Jump to content
  • 0

[HELP] Conquerable Locations Mod (For interlude)


Question

Posted

Maybe someone already made this mod work normal with interlude and can help me.

 

 

cdac6982b127f14339f0cfaea82fe2d9670.png

/**

* @author Matim

* @version 2.1

* <br><br>

* L2Occupation Crystal Instance<br><br>

* <li>will not move anywhere.

* <li>will not attack attackers.

* <li>it has hp bar status.

* <br><br>

* Owner of the crystal may manage crystal functions, such as:

* <li>defence abilitiy

* <li>warning ability

* <li>stats upgrades

* <li>special items/buffs/teleports (TODO)

*/

 

When i spawn Crystal it has no hp bar, also when other clan kills it that clan dont become owner of the crystal. Where is the problem?

 

3 answers to this question

Recommended Posts

  • 0
Posted

I don't remember exactly, because it was like one year ago when I coded it, but as I remember, not every NPC template may use hp bar (means you simply have to find proper id template)

 

Also since its Interlude, it might be a little bit different to activate proper packet to update its status bar.

 

I could say something different, I'm not doing anything with L2J lately.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock