Jump to content

[L2DC] RaidFight


nekys

Recommended Posts

  • 4 weeks later...
Server has been updated to rev. 15043

 


15037: Fixed Primeval. Some mobs only spawn on night.

15035: Fixed Wind Strike.

15034: Fixed skill function mana heal over time. It was giving double regen.

15033: Fixed Sword Symphony it is suppose to be single target since Hi5.

15032: Fixed spawnlist for Execution Ground (West Tentry) + Small Tanor Canyon. Now they are 100% retail.

15031: Fixed entrance to Pagans + cleaned out a little spawns.

 

Fixed some skills having duplicate tables which at some gave wrong mp consume: Major Heal, Steal Essence, NPC Ogre Spirit Totem, NPC AE - Dispel Slow, Blessing of Queen

 

15027: Fixed so that you can disable npc chat from walkers(Prophets etc) in client by going to settings.

 

15026: Fixed Influx of Machines. Quest items Broken Golem Shards should be 

in quest item tab.

Fixed Quest: I Must be a Genius. Quest items Golem corpse log should be in quest item tab.

 

15023: Fixed negative stats, olympiad damage and movement speed issues.

15021: Fixed Shillen Elder Greater Heal SP to learn skill.

 

15015: Fixed spawnlist:

Re-parsed Elven Fortress to make sure it's retail like

Re-Parsed Elven Village Area to make sure it is retail like was missing 1 npc in town.

Better fix for Curse of THe Underground Fortress.

 

15014: Fixed issue for Tetrarch Thifiell and other npcs giving information for first class not showing dialogs.

15012: Small update to Fantasy Wine quest. Fixed issue with quest Curse of The Underground Fortress.

 

15001: Fixed Debuff typo for Dark Pather Claw. Fixed Debuff typo for Surrender To Fire. Debuff typo for Provoke.

Updated drop rate of Medusas Scales from Medusas on Trial of Seeker to match retail.

 

14999: Fixed Death Penalty issues.

14992: Updated some newbie area spawns which seems to not been parsed at all.

Dark Elven Village Area is now fully retail like

Outside of DE village area Parsed and retail like

Swampland Area parsed and retail like

School of Dark Arts reparsed to make sure it was retail like, no change

Neutral Zone Reparse to make sure it was retail like, no change

Altar of Rites Area Parsed and retail like

 

14988: Fixed some class change quests:

Testimony of Life fixed drop rate of quest items

Trial of Challenger fixed adena, exp and sp rewards

Trial of Duty fixed adena, exp and sp rewards

Trial of Seeker fixed adena, exp and sp rewards

Trial of Pilgrim fixed adena, exp and sp rewards

Trial of Guildsman fixed adena, exp and sp rewards

Path of the Trooper fixed adena, exp and sp rewards

Path of the Warder fixed adena, exp and sp rewards

Path to Warrior fixed adena, exp and sp rewards

Path to Knight fixed adena, exp and sp rewards

Path to Rogue fixed adena, exp and sp rewards

Path to Wizard fixed adena, exp and sp rewards

Path to Cleric fixed adena, exp and sp rewards

Path to Elven Knight fixed adena, exp and sp rewards

Path to Elven Scout fixed adena, exp and sp rewards

Path to Elven Wizard fixed adena, exp and sp rewards

Path to Palus Knight fixed adena, exp and sp rewards

Path to Assassin fixed adena, exp and sp rewards

Path to Dark Wizard fixed adena, exp and sp rewards

Path to Orc Monk fixed adena, exp and sp rewards

Path To Scavenger fixed adena, exp and sp rewards

Path to Orc Shaman fixed adena, exp and sp rewards

Path to Orc Raider fixed adena, exp and sp rewards

 

14987: Fixed quest rewards for Trial of Scholar.

14986: Fixed some minor issues with Dion Town Area spawnlist.

14985: Fixed level requirement for New Recruits quest.

14984: Fixed bug with passive Lucky skill.

14981: Fixed Path to Shillen oracle wrong quest rewards.

14980: Fixed Path to oracle quest, had wrong rewards and missing adena.

