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  • 4 months later...
Posted

Update v.2 (added config WeaponType)

 

Index: config/server.properties
===================================================================
--- config/server.properties	(revision 0)
+++ config/server.properties	(working copy)

#Player weapons check
EnableCheckWeapons = False

#Weapons types:
#	BIGBLUNT = 1 
#	BIGSWORD = 2 
#	BLUNT = 3 
#	BOW = 4 
#	DAGGER = 5 
#	DUAL = 6 
#	DUALFIST = 7 
#	ETC = 8 
#	FISHINGROD = 9 
#	FIST = 10 
#	NONE = 11 
#	PET = 12 
#	POLE = 13 
#	SWORD = 14
#
WeaponType = 11

#Disable weapons for classes: write here classes id 
#that you dnt want allow to use weapons. Class id examples,
#you can find others into char_templates database table
#
# classId	className
#	88		Duelist
#	89		DreadNought
#	90		Phoenix Knight
#	91		Hell Knight
#	92		Sagittarius
#	93		Adventurer
#	94		Archmage
#	95		Soultaker
#	96		Arcana Lord
#	97		Cardinal
#	98		Hierophant
#	99		Eva Templar
#	100		Sword Muse
#	101		Wind Rider
#	102		Moonlight Sentinel
#	103		Mystic Muse
#	104		Elemental Master
#	105		Eva Saint
#	106		Shillien Templar
#	107		Spectral Dancer
#	108		Ghost Hunter
#	109		Ghost Sentinel
#	110		Storm Screamer
#	111		Spectral Master
#	112		Shillen Saint
#	113		Titan
#	114		Grand Khauatari
#	115		Dominator
#	116		Doomcryer
#	117		Fortune Seeker
#	118		Maestro
#
# e.g. DisableCalsses = 90,118
DisableClasses=90

Index: java/net/sf/l2j/Config.java
===================================================================
--- java/net/sf/l2j/Config.java	(revision 0)
+++ java/net/sf/l2j/Config.java	(working copy)

+    public static boolean Enable_Check_Weapons;
+    public static int Weapon_Type;
+    public static String Disable_Classes_String;
+    public static FastList<Integer> Disable_Classes = new FastList<Integer>();

+                Enable_Check_Weapons = Boolean.valueOf(players.getProperty("EnableCheckWeapons","False"));
+                Weapon_Type = Integer.parseInt(players.getProperty("WeaponType",""));
+                Disable_Classes_String = players.getProperty("DisableClasses", "");
+   			Disable_Classes = new FastList<Integer>();
+    			for (String class_id : Disable_Classes_String.split(","))
+    			{
+   				if(!class_id.equals(""))
+   					Disable_Classes.add(Integer.parseInt(class_id));
+    			}

Index: java/net/sf/l2j/gameserver/network/clientpackets/UseItem.java
===================================================================
--- java/net/sf/l2j/gameserver/network/clientpackets/UseItem.java	(revision 0)
+++ java/net/sf/l2j/gameserver/network/clientpackets/UseItem.java	(working copy)

+import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;

				if (activeChar.is-beep-ted())
				{
					activeChar.sendPacket(SystemMessageId.CANNOT_EQUIP_ITEM_DUE_TO_BAD_CONDITION);
					return;
				}

+					L2WeaponType tip = null;
+					if(Config.Enable_Check_Weapons)
+						if(item.getItem() instanceof L2Weapon)
+						{
+							switch(Config.Weapon_Type)
+							{
+							case 1:
+								tip = L2WeaponType.BIGBLUNT;
+								break;
+							case 2:
+								tip = L2WeaponType.BIGSWORD;
+								break;
+							case 3:
+								tip =  L2WeaponType.BLUNT;
+								break;
+							case 4:
+								tip =  L2WeaponType.BOW;
+								break;
+							case 5:
+								tip =  L2WeaponType.DAGGER;
+								break;
+							case 6:
+								tip =  L2WeaponType.DUAL;
+								break;
+							case 7:
+								tip =  L2WeaponType.DUALFIST;
+								break;
+							case 8:
+								tip =  L2WeaponType.ETC;
+								break;
+							case 9:
+								tip =  L2WeaponType.FISHINGROD;
+								break;
+							case 10:
+								tip =  L2WeaponType.FIST;
+								break;
+							case 11:
+								tip =  L2WeaponType.NONE;
+								break;
+							case 12:
+								tip =  L2WeaponType.PET;
+								break;
+							case 13:
+								tip =  L2WeaponType.POLE;
+								break;
+							case 14:
+								tip =  L2WeaponType.SWORD;
+								break;
+								}
+							if( ((L2Weapon)item.getItem()).getItemType() == tip) 
+								if(Config.Disable_Classes.contains(activeChar.getClassId().getId()))
+								{
+									activeChar.sendMessage("This item can not be equipped by your class");
+							        activeChar.sendPacket(ActionFailed.STATIC_PACKET);
+							        return;
+								}
+						}

				// Don't allow weapon/shield equipment if a cursed weapon is equipped
				if (activeChar.isCursedWeaponEquipped())
					return;

 

1234.png

 

tested :)

 

Credits for source code:: frozen team and modifided for aCis by vl4d and Feature..

 

 

 

 

is to disable such a weapon to another weapon class to another class?

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