Jump to content

Recommended Posts

Posted

Thanks to L2jHeaven Team!

 

PrimevalIsleAI

 

Index: /trunk/dist/game/data/scripts/ai/group_template/PrimevalIsle.java
===================================================================
--- /trunk/dist/game/data/scripts/ai/group_template/PrimevalIsle.java   (revision 91)
+++ /trunk/dist/game/data/scripts/ai/group_template/PrimevalIsle.java   (revision 91)
@@ -0,0 +1,182 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+package ai.group_template;
+
+import com.l2jserver.gameserver.ai.CtrlIntention;
+import com.l2jserver.gameserver.datatables.SkillTable;
+import com.l2jserver.gameserver.datatables.SpawnTable;
+import com.l2jserver.gameserver.model.L2Object;
+import com.l2jserver.gameserver.model.L2Skill;
+import com.l2jserver.gameserver.model.L2Spawn;
+import com.l2jserver.gameserver.model.actor.L2Attackable;
+import com.l2jserver.gameserver.model.actor.L2Npc;
+import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jserver.gameserver.network.serverpackets.NpcSay;
+import com.l2jserver.gameserver.util.Util;
+
+import gnu.trove.map.hash.TIntObjectHashMap;
+
+
+/**
+* Primeval Isle AI.
+* Controls monster's behaviour.
+* Based on Sandro's part of code
+*
+* @author MadMax
+* @author corbin12
+* @author Sandro
+*/
+
+public class PrimevalIsle extends L2AttackableAIScript
+{
+       private static final int SPRIGNANT_ANESTHESIA = 18345;
+       private static final int SPRIGNANT_POISON =     18346;
+       private static final int TREX_1 =               22215;
+       private static final int TREX_2 =               22216;
+       private static final int TREX_3 =               22217;
+       private static final int ANCIENT_EGG =          18344;
+        
+       private final TIntObjectHashMap<int[]> SKILLS_HP = new TIntObjectHashMap<int[]>();
+        
+       public PrimevalIsle(int id, String name, String descr)
+       {
+                super(id, name, descr);
+           SKILLS_HP.put(3626, new int[] { 65, 100 });
+           SKILLS_HP.put(3627, new int[] { 25, 65 });
+           SKILLS_HP.put(3628, new int[] { 0, 25 });
+                addSkillSeeId(TREX_1);
+                addSkillSeeId(TREX_2);
+                addSkillSeeId(TREX_3);
+                addAggroRangeEnterId(TREX_1);
+                addAggroRangeEnterId(TREX_2);
+                addAggroRangeEnterId(TREX_3);
+           addAttackId(ANCIENT_EGG);
+          
+            int[] mob =
+            {
+                SPRIGNANT_ANESTHESIA, SPRIGNANT_POISON
+            };
+                
+                registerMobs(mob);
+                
+                for (L2Spawn npc : SpawnTable.getInstance().getSpawnTable())
+                {
+                       if (Util.contains(mob, npc.getNpcid()) && npc.getLastSpawn() != null)
+                                startQuestTimer("Skill", 5000, npc.getLastSpawn(), null);
+                }
+                
+                for (int i : mob)
+                        addSpawnId(i);
+        }
+        
+      @Override
+       public String onAggroRangeEnter(L2Npc npc, L2PcInstance player, boolean isPet)
+       {
+         if (npc.getNpcId() == TREX_1 || npc.getNpcId() == TREX_2 || npc.getNpcId() == TREX_3)
+         {
+                 npc.broadcastPacket(new NpcSay(npc.getObjectId(), 0, npc.getNpcId(), "?"));
+                npc.setTarget(player);
+                npc.setIsRunning(true);
+                npc.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, player);
+         }
+             return super.onAggroRangeEnter(npc, player, isPet);
+       }
+        
+        @Override
+        public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
+        {
+                if (npc == null)
+                        return null;
+                
+                L2Attackable mob = null;
+                
+                if (npc instanceof L2Attackable)
+                        mob = (L2Attackable) npc;
+                
+                if (mob == null)
+                        return null;
+              
+                if (event.equalsIgnoreCase("Skill"))
+                {
+                       int npcId = npc.getNpcId();
+                       if (npcId == SPRIGNANT_ANESTHESIA)
+                        {
+                                npc.setTarget(npc);
+                                npc.doCast(SkillTable.getInstance().getInfo(5085, 1));
+                       }
+                       else if (npcId == SPRIGNANT_POISON)
+                       {
+                               npc.setTarget(npc);
+                               npc.doCast(SkillTable.getInstance().getInfo(5086, 1));
+                       }
+                       startQuestTimer("Skill", 15000, npc, null);
+               }
+               return null;
+       }
+      
+       @Override
+       public String onSkillSee(L2Npc npc, L2PcInstance player, L2Skill skill, L2Object[] targets, boolean isPet)
