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help me kamael skill kai kati alo


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sas parakalo pite mou pia skill ton kamael kanoun stun gt apoti dokimasa perika skill den ekane kanena stun elpizo na katalabate ti leo pite name sas parakalo ton kamael stun skill. to 2] ixa bi se enan interlude server kai ta npc opos buffer gmshop ixane xaractira char pos to ftiaxno afto elpizo na katalabate ti leo

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an les tou Judicator ta debuffs einai auta edw ta 3 (ena apo ta 3 einai stun) kai ekei pou sta exw me kokino kai underline einai to rate tous. elpizw na se help.

 

<skill id="1482" levels="4" name="Weak Constitution" enchantGroup1="1" enchantGroup2="1">

<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>

<table name="#mpConsume"> 58 62 65 68 </table>

<table name="#ench1Time"> 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110 112 114 116 118 120 </table>

<table name="#ench1MpConsume"> 66 65 63 62 61 60 60 58 57 56 55 53 52 51 50 48 47 47 46 45 43 42 41 40 38 37 36 36 35 33 </table>

<table name="#ench2Power"> 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 </table>

<set name="mpConsume" val="#mpConsume" />

<set name="isMagic" val="true" />

<set name="lvlDepend" val="1" />

<set name="target" val="TARGET_ONE" />

<set name="saveVs" val="CON" />

<set name="skillType" val="DEBUFF" />

<set name="operateType" val="OP_ACTIVE" />

<set name="power" val="70" /> <!-- Base Land Rate -->

<set name="hitTime" val="3000" />

<set name="reuseDelay" val="2000" />

<set name="castRange" val="600" />

<set name="effectRange" val="1100" />

<set name="trait" val="SHOCK" />

<enchant1 name="magicLvl" val="#enchantMagicLvl" />

<enchant1 name="mpConsume" val="#ench1MpConsume" />

<enchant2 name="magicLvl" val="#enchantMagicLvl" />

<enchant2 name="power" val="#ench2Power" />

<for>

<effect name="ChanceSkillTrigger" abnormalTime="60" val="0" triggeredId="5449" chanceType="ON_ATTACKED_HIT" activationChance="30" />

</for>

<enchant1for>

<effect name="ChanceSkillTrigger" abnormalTime="#ench1Time" val="0" triggeredId="5449" chanceType="ON_ATTACKED_HIT" activationChance="30" />

</enchant1for>

</skill>

 

<skill id="1483" levels="7" name="Thin Skin" enchantGroup1="1" enchantGroup2="1">

<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>

<table name="#mpConsume"> 42 48 54 58 62 65 68 </table>

<table name="#lvl"> 1 2 3 4 5 6 7 </table>

<table name="#ench1Time"> 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110 112 114 116 118 120 </table>

<table name="#ench1MpConsume"> 66 65 63 62 61 60 58 57 56 55 53 53 52 51 50 48 47 47 46 45 43 42 41 40 38 37 36 36 35 33 </table>

<table name="#ench2Power"> 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 </table>

<set name="mpConsume" val="#mpConsume" />

<set name="isMagic" val="true" />

<set name="lvlDepend" val="1" />

<set name="target" val="TARGET_ONE" />

<set name="saveVs" val="CON" />

<set name="skillType" val="DEBUFF" />

<set name="operateType" val="OP_ACTIVE" />

<set name="power" val="70" /> <!-- Base Land Rate -->

<set name="hitTime" val="3000" />

<set name="reuseDelay" val="2000" />

<set name="castRange" val="600" />

<set name="effectRange" val="1100" />

<set name="trait" val="BLEED" />

<enchant1 name="magicLvl" val="#enchantMagicLvl" />

<enchant1 name="mpConsume" val="#ench1MpConsume" />

<enchant2 name="magicLvl" val="#enchantMagicLvl" />

<enchant2 name="power" val="#ench2Power" />

<for>

<effect name="ChanceSkillTrigger" abnormalTime="60" val="0" triggeredId="5450" triggeredLevel="#lvl" chanceType="ON_ATTACKED_HIT" activationChance="30" />

</for>

<enchant1for>

<effect name="ChanceSkillTrigger" abnormalTime="#ench1Time" val="0" triggeredId="5450" triggeredLevel="7" chanceType="ON_ATTACKED_HIT" activationChance="30" />

</enchant1for>

</skill>

 

 

<skill id="1484" levels="4" name="Enervation" enchantGroup1="1" enchantGroup2="1">

<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>

<table name="#mpConsume"> 55 60 64 67 </table>

<table name="#ench1Time"> 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110 112 114 116 118 120 </table>

<table name="#ench1MpConsume"> 65 63 62 62 61 60 58 57 56 55 53 53 52 51 50 48 47 46 45 45 43 42 41 40 38 37 36 35 35 33 </table>

<table name="#ench2Power"> 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 </table>

<set name="mpConsume" val="#mpConsume" />

<set name="isMagic" val="true" />

<set name="lvlDepend" val="1" />

<set name="target" val="TARGET_ONE" />

<set name="saveVs" val="MEN" />

<set name="skillType" val="DEBUFF" />

<set name="operateType" val="OP_ACTIVE" />

<set name="power" val="70" /> <!-- Base Land Rate -->

<set name="hitTime" val="3000" />

<set name="reuseDelay" val="2000" />

<set name="castRange" val="600" />

<set name="effectRange" val="1100" />

<set name="trait" val="DERANGEMENT" />

<enchant1 name="magicLvl" val="#enchantMagicLvl" />

<enchant1 name="mpConsume" val="#ench1MpConsume" />

<enchant2 name="magicLvl" val="#enchantMagicLvl" />

<enchant2 name="power" val="#ench2Power" />

<for>

<effect name="ChanceSkillTrigger" abnormalTime="60" val="0" triggeredId="5451" chanceType="ON_ATTACKED_HIT" activationChance="30" />

</for>

<enchant1for>

<effect name="ChanceSkillTrigger" abnormalTime="#ench1Time" val="0" triggeredId="5451" chanceType="ON_ATTACKED_HIT" activationChance="30" />

</enchant1for>

</skill>

 

 

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Posted

egw gia na eimai hlikrinis opws sou apantisa kai sto private message allazeis kata apopsi mou Mono to land rate :)

tha to dokimaso kai tha se po

edit ta fixara ta stun alaksa to val se 1.40 na piani 40% tora meni ton kamael ta stun alla den ksero pos legonte

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