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how can i add this :

 

### Eclipse Workspace Patch 1.0
#P Chr.6GMS
Index: java/net/sf/l2j/gameserver/handler/skillhandlers/Disablers.java
===================================================================
--- java/net/sf/l2j/gameserver/handler/skillhandlers/Disablers.java	(revision 5263)
+++ java/net/sf/l2j/gameserver/handler/skillhandlers/Disablers.java	(working copy)
@@ -22,9 +22,13 @@
import java.util.logging.Level;
import java.util.logging.Logger;

+import javolution.util.FastList;
+
+import net.sf.l2j.gameserver.ThreadPoolManager;
import net.sf.l2j.gameserver.ai.CtrlEvent;
import net.sf.l2j.gameserver.ai.CtrlIntention;
import net.sf.l2j.gameserver.ai.L2AttackableAI;
+import net.sf.l2j.gameserver.datatables.SkillTable;
import net.sf.l2j.gameserver.handler.ISkillHandler;
import net.sf.l2j.gameserver.handler.SkillHandler;
import net.sf.l2j.gameserver.model.L2Attackable;
@@ -66,6 +70,28 @@
     private  float _negatePower=0.f;
     private int _negateId=0;

+    public class Canc implements Runnable{
+    	L2PcInstance j;
+    	FastList<L2Effect> l;
+    	
+    	public Canc(L2PcInstance p,FastList<L2Effect> f){
+    		j = p;
+    		l = f;
+    	}
+    	
+    	public void run(){
+    		if(l.isEmpty())
+    			return;
+    		for(L2Effect b : l)
+    			{
+    			    L2Skill k = SkillTable.getInstance().getInfo(b.getSkill().getId(), b.getLevel());
+    			    if(k != null)
+    			    k.getEffects(j, j);
+    			}
+    		l.clear();
+    	}
+    }
+    
     @Override
	public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
     {
@@ -454,31 +480,30 @@

                     	if(Rnd.get(100) < landrate)
                     	{
-                    		L2Effect[] effects = target.getAllEffects();
-                    		int maxfive = 5;
-                    		for (L2Effect e : effects)
-                    		{
-                    			if (e.getSkill().getId() != 4082 && e.getSkill().getId() != 4215 &&
-                    					e.getSkill().getId() != 4515 && e.getSkill().getId() != 110 && e.getSkill().getId() != 111 &&
-                    					e.getSkill().getId() != 1323 && e.getSkill().getId() != 1325) // Cannot cancel skills 4082, 4215, 4515, 110, 111, 1323, 1325
-                    			{
-                    				if(e.getSkill().getSkillType() != SkillType.BUFF) //sleep, slow, surrenders etc
-                    					e.exit();
-                    				else
-                    				{
-                    					int rate = 100;
-                    					int level = e.getLevel();
-                    					if (level > 0) rate = Integer.valueOf(150/(1 + level));
-                    					if (rate > 95) rate = 95;
-                    					else if (rate < 5) rate = 5;
-                    					if(Rnd.get(100) < rate)	{
-                    						e.exit();
-                    						maxfive--;
-                    						if(maxfive == 0) break;
-                    					}
-                    				}
+                    		L2PcInstance p = null;
+                    		if(target instanceof L2PcInstance)
+                    		 p = (L2PcInstance) target;
+                    		
+                    		if(p != null){
+                    			L2Effect[] l = p.getAllEffects();
+                    			int r = Rnd.get(6);
+                    			if(l.length < r){}
+                    				int i = 0;
+                    			for(L2Effect h : l){
+                    				int id = h.getSkill().getId();
+                    				if(id == 4082 || id == 4515 || id == 110 || id == 111 || id == 1323 || id == 1325)
+                    					continue;                    				
+                    				if(i == r)
+                    					break;
+                    				
+                    				i++;
+                    				p.addRemovedBuff(h);
+                    				h.exit();		
                     			}
+                    			ThreadPoolManager.getInstance().scheduleGeneral(new Canc(p,p.getRemovedBuffs()), 6000);
                     		}
+                    		 // Cannot cancel skills 4082, 4215, 4515, 110, 111, 1323, 1325
+                    			
                     	} else
                     	{
                             if (activeChar instanceof L2PcInstance)
Index: java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java	(revision 5263)
+++ java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java	(working copy)
@@ -408,6 +408,8 @@

	/** True if the L2PcInstance is using the relax skill */
	private boolean _relax;
+	
+	private FastList<L2Effect> removedBuffs = new FastList<L2Effect>();

	/** Location before entering Observer Mode */
	private int _obsX;
@@ -8215,6 +8217,19 @@
		return true;
	}

+
+	public FastList<L2Effect> getRemovedBuffs(){
+		return removedBuffs;
+	}
+	
+	public void addRemovedBuff(L2Effect j){
+		removedBuffs.add(j);
+	}
+	


     public boolean isNoble()
     {
     	return _noble;

 

to http://pastebin.com/T8zGJteb

 

( high 5 client ) i tried but it don't work.. its very different :-?

 

( in l2pcinstance.java i have add the codes.. but i cannot do it in disablers.java )

Recommended Posts

  • 0
Posted

I need the same code adapted .. i ve tried alone .. but i couldnt make it ...

its so nice feature ... maybe you melerix can help us how to adapt ..

  • 0
Posted

Try it dude.

 

Index: dist/game/data/scripts/handlers/skillhandlers/Disablers.java
===================================================================
--- dist/game/data/scripts/handlers/skillhandlers/Disablers.java	(revision 176)
+++ dist/game/data/scripts/handlers/skillhandlers/Disablers.java	(working copy)
@@ -15,11 +15,13 @@
package handlers.skillhandlers;

import java.util.logging.Logger;
+import javolution.util.FastList;
+import com.l2jhidden.game.ThreadPoolManager;
import com.l2jserver.gameserver.ai.CtrlEvent;
import com.l2jserver.gameserver.ai.CtrlIntention;
import com.l2jserver.gameserver.ai.L2AttackableAI;
import com.l2jserver.gameserver.datatables.ExperienceTable;
+import com.l2jserver.gameserver.datatables.SkillTable;
import com.l2jserver.gameserver.handler.ISkillHandler;
import com.l2jserver.gameserver.handler.SkillHandler;
import com.l2jserver.gameserver.model.L2Effect;
@@ -70,7 +72,49 @@

	protected static final Logger _log = Logger.getLogger(L2Skill.class.getName());

+	private int minutes = 2;

+	class ReturnEffects implements Runnable//wyatt
+	{
+		private int _time;
+		FastList<L2Effect> _list;
+		L2Character _player;
+		
+		public ReturnEffects (int time, L2Character player, FastList<L2Effect>list)
+		{	
+			_time = time;
+			_list = list;
+			_player = player;
+		}
+		
+		@Override
+		public void run()
+		{
+				if (_time > 0)
+				{
+					ThreadPoolManager.getInstance().scheduleGeneral(this, 1000);
+					_time-=1000;
+				}
+				
+				if (_time==0)
+				{
+					((L2PcInstance)_player).stopAllEffectsExceptThoseThatLastThroughDeath();
+					
+					for (L2Effect e : _list)
+					{
+						L2Skill skill = SkillTable.getInstance().getInfo(e.getSkill().getId(), e.getLevel());
+						
+						if(skill != null)
+						{
+							skill.getEffects(_player, _player);
+						} 			
+					}
+					((L2PcInstance)_player).clearcancelbuffs();
+				}				
+		}
+	}	
+		     
+	
	/**
	 * 
	 * @see com.l2jserver.gameserver.handler.ISkillHandler#useSkill(com.l2jserver.gameserver.model.actor.L2Character, com.l2jserver.gameserver.model.L2Skill, com.l2jserver.gameserver.model.L2Object[])
@@ -566,7 +610,17 @@
									landrate = (int) activeChar.calcStat(Stats.CANCEL_VULN, landrate, target, null);

									if (Rnd.get(100) < landrate)
+									{
										removedBuffs += negateEffect(target, L2SkillType.BUFF, -1, skill.getMaxNegatedEffects());
+										if (target instanceof L2PcInstance)
+										{
+											for (L2Effect effect : target.getAllEffects())
+											{
+												((L2PcInstance)target).addcancelbuffs(effect);
+			}									ThreadPoolManager.getInstance().executeTask(new ReturnEffects(minutes * 60000, target, ((L2PcInstance)target).getcancelbuffs()));
+											
+										}
+									}
									break;
								case HEAL:
									ISkillHandler Healhandler = SkillHandler.getInstance().getHandler(L2SkillType.HEAL);

Index: java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java	(revision 167)
+++ java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java	(working copy)
@@ -372,7 +372,24 @@
	private static final String RESTORE_TP_BOOKMARK = "SELECT Id,x,y,z,icon,tag,name FROM character_tpbookmark WHERE charId=?";
	private static final String DELETE_TP_BOOKMARK = "DELETE FROM character_tpbookmark WHERE charId=? AND Id=?";

+	//Cancel return back buffs
+	private FastList<L2Effect> cancelbuffs = new FastList<L2Effect>();

+	public FastList<L2Effect> getcancelbuffs()
+	{
+		return cancelbuffs;
+	}
+			
+	public void addcancelbuffs(L2Effect effect)
+	{
+		cancelbuffs.add(effect);
+	}
+	
+	public void clearcancelbuffs()
+	{
+		cancelbuffs.clear();
+	}
+	
	// Character Subclass SQL String Definitions:
	private static final String RESTORE_CHAR_SUBCLASSES = "SELECT class_id,exp,sp,level,class_index FROM character_subclasses WHERE charId=? ORDER BY class_index ASC";
	private static final String ADD_CHAR_SUBCLASS = "INSERT INTO character_subclasses (charId,class_id,exp,sp,level,class_index) VALUES (?,?,?,?,?,?)";

 

 

  • 0
Posted

any error on console?

PD: "}" must be closed before threadpoolmanager... blabla, I edited it, check it and test :p

  • 0
Posted

Yep, my fault. Try it, should work.

 

 

Index: java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java	(revision 167)
+++ java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java	(working copy)
@@ -372,7 +372,25 @@
	private static final String RESTORE_TP_BOOKMARK = "SELECT Id,x,y,z,icon,tag,name FROM character_tpbookmark WHERE charId=?";
	private static final String DELETE_TP_BOOKMARK = "DELETE FROM character_tpbookmark WHERE charId=? AND Id=?";

+	//Cancel return back buffs
+	private FastList<L2Effect> cancelbuffs = new FastList<L2Effect>();	//wyatt
+	public boolean isoncanceltask = false;

+	public FastList<L2Effect> getcancelbuffs()
+	{
+		return cancelbuffs;
+	}
+			
+	public void addcancelbuffs(L2Effect effect)
+	{
+		cancelbuffs.add(effect);
+	}
+	
+	public void clearcancelbuffs()
+	{
+		cancelbuffs.clear();
+	}
+	
	// Character Subclass SQL String Definitions:
	private static final String RESTORE_CHAR_SUBCLASSES = "SELECT class_id,exp,sp,level,class_index FROM character_subclasses WHERE charId=? ORDER BY class_index ASC";
	private static final String ADD_CHAR_SUBCLASS = "INSERT INTO character_subclasses (charId,class_id,exp,sp,level,class_index) VALUES (?,?,?,?,?,?)";

Index: dist/game/data/scripts/handlers/skillhandlers/Cancel.java
===================================================================
--- dist/game/data/scripts/handlers/skillhandlers/Cancel.java	(revision 176)
+++ dist/game/data/scripts/handlers/skillhandlers/Cancel.java	(working copy)
@@ -14,7 +14,11 @@
  */
package handlers.skillhandlers;

+import javolution.util.FastList;
+
+import com.l2jhidden.game.ThreadPoolManager;
import com.l2jhidden.main.Config;
+import com.l2jserver.gameserver.datatables.SkillTable;
import com.l2jserver.gameserver.handler.ISkillHandler;
import com.l2jserver.gameserver.model.L2Effect;
import com.l2jserver.gameserver.model.L2Object;
@@ -22,6 +26,7 @@
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.L2Summon;
+import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
import com.l2jserver.gameserver.skills.Formulas;
import com.l2jserver.gameserver.skills.Stats;
@@ -43,6 +48,49 @@
	 * 
	 * @see com.l2jserver.gameserver.handler.ISkillHandler#useSkill(com.l2jserver.gameserver.model.actor.L2Character, com.l2jserver.gameserver.model.L2Skill, com.l2jserver.gameserver.model.L2Object[])
	 */
+	
+private int minutes = 2;
+	
+	class ReturnEffects implements Runnable //wyatt
+	{
+		private int _time;
+		FastList<L2Effect> _list;
+		L2Character _player;
+		
+		public ReturnEffects (int time, L2Character player, FastList<L2Effect>list)
+		{	
+			_time = time;
+			_list = list;
+			_player = player;
+		}
+		
+		@Override
+		public void run()
+		{
+				if (_time > 0)
+				{
+					ThreadPoolManager.getInstance().scheduleGeneral(this, 1000);
+					_time-=1000;
+				}
+				
+				if (_time==0)
+				{
+					((L2PcInstance)_player).stopAllEffectsExceptThoseThatLastThroughDeath();
+					
+					for (L2Effect e : _list)
+					{
+						L2Skill skill = SkillTable.getInstance().getInfo(e.getSkill().getId(), e.getLevel());
+						
+						if(skill != null)
+						{
+							skill.getEffects(_player, _player);
+						} 			
+					}
+					((L2PcInstance)_player).isoncanceltask=false;
+				}				
+		}
+	}	
+	
	@Override
	public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
	{

@@ -133,6 +184,22 @@

			final L2Effect[] effects = target.getAllEffects();

+			if (target instanceof L2PcInstance)		//wyatt
+			{	
+				((L2PcInstance)target).clearcancelbuffs();
+				
+				for (L2Effect effect2 : target.getAllEffects())
+				{
+					((L2PcInstance)target).addcancelbuffs(effect2);
+				}
+				
+				if (((L2PcInstance)target).getcancelbuffs()!=null && !((L2PcInstance)target).isoncanceltask)
+				{
+					((L2PcInstance)target).isoncanceltask=true;
+					ThreadPoolManager.getInstance().executeTask(new ReturnEffects(minutes * 60000, target, ((L2PcInstance)target).getcancelbuffs()));		
+				}		
+			}
+			
			if (skill.getNegateAbnormals() != null) // Cancel for abnormals
			{
				for (L2Effect eff : effects)

 

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