+       {
+      if (npc.getNpcId() == TREX_1 || npc.getNpcId() == TREX_2 || npc.getNpcId() == TREX_3)
+                {
+          boolean b = false;
+          for (final L2Object trg : targets)
+          {
+             if (trg == npc)
+                b = true;
+          }
+          if (!b)
+             return super.onSkillSee(npc, player, skill, targets, isPet);
+          
+          final int skillId = skill.getId();
+          if (skillId >= 3626 && skillId <= 3628)
+          {
+             final int trexHp = (int)npc.getCurrentHp();
+             final int trexMaxHp = npc.getMaxHp();
+             final int minHp = (SKILLS_HP.get(skillId))[0] * trexMaxHp / 100;
+             final int maxHp = (SKILLS_HP.get(skillId))[1] * trexMaxHp / 100;
+             if (trexHp < minHp || trexHp > maxHp)
+             {
+                npc.stopSkillEffects(skillId);
+                player.sendMessage("The conditions are not right to use this skill now.");
+             }
+          }
+          return super.onSkillSee(npc, player, skill, targets, isPet);
+       }
+         return null;
+       }
+        
+       @Override
+       public String onAttack(L2Npc npc, L2PcInstance player, int damage, boolean isPet, L2Skill skill)
+       {
+           int npcId = npc.getNpcId();
+           if (npcId == ANCIENT_EGG)
+           {
+            player.setTarget(player);
+            player.doCast(SkillTable.getInstance().getInfo(5088, 1));
+          
+           }
+          return "";
+
+       }
+      
+       public String onSpawn(L2Npc npc)
+       {
+               startQuestTimer("Skill", 5000, npc, null);
+               return super.onSpawn(npc);
+       }
+      
+       public static void main(String[] args)
+       {
+               new PrimevalIsle(-1, "PrimevalIsle", "ai/group_template");
+       }
+}
Index: /trunk/dist/game/data/scripts.cfg
===================================================================
--- /trunk/dist/game/data/scripts.cfg   (revision 81)
+++ /trunk/dist/game/data/scripts.cfg   (revision 91)
@@ -30,4 +30,5 @@
ai/group_template/PolymorphingAngel.java
ai/group_template/PolymorphingOnAttack.java
+ai/group_template/PrimevalIsle.java
ai/group_template/PrisonGuards.java
ai/group_template/RandomSpawn.java
Index: /trunk/dist/game/data/stats/skills/05000-05099.xml
===================================================================
--- /trunk/dist/game/data/stats/skills/05000-05099.xml   (revision 72)
+++ /trunk/dist/game/data/stats/skills/05000-05099.xml   (revision 91)
@@ -1035,20 +1035,40 @@
    </skill>
    <skill id="5085" levels="1" name="Anesthesia">
-      <!-- Temporarily stunned and Immobilized. -->
-      <set name="target" val="TARGET_NONE" />
-      <set name="skillType" val="NOTDONE" />
-      <set name="operateType" val="OP_PASSIVE" />
-      <set name="hitTime" val="3300" />
-      <set name="saveVs" val="MEN" />
+      <!--  Temporarily stunned and immobilized. -->
+      <set name="mpConsume" val="23"/>
+      <set name="power" val="80"/>
+      <set name="target" val="TARGET_AURA"/>
+      <set name="element" val="6"/>
+      <set name="hitTime" val="3300"/>
+      <set name="skillType" val="MDAM"/>
+      <set name="reuseDelay" val="30000"/>
+      <set name="operateType" val="OP_ACTIVE"/>
+      <set name="castRange" val="-1"/>
+      <set name="effectRange" val="400"/>
+      <set name="effectType" val="STUN"/>
+      <set name="effectPower" val="80"/>
+      <set name="skillRadius" val="400"/>
+      <for>
+         <effect count="1" name="Stun" time="9" val="0" stackOrder="1" stackType="Stun"/>
+      </for>
    </skill>
    <skill id="5086" levels="1" name="Deadly Poison">
       <!-- Infected with poison and gradually losing HP. If HP falls to 0, death will ensue. -->
-      <set name="target" val="TARGET_NONE" />
-      <set name="skillType" val="NOTDONE" />
-      <set name="operateType" val="OP_PASSIVE" />
-      <set name="hitTime" val="3300" />
-      <set name="saveVs" val="CON" />
-      <set name="lvlDepend" val="1" />
-      <set name="trait" val="POISON" />
+      <set name="target" val="TARGET_AURA"/>
+      <set name="skillType" val="POISON"/>
+      <set name="operateType" val="OP_ACTIVE"/>
+      <set name="skillRadius" val="200"/>
+      <set name="reuseDelay" val="15000"/>
+      <set name="mpConsume" val="23"/>
+      <set name="power" val="100"/>
+      <set name="element" val="6"/>
+      <set name="hitTime" val="3300"/>
+      <set name="castRange" val="-1"/>
+      <set name="effectType" val="POISON"/>
+      <set name="effectLevel" val="7"/>
+      <set name="effectRange" val="400"/>
+      <for>
+         <effect count="10" name="DamOverTime" time="3" val="203" abnormal="poison"/>
+      </for>
    </skill>
    <skill id="5087" levels="2" name="Berserk">

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock