Hello all, the last 2 days i was practising in SQL connections and Threads.
So today i was wondering:
How can something happen for a period? For example: to make a character hero for 24 hours and then it leaves automatically(that's an example).But not to leave with server's restart or character's restart. Just 24 hours.
Can anyone explain with examples? It will help me :)
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To check the operation of npc movement. You can turn off all movement in the game and move only the npc you want using the move to package. This way you will reduce a lot of unnecessary code and understand where the problem is.
And all your maps are not thread safe and you are using multithreading
startQuestTimer("move", 5000, npc, null);
Verify if following is supposed to be the way to handle movement
npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(point.getX(), point.getY(), point.getZ()));
For me, it's not enough. And if it's the case, whole AI system is probably buggy.
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KOZANE
Hello all, the last 2 days i was practising in SQL connections and Threads.
So today i was wondering:
How can something happen for a period? For example: to make a character hero for 24 hours and then it leaves automatically(that's an example).But not to leave with server's restart or character's restart. Just 24 hours.
Can anyone explain with examples? It will help me :)
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