I'm using lastest H5 L2J Revision. In general.properties, i've some unknown properties, so i'm here to know what this properties deals with..
---------------------------------------------------------------------------
# Thread Configuration
# ---------------------------------------------------------------------------
# Extreme caution should be here, set to defaults if you do not know what you are doing.
# These could possibly hurt your servers performance or improve it depending on your server's configuration, size, and other factors.
# Default: 10
ThreadPoolSizeEffects = 10
# Default: 13
ThreadPoolSizeGeneral = 13
# Default: 2
UrgentPacketThreadCoreSize = 2
# Default: 4
GeneralPacketThreadCoreSize = 4
# Default: 4
GeneralThreadCoreSize = 4
# Default: 6
AiMaxThread = 6
# Dead Lock Detector (a separate thread for detecting deadlocks).
# For improved crash logs and automatic restart in deadlock case if enabled.
# Check interval is in seconds.
# Default: True
DeadLockDetector = True
# Default: 20
DeadLockCheckInterval = 20
# Default: False
RestartOnDeadlock = False
https://jmp.sh/EWJtNwLY
I completely rewrote the player movement system. And completely redesigned the P Atk system, now, as in the original game, there are 3 attacks and the client uses them in random order and adds a slowing effect creating the illusion of the heaviness of the sword
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Bleadd
Hello,
I'm using lastest H5 L2J Revision. In general.properties, i've some unknown properties, so i'm here to know what this properties deals with..
They are useful to adapt for hardware?
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