Jump to content

Town textures help!


rockk

Recommended Posts

Hello, i ve tried to replace old aden textures in freya with new god ones, but no result, i tried with file textures/aden_village_t.utx  but no change, where are the textures of villages? wich are them, i tried to open the utx with the utx texture viewere but i get stream error each time.

 

 

plz help, ty

Link to comment
Share on other sites

Hello, i ve tried to replace old aden textures in freya with new god ones, but no result, i tried with file textures/aden_village_t.utx  but no change, where are the textures of villages? wich are them, i tried to open the utx with the utx texture viewere but i get stream error each time.

 

 

plz help, ty

is not only UTX textures, staticmesh too need be copied, because new zones like giran destroyed,etc.
Link to comment
Share on other sites

ofc because you can't use original files, you need remake it.

 

:) i understand that but how? never did i remake town textures, what to edit? it s not like with weapons/armors/etc ... why cant i use original files, arent they same extension?

 

no guide for towns out there :(

Link to comment
Share on other sites

the problem itself is that it seams maps have characters on them, and those actors create crit errors, i cant find where are they stored tho...

 

look History: UClass::Bind <- (Class 24_18.CustomizableStaticMeshActor17) <- ULinkerLoad::CreateExport <- (CustomizableStaticMeshActor17 219544) <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Transient.LinkerLoad153 219544)) <- ULevelBase::Serialize <- ULevel::Serialize <- LoadObject <- (Level 24_18.myLevel 219544==219544/20794708 211683 8193) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Level None.MyLevel 24_18.unr) <- LoadLevel <- UGameEngine::LoadMap <- MapName=24_18.unr <- LocalMapURL <- UGameEngine::Browse <- ClientTravel <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

Link to comment
Share on other sites

  • 3 weeks later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock