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[Help] problems with code


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What should i change or add to this code for using this item without character restart? Now you cant see added points without restart.

/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package net.sf.l2j.gameserver.handler.itemhandlers;

import net.sf.l2j.gameserver.handler.IItemHandler;
import net.sf.l2j.gameserver.model.L2ItemInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;

/**
* @author Stefoulis15
**/
public class ScrollOfClanRepPoints implements IItemHandler
{
private static final int ITEM_IDS[] = { 9190 };

public void useItem(L2PlayableInstance playable, L2ItemInstance item)
{
	L2PcInstance activeChar = (L2PcInstance) playable;
	if (activeChar.getClan() == null)
	{
		activeChar.sendMessage("You do not have any clan!");
		return;
	}
	else if (activeChar.getClan().getHasUsedRepItem(true))
	{
		activeChar.sendMessage("You have already used this item!");
		return;
	}
	else if (!activeChar.isClanLeader())
	{
		activeChar.sendMessage("You are not clan leader!");
		return;
	}
	activeChar.getClan().setReputationScore(1000, true);
	activeChar.getClan().setHasUsedRepItem(true);
	activeChar.sendMessage("Your clan's reputation score is now " + activeChar.getClan().getReputationScore() + "");
	activeChar.broadcastUserInfo();
	playable.destroyItem("Consume", item.getObjectId(), 1, null, true);
}

public int[] getItemIds()
{
	return ITEM_IDS;
}
}

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