Jump to content
  • 0

Question

11 answers to this question

Recommended Posts

  • 0
Posted

Δεν νομίζω ότι φταίει αυτό. Δεν πρέπει να έχεις βάλει στα configs το username από db.

  • 0
Posted

gia des ligo :/

#================================================================#                          Gameserver setting

# ================================================================

 

# Bind ip of the gameserver, use * to bind on all available IPs

GameserverHostname = *

GameserverPort = 7777

 

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

# If this ip is resolvable by Login just leave *

ExternalHostname = 127.0.0.1

 

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

# If this ip is resolvable by Login just leave *

InternalHostname = 127.0.0.1

 

# The Loginserver host and port

LoginPort = 9014

LoginHost = 127.0.0.1

 

# This is the server id that the gameserver will request (i.e. 1 is Bartz)

RequestServerID = 1

 

# If set to true, the login will give an other id to the server (if the requested id is already reserved)

AcceptAlternateID = True

 

# ================================================================

#                        Database informations

# ================================================================

 

Driver = com.mysql.jdbc.Driver

#Driver = org.hsqldb.jdbcDriver

#Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver

 

URL = jdbc:mysql://localhost/acis

#URL = jdbc:hsqldb:hsql://localhost/acis

#URL = jdbc:sqlserver://localhost/database=acis/user=root/password=

 

Login = root

Password =

 

# Maximum database connections (minimum 2, basically 10 if number under 10, default 100)

MaximumDbConnections = 100

 

# Idle connections expiration time (0 = never expire, default)

MaximumDbIdleTime = 0

 

# Datapack root directory, default to current directory from which the server is started

# DatapackRoot = C:/Work/tmp/DataPack

 

# ================================================================

#                            IdFactory

# ================================================================

 

# Tell server which IdFactory class to use, options are:

# BitSet (default),

# Stack  (another method)

IDFactory = BitSet

 

# Check for bad ids in the database on server boot up

# Much faster load time without it, but may cause problems

BadIdChecking = True

 

# ================================================================

#                            serverList

# ================================================================

 

# Displays [] in front of server name

ServerListBrackets = False

 

# Displays a clock next to the server name

ServerListClock = False

 

# If true, the server will be set as GM only

ServerGMOnly = False

 

# if True, the server will be a test server (listed by testserver clients only)

TestServer = False

 

# ================================================================

#                      Clients related options

# ================================================================

 

# Allow delete chars after D days, 0 = feature disabled

DeleteCharAfterDays = 7

 

# Define how many players are allowed to play simultaneously on your server.

MaximumOnlineUsers = 100

 

# Minimum and maximum protocol revision that server allow to connect.

# You must keep MinProtocolRevision <= MaxProtocolRevision.

# Default: 730

MinProtocolRevision = 730

 

# Default: 746

MaxProtocolRevision = 746

 

#=============================================================

#                      Jail & Punishements

#=============================================================

 

# Jail is a PvP zone

JailIsPvp = False

 

# Player punishment for illegal actions

#  1 - broadcast warning to gms only

#  2 - kick player(default)

#  3 - kick & ban player

#  4 - jail player (define minutes of jail with param: 0 = infinite)

DefaultPunish = 2

DefaultPunishParam = 0

 

# ================================================================

#                          Automatic options

# ================================================================

 

# AutoLoot, don't lead herbs behavior. False by default.

AutoLoot = False

 

# AutoLoot from raid boss. False by default.

AutoLootRaid = False

 

# If False herbs will drop on ground even if AutoLoot is enabled. False by default.

AutoLootHerbs = False

 

# =================================================================

#                          Items Management

# =================================================================

 

# If enabled, the server will only update items when saving the character.

# It greatly reduces DB usage and improves performance, but causes item loss during crashes.

# Default: False

LazyItemsUpdate = False

 

# Allow players to drop items on the ground

AllowDiscardItem = True

 

# allows creating multiple nonstackable items at one time

MultipleItemDrop = True

 

# delete from world dropped reward items after n seconds. 0 - disabled

AutoDestroyDroppedItemAfter = 0

 

# Time in secs after wich droped herb will be autodestroyed (default: 15 seconds)

AutoDestroyHerbTime = 15

 

# List of items that will not be destroyed (seperated by ",")

# NOTE: Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers!

# items on this list will be protected regardless below options

ListOfProtectedItems = 57,5575,6673

 

# also delete from world misc. items dropped by players (all except equipable items)

# NOTE: work only if AutoDestroyDroppedItemAfter >0

DestroyPlayerDroppedItem = False

 

# Destroy also equipable items (armor, weapon, jewelry)

# NOTE: Work only if DestroyPlayerDroppedItem = true

DestroyEquipableItem = False

 

# save into DB droppped items for restoring after reboot

SaveDroppedItem = False

 

# Empty table after items are loaded into memory - safety setting

# if server crash before saving items, on next start old items will be restored

# and players may already picked up some of them - so this will prevent duplicates

EmptyDroppedItemTableAfterLoad = False

 

# Time interval in minutes to save in DB items on ground, 0 to disable

# NOTE: If SaveDroppedItemInterval is disabled items will be saved into DB only at server shutdown

SaveDroppedItemInterval = 0

 

# delete all saved items form DB On next start

# NOTE: Work only if SaveDroppedItem = false

ClearDroppedItemTable = False

 

# =================================================================

#                              RATES

# =================================================================

 

# Rate control, float values

RateXp = 1.

RateSp = 1.

RatePartyXp = 1.

RatePartySp = 1.

RateDropAdena = 1.

RateConsumableCost = 1.

RateDropItems = 1.

RateRaidDropItems = 1.

RateDropSpoil = 1.

RateDropManor = 1

 

# Quest configuration settings

RateQuestDrop = 1.

RateQuestReward = 1.

RateQuestRewardXP = 1.

RateQuestRewardSP = 1.

RateQuestRewardAdena = 1.

 

RateKarmaExpLost = 1

RateSiegeGuardsPrice = 1

 

# Player Drop Rate control, percent (%) values

PlayerDropLimit = 0

PlayerRateDrop = 0

PlayerRateDropItem = 0

PlayerRateDropEquip = 0

PlayerRateDropEquipWeapon = 0

 

# Karma Drop Rate control, percent (%) values

KarmaDropLimit = 10

KarmaRateDrop = 40

KarmaRateDropItem = 50

KarmaRateDropEquip = 40

KarmaRateDropEquipWeapon = 10

 

# Pet rate control (float values except for "PetFoodRate", default 1./1/1.)

PetXpRate = 1.

PetFoodRate = 1

SinEaterXpRate = 1.

 

# Common herbs (default)

RateCommonHerbs = 1.

# Herb of Life (categorie 1)

RateHpHerbs = 1.

# Herb of Mana (categorie 2)

RateMpHerbs = 1.

# Special herbs (categorie 3)

RateSpecialHerbs = 1.

 

# =================================================================

#                        Allowed features

# =================================================================

 

AllowFreight = True

AllowWarehouse = True

 

# If True player can try on weapon and armor in shop

# Each Item tried cost WearPrice adena

AllowWear = True

WearDelay = 5

WearPrice = 10

 

# "Allow" types - Read variable name for info about ;p.

AllowLottery = True

AllowRace = True

AllowWater = True

AllowCursedWeapons = True

AllowManor = True

AllowBoat = True

 

# Those "Allow" types are set to False by default :

#  - Fishing will "bug" without geodata (if you activate w/o geodata, fishing is possible everywhere).

AllowFishing = False

 

# Allow characters to receive damage from falling. CoordSynchronize = 2 is recommended.

# True - enabled.

# False - disabled.

# Auto - True if geodata enabled and False if disabled.

# Default: Auto

EnableFallingDamage = Auto

 

# ================================================================

#                      Debug, Dev & Test config

# ================================================================

 

# Don't load quests

NoQuests = False

 

# Don't load spawntable

NoSpawns = False

 

# Debug messages (by default False, easily "flood" your GS logs)

Debug = False

Developer = False

PacketHandlerDebug = False

 

# ================================================================

#        Dead Lock Detector (thread detecting deadlocks)

# ================================================================

 

# Activate the feature (by default: False)

DeadLockDetector = False

 

# Check interval in seconds (by default: 20)

DeadLockCheckInterval = 20

 

# Automatic restart if deadlock case is found (by default: False)

RestartOnDeadlock = False

 

# =================================================================

#                        Logging features

# =================================================================

 

# Logging ChatWindow

LogChat = False

 

# Logging Item handling NOTE: This can be very space consuming.

LogItems = False

 

# Log GM actions

GMAudit = False

 

# =================================================================

#                    Community board configuration

# =================================================================

 

# Type of the Community board

#  - Full = new Community Board ( /!\ Experimental)

#  - Old = old Community Bord

#  - off =  no community Board

CommunityType = off

BBSDefault = _bbshome

 

# show level of character to others in Community Board

ShowLevelOnCommunityBoard = False

ShowStatusOnCommunityBoard = True

NamePageSizeOnCommunityBoard = 50

NamePerRowOnCommunityBoard = 5

 

# =================================================================

#                        Geodata & ValidatePosition

# =================================================================

 

# GeoData options:

# 0 = GeoData and PathFinding OFF (default)

# 1 = GeoData used to check Line Of Sight (LOS) targeting and L2Playable movement. You need to download

#    files for data/geodata folder. Monsters can pass walls but not aggro through them.

# 2 = Full GeoData enabled. Includes PathFinding (requires also /data/pathnode files) and all

#    character moves go through geodata checks (if a mob passes a wall, pathing is wrong).

GeoData = 0

 

#[True]Loads GeoData buffer's content into physical memory.

#[False] Does not necessarily imply that the GeoData buffer's content is not resident in physical memory.

ForceGeodata = True

 

# Player coordinates synchronization

#  1 - partial synchronization Client --> Server ; don't use it with geodata

#  2 - partial synchronization Server --> Client ; use this setting with geodata

#  -1 - Old system: will synchronize Z only ; default

CoordSynchronize = -1

 

# =================================================================

# Those next options are for another type of pathfinding, named CellPathFinding. It won't load

# pathnodes from the folder, but make calculs "on the fly", producing more accurate routes but is

# (maybe 10x) heavier to calculate. Recommended for small servers at least.

 

# If False, pathnode files (GeoPathFinding method) are used.

# If True, CellPathFinding method is used, and next options are available to configure it.

# Default: False

CellPathFinding = False

 

# Pathfinding array buffers configuration

PathFindBuffers = 100x6;128x6;192x6;256x4;320x4;384x4;500x2

 

# Weight for nodes without obstacles far from walls

LowWeight = 0.5

 

# Weight for nodes near walls

MediumWeight = 2

 

# Weight for nodes with obstacles

HighWeight = 3

 

# Angle paths will be more "smart", but in cost of higher CPU utilization

AdvancedDiagonalStrategy = True

 

# Weight for diagonal movement. Used only with AdvancedDiagonalStrategy = True

# Default: LowWeight * sqrt(2)

DiagonalWeight = 0.707

 

# Maximum number of LOS postfilter passes, 0 will disable postfilter.

# Default: 3

MaxPostfilterPasses = 3

 

# Path debug function.

# Nodes known to pathfinder will be displayed as adena, constructed path as antidots.

# Number of the items show node cost * 10

# Potions display path after first stage filter

# Red potions - actual waypoints. Green potions - nodes removed by LOS postfilter

# This function is FOR DEBUG PURPOSES ONLY !

DebugPath = False

 

# =================================================================

#                                Misc

# =================================================================

 

# Basic protection against L2Walker

L2WalkerProtection = False

 

# Enforces gameguard query on character login

GameGuardEnforce = False

 

# delete invalid quest from player

AutoDeleteInvalidQuestData = False

 

# setting false can improve server performance on high rate servers

PreciseDropCalculation = True

 

# Forces full item inventory packet to be sent for any item change

# Note: This can increase network traffic

ForceInventoryUpdate = False

 

# Set the html cache's lazy loading True or False

# (Load html's into cache only on first time requested)

LazyCache = True

 

# Zone Setting

#  0 = Peace All the Time

#  1 = PVP During Siege for siege participants

#  2 = PVP All the Time

ZoneTown = 0

 

# Show "data/html/servnews.htm" when a character enters world.

ShowServerNews = False

 

# Disable tutorial on new player game entrance.

# Default: False

DisableTutorial = False

  • 0
Posted

Σίγουρα δεν έχεις βάλει κάποιο psw στο db. Απ' ότι βλέπω τα config είναι μια χαρά.

  • 0
Posted

Σίγουρα δεν έχεις βάλει κάποιο psw στο db. Απ' ότι βλέπω τα config είναι μια χαρά.

xaxa dn exw pass exases :P
  • 0
Posted

pio rev exeis ??

 

vasika gia na sou vgazi to acis tetio error simeni oti exei to l2jserver.jar apo rev 214 kai ta upolipa files apo rev 220 giafto malon :P

  • 0
Posted

pio rev exeis ??

 

vasika gia na sou vgazi to acis tetio error simeni oti exei to l2jserver.jar apo rev 214 kai ta upolipa files apo rev 220 giafto malon :P

rev 220 exw xD

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...