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Lineage 2 Mundo Salvaje


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Server en Beta asta el 30 de Junio del 2012

Informacion del Servidor



Server Rates:


* Experience: 1000

* Spexperience: 1000

* Party Experience: 10

* Party Spexperience: 10

* Adena: 3000

* Consumable Cost: 1

* Drop Item Karma: 1

* Drop Seal Stones: 1

* Drop Spoil: 10

* Drop Manor: 1




Enchant Rates:


* Safe Enchant: +4

* Weapon Max Enchant: +16

* Armor Max Enchant: +16

* Jewels Max Enchant: +16

* Normal Scroll Enchant Rate: 80%

* Blessed Scroll Enchant Rate: 100%







* 30 Buff Slots

* 12 Song Dance Slots

* 4 Debuff Slots




Custom NPC:


* Full GM Shop


* Global Gate Keeper

* Augmenter

* Class Npc

* Clan Npc

* Top Rank Manager

* Olympiad Manager

* Siege Manager




Custom Zone:


* Zone Start + Level Up Mods

* Zone Farm 1 Paz

* Zone Farm 2 PVP

* Zone Farm 3 PvP

* Zone Farm 4 PK

* Zone Farm 5 Party + Bichop







* Castle Sieges

* Clan Hall Sieges

* Noblesses & Heroes System

* Max Level 85

* All Quests

* Clan Wars

* C5/Interlude Clan System

* subclans (Academy,Royal Guards,Order of Knights)

* Cursed weapons

* Wepon Augmentations

* Shadow Weapons

* Dueling System

* All C4/C5/Interlude Skills

* All Raid Bosses + Grand Bosses + Frintezza

* Olympiad 100% Retail like

* Flawless Geodata & Pathnodes

* Active and experienced development/GMteam!

* No corruptions!

* 100% Uptime

* International community





*  [ADMIN] Yurozichi ( Yo )

* ]GM] Weso

* [GM] Angel







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  • Posts

    • Direction never changed, it always focused about retailness, with uneeded dropped customs and an emphasis about dropping existing content to rebuild it (skills and scripts were deleted in 2011 - you can't say I changed my way of doing things, it was always like that).   Rev 220 isn't really different than L2J IL vanilla (with maybe 100~ fixes and a overhaul step-up using L2J GF, then L2J H5), since most of the changesets were extremely short and mostly based on skills/quests re-addition. The first 220 revisions are maybe the size of 50 current revisions in terms of size, and definitively not the best ones in terms of content (I mean, except the GF/H5 overhaul, it is simply L2J with L2J issues). The first 50 revisions are even shorter and equal maybe 5 current revs.   You basically don't even know what is currently aCis, and I would be perfectly fine with it if you weren't insulting randomly, based on strictly nothing since you got 0 arguable point to do about my/my community work, since you stopped to follow it around 2011 (eg,10y ago for those who are bad in maths).   For one time, the flow of trash which generally comes from your mouth is actually right. 2011-2013 was basically upgrading L2J IL using L2J GF/H5 (trade sanity checks, olympiads rework, C5/IL skills addition, partymatching addition,...).   There is nothing to be ashamed about or to laugh about, I planned it like that.   Unlike you, I didn't sit on other ppl faces to make it.   It's cool if you didn't have to care about all that, since others did the job for you, but I had to do it since I had no pack to copy-paste (unfortunately, Sethek which was under L2JArchid dropped his timeline so I couldn't base my job on other ppl fork).
    • I am looking for someone to create a custom interface, with the use of a platform for payment, to ensure both delivery of the interface as well as the payment.
    • You basically use L2jServer.
    • Im still using aCis 220, upgraded to H5, the fact that I like how it started doesn't mean that I like the direction it took
    • Arguing over a trash implementation. decayMe -> wait client -> make changes -> spawnMe.
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