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αίτηση απαλλαγής από το στρατό


foxi

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Κύριε Υπουργέ Άμυνας, επιτρέψτε μου να σας εκθέσω το πρόβλημά μου και να σας ζητήσω να τακτοποιήσετε το θέμα μου…

Περιμένω να μου “έρθει το χαρτί” για να παρουσιαστώ στο στρατό.

 

Είμαι 24 χρονών και έχω παντρευτεί μια χήρα 44 χρονών, η οποία έχει μια κόρη 25 χρονών, την οποία παντρεύτηκε ο πατέρας μου. Επομένως ο πατέρας μου, αφού παντρεύτηκε την κόρη μου, είναι γαμπρός μου.

 

Επιπλέον η κόρη μου, αφού είναι σύζυγος του πατέρα μου, έγινε και μητριά μου.

 

Η γυναίκα μου κι εγώ αποκτήσαμε τον περασμένο Ιανουάριο ένα γιο. Κατά συνέπεια εκείνος, είναι αδερφός της συζύγου του πατέρα μου και κουνιάδος του πατέρα μου. Είναι όμως και θείος μου, αφού είναι αδερφός της μητριάς μου.

 

Άρα ο γιος μου είναι θείος μου.

 

Η σύζυγος του πατέρα μου απέκτησε τα Χριστούγεννα ένα γιο, ο οποίος είναι ταυτόχρονα αδερφός μου, αφού είναι γιος του πατέρα μου, και εγγονός μου, αφού είναι γιος της κόρης της γυναίκας μου.

 

Τότε εγώ είμαι αδερφός του εγγονού μου και, επειδή ο σύζυγος της μητέρας κάποιου είναι πατέρας του, αυτό έχει ως αποτέλεσμα εγώ να είμαι πατέρας της κόρης της γυναίκας μου και αδερφός του γιου της.

 

Επομένως είμαι ο παππούς μου.

 

Δεδομένου αυτού, σας παρακαλώ να με απαλλάξετε, αφού ο νόμος απαγορεύει πατέρας, γιος και εγγονός να υπηρετούν ταυτόχρονα στον στρατό.

 

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Γιατι πιστευεις οτι αυτα που λεει αληθευουν?

 

Kαι να αληθευουν δεν προκειτε ο Υπουργος να το διαβασει καν αυτο το πραμα.

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K γιατι πιστευετε οτι υπαρχει τετοιου ειδους απαλλαγη. μονο σε περιπτωση πολεμου δεν στρατευεται ο νεαροτερος κ αυτο για να μην χαθει η γενια η σε περιπτωση που εχουν πεθανει 2 απο 3 συγγενεις.

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Noble ti einai auta ta giotompala re...

 

anthelines, apostratoi tou ellhnikou stratou :P

Σακη αν δεν πανε δεν ξερουν :)
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Ο στρατος ειναι η καλυτερη εμπειρια..γνωριζεις τα καλυτερα ατομα αλλα και τα χειροτερα..εγω παντως που ημουν εβρο με την παρεα που εκανα εκει περασα πολυ καλα και οταν κανουμε οικογενειες θα λεμε να πηγαιναμε παλι στρατο. :)

