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progressive enchanting system help!!!


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paidia exw enan server freya kai thelw na rithmisw to progressive enchanting system o server einai pvp.

# ---------------------------------------------------------------------------

# Enchanting

# ---------------------------------------------------------------------------

# This controls the chance an item has to break if it is enchanted.

# This chance is in %, so if you set this to 100%, enchants will always succeed.

# DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT



EnchantChanceWeapon = 100

EnchantChanceArmor = 66

EnchantChanceJewelry = 66

EnchantChanceElementStone = 50

EnchantChanceElementCrystal = 30

EnchantChanceElementJewel = 20

EnchantChanceElementEnergy = 10



BlessedEnchantChanceWeapon = 80

BlessedEnchantChanceArmor = 75

BlessedEnchantChanceJewelry = 70



CrystalEnchantChanceWeaponWarrior = 70

CrystalEnchantChanceWeaponMage = 40

CrystalEnchantChanceArmor = 66

CrystalEnchantChanceJewelry = 66



EnchantMaxWeapon = 16

EnchantMaxArmor = 16

EnchantMaxJewelry = 16



# This is the maximum safe enchant.

# Notes:

#	If EnchantSafeMax is set to for 8 the item will be safely enchanted to 8 regardless of the max enchant value set above.

#	EnchantSafeMaxFull is for full body armor (upper and lower).

#	These values should always be greater than 0.

# Default: 3, 4

EnchantSafeMax = 3

EnchantSafeMaxFull = 4



# Enable/Disable progressive enchanting system (experimental).

EnchantStepEnabled = True

# Progressive enchanting mode. Values allowed = static, dynamic

EnchantStepMode = static

# If EnchantStepMode = static:

# Value in percent (%). Reduced from enchant rate on each next enchant.

# Example: +3 safe enchant. EnchantChanceWeapon = 66. EnchantStep = 3

#+4 = 66%, +5 = 63%, +7 = 60%, +8 = 57% etc.

# If EnchantStepMode = dynamic:

# enchant chance is multiplied by (EnchantStep^(item enchant level)-safe enchant)

# for example, if enchant step is 0.95

# +10 = 66*(0.95^(10-4))

# it only starts to make a real difference after +10, 

# so it's useful for servers with high max enchant.

EnchantStepStatic = 3

EnchantStepDynamic = 0.95



# List of non-enchantable items.

# Currently apprentice, travelers weapons and Pailaka items

# Default: 7816,7817,7818,7819,7820,7821,7822,7823,7824,7825,7826,7827,7828,7829,7830,7831,13293,13294,13296

EnchantBlackList = 7816,7817,7818,7819,7820,7821,7822,7823,7824,7825,7826,7827,7828,7829,7830,7831,13293,13294,13296



# Turn this off to avoid skill enchanting.

# Default: True

EnableSkillEnchant = True

# When this is enabled it will read the "SkillMaxEnchantLimitLevel" option.

# Default: False

EnableSkillMaxEnchantLimit = False

# When this is over 0, it will cutoff the skill enchant level to it's value.

# When it's 0 it will removed the current skill enchant.

# Default: 30

SkillMaxEnchantLimitLevel = 30

mporeite na me voithisete giati ola mou spane sto +3 pls help...

2 answers to this question

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Posted

Το progressive enchanting θελει να ρυθμισει απο οτι λεει.

δηλαδει αυτο:

# Enable/Disable progressive enchanting system (experimental).

EnchantStepEnabled = True

# Progressive enchanting mode. Values allowed = static, dynamic

EnchantStepMode = static

# If EnchantStepMode = static:

# Value in percent (%). Reduced from enchant rate on each next enchant.

# Example: +3 safe enchant. EnchantChanceWeapon = 66. EnchantStep = 3

#+4 = 66%, +5 = 63%, +7 = 60%, +8 = 57% etc.

# If EnchantStepMode = dynamic:

# enchant chance is multiplied by (EnchantStep^(item enchant level)-safe enchant)

# for example, if enchant step is 0.95

# +10 = 66*(0.95^(10-4))

# it only starts to make a real difference after +10, 

# so it's useful for servers with high max enchant.

EnchantStepStatic = 3

EnchantStepDynamic = 0.95

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