14978: SSQ Teleporters now have retail spawns.

14977: Parsed spawns on part of Windmill hill and a few mobs were missing there.

14975: Fixed some spawn issues. Fixed Iason Heine was flying, fully retail parsed Heine Area. Fixed priest flauron 2x spawn. Fixed Triols mirror 2x spawn.

14973: Fixed Seeds of Chaos.

14964: Fixed Crusising Aura.

14962: Fixed Death Shot / Multiple Shot skill interrupts.

14961: Fixed Offline Trade bug.

14956: Fixed "Zero Damage".

14953: Fixed "Banish Seraph"

 


Link to comment
Share on other sites

  • 1 month later...
15223: Fixed polymorph spawns - this allows other players to target and interact with morphed mobs.

15219: Fixed double messages when unsummon pets and pet items visualization on inventory.

15216: Fixed quest The Food Chain, Fabulous Featers, 1000 Years End of Lamentation.

15215: Ported Test of the Champion to Java. 

15213: Fixed ToI Angels.

15212: Fixed quest The Finest Food.

15209: Ported Wrath of Ancestors, Invaders of the Holy Land, Skirmish with the Werewolves to java.

15208: Ported Proof of Valor to java.

15198: Implemented Siege Status user command.

15197: Added missing Camera Sequence for when Antharas dies.

15195: Daimon the White-Eyed - Part 1 rework to java using retail source all know bugs fixed and tested.

15190: Fixed pet evolution code.

15184: Fixed Quests: Cure for Fever and Path to Artisan.

15174: Update resurrect conditions for sieges.

15162: Experienced Adventurer's Treasure Sack implemented. This gives B-A or S grade full weapon with a small chance. Can get these from Treasure chest.

15152: Fixed Unlock skill giving resist message when trying to unlock doors if succeed.

15151: Fixed doors that should open by time and by skill.

15149: This should avoid to pickup disappeared items.

15148: Fixed True Berseker decreasing accuracy instead of increasing.

15147: Removed some duplicate npcs from Aden & Giran.

15146: Fixed up The Last Pavel's Relic quest was stuck seems it was wrong translation in quest.

15145: Fixed lethal typo on Turn Undead.

15143: Proper remove of active buffs/debuff when a player logout/disconnect.

15141: Fix which allows to see again the Territory War symbols on the territory owners.

15140: Fixed issues with cubics not deleted when owner logour or disconnect.

15138: Toggles remain active when entering into olympiads.

15137: Fixed quest 7Signs part 5. Quest was getting stuck in step 2.

15136: Toggles can be activated/deactivated while casting.

15133: Updated Summons Consume over time so that it matches retail.

15131: Fixed 'login with empty inventory' issue. Fixed summon siege not spawning.

15130: Cubics shouldn't die so soon.

15129: Elders and up should be able to make Command Channel.

15126: This should fix the problem with minion immediate respawn.

15125: Fixed Certified Arbalester Quest.

15123: Re-parsed Town of Schuttgart just to make sure it was retail like.

15118: Updated zones to match retail: Giran and Aden.

15117: Fixed exploit.

15110: This should fix all the 're-enter instance' issues.

15109: Clans in territory war can build headquarters and can return to that HQ when died.

15106: Fixed too powerful shield defense.

15105: Fixed quest Temple Missionary, now mobs should drop the quest item.

15104: Reparsed Ruins of Despair spawnlist.

15103: Fixed reward to match retail for quest Test of Lord.

15102: Fixed test of summoner, we shouldn't check for beginners arcana as its removed from inventory in order to obtain other arcanas.

15101: Added the missing file for quest The Name Of Evil 2.

15100: Now is possible to restart from outpost while in territory war, still missing hq implementation.

15099: Added Labyrinth event.

15097: Fixed correct reward for Testimony of Fate.

15096: Implemented herb masking (some code was missing). Implementing 'to outpost' when die in territory war (not completed).

15094: Fixed some cubic issues. This should also solve the problems with outpost and ward casting.

15091: Ancient Battlegrounds fully parsed to be retail-like.

15090: Fixed Stigma of Shilien. It should only decrease "defence" not "attack".

15086: Fixed wrong message for command channel.

15083: Added support for seal of limit for 'recharge mp by hitting' orc mystic ability.

15080: Fixed issue with autoattacks or skills not remove sleep.

15079: Fixed summon lethal doing nothing.

15078: Fixed summon issues on pvp zone when summoner is on peace zone.

15076: HP Drain nukes should hit triggers.

15073: Small cleanup for Stigma.

15072: Fixed enchanted Swoop cannon.

15070: Fixed augment issues on equip/unequip.

15067: Fix for clan names that don't match pattern of allowed characters. Added Alliance names to match pattern of too.

15064: Researcher Keplon re-located. Dimensional Vortex 1 re-located. Dimensional Vortex 1 removed first floor html. Dimensional Vortex 1 added fifth floor html (same as Dimensional Vortex 3).

15059: Added Battle Arena Buffer options.

15058: Experimental fix for negative stats.

15057: Fixed so that Christmas Tree gets consumed when used.

15056: Data changes for treasure chests.

15055: Fixed: Suicide skills/ Area skills/ Treasure chest/ Unlock effects.

15052: Fixed Good Works reward giving only 1 million even if you have all 3 items.

15051: Some fixes for magic critical rate stats in skills.

15045: Fix so that Fantasy Wine updates directly instead of having to kill another mob.

 


Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Posts

    • WTS Gold bars reborn interlude x10   discord : xeenthekeen
    • Guys, if you'd let me be the bearer of bad news, No amount of "break from server development" can justify your complete lack of idea how things work. If it was this easy, you should've been seeing 90% of the servers of the popular old versions, such as IL and HF, running on the newest client. For this task, you would need a lot of time - think at least 2 months, if you can code, have access to all the necessary tools for client development, and you have a relatively good idea of how server<->client communication works. f you don't, then you either find yourself a well-paying job and find someone who would do it for you or you put the idea aside (for no less than 1-2 years) and start reading and learning asap. Let me give you a little preview/breakdown of what some of the work includes. The work can be split into two parts - SERVER side and CLIENT side.  The server and the client communicate through packets. Each of these packets has a defined structure. Both, the server and the client MUST know this structure and MUST use the same structure, otherwise they won't be able to "understand" each other. - The server side predominantly includes the alteration of existing packet structure and the creation (from zero) of missing packets that the client requires. Then you also have to take these changes into account and alter the existing features of your server to match the changes. A good example for this is SKILL ENCHANTING. On older chronicles, the enchant level is determined by the LEVEL value of the skill and on the new clients, it has been taken out into a separate value. What this means is that you would have to figure out a way to adapt the old system to the new requirements. - Now that we mentioned the client, you would also need to edit a bunch of files, such as Interface, UTX, UNR, as well as DAT files, including those related to ITEMS, SKILLS, QUESTS, NPCS, and AUGMENTATION STATS and DESCRIPTIONS, etc. For some of those, you would also have to figure out how to check for missing entries and how to parse data from the older client to the new. The best example, again, would be the SKILLS. On the latest clients, the skill enchanting was limited to only +20. As such, even if there were some matching skills between the two different client versions, you would still need to add the missing 10 levels to +30. And once you complete all of that, you start testing and fixing bugs and sh1t. And once you have fixed all of that, you can start adding new features from the new client, because otherwise it would be one big mess and a waste of time and/or money.
    • As far as I know, these are not linked to the server. What I mean by this is - there is no server <-> client communication for these two features. If that is indeed the case, you would need the Interface sources in order to create a custom function which you can trigger with a SERVER_TO_CLIENT packet.
    • Hello, I recently Installed the h5 Interface from emu-dev   Everything is working great but i was wondering if anyone can help me add the monster book and item book buttons on my community board to make it more accessible. Or if there is a way to add a button with HTML that calls these windows. I have xdat editor installed and i have located the relevant windows, but i don't know what to do with them. Thank you for your time.  
  • Topics

×
×
  • Create New...