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Www.Facebook-profile-Security.BlogSpot.Com

This site created for new users on facebook. With this site you can make the correct settings about your privacy. Also you can get tips about your account and you can make a secure password for your facebook.

facebook_logo.jpg

 

Facebook correct setting.What is this? With this you can protect your privacy. Here you can find with pictures one special guide about your privacy. Also we have video for more information!

 

 

You need have a facebook account

 

 

Step 1:

Go to home page and click this

Step 2:

After click press Privacy Settings e.g

step+2.jpg

 

 

Step 3:

Check friends if you have a friends to friends e.g

 

 

 

 

Step 4:

Find "How to Connect" and click  "Edit Settings" e.g

 

 

 

 

 

 

 

 

Step 5:

See the picture

 

 

 

 

 

 

Step 6:

Find "How Tags Work" and click " Edit Settings" e.g

 

 

 

 

Step 7:

See the picture

 

 

 

 

Step 8:

Go to your profile

step+4.JPG

Step 9:

And click to "Edit Profile" e.g

step+4.JPG

Step 10:

Make all "only by friends" and the same on tabs e.g

secure.png

And you are

 

 

 

 

 

 

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Μαλακίες. Έτσι δεν είναι ασφαλής το profile σου.

Απλά δεν το βλέπουν αυτοί που δεν είναι φίλοι σου.

 

Το θέμα είναι να δείξεις πως να το ασφαλίσουν με ένα καλύτερο κωδικό απο νούμερα ή ημερομηνίες, ή μία απλή φράση. Όλα αυτά είναι λάθος. Εγώ έχω ένα κωδικό με 17 γράμματα που δεν έχουν σημασία, που περιέχει μεικτά κεφαλαία και πεζά, αριθμούς και σύμβολα. Και σαν κερασάκι στην τούρτα έχω ένα σύμβολο που δεν έχει το πληκτρολόγιο (Alt + τον κατάληλο αριθμό ώστε να βγεί το σύμβολο). Αλλά που μυαλό αυτοί που το κάνουν γενικά έτσι και βάζουν κωδικούς 1234567;

Επίσης εχει επιλογή να σου στέλνει μήνυμα κάθε φορά που κάνεις login.

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Μαλακίες. Έτσι δεν είναι ασφαλής το profile σου.

Απλά δεν το βλέπουν αυτοί που δεν είναι φίλοι σου.

 

Το θέμα είναι να δείξεις πως να το ασφαλίσουν με ένα καλύτερο κωδικό απο νούμερα ή ημερομηνίες, ή μία απλή φράση. Όλα αυτά είναι λάθος. Εγώ έχω ένα κωδικό με 17 γράμματα που δεν έχουν σημασία, που περιέχει μεικτά κεφαλαία και πεζά, αριθμούς και σύμβολα. Και σαν κερασάκι στην τούρτα έχω ένα σύμβολο που δεν έχει το πληκτρολόγιο (Alt + τον κατάληλο αριθμό ώστε να βγεί το σύμβολο). Αλλά που μυαλό αυτοί που το κάνουν γενικά έτσι και βάζουν κωδικούς 1234567;

Επίσης εχει επιλογή να σου στέλνει μήνυμα κάθε φορά που κάνεις login.

Το ξέρω αυτό. Θα το προσθέσω στο facebook tips . Απλός μου την σπάει οταν βλέπω παιδάκια με full foto να εχουν open το profile τους. Και αυτός ο οδηγός σου δείχνει πως να κλείσεις το profile σου.

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Μαλακίες. Έτσι δεν είναι ασφαλής το profile σου.

Απλά δεν το βλέπουν αυτοί που δεν είναι φίλοι σου.

 

Το θέμα είναι να δείξεις πως να το ασφαλίσουν με ένα καλύτερο κωδικό απο νούμερα ή ημερομηνίες, ή μία απλή φράση. Όλα αυτά είναι λάθος. Εγώ έχω ένα κωδικό με 17 γράμματα που δεν έχουν σημασία, που περιέχει μεικτά κεφαλαία και πεζά, αριθμούς και σύμβολα. Και σαν κερασάκι στην τούρτα έχω ένα σύμβολο που δεν έχει το πληκτρολόγιο (Alt + τον κατάληλο αριθμό ώστε να βγεί το σύμβολο). Αλλά που μυαλό αυτοί που το κάνουν γενικά έτσι και βάζουν κωδικούς 1234567;

Επίσης εχει επιλογή να σου στέλνει μήνυμα κάθε φορά που κάνεις login.

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List<Integer> skills = BufferManager.getInstance().getSkillsIdsByType(groupType); if (skills.isEmpty()) return "That group doesn't contain any skills."; // Calculate page number. final int max = MathUtil.countPagesNumber(skills.size(), PAGE_LIMIT); if (page > max) page = max; // Cut skills list up to page number. skills = skills.subList((page - 1) * PAGE_LIMIT, Math.min(page * PAGE_LIMIT, skills.size())); final List<Integer> schemeSkills = BufferManager.getInstance().getScheme(player.getObjectId(), schemeName); final StringBuilder sb = new StringBuilder(skills.size() * 150); int row = 0; for (int skillId : skills) { final String icon = (skillId < 100) ? "icon.skill00" + skillId : (skillId < 1000) ? "icon.skill0" + skillId : "icon.skill" + skillId; sb.append(((row % 2) == 0 ? "<table width=\"280\" bgcolor=\"000000\"><tr>" : "<table width=\"280\"><tr>")); if (schemeSkills.contains(skillId)) StringUtil.append(sb, "<td height=40 width=40><img src=\"", icon, "\" width=32 height=32></td><td width=190>", SkillTable.getInstance().getInfo(skillId, 1).getName(), "<br1><font color=\"B09878\">", BufferManager.getInstance().getAvailableBuff(skillId).getDescription(), "</font></td><td><button action=\"bypass npc_%objectId%_skillunselect ", groupType, " ", schemeName, " ", skillId, " ", page, "\" width=32 height=32 back=\"L2UI_CH3.mapbutton_zoomout2\" fore=\"L2UI_CH3.mapbutton_zoomout1\"></td>"); else StringUtil.append(sb, "<td height=40 width=40><img src=\"", icon, "\" width=32 height=32></td><td width=190>", SkillTable.getInstance().getInfo(skillId, 1).getName(), "<br1><font color=\"B09878\">", BufferManager.getInstance().getAvailableBuff(skillId).getDescription(), "</font></td><td><button action=\"bypass npc_%objectId%_skillselect ", groupType, " ", schemeName, " ", skillId, " ", page, "\" width=32 height=32 back=\"L2UI_CH3.mapbutton_zoomin2\" fore=\"L2UI_CH3.mapbutton_zoomin1\"></td>"); sb.append("</tr></table><img src=\"L2UI.SquareGray\" width=277 height=1>"); row++; } for (int i = PAGE_LIMIT; i > row; i--) StringUtil.append(sb, "<img height=41>"); // Build page footer. sb.append("<br><img src=\"L2UI.SquareGray\" width=277 height=1><table width=\"100%\" bgcolor=000000><tr>"); if (page > 1) StringUtil.append(sb, "<td align=left width=70><a action=\"bypass npc_" + getObjectId() + "_editschemes ", groupType, " ", schemeName, " ", page - 1, "\">Previous</a></td>"); else StringUtil.append(sb, "<td align=left width=70>Previous</td>"); StringUtil.append(sb, "<td align=center width=100>Page ", page, "</td>"); if (page < max) StringUtil.append(sb, "<td align=right width=70><a action=\"bypass npc_" + getObjectId() + "_editschemes ", groupType, " ", schemeName, " ", page + 1, "\">Next</a></td>"); else StringUtil.append(sb, "<td align=right width=70>Next</td>"); sb.append("</tr></table><img src=\"L2UI.SquareGray\" width=277 height=1>"); return sb.toString(); } /** * @param groupType : The group of skills to select. * @param schemeName : The scheme to make check. * @return A {@link String} representing all groupTypes available. The group currently on selection isn't linkable. */ private static String getTypesFrame(String groupType, String schemeName) { final StringBuilder sb = new StringBuilder(500); sb.append("<table>"); int count = 0; for (String type : BufferManager.getInstance().getSkillTypes()) { if (count == 0) sb.append("<tr>"); if (groupType.equalsIgnoreCase(type)) StringUtil.append(sb, "<td width=65>", type, "</td>"); else StringUtil.append(sb, "<td width=65><a action=\"bypass npc_%objectId%_editschemes ", type, " ", schemeName, " 1\">", type, "</a></td>"); count++; if (count == 4) { sb.append("</tr>"); count = 0; } } if (!sb.toString().endsWith("</tr>")) sb.append("</tr>"); sb.append("</table>"); return sb.toString(); } /** * @param list : A {@link List} of skill ids. * @return a global fee for all skills contained in the {@link List}. */ private static int getFee(ArrayList<Integer> list) { if (Config.PBUFFER_STATIC_BUFF_COST > 0) return list.size() * Config.PBUFFER_STATIC_BUFF_COST; int fee = 0; for (int sk : list) fee += BufferManager.getInstance().getAvailableBuff(sk).getPrice(); return fee; } private void autoBuffFunction(Player player, String bufflist) { ArrayList<L2Skill> skills_to_buff = new ArrayList<>(); List<Integer> list = null; if (bufflist.equalsIgnoreCase("fighter")) list = Config.PFIGHTER_SKILL_LIST; else if (bufflist.equalsIgnoreCase("mage")) list = Config.PMAGE_SKILL_LIST; if (list != null) { for (int skillId : list) { L2Skill skill = SkillTable.getInstance().getInfo(skillId, SkillTable.getInstance().getMaxLevel(skillId)); if (skill != null) skills_to_buff.add(skill); } for (L2Skill sk : skills_to_buff) sk.getEffects(player, player); player.updateEffectIcons(); list = null; } skills_to_buff.clear(); showMainWindow(player); } }  
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