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Posted

Corrected

Εγώ στη φωτογραφία που έβαλες δεν βλέπω καμιά ψωλή, βλέπω μια ψώλα.
Posted

popo pedia polla coment pezoun edw pera pws diavazode olla auta

Δεν διάβασα γελάω έξω φωναχτά.
Posted

Loipon tin teleutea ebdomada me pernoun me apokripsi.. kai apla den milane....

 

mporw na dw me kapion tropo ton ari8mo tou?

πηγαινε εκει οπου ανηκεις κοσμοτε η καπου αλλου και ρωτα τους γιατι τωρα που εχουμε δηλωσει τα τηλεφωνα μπορουμε να το βρουμε..
Posted

akou ti kaneis

pas sti ipirisia pou exeis dld cosmote stin cosmote kai les ti simbenei tote aytoi kanoun kati kai opios kai na se pernei 3eroun to ari8mo kai mporoun na sto poun!!

alla otan as poume to kaneis kai px se par7 eg7 me apokripsi 8a mou leei: i sizitisi sas katagrafete gia logos asfaleias

Posted

Συμβαίνει ακριβώς το ίδιο και σε εμένα , χτυπάει το τηλέφωνο το σηκώνω , λέει Μη Διαθέσιμο , παρ'όλα αυτλα ακούγετε απο πίσω σαν άνεμος ή κάτι τέτοιο . Συνήθως κλείνει στα 30 δεύτερα μόνο του , αλλά υπάρχει και φορά που το έχω αφήσει ανοικτό και έχει κρατήσει ως 2:30 λεπτά .

Posted

που πατε ρε κατσικοβοσκοι? τοσο ευκολο ειναι?υπαρχει η Αρχη προστασιας προσωπικων δεδομενων κ για αυτο ποτε δεν προκειται να παρετε νουμερο ετσι.

 

 

το μονο που γινεται ειναι να κανεις αιτηση αρσης απορρητου για διαταραξη ηρεμιας κ 10-15€ στον φορεα που ανηκεις κ μετα απο 1 βδομαδα για 4 -7 μερες θα βγαινει τηλεφωνητης που θα προειδοποιει τους παντες οτι εχεις κανει αρση απορρητου κ οτι αν σηκωσεις το τηλεφωνο τα στοιχεια του/της θα ειναι στη διαθεση σου. ο τηλεφωνητης μετα ρωταει τον καλουντα αν θελει να συνεχισει η οχι.Επομενως αν τον χρεωσεις ξανακανεις αιτηση να σου δωσουν τα στοιχεια του μετα απο 20 μερες αφου εχει ληξει η διαρκεια της αρσης.

Posted

ασε και εμενα με πηρε τηλ μια κοπελα προχτες που δεν την ηξερα καν , δε μ ελεγε το ονομα της και ελεγε πως δεν πρεπει να μιλαμε στον πληθυντικο και κατι τετοια εγω βεβαια μετα το εκλεισα.

Posted

Μονο στο φορουμ βγαζετε το τρολλ απο μεσα σας? :D οχι στις φαρσες που σας κανουν ? :p

Posted

Μονο στο φορουμ βγαζετε το τρολλ απο μεσα σας? :D οχι στις φαρσες που σας κανουν ? :p

Nice sig.

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  • Posts

    • cRazy??? If i just say good job its not even fair....
    • τι εκανες εκει παλι ρε τρελάρα; 🤣   welcome back mate, happy seeing you online again, well thats beyond l2 needs for sure and It’s rare to see anyone pushing Interlude this far technically anymore without trying to monetize it. definitely interested in seeing the source whenever you're ready to share it! keep it up!
    • your only choice brother cmon https://www.l2jsunrise.com/
    • Hello everyone  How are you all doing? I'd like to share with the community an open-source project I've been working on intensely: the **L2 Phantom AI Manager**. Tired of those static bots that just stand still in the city or sink into the map because of Geodata? Me too! That's why I developed a modular Phantom system with real Artificial Intelligence, initially designed for **L2J Mobius Essence (RoseVain)**, but which can be adapted to other chronicles. Main Features Modular architecture: the system is split into focused files such as PhantomAI, PhantomEngine, PhantomFactory, PhantomEquipment, PhantomHuntingSpots, PhantomGeo, PhantomMenu, and more. Automatic creation: create 10 or 50 phantoms from the menu or commands. XML persistence: automatically created phantoms are saved into PhantomPlayers.xml, so they keep loading after server restarts. Batch startup: .pstart and Start 10 load only 10 phantoms at a time. Batch disconnect: disconnect 10 active phantoms without shutting down the whole system. Origin towns: new phantoms spawn using PlayerTemplate.getCreationPoint(), respecting race and class. Geodata-safe spawning: spawn points use NPC-like coordinate validation to avoid under-map or floating characters. Real datapack spots: reads data/stats/npcs and data/spawns to build level-based hunting locations. Bad target filtering: ignores Training Dummy, tutorial objects, chests, and fake farm targets. Smart relocation: if a phantom cannot find useful mobs, it relocates to another spot for its level. Level goals: phantoms receive leveling goals, return to town, recover resources, and go back to farming. Mage MP rest mode: mages rest until MP is recovered; in PvP they try to escape when out of mana. Skills and buffs: phantoms try to use offensive skills and self buffs such as Might, Shield, Focus, Haste, Empower, Acumen, Wind Walk, Chant, Song, and Dance. Varied gear packs: gear packs by grade for mages and fighters, with multiple variants to avoid visual clones. Automatic shots: randomized Soulshot and Spiritshot restocking by class and grade. Inventory cleanup: unnecessary items are removed automatically while preserving Adena, shots, and equipped gear. PvP and PK behavior: some phantoms are aggressive, may become PK, and attacked phantoms try to defend themselves. Optional AI chat: optional Google Gemini integration for short social replies. TXT logs: the menu displays log state and can enable/disable logging. GM Menu Use .pmenu to open the control panel. Current options: Start 10 Disconnect 10 Create 10 Create 50 Reload XML Stop All Enable Log / Disable Log The menu also shows: active phantom count; XML ID count; current TXT log state. Commands .pmenu - opens the control panel. .pstart - starts 10 phantoms from XML. .pstop - removes all active phantoms. .pstop10 - disconnects 10 active phantoms. .pload - reloads PhantomPlayers.xml. .pcreate 10 - creates, starts, and saves 10 phantoms to XML. .pcreate 50 - creates, starts, and saves 50 phantoms to XML. .pm Name Message - sends a private message to a phantom. .pdebug - toggles TXT logging. Logs Logs are created in the GameServer log/ folder: log/PhantomManager.txt - global historical log. log/PhantomManager-yyyyMMdd-HHmmss.txt - separate log for each session. Useful logged events include: new level goals; travel to hunting spots; town rest; mob attacks; PvP defense; shot restocking; inventory cleanup; AI exceptions with stacktrace. Main Files PhantomManager.java - commands, logs, and bootstrap. PhantomEngine.java - start, stop, spawn, respawn, batches, and AI loop. PhantomAI.java - farm, PvP, PK, rest, targeting, and movement decisions. PhantomConfig.java - routes, gear, shots, and XML persistence. PhantomFactory.java - automatic character creation. PhantomEquipment.java - buffs, progression, shots, and inventory cleanup. PhantomHuntingSpots.java - real datapack NPC/spawn loader. PhantomGeo.java - geodata-safe coordinate handling. PhantomState.java - temporary phantom memory. PhantomMenu.java - GM HTML panel. PhantomBypass.java - menu button handling. PhantomChat.java - messages and optional Gemini integration. Copy custom/PhantomManager into: dist/game/data/scripts/custom/PhantomManager/ Place PhantomPlayers.xml in: game/config/Custom/PhantomPlayers.xml Compile scripts or restart the GameServer. Use .pmenu to create, start, and manage phantoms. https://github.com/miacodeweb/L2-Phantom-AI
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