Jump to content
  • 0

[HELP]L2J Hellbound Gameserver error


Syndrome69

Question

Hello. I am trying to open an L2J Hellbound server.

I downloaded the packs from the nighty archive( l2j-version properties version=2340 builddate=20091228_1604, l2jdp-version properties version=4995 builddate=20080813_1453 ).

I did everything that they said in tutorials and i keep getting this error message in the Game Server Console.

 

problemip.png

 

I tried different java versions, different navicat versions and still get this.

 

The thing is, a few years ago i managed to get a L2J server running quite easily, but back then I didn't have a router, nor dynamic IP.

 

Now my internet connection is PPPoE with dynamic IP and I have a D-Link router. I tried to open the ports for login and game servers but I don't know exactly if i failed or not, I still get the same thing.

 

Maybe I did something stupid or forgot about editing something but i checked many times...

Here are my loginserver.properties and game.properties:

 

loginserver.properties

# This is the server configuration file. Here you can set up the connection for your server.
# Usually you have to change the ExternalHostname option to
# - 127.0.0.1 (if you want to play alone / testing purpose)
# - LAN IP* (if you want to play from another computer in the network)
# - WAN IP** (if you want to play with friends over internet)
# - Questions? => [url]http://l2jserver.com[/url]
#
# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"
# **= If you want to get you WAN IP, visit [url]http://www.whatismyip.com[/url]
# ===================================================================================================
 
# ================================================================
# General server setting !!! REQUIRED to configure to everyone !!!
# ================================================================
 
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname=127.0.0.1
 
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname=127.0.0.1
 
# Bind ip of the LoginServer, use * to bind on all available IPs
LoginserverHostname=*
LoginserverPort=2106
# How many times you can provide an invalid account/pass before the IP gets banned
LoginTryBeforeBan=10
# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)
LoginBlockAfterBan=600
GMMinLevel=100
 
# The address on which login will listen for GameServers, use * to bind on all available IPs
LoginHostname=*
 
# The port on which login will listen for GameServers
LoginPort=9014
 
# If set to true any GameServer can register on your login's free slots
AcceptNewGameServer = False
 
# If false, the licence (after the login) will not be shown
# It is highly recomended for Account Security to leave this option as defalut (True)
ShowLicence = True
 
# Database info
Driver=com.mysql.jdbc.Driver
#Driver=org.hsqldb.jdbcDriver
#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver
URL=jdbc:mysql://localhost/l2jdb
#URL=jdbc:hsqldb:hsql://localhost/l2jdb
#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=
Login=root
Password=root
MaximumDbConnections=10
 
# Useable values: "true" - "false", use this option to choose whether accounts will be created
# automatically or not.
AutoCreateAccounts=true
 
# The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)
IpUpdateTime=15
 
 
# ==============================================================
# Test server setting, shoudnt be touched in online game server
# ==============================================================
 
Debug = False
Assert = False
Developer = False
 
# Enforce GG Authorization from client
# Login server will kick client if client bypassed GameGuard authentication
ForceGGAuth=True
 
#FloodProtection. time in ms
EnableFloodProtection=True
FastConnectionLimit=15
NormalConnectionTime=700
FastConnectionTime=350
MaxConnectionPerIP=50

 

server.properties

# This is the server configuration file. Here you can set up the connection for your server.
# Usually you have to change the ExternalHostname option to
# - 127.0.0.1 (if you want to play alone / testing purpose)
# - LAN IP* (if you want to play from another computer in the network)
# - WAN IP** (if you want to play with friends over internet)
# - Questions? => [url]http://l2jserver.com[/url]
#
# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"
# **= If you want to get you WAN IP, visit [url]http://www.whatismyip.com[/url]
# ===================================================================================================
 
# ================================================================
# General server setting !!! REQUIRED to configure to everyone !!!
# ================================================================
 
# Bind ip of the gameserver, use * to bind on all available IPs
GameserverHostname=79.117.22.41
GameserverPort=7777
 
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# If this ip is resolvable by Login just leave *
ExternalHostname=*
 
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
# If this ip is resolvable by Login just leave *
InternalHostname=*
 
# The Loginserver host and port
LoginPort=9014
LoginHost=127.0.0.1
 
# This is the server id that the gameserver will request (i.e. 1 is Bartz)
RequestServerID = 1
# If set to true, the login will give an other id to the server  if the requested id is allready reserved
AcceptAlternateID = false
 
# Database info
Driver=com.mysql.jdbc.Driver
#Driver=org.hsqldb.jdbcDriver
#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver
URL=jdbc:mysql://localhost/l2jdb
#URL=jdbc:hsqldb:hsql://localhost/l2jdb
#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=
Login=root
Password=root
MaximumDbConnections=100
 
# Datapack root directory, defaults to current directory from which the server is started
# DatapackRoot = C:/Work/tmp/DataPack
 
# Define character name template
# Example to use only : CnameTemplate=[A-Z][a-z]{3,3}[A-Za-z0-9]*
# will allow names with first capital letter, next three small letters,
# and any (capital or not) letter or number, like ZbigN1eW
# Most rational to have CnameTemplate=[A-Z][a-z]*
# meaning names only of letters with first one capital, like Zbigniew
# Default .* - any namy of any symbols
CnameTemplate=.*
PetNameTemplate=.*
 
# Maximum number of chars per account - Default 7 (0 = unlimited [7 is the client limit])
CharMaxNumber = 7
 
# Define how many players are allowed to play simultaneously on your server.
MaximumOnlineUsers=1000
 
 
# Minimum and maximum protocol revision that server allow to connect.
# You must keep MinProtocolRevision <= MaxProtocolRevision.
MinProtocolRevision = 831
MaxProtocolRevision = 831

 

If any of you guys have any idea what must I do to solve this, please help me.  :(

Link to comment
Share on other sites

2 answers to this question

Recommended Posts

  • 0

Change the loginserver.properties IP's to your WAN IP

 

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname=127.0.0.1 <-Change this to you WAN IP

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname=127.0.0.1 <-Change this to you WAN IP

 

Change the server.properties back to * instead of your IP.

 

# Bind ip of the gameserver, use * to bind on all available IPsGameserver
Hostname=79.117.22.41 <- Change this back to *
GameserverPort=7777

 

The problem is you are trying to use 127.0.0.1 too many times and it cannot assign it more than once.

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.


×
×
  • Create New...