rockk Posted October 23, 2011 Share Posted October 23, 2011 Hello, i ve tried to replace old aden textures in freya with new god ones, but no result, i tried with file textures/aden_village_t.utx but no change, where are the textures of villages? wich are them, i tried to open the utx with the utx texture viewere but i get stream error each time. plz help, ty Quote Link to comment Share on other sites More sharing options...
CriticalError Posted October 23, 2011 Share Posted October 23, 2011 Hello, i ve tried to replace old aden textures in freya with new god ones, but no result, i tried with file textures/aden_village_t.utx but no change, where are the textures of villages? wich are them, i tried to open the utx with the utx texture viewere but i get stream error each time. plz help, ty is not only UTX textures, staticmesh too need be copied, because new zones like giran destroyed,etc. Quote Link to comment Share on other sites More sharing options...
rockk Posted October 23, 2011 Author Share Posted October 23, 2011 gives errors if i use static mashes Quote Link to comment Share on other sites More sharing options...
CriticalError Posted October 23, 2011 Share Posted October 23, 2011 ofc because you can't use original files, you need remake it. Quote Link to comment Share on other sites More sharing options...
rockk Posted October 24, 2011 Author Share Posted October 24, 2011 ofc because you can't use original files, you need remake it. :) i understand that but how? never did i remake town textures, what to edit? it s not like with weapons/armors/etc ... why cant i use original files, arent they same extension? no guide for towns out there :( Quote Link to comment Share on other sites More sharing options...
rockk Posted October 24, 2011 Author Share Posted October 24, 2011 the problem itself is that it seams maps have characters on them, and those actors create crit errors, i cant find where are they stored tho... look History: UClass::Bind <- (Class 24_18.CustomizableStaticMeshActor17) <- ULinkerLoad::CreateExport <- (CustomizableStaticMeshActor17 219544) <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Transient.LinkerLoad153 219544)) <- ULevelBase::Serialize <- ULevel::Serialize <- LoadObject <- (Level 24_18.myLevel 219544==219544/20794708 211683 8193) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Level None.MyLevel 24_18.unr) <- LoadLevel <- UGameEngine::LoadMap <- MapName=24_18.unr <- LocalMapURL <- UGameEngine::Browse <- ClientTravel <- UGameEngine::Tick <- UpdateWorld <- MainLoop Quote Link to comment Share on other sites More sharing options...
rockk Posted November 13, 2011 Author Share Posted November 13, 2011 nobody can make a tutorial or guide how to make usx files from staticmeshes from godess compatible with freya? it gives size mismatch error now :/ Quote Link to comment Share on other sites More sharing options...
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