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[gr] lucky strike kapnos [gr]


blazerocken

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Πως θα μπουν μέσα στο δέρμα αν είναι απέξω oO ?

Kat' arxin meso ton pligon lepras sou... kai epeita, logo tou oti exoun eksatmistei toses fores pano sto derma pou exei upoxorisei se kapoia simeia kai auta exoun staksei mesa...

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Kat' arxin meso ton pligon lepras sou... kai epeita, logo tou oti exoun eksatmistei toses fores pano sto derma pou exei upoxorisei se kapoia simeia kai auta exoun staksei mesa...

Πως γίνεται να στάξουν μέσα αφού το δέρμα είναι ενιαίο .

 

Μόνο μικροί πόροι υπάρχουν που επιτρέπουν μόνο την δίοδο στο οξυγόνο...

 

ο_Ο , σχολείο πήγαμε ;

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Πως γίνεται να στάξουν μέσα αφού το δέρμα είναι ενιαίο .

 

Μόνο μικροί πόροι υπάρχουν που επιτρέπουν μόνο την δίοδο στο οξυγόνο...

 

ο_Ο , σχολείο πήγαμε ;

Opos sou eipa, eksatmistikan pano tou dimiourgontas memonomenes pliges ap' tis opoies kai eisxorisan kato ap' to derma kai mesa se istous tou dermatos, afou i pligi argotera ekleise me ta xusia anamesa...

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Opos sou eipa, eksatmistikan pano tou dimiourgontas memonomenes pliges ap' tis opoies kai eisxorisan kato ap' to derma kai mesa se istous tou dermatos, afou i pligi argotera ekleise me ta xusia anamesa...

Δηλαδή άμα εξατμιστεί κάτι πάνω μου δημιουργεί πληγή;

 

 

OK !

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Πως γίνεται να είναι όξινα ;

 

Τα δικά του είναι όξινα από την πολύ μαλακία οπότε υποθέτει πως και τα δικά σου θα είναι έτσι καθώς ευελπιστεί πως δεν είναι ο μοναδικός που είναι έτσι.

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Τα δικά του είναι όξινα από την πολύ μαλακία οπότε υποθέτει πως και τα δικά σου θα είναι έτσι καθώς ευελπιστεί πως δεν είναι ο μοναδικός που είναι έτσι.

Giati, eipa ego oti ta xusia pou exei anamesa sto sapiokoili tou, einai dika tou...?

 

Πως γίνεται να είναι όξινα ;

Exthes mou esteile mia gomena auto...

 

"Everything is possible when the Devil makes the deal for it."

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Exthes mou esteile mia gomena auto...

 

"Everything is possible when the Devil makes the deal for it."

 

Ε και μετά πας στο Διάολο , στην κυριολεξία όμως. Θα γίνεις λίγο αποφάγι και μπάρμπεκιου αλλά δεν πειράζει.

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Giati, eipa ego oti ta xusia pou exei anamesa sto sapiokoili tou, einai dika tou...?

Exthes mou esteile mia gomena auto...

 

"Everything is possible when the Devil makes the deal for it."

Κατάλαβες φο. Έχω interactive σχέσεις με άντρες , αλλά δεν ήθελα να στο πω επειδή δεν θα με έχεις φίλο πια.

 

Η γκόμενα που στο έστειλε αυτό τυχαίνει να είναι αυτή ;

emo-vs-goth.jpg

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Κατάλαβες φο. Έχω interactive σχέσεις με άντρες , αλλά δεν ήθελα να στο πω επειδή δεν θα με έχεις φίλο πια.

 

ΤΟ ΗΞΕΡΑ

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The group currently on selection isn't linkable. */ private static String getTypesFrame(String groupType, String schemeName) { final StringBuilder sb = new StringBuilder(500); sb.append("<table>"); int count = 0; for (String type : BufferManager.getInstance().getSkillTypes()) { if (count == 0) sb.append("<tr>"); if (groupType.equalsIgnoreCase(type)) StringUtil.append(sb, "<td width=65>", type, "</td>"); else StringUtil.append(sb, "<td width=65><a action=\"bypass npc_%objectId%_editschemes ", type, " ", schemeName, " 1\">", type, "</a></td>"); count++; if (count == 4) { sb.append("</tr>"); count = 0; } } if (!sb.toString().endsWith("</tr>")) sb.append("</tr>"); sb.append("</table>"); return sb.toString(); } /** * @param list : A {@link List} of skill ids. * @return a global fee for all skills contained in the {@link List}. */ private static int getFee(ArrayList<Integer> list) { if (Config.PBUFFER_STATIC_BUFF_COST > 0) return list.size() * Config.PBUFFER_STATIC_BUFF_COST; int fee = 0; for (int sk : list) fee += BufferManager.getInstance().getAvailableBuff(sk).getPrice(); return fee; } private void autoBuffFunction(Player player, String bufflist) { ArrayList<L2Skill> skills_to_buff = new ArrayList<>(); List<Integer> list = null; if (bufflist.equalsIgnoreCase("fighter")) list = Config.PFIGHTER_SKILL_LIST; else if (bufflist.equalsIgnoreCase("mage")) list = Config.PMAGE_SKILL_LIST; if (list != null) { for (int skillId : list) { L2Skill skill = SkillTable.getInstance().getInfo(skillId, SkillTable.getInstance().getMaxLevel(skillId)); if (skill != null) skills_to_buff.add(skill); } for (L2Skill sk : skills_to_buff) sk.getEffects(player, player); player.updateEffectIcons(); list = null; } skills_to_buff.clear(); showMainWindow(player); } }  
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