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[L2OFF] x10 Interlude L2party (Start in 2012.01.06)


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Posted

L2party International Interlude server

 

 

The main page is not updated with newest information, so more correctly information you can see here.

 

Information

 

Rates

 

• Exp x10.

• SP x10.

• Aden x10.

• Drop x10.

• Spoil x7.

• Quest item drop rate x1

• Quest reward x5 (only exp/sp/adena)

• Enchant chance 66%.

Features:

 

• L2OFF (Official) Platform.

• Interlude client.

• Fully working Geodata.

• First and Second Class for Adena, 100k for first and 300k (total 900k) for second.

• Subclass full retail

• Noblesse full retail

• Frendly/Helpfull Administration.

• Fully working skills.

• Small Shop ( With profession's change Quest Items ).

• 1 box is allowed (main + 1 box)

 

Server Hardware:

 

• Xeon (16Cores) Processor , 16mb Cache.

• 16GB DDR3 Ram's.

• 2x 64gb SSD Hard disk.

• 300mbps Upload.

 

Website link: www.l2party.eu

Forum link: www.l2party.eu/forum

 

  • 2 weeks later...
Posted

Rly best low rate arround ? If yes i may join !

 

Yes, i was searching since a lot of time low rate interlude ( no wanted to join lineage.ru cause 80 % of ppls dont talk english ...)

 

and this server is really nice

Community grow up each day , and i have a lot of fun

 

Join this server u wont regret it

Posted

Only thing that sucks is im at this moment alone. My friends doesn't want to play low rate anymore. So if there is somebody who would start this server,msg me and lets start together,make party and ding ding lvls up!

Chrees

Posted

played for like 10 minutes and notice admin is 12 years old and have no clue what he is doing...1000players? lol its about 200 max real players not recommended

Posted

played for like 10 minutes and notice admin is 12 years old and have no clue what he is doing...1000players? lol its about 200 max real players not recommended

 

This guy is really acting like a child omg...

He is just flamming on this topic because i play here , and i said that lineage2gaming X70 is a fail server....

 

Wake up dude , nobody believe you ...

You played 10 min on a low rate server and noticed all of this with your lvl 7 char ???

 

How can you check population with 10 min gameplay ?? lol  if u played on that server u must know that in 10 minute of gameplay y wont have any money to tp to gludio  lol.

 

You really made my day.

 

Stop be mad and go back on your fail custom server my son.

 

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  • Posts

    • UPDATE M63 Introduced the first major Party Logic system: Bots can join and operate under a real-player party leader. Party members: follow the real player, assist the leader in combat, coordinate around the party leader, support party combat instead of behaving purely as independent farmers. Added initial party formation/follow behavior. Added party-aware PvP assisting.   Expanded Party Support / Party Combat behavior: Improved party coordination across different bot classes. Added broader healer/support participation. Expanded combat equipment/ammunition support, including all six arrow grades. Party members became more coordinated in PvP and group combat. Added improved bot reaction to resurrection situations. Added compatible resurrection-answer handling. Refined party formation behavior. Party combat became more persistent when members were attacked. Party members maintain combat participation more reliably instead of immediately dropping engagement.     Major Party Logic expansion:   Changed party travel formation Added temporary main assister leadership: if the real-player leader dies, a random living damage dealer becomes combat leader, other bots assist that damage dealer, if the assister dies, another DD can take over. Added special Bishop/Cardinal real-player leader logic: bots continue following the real player, a damage-dealer bot becomes the party’s combat assister. Added 5-second idle Party Logic: if the real-player leader stops moving/actively controlling combat for 5 seconds, bots can resume autonomous farming around the leader. Temporary main assisters use the bot’s already configured PvP mode instead of a separate Party Logic PvP system. Existing modes remain authoritative: Idle AttackFlagged AttackEveryone Temporary main assister can independently acquire PvP targets according to its configured mode. Other party bots assist that selected combat leader. Made Party Logic target acquisition party-location aware. While operating in a party, autonomous PvE/PvP searches can be centered around the real player’s current location rather than only the bot’s original farming position. Existing bot farmRadius remains the effective acquisition radius. This allows parties to travel away from their original farming areas while continuing to operate dynamically.     Expanded Bishop/Cardinal Party Logic behavior:   Bishop/Cardinal parties now use the same 5-second activity/idle model as normal real-player-led parties. While the Bishop/Cardinal leader is moving or active: bots prioritize staying with the real player, maintain the ~70–100 unit random formation. After the Bishop/Cardinal remains idle for 5 seconds: party bots may return to autonomous farming around the leader. When the Bishop/Cardinal starts moving again: party members transition back to following the leader. PvP remains independent of the PvE idle condition: valid PvP targets can still trigger combat according to each bot’s configured PvP mode.     Optional Hero System: Added a new hero_enabled option for Autobots. Bot creation gained Hero appearance: No / Yes. Existing bots default to hero_enabled = 0. Bots with hero_enabled = 1 spawn with native Lucera Hero status/aura/appearance through Player.setHero(true). Hero weapons configured through the existing Autobots item system can be equipped normally. This is intentionally visual/status Hero only: no Hero skill injection, no automatic native Hero skills, no changes to combat AI or targeting. Hero state can also be changed directly in the database and takes effect after respawning the bot.     DOWNLOAD
    • Throw a free cloudflare SSL cert in there. 😄
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