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hellbound [L2CL]L2-Country x12 server - 2012.05.05!


L2-Country

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L2Cl is their created platform, so they can do with server whatever they want ! and its based on retail scripts. like mob stats, ai, skills, augments and etc. So all is working as it should work on OFF, if its not, they fix it asap.

waiting for beta too !

ps. you can look their changlelog and see that their working every day !

http://www.l2-country.eu/?cat=3

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Guys are these files (L2CL) working good? someone played, everything working good? maybe ill bring my clan here, lets see

 

Admin- will there be open beta?

 

Like emeilas3 said, our platform is what makes us different :) Server files are in a really good shape. Platform is tested with the help of our players. Well, to be honest, it still has a few problems, however we will fix them till the start of the server for sure so there is no need to worry.

 

Our Server Changelogs are the proof that server developers are active and server gets better and better everyday :)

 

As for open beta, it is hard to say if it is really needed... New platform is implemented to our current x5 server so our players from x5 server can answer to all your questions in forum since they have already tried the files :) 

 

Anyway, a lot of people are interested in this new start so it should be great, you should come at least to check us out and then you can decide weather you like it here or not :)

 

 

 

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Thanks :) We will be waiting for you and your friends!

 

Here are the latest Server ChangeLogs from the last week:

Server ChangeLog 2012.04.22

Server ChangeLog 2012.04.20

Server ChangeLog 2012.04.18

Server ChangeLog 2012.04.16

 

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Today's Update ChangeLog:

 

2012.04.27

  • Fixed Zaken instance reenter issues.
  • Added missing storage capacity counter update packets when player enlarges its storage.
  • Fixed various issues with tower of naia.
  • Fixed npc self despawn issues.
  • Fixed missing npc privates in some circumstances.
  • Fixed krateis cube stackOverflow issues.
  • Added additional npc type checks for lethal skills.
  • Increased Z correction for spawns/item drops. This should help for  "cannot see target" issues.
  • Fixed doors that client shows as bridges. ( Nornils garden, tower of naia,etc.)
  • Added InstantRandomTeleportInMyTerritory AI support.
  • Added missing Fortress feat: "If the fortress is owned by a clan, the Mercenary Captain must survive until all the camps are successfully captured in order for the Combat Flags to appear. A total of three Combat Flags will appear."
  • Improved door collision calculations. This will help with attacking and moving near doors and also increase server performance.
  • Fixed quests with specific kill skill conditions.(Ex: Testimony of Reformer)
  • Fixed Monastery of Silence furnaces spawn. This will also fix similar zones with spawnlist levels.
  • Fixed npc lifetime issues that lead to stackOverflow.
  • Fixed home security quest drop.
  • Fixed various NPEs.
  • Fixed inventory limit check on skill learn.
  • Fixed tick skill effect power calculation. ( mp/hp/cp heal/consumption)
  • Fixed with instanced zone destruction.
  • Fixed instanced zone memory leaks.
  • Updated Pailaka lev73 ai code.
  • Fixed mana consumption on weapons with additional skills cast on magic.
  • Allowed to create command channel for clan imperium skill owners.
  • Fixed weight check on withdraw item from vitamin manager.
  • Added ClanHall Auction manager.
  • Huge cleanup with clanhall related code.
  • Fixed daily quest reset task
  • Improved pet name saving.
  • Improved pet max level handling.
  • Improved Champion mob selection.
  • Added Fortress of Resistance siege.
  • Added Devastated castle and Fortress of the dead support.
  • Minor optimizations with sieges.
  • Fixed .exp command while in party.

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