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Posted

L2 Protecht Is x5000 (PvP)

 

l2tonic.png

 

logods.png

 

Server Rates

 

 

Xp:x5000

 

Sp:x5000

 

Adena:x5000

 

Drop:x1

 

 

 

 

 

Enchant Rates

 

Safe: 4 / Max: 16

 

Normal: 75%

 

Blessed: 85%

 

Crystal: 100 (Vote)

 

 

 

 

 

Server Has Custom Items

 

 

 

Epic Armors

 

Epic Weapons

 

Custom Protecht Weapons

 

Custom Protecht Armors

 

Custom Tattoos With Bonus Stats

 

 

 

 

 

Server Customs

 

 

 

Custom Protecht Gm-Shop

 

Custom Protecht Gatekeeper

 

Custom Protecht Traders

 

PvP Ranking Npc

 

PvP Color System

 

Custom Protecht Buffer

 

Only Two Siegeable Castles: Aden & Giran

 

3 Farm Areas: 2 Safe , 1 Unsafe

 

Custom Leveling and Ls Area

 

Custom Boss Zones With Custom Rewards

 

Custom Noble and Hero Item

 

TvT and Other Events

 

Offline Trade Enabled

 

.online Command To See Online Players

 

No Weight Penalty

 

Banking System

 

Npc Crest Enabled

 

1 PvP = 1 Gold Bar

 

Vote Reward System

 

Class Master For Class Quests

 

Fully Configured Geodata & Pathnode

 

Olympiad Every 1 Month

 

No Grade Penalty

 

Clan Upgrader Npc

 

Private Store With Gold Bar

 

Working Community Board

 

Increased Inventory Space

 

3h Buff Times

 

 

Join Us

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Forum Click Here

 

Posted

Server Has Custom Items

 

 

 

Epic Armors

 

Epic Weapons

 

Custom Protecht Weapons

 

Custom Protecht Armors

 

Custom Tattoos With Bonus Stats

remove costum items is mega fail !

Posted

here some idea's for server maybe them can help you

 

- Remove custom items

 

- Max enchant like + 16 and blessed's 100% and you can make crystals with votes and max +20 with it and chance like 50%

 

- Raidboss Jewels from vote

 

-Augments rate like 10 / 15 % and augment 1 active + 1 passive

 

- Heroic valor on subclasses only

 

 

i hope them are good idea's, gl in ur server :)

Posted

lets give it a try :)  / JackDaniel don't listen to those kids  just be yourself and as u said there are customs because u want its to be with customs

yeah i added customs because i balanced them well, so your replies dont change my mind. if you want server with less customs find a better server

Posted

dunno but  i have laggs ..... is it from the server or me ?  and btw why the hell u put the kamael  outlook  now i have to re-install my l2 .... damn

server is hosted my friend it is no possible for lag.

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  • Posts

    • I saw a few similar systems and came up with this one to help keep players on the server. It simply grants daily items every 24 hours just for logging in. There’s also the daily mission system—which assigns different tasks each day—where if you don't complete them within that 24-hour window, you get a new set of missions the next day. Sometimes, when starting out on a low-rate server (like x3), that little bit of help comes in handy—especially if you're playing solo without a clan or friends. I know there are quests to earn adena, but imagine being able to create an item that provides minor buffs or potions—nothing that would affect base stats or unbalance the server, of course; everyone can use the system however they like. I’m not looking to argue about this, haha; if anyone is interested, feel free to reach out. I’m open to criticism, too—no worries there. I just thought I’d post it. Thanks for the advice; I’ll keep improving the system and the interface. Tomorrow—or whenever I can—I’ll upload a short video so you can get an idea of what it’s like. I simply looked at what others had done and wanted to create something different, that's all, my friend. Cheers!
    • Your standard daily login reward is pointless. Why would you implement something like this? Where did this idea even come from?   No, it’s called OneDayReward, not Daily Missions. That’s the name used by the game client. Anyways. Good luck!
    • What you're talking about, my friend, is the "daily mission reward" system—that’s something different. This one is a standard daily login reward: if you don't log in on a given day, you miss that prize, and once you reach the final day (Day 28), it resets to Day 1. Check the forums or other sites; you'll see it's not the same thing. I also have that "daily mission reward" mod you're referring to—the one involving levels, mob counts, and class changes—but this is different; it's strictly for logging in. You have to stay online for half an hour to claim it, though that duration can be adjusted (from fewer to more minutes). It also features IP protection, and if you haven't claimed the prize for the day, the window opens automatically when you log in with your character so you don't forget. If you *have* claimed it, the window won't pop up automatically until the next day (though the auto-open feature can be enabled or disabled). Plus, as I mentioned, you can customize the item quantity, item ID, and the item icon. Cheers! I understand it's not finished; in fact, it's the V1 version I created. It is vulnerable, of course—since it relies only on IP, anyone could just use a VPN to bypass it—but I’ll keep working on adding security measures like MAC address and HWID checks, or anything else I come up with. Also, as you know, these are tradeable items; you can set the trade attribute to "false" in the item's XML file. It’s just an example of a system I started building. Cheers!
    • What’s the point of giving away free items every day just for logging in? That’s only about 5% of what the feature is supposed to be. If you want to implement the One Day Reward system from Classic/Essence, there’s a lot more to it: triggerType=KILL/LEVEL_UP, conditionLevel, canLevelMin, canLevelMax, classFilter, killCredit=SOLO/PARTY/CLAN, npcIds, isNoble, isHero, IsDayOfTheWeek, olympiad conditions, etc.
    • Yes, it's L2J—specifically L2Lucera—but it can be adapted for L2jAcis and Lucera; I imagine it would work for High Five as well. For now, I've only implemented it in L2Lucera (Interlude), but it will be available for L2jAcis too. Regards. As soon as you log in with your character, the window opens automatically so you can collect your reward. You can change the daily item ID and icon, and even set a waiting period—like 30 minutes—before collection is allowed. It includes IP protection, so players can't claim rewards using other accounts or create new ones to exploit the system; you can also adjust the number of days (e.g., 28, 1, or however many you prefer), and every feature can be enabled or disabled. The player command is `.daily`, and there are also four GM commands. I’ll be uploading a short video tomorrow to show everything more clearly. I also plan to improve the HTML window design and add MAC and HWID systems to prevent users from bypassing IP restrictions via VPNs or abusing the system with multi-accounting—basically, I’ll be continuously refining the system.
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