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List<Integer> skills = BufferManager.getInstance().getSkillsIdsByType(groupType); if (skills.isEmpty()) return "That group doesn't contain any skills."; // Calculate page number. final int max = MathUtil.countPagesNumber(skills.size(), PAGE_LIMIT); if (page > max) page = max; // Cut skills list up to page number. skills = skills.subList((page - 1) * PAGE_LIMIT, Math.min(page * PAGE_LIMIT, skills.size())); final List<Integer> schemeSkills = BufferManager.getInstance().getScheme(player.getObjectId(), schemeName); final StringBuilder sb = new StringBuilder(skills.size() * 150); int row = 0; for (int skillId : skills) { final String icon = (skillId < 100) ? "icon.skill00" + skillId : (skillId < 1000) ? "icon.skill0" + skillId : "icon.skill" + skillId; sb.append(((row % 2) == 0 ? "<table width=\"280\" bgcolor=\"000000\"><tr>" : "<table width=\"280\"><tr>")); if (schemeSkills.contains(skillId)) StringUtil.append(sb, "<td height=40 width=40><img src=\"", icon, "\" width=32 height=32></td><td width=190>", SkillTable.getInstance().getInfo(skillId, 1).getName(), "<br1><font color=\"B09878\">", BufferManager.getInstance().getAvailableBuff(skillId).getDescription(), "</font></td><td><button action=\"bypass npc_%objectId%_skillunselect ", groupType, " ", schemeName, " ", skillId, " ", page, "\" width=32 height=32 back=\"L2UI_CH3.mapbutton_zoomout2\" fore=\"L2UI_CH3.mapbutton_zoomout1\"></td>"); else StringUtil.append(sb, "<td height=40 width=40><img src=\"", icon, "\" width=32 height=32></td><td width=190>", SkillTable.getInstance().getInfo(skillId, 1).getName(), "<br1><font color=\"B09878\">", BufferManager.getInstance().getAvailableBuff(skillId).getDescription(), "</font></td><td><button action=\"bypass npc_%objectId%_skillselect ", groupType, " ", schemeName, " ", skillId, " ", page, "\" width=32 height=32 back=\"L2UI_CH3.mapbutton_zoomin2\" fore=\"L2UI_CH3.mapbutton_zoomin1\"></td>"); sb.append("</tr></table><img src=\"L2UI.SquareGray\" width=277 height=1>"); row++; } for (int i = PAGE_LIMIT; i > row; i--) StringUtil.append(sb, "<img height=41>"); // Build page footer. sb.append("<br><img src=\"L2UI.SquareGray\" width=277 height=1><table width=\"100%\" bgcolor=000000><tr>"); if (page > 1) StringUtil.append(sb, "<td align=left width=70><a action=\"bypass npc_" + getObjectId() + "_editschemes ", groupType, " ", schemeName, " ", page - 1, "\">Previous</a></td>"); else StringUtil.append(sb, "<td align=left width=70>Previous</td>"); StringUtil.append(sb, "<td align=center width=100>Page ", page, "</td>"); if (page < max) StringUtil.append(sb, "<td align=right width=70><a action=\"bypass npc_" + getObjectId() + "_editschemes ", groupType, " ", schemeName, " ", page + 1, "\">Next</a></td>"); else StringUtil.append(sb, "<td align=right width=70>Next</td>"); sb.append("</tr></table><img src=\"L2UI.SquareGray\" width=277 height=1>"); return sb.toString(); } /** * @param groupType : The group of skills to select. * @param schemeName : The scheme to make check. * @return A {@link String} representing all groupTypes available. The group currently on selection isn't linkable. */ private static String getTypesFrame(String groupType, String schemeName) { final StringBuilder sb = new StringBuilder(500); sb.append("<table>"); int count = 0; for (String type : BufferManager.getInstance().getSkillTypes()) { if (count == 0) sb.append("<tr>"); if (groupType.equalsIgnoreCase(type)) StringUtil.append(sb, "<td width=65>", type, "</td>"); else StringUtil.append(sb, "<td width=65><a action=\"bypass npc_%objectId%_editschemes ", type, " ", schemeName, " 1\">", type, "</a></td>"); count++; if (count == 4) { sb.append("</tr>"); count = 0; } } if (!sb.toString().endsWith("</tr>")) sb.append("</tr>"); sb.append("</table>"); return sb.toString(); } /** * @param list : A {@link List} of skill ids. * @return a global fee for all skills contained in the {@link List}. */ private static int getFee(ArrayList<Integer> list) { if (Config.PBUFFER_STATIC_BUFF_COST > 0) return list.size() * Config.PBUFFER_STATIC_BUFF_COST; int fee = 0; for (int sk : list) fee += BufferManager.getInstance().getAvailableBuff(sk).getPrice(); return fee; } private void autoBuffFunction(Player player, String bufflist) { ArrayList<L2Skill> skills_to_buff = new ArrayList<>(); List<Integer> list = null; if (bufflist.equalsIgnoreCase("fighter")) list = Config.PFIGHTER_SKILL_LIST; else if (bufflist.equalsIgnoreCase("mage")) list = Config.PMAGE_SKILL_LIST; if (list != null) { for (int skillId : list) { L2Skill skill = SkillTable.getInstance().getInfo(skillId, SkillTable.getInstance().getMaxLevel(skillId)); if (skill != null) skills_to_buff.add(skill); } for (L2Skill sk : skills_to_buff) sk.getEffects(player, player); player.updateEffectIcons(); list = null; } skills_to_buff.clear(); showMainWindow(player); } }  
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