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Το είδα το script.

Δε μου λες, τα scroll που κάνεις enchant είναι Normal ή Blessed Enchant Scrolls?

 

//edit: ΕΛΕΟΣ!!! Πάλι καλά που έβαλες το screenshot.

Εσύ στο όπλο έχεις βάλει Arcane Mace Acumen ενώ το όπλο λέγετε Arcana Mace Acumen.

 

//edit2: Άν δεν δουλέψει, τότε κλείσε το Lineage, κλείσε το L2Tower, σβήστο και από το Tray (κάτω δεξιά), άνοιξε το enchantbless.lua με σημειωματάριο.

Αντέγραψε το script:

-- SCRIPT CONFIGURATION!

item_name = "Arcana Mace"
enchant_name = "Scroll: Enchant Weapon (S-Grade)"
blessed_enchant_name = "Blessed Scroll: Enchant Weapon (S-Grade)"
max_enchant = 25
max_safe_enchant = 3
delay = 2100

-- END OF SCRIPT CONFIGURATION

-- HELPER FUNCTIONS
function enchantResult()
  return GetEnchantManager():getLastResult()
end

function getItemByName(name, maxenchant)
invList = GetInventory();
for item in invList.list do
	if item.Name == name and item.Enchanted < maxenchant then
		return item
	end
end
end

stats = {}

function registerSuccess(base)
if stats[base] == nil then
	stats[base] = { success = 0, failure = 0 }
end
stats[base].success = stats[base].success + 1
end

function registerFailure(base)
if stats[base] == nil then
	stats[base] = { success = 0, failure = 0 }
end
stats[base].failure = stats[base].failure + 1
end

function printStatistics()
for i,v in ipairs(stats) do
	ShowToClient("Enchant", "[" .. 	i - 1 .. "->" .. i .. "] Rate: success: " .. v.success .. " / fail: " .. v.failure .." (" .. ( v.success  * 100 )/ ( v.success + v.failure ) .. "%)")
end
end

-- MAIN LOOP!

while true do
-- find item for enchanting
item = getItemByName(item_name, max_enchant)
if ( item == nil ) then
	ShowToClient("Enchant", "Out of items" )
	break
end
-- find proper enchant scroll
enchant = nil
if ( item.Enchanted >= max_safe_enchant ) then
	enchant = getItemByName(blessed_enchant_name, 20)
else
	enchant = getItemByName(enchant_name, 20)
end

if ( enchant == nil ) then
	ShowToClient("Enchant", "Out of enchants")
	break
end

	GetEnchantManager():setDelay(delay)
GetEnchantManager():setEnchantId(enchant.objectId)
GetEnchantManager():setItemId(item.objectId)
GetEnchantManager():Enchant()

while ( enchantResult() == Enchant.ENCHANT_PENDING ) do
	Sleep(200)
end

if ( enchantResult() == Enchant.ENCHANT_SUCCESS ) then	
	Sleep ( 500 ) -- sleep so item data is updated
	item = GetInventory():FindById(item.objectId)
	ShowToClient("Enchant",  item.Name .. " is now +" .. item.Enchanted);
	registerSuccess ( item.Enchanted )
elseif ( enchantResult() == Enchant.ENCHANT_FAILURE ) then
	ShowToClient("Enchant",  item.Name .. " failed on " .. item.Enchanted .. " -> " .. item.Enchanted+1)
	Sleep ( 500 ) -- sleep so item data is updated
	registerFailure ( item.Enchanted + 1)
end
printStatistics()
end
ShowToClient("Enchant", "Enchant script finished")
printStatistics()

Κάνε επικόλληση μέσα στο enchantbless.lua.

Αποθήκευσε το, άνοιξε tower και 100% θα δουλέψει.

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