Jump to content
  • 0

pvp pk colour system problem


anparask

Question

re paidia exw balei on kwdika alla tpy ta xrwmata paramenoun ta klassika .... ti exw kanei lathos???

+# Example: PvpAmmount1 = 100, when a character's PvP counter reaches 100, their name color will change

#
+EnablePvPColorSystem = True

#
+EnablePvPTitleSystem = True

#
+PvPAmount1 = 100

#
+NameColorForAmount1 = 000000

#
+PvPTitleForAmount1 = Title

#
+PvpAmount2 = 125

#
+NameColorForAmount2 = 00FF00

#
+PvPTitleForAmount2 = Title

#
+PvpAmount3 = 150

#
+NameColorForAmount3 = 00FF00

#
+PvPTitleForAmount3 = Title

#
+PvpAmount4 = 175

#
+NameColorForAmount4 = 00FF00

#
+PvPTitleForAmount4 = Title

#
+PvpAmount5 = 200

#
+NameColorForAmount5 = 00FF00

#
+PvPTitleForAmount5 = Title

#
+PvpAmount6 = 225

#
+NameColorForAmount6 = CCFF00

#
+PvPTitleForAmount6 = Title

#
+PvpAmount7 = 250

#
+NameColorForAmount7 = 00FF00

#
+PvPTitleForAmount7 = Title

#
+PvpAmount8 = 275

#
+NameColorForAmount8 = 00FF00

#
+PvPTitleForAmount8 = Title

#
+PvpAmount9 = 300

#
+NameColorForAmount9 = 00FF00

#
+PvPTitleForAmount9 = Title

#
+PvpAmount10 = 500

#
+NameColorForAmount10 = 00FF00

#
+PvPTitleForAmount10 = Title

#
+# Example: PkAmmount1 = 100, when a character's Pk counter reaches 100, their title color will change

#
+EnablePkColorSystem = True

#
+EnablePkTitleSystem = True

#
+PkAmount1 = 100

#
+TitleColorForAmount1 = 000000

#
+PkTitleForAmount1 = Title

#
+PkAmount2 = 125

#
+TitleColorForAmount2 = 00FF00

#
+PkTitleForAmount2 = Title

#
+PkAmount3 = 150

#
+TitleColorForAmount3 = 00FF00

#
+PkTitleForAmount3 = Title

#
+PkAmount4 = 175

#
+TitleColorForAmount4 = 00FF00

#
+PkTitleForAmount4 = Title

#
+PkAmount5 = 200

#
+TitleColorForAmount5 = 00FF00

#
+PkTitleForAmount5 = Title

#
+PkAmount6 = 225

#
+TitleColorForAmount6 = 00FF00

#
+PkTitleForAmount6 = Title

#
+PkAmount7 = 250

#
+TitleColorForAmount7 = 00FF00

#
+PkTitleForAmount7 = Title

#
+PkAmount8 = 275

#
+TitleColorForAmount8 = 00FF00

#
+PkTitleForAmount8 = Title

#
+PkAmount9 = 300

#
+TitleColorForAmount9 = 00FF00

#
+PkTitleForAmount9 = Title

#
+PkAmount10 = 500

#
+TitleColorForAmount10 = 00FF00

#
+PkTitleForAmount10 = Title

#
PVP_NORMAL_TIME = Integer.parseInt(pvpSettings.getProperty("PvPVsNormalTime", "120000"));

#
PVP_PVP_TIME = Integer.parseInt(pvpSettings.getProperty("PvPVsPvPTime", "60000"));

#
+				ANNOUNCE_KILL = Boolean.parseBoolean(pvpSettings.getProperty("AnnounceKill", "False"));

#
+				PK_PROTECTION = Integer.parseInt(pvpSettings.getProperty("PkProtection", "0"));

#
+	    			PVP_COLOR_SYSTEM_ENABLED = Boolean.parseBoolean(pvpSettings.getProperty("EnablePvPColorSystem", "true"));

#
+	    			PVP_TITLE_SYSTEM_ENABLED = Boolean.parseBoolean(pvpSettings.getProperty("EnablePvPTitleSystem", "true"));

#
+	    			PVP_AMOUNT1 = Integer.parseInt(pvpSettings.getProperty("PvpAmount1", "100"));

#
+	    			PVP_AMOUNT2 = Integer.parseInt(pvpSettings.getProperty("PvpAmount2", "125"));

#
+	    			PVP_AMOUNT3 = Integer.parseInt(pvpSettings.getProperty("PvpAmount3", "150"));

#
+	    			PVP_AMOUNT4 = Integer.parseInt(pvpSettings.getProperty("PvpAmount4", "175"));

#
+	    			PVP_AMOUNT5 = Integer.parseInt(pvpSettings.getProperty("PvpAmount5", "200"));

#
+	    			PVP_AMOUNT6 = Integer.parseInt(pvpSettings.getProperty("PvpAmount6", "225"));

#
+	    			PVP_AMOUNT7 = Integer.parseInt(pvpSettings.getProperty("PvpAmount7", "250"));

#
+	    			PVP_AMOUNT8 = Integer.parseInt(pvpSettings.getProperty("PvpAmount8", "275"));

#
+	    			PVP_AMOUNT9 = Integer.parseInt(pvpSettings.getProperty("PvpAmount9", "300"));

#
+	    			PVP_AMOUNT10 = Integer.parseInt(pvpSettings.getProperty("PvpAmount10", "500"));

#
+	    			NAME_COLOR_FOR_PVP_AMOUNT1 = Integer.decode("0x" + pvpSettings.getProperty("NameColorForAmount1", "000000"));

#
+	    			NAME_COLOR_FOR_PVP_AMOUNT2 = Integer.decode("0x" + pvpSettings.getProperty("NameColorForAmount2", "00FF00"));

#
+	    			NAME_COLOR_FOR_PVP_AMOUNT3 = Integer.decode("0x" + pvpSettings.getProperty("NameColorForAmount3", "00FF00"));

#
+	    			NAME_COLOR_FOR_PVP_AMOUNT4 = Integer.decode("0x" + pvpSettings.getProperty("NameColorForAmount4", "00FF00"));

#
+	    			NAME_COLOR_FOR_PVP_AMOUNT5 = Integer.decode("0x" + pvpSettings.getProperty("NameColorForAmount5", "00FF00"));

#
+	    			NAME_COLOR_FOR_PVP_AMOUNT6 = Integer.decode("0x" + pvpSettings.getProperty("NameColorForAmount6", "00FF00"));

#
+	    			NAME_COLOR_FOR_PVP_AMOUNT7 = Integer.decode("0x" + pvpSettings.getProperty("NameColorForAmount7", "00FF00"));

#
+	    			NAME_COLOR_FOR_PVP_AMOUNT8 = Integer.decode("0x" + pvpSettings.getProperty("NameColorForAmount8", "00FF00"));

#
+	    			NAME_COLOR_FOR_PVP_AMOUNT9 = Integer.decode("0x" + pvpSettings.getProperty("NameColorForAmount9", "00FF00"));

#
+	    			NAME_COLOR_FOR_PVP_AMOUNT10 = Integer.decode("0x" + pvpSettings.getProperty("ColorForAmount10", "00FF00"));

#
+				TITLE_FOR_PVP_AMOUNT1 = pvpSettings.getProperty("PvPTitleForAmount1", "Title");

#
+				TITLE_FOR_PVP_AMOUNT2 = pvpSettings.getProperty("PvPTitleForAmount2", "Title");

#
+				TITLE_FOR_PVP_AMOUNT3 = pvpSettings.getProperty("PvPTitleForAmount3", "Title");

#
+				TITLE_FOR_PVP_AMOUNT4 = pvpSettings.getProperty("PvPTitleForAmount4", "Title");

#
+				TITLE_FOR_PVP_AMOUNT5 = pvpSettings.getProperty("PvPTitleForAmount5", "Title");

#
+				TITLE_FOR_PVP_AMOUNT6 = pvpSettings.getProperty("PvPTitleForAmount6", "Title");

#
+				TITLE_FOR_PVP_AMOUNT7 = pvpSettings.getProperty("PvPTitleForAmount7", "Title");

#
+				TITLE_FOR_PVP_AMOUNT8 = pvpSettings.getProperty("PvPTitleForAmount8", "Title");

#
+				TITLE_FOR_PVP_AMOUNT9 = pvpSettings.getProperty("PvPTitleForAmount9", "Title");

#
+				TITLE_FOR_PVP_AMOUNT10 = pvpSettings.getProperty("PvPTitleForAmount10", "Title");

#
+	    			PK_COLOR_SYSTEM_ENABLED = Boolean.parseBoolean(pvpSettings.getProperty("EnablePkColorSystem", "true"));

#
+	    			PK_TITLE_SYSTEM_ENABLED = Boolean.parseBoolean(pvpSettings.getProperty("EnablePKTitleSystem", "true"));

#
+	    			PK_AMOUNT1 = Integer.parseInt(pvpSettings.getProperty("PkAmount1", "100"));

#
+	    			PK_AMOUNT2 = Integer.parseInt(pvpSettings.getProperty("PkAmount2", "125"));

#
+	    			PK_AMOUNT3 = Integer.parseInt(pvpSettings.getProperty("PkAmount3", "150"));

#
+	    			PK_AMOUNT4 = Integer.parseInt(pvpSettings.getProperty("PkAmount4", "175"));

#
+	    			PK_AMOUNT5 = Integer.parseInt(pvpSettings.getProperty("PkAmount5", "200"));

#
+	    			PK_AMOUNT6 = Integer.parseInt(pvpSettings.getProperty("PkAmount6", "225"));

#
+	    			PK_AMOUNT7 = Integer.parseInt(pvpSettings.getProperty("PkAmount7", "250"));

#
+	    			PK_AMOUNT8 = Integer.parseInt(pvpSettings.getProperty("PkAmount8", "275"));

#
+	    			PK_AMOUNT9 = Integer.parseInt(pvpSettings.getProperty("PkAmount9", "300"));

#
+	    			PK_AMOUNT10 = Integer.parseInt(pvpSettings.getProperty("PkAmount10", "500"));

#
+	    			TITLE_COLOR_FOR_PK_AMOUNT1 = Integer.decode("0x" + pvpSettings.getProperty("TitleForAmount1", "000000"));

#
+	    			TITLE_COLOR_FOR_PK_AMOUNT2 = Integer.decode("0x" + pvpSettings.getProperty("TitleForAmount2", "00FF00"));

#
+	    			TITLE_COLOR_FOR_PK_AMOUNT3 = Integer.decode("0x" + pvpSettings.getProperty("TitleForAmount3", "00FF00"));

#
+	    			TITLE_COLOR_FOR_PK_AMOUNT4 = Integer.decode("0x" + pvpSettings.getProperty("TitleForAmount4", "00FF00"));

#
+	    			TITLE_COLOR_FOR_PK_AMOUNT5 = Integer.decode("0x" + pvpSettings.getProperty("TitleForAmount5", "00FF00"));

#
+	    			TITLE_COLOR_FOR_PK_AMOUNT6 = Integer.decode("0x" + pvpSettings.getProperty("TitleForAmount6", "00FF00"));

#
+	    			TITLE_COLOR_FOR_PK_AMOUNT7 = Integer.decode("0x" + pvpSettings.getProperty("TitleForAmount7", "00FF00"));

#
+	    			TITLE_COLOR_FOR_PK_AMOUNT8 = Integer.decode("0x" + pvpSettings.getProperty("TitleForAmount8", "00FF00"));

#
+	    			TITLE_COLOR_FOR_PK_AMOUNT9 = Integer.decode("0x" + pvpSettings.getProperty("TitleForAmount9", "00FF00"));

#
+	    			TITLE_COLOR_FOR_PK_AMOUNT10 = Integer.decode("0x" + pvpSettings.getProperty("TitleForAmount10", "00FF00"));

#
+				TITLE_FOR_PK_AMOUNT1 = pvpSettings.getProperty("PkTitleForAmount1", "Title");

#
+				TITLE_FOR_PK_AMOUNT2 = pvpSettings.getProperty("PkTitleForAmount2", "Title");

#
+				TITLE_FOR_PK_AMOUNT3 = pvpSettings.getProperty("PkTitleForAmount3", "Title");

#
+				TITLE_FOR_PK_AMOUNT4 = pvpSettings.getProperty("PkTitleForAmount4", "Title");

#
+				TITLE_FOR_PK_AMOUNT5 = pvpSettings.getProperty("PkTitleForAmount5", "Title");

#
+				TITLE_FOR_PK_AMOUNT6 = pvpSettings.getProperty("PkTitleForAmount6", "Title");

#
+				TITLE_FOR_PK_AMOUNT7 = pvpSettings.getProperty("PkTitleForAmount7", "Title");

#
+				TITLE_FOR_PK_AMOUNT8 = pvpSettings.getProperty("PkTitleForAmount8", "Title");

#
+				TITLE_FOR_PK_AMOUNT9 = pvpSettings.getProperty("PkTitleForAmount9", "Title");

#
+				TITLE_FOR_PK_AMOUNT10 = pvpSettings.getProperty("PkTitleForAmount10", "Title");

#
else if (pName.equalsIgnoreCase("PvPVsNormalTime")) PVP_NORMAL_TIME = Integer.parseInt(pValue);

#
else if (pName.equalsIgnoreCase("PvPVsPvPTime")) PVP_PVP_TIME = Integer.parseInt(pValue);

#
+		else if (pName.equalsIgnoreCase("AnnounceKill") ) ANNOUNCE_KILL = Boolean.valueOf(pValue);

#
+		else if (pName.equalsIgnoreCase("PkProtection")) PK_PROTECTION = Integer.parseInt(pValue);

#
else if (pName.equalsIgnoreCase("GlobalChat")) DEFAULT_GLOBAL_CHAT = pValue;

#
else if (pName.equalsIgnoreCase("TradeChat"))	DEFAULT_TRADE_CHAT = pValue;

#
else if (pName.equalsIgnoreCase("GMAdminMenuStyle"))	GM_ADMIN_MENU_STYLE = pValue;

#
+        if (activeChar.getPvpKills()> = (Config.PVP_AMOUNT1) && (Config.PVP_COLOR_SYSTEM_ENABLED)) activeChar.updatePvPColor(activeChar.getPvpKills());

#
+        if (activeChar.getPvpKills()> = (Config.PVP_AMOUNT1) && (Config.PVP_TITLE_SYSTEM_ENABLED)) activeChar.updatePvPTitle(activeChar.getPvpKills());

#
+        if (activeChar.getPkKills()> = (Config.PK_AMOUNT1) && (Config.PK_COLOR_SYSTEM_ENABLED)) activeChar.updatePkColor(activeChar.getPkKills());

#
+        if (activeChar.getPkKills()> = (Config.PK_AMOUNT1) && (Config.PK_TITLE_SYSTEM_ENABLED)) activeChar.updatePkTitle(activeChar.getPkKills());

#
+				if ((pvpKillAmount > = (Config.PVP_AMOUNT1)) && (pvpKillAmount < (Config.PVP_AMOUNT2)))

#
+				else if ((pvpKillAmount > = (Config.PVP_AMOUNT2)) && (pvpKillAmount < (Config.PVP_AMOUNT3)))

#
+				else if ((pvpKillAmount > = (Config.PVP_AMOUNT3)) && (pvpKillAmount < (Config.PVP_AMOUNT4)))

#
+				else if ((pvpKillAmount > = (Config.PVP_AMOUNT4)) && (pvpKillAmount < (Config.PVP_AMOUNT5)))

#
+				else if ((pvpKillAmount > = (Config.PVP_AMOUNT5)) && (pvpKillAmount < (Config.PVP_AMOUNT6)))

#
+				else if ((pvpKillAmount > = (Config.PVP_AMOUNT6)) && (pvpKillAmount < (Config.PVP_AMOUNT7)))

#
+				else if ((pvpKillAmount > = (Config.PVP_AMOUNT7)) && (pvpKillAmount < (Config.PVP_AMOUNT8)))

#
+				else if ((pvpKillAmount > = (Config.PVP_AMOUNT8)) && (pvpKillAmount < (Config.PVP_AMOUNT9)))

#
+				else if ((pvpKillAmount > = (Config.PVP_AMOUNT9)) && (pvpKillAmount < (Config.PVP_AMOUNT10)))

#
+				else if (pvpKillAmount > = (Config.PVP_AMOUNT10))

#
+				if ((pvpKillAmount > = (Config.PVP_AMOUNT1)) && (pvpKillAmount < (Config.PVP_AMOUNT2)))

#
+				else if ((pvpKillAmount > = (Config.PVP_AMOUNT2)) && (pvpKillAmount < (Config.PVP_AMOUNT3)))

#
+				else if ((pvpKillAmount > = (Config.PVP_AMOUNT3)) && (pvpKillAmount < (Config.PVP_AMOUNT4)))

#
+				else if ((pvpKillAmount > = (Config.PVP_AMOUNT4)) && (pvpKillAmount < (Config.PVP_AMOUNT5)))

#
+				else if ((pvpKillAmount > = (Config.PVP_AMOUNT5)) && (pvpKillAmount < (Config.PVP_AMOUNT6)))

#
+				else if ((pvpKillAmount > = (Config.PVP_AMOUNT6)) && (pvpKillAmount < (Config.PVP_AMOUNT7)))

#
+				else if ((pvpKillAmount > = (Config.PVP_AMOUNT7)) && (pvpKillAmount < (Config.PVP_AMOUNT8)))

#
+				else if ((pvpKillAmount > = (Config.PVP_AMOUNT8)) && (pvpKillAmount < (Config.PVP_AMOUNT9)))

#
+				else if ((pvpKillAmount > = (Config.PVP_AMOUNT9)) && (pvpKillAmount < (Config.PVP_AMOUNT10)))

#
+				else if (pvpKillAmount > = (Config.PVP_AMOUNT10))

#
+				if ((pkKillAmount > = (Config.PK_AMOUNT1)) && (pkKillAmount < (Config.PVP_AMOUNT2)))

#
+				else if ((pkKillAmount > = (Config.PK_AMOUNT2)) && (pkKillAmount < (Config.PVP_AMOUNT3)))

#
+				else if ((pkKillAmount > = (Config.PK_AMOUNT3)) && (pkKillAmount < (Config.PVP_AMOUNT4)))

#
+				else if ((pkKillAmount > = (Config.PK_AMOUNT4)) && (pkKillAmount < (Config.PVP_AMOUNT5)))

#
+				else if ((pkKillAmount > = (Config.PK_AMOUNT5)) && (pkKillAmount < (Config.PVP_AMOUNT6)))

#
+				else if ((pkKillAmount > = (Config.PK_AMOUNT6)) && (pkKillAmount < (Config.PVP_AMOUNT7)))

#
+				else if ((pkKillAmount > = (Config.PK_AMOUNT7)) && (pkKillAmount < (Config.PVP_AMOUNT8)))

#
+				else if ((pkKillAmount > = (Config.PK_AMOUNT8)) && (pkKillAmount < (Config.PVP_AMOUNT9)))

#
+				else if ((pkKillAmount > = (Config.PK_AMOUNT9)) && (pkKillAmount < (Config.PVP_AMOUNT10)))

#
+				else if (pkKillAmount > = (Config.PK_AMOUNT10))

#
+				if ((pkKillAmount > = (Config.PK_AMOUNT1)) && (pkKillAmount < (Config.PVP_AMOUNT2)))

#
+				else if ((pkKillAmount > = (Config.PK_AMOUNT2)) && (pkKillAmount < (Config.PVP_AMOUNT3)))

#
+				else if ((pkKillAmount > = (Config.PK_AMOUNT3)) && (pkKillAmount < (Config.PVP_AMOUNT4)))

#
+				else if ((pkKillAmount > = (Config.PK_AMOUNT4)) && (pkKillAmount < (Config.PVP_AMOUNT5)))

#
+				else if ((pkKillAmount > = (Config.PK_AMOUNT5)) && (pkKillAmount < (Config.PVP_AMOUNT6)))

#
+				else if ((pkKillAmount > = (Config.PK_AMOUNT6)) && (pkKillAmount < (Config.PVP_AMOUNT7)))

#
+				else if ((pkKillAmount > = (Config.PK_AMOUNT7)) && (pkKillAmount < (Config.PVP_AMOUNT8)))

#
+				else if ((pkKillAmount > = (Config.PK_AMOUNT8)) && (pkKillAmount < (Config.PVP_AMOUNT9)))

#
+				else if ((pkKillAmount > = (Config.PK_AMOUNT9)) && (pkKillAmount < (Config.PVP_AMOUNT10)))

#
+				else if (pkKillAmount > = (Config.PK_AMOUNT10))

#
if (targetPlayer = 

#
if (targetPlayer = 

#
else if (targetPlayer.getPvpFlag() = 

#
if(getInventory().getPaperdollItemId(7) > = 7816 && getInventory().getPaperdollItemId(7) <

#
+                if (target ! = this && target instanceof L2PcInstance &&

#
+                final L2PcInstance targetPlayer = (L2PcInstance) target;

#
+                if (getClan() ! = null && targetPlayer.getClan() !

#
+                if (targetPlayer.getPvpFlag() = 

#
+                        targetPlayer.getKarma() = 

Link to comment
Share on other sites

Recommended Posts

  • 0

file m an thumamai kala apo edw to eixa parei  http://maxcheaters.com/forum/index.php?topic=28059.0 se parakalw an mporeis na kaneis kati tha to ektimousa para poli to psaxnw kairo alla apo oti fainetai den ta katafera ... Hi5 client exw ( upenthimisi :) )

Link to comment
Share on other sites

  • 0

1) l2jmods.properties

_______________________

# ---------------------------------------
# Section: PvP Title Color Change System by Level
# ---------------------------------------
# Each Amount will change the name color to the values defined here.
# Example: PvpAmmount1 = 500, when a character's PvP counter reaches 500, their name color will change
# according to the ColorForAmount value.
# Note: Colors Must Use RBG format
EnablePvPColorSystem = false

# Pvp Amount & Name color level 1.
PvpAmount1 = 500
ColorForAmount1 = CCFF00

# Pvp Amount & Name color level 2.
PvpAmount2 = 1000
ColorForAmount2 = 00FF00

# Pvp Amount & Name color level 3.
PvpAmount3 = 1500
ColorForAmount3 = 00FF00

# Pvp Amount & Name color level 4.
PvpAmount4 = 2500
ColorForAmount4 = 00FF00

# Pvp Amount & Name color level 5.
PvpAmount5 = 5000
ColorForAmount5 = 00FF00

# ---------------------------------------
# Section: PvP Nick Color System by Level
# ---------------------------------------
# Same as above, with the difference that the PK counter changes the title color.
# Example:  PkAmmount1 = 500, when a character's PK counter reaches 500, their title color will change
# according to the Title For Amount
# WAN: Colors Must Use RBG format
EnablePkColorSystem = false

# Pk Amount & Title color level 1.
PkAmount1 = 500
TitleForAmount1 = 00FF00

# Pk Amount & Title color level 2.
PkAmount2 = 1000
TitleForAmount2 = 00FF00

# Pk Amount & Title color level 3.
PkAmount3 = 1500
TitleForAmount3 = 00FF00

# Pk Amount & Title color level 4.
PkAmount4 = 2500
TitleForAmount4 = 00FF00

# Pk Amount & Title color level 5.
PkAmount5 = 5000
TitleForAmount5 = 00FF00

 

__________________________

2)Index: /java/net/sf/l2j/Config.java

______________________________

sto eclipce 8a vris tin grami 544

einai peripou edo -->    public static boolean L2JMOD_ENABLE_WAREHOUSESORTING_CLAN;

______________________________

ke 8a valis to afto to java code

_____________________________

	public static boolean		PVP_COLOR_SYSTEM_ENABLED;
public static int			PVP_AMOUNT1;
public static int			PVP_AMOUNT2;
public static int			PVP_AMOUNT3;
public static int			PVP_AMOUNT4;
public static int			PVP_AMOUNT5;
public static int			NAME_COLOR_FOR_PVP_AMOUNT1;
public static int			NAME_COLOR_FOR_PVP_AMOUNT2;
public static int			NAME_COLOR_FOR_PVP_AMOUNT3;
public static int			NAME_COLOR_FOR_PVP_AMOUNT4;
public static int			NAME_COLOR_FOR_PVP_AMOUNT5;
public static boolean		PK_COLOR_SYSTEM_ENABLED;
public static int			PK_AMOUNT1;
public static int			PK_AMOUNT2;
public static int			PK_AMOUNT3;
public static int			PK_AMOUNT4;
public static int			PK_AMOUNT5;
public static int			TITLE_COLOR_FOR_PK_AMOUNT1;
public static int			TITLE_COLOR_FOR_PK_AMOUNT2;
public static int			TITLE_COLOR_FOR_PK_AMOUNT3;
public static int			TITLE_COLOR_FOR_PK_AMOUNT4;
public static int			TITLE_COLOR_FOR_PK_AMOUNT5;

____________________________

stin grami 1654 8a vris to -->                L2JMOD_ENABLE_WAREHOUSESORTING_FREIGHT  = Boolean.valueOf(L2JModSettings.getProperty("EnableWarehouseSortingFreight", "False"));

_________________________

ke 8a valis afto to java code

_________________________

                
    			// PVP Name Color System configs - Start
    			PVP_COLOR_SYSTEM_ENABLED = Boolean.parseBoolean(L2JModSettings.getProperty("EnablePvPColorSystem", "false"));
    			PVP_AMOUNT1 = Integer.parseInt(L2JModSettings.getProperty("PvpAmount1", "500"));
    			PVP_AMOUNT2 = Integer.parseInt(L2JModSettings.getProperty("PvpAmount2", "1000"));
    			PVP_AMOUNT3 = Integer.parseInt(L2JModSettings.getProperty("PvpAmount3", "1500"));
    			PVP_AMOUNT4 = Integer.parseInt(L2JModSettings.getProperty("PvpAmount4", "2500"));
    			PVP_AMOUNT5 = Integer.parseInt(L2JModSettings.getProperty("PvpAmount5", "5000"));
    			NAME_COLOR_FOR_PVP_AMOUNT1 = Integer.decode("0x" + L2JModSettings.getProperty("ColorForAmount1", "00FF00"));
    			NAME_COLOR_FOR_PVP_AMOUNT2 = Integer.decode("0x" + L2JModSettings.getProperty("ColorForAmount2", "00FF00"));
    			NAME_COLOR_FOR_PVP_AMOUNT3 = Integer.decode("0x" + L2JModSettings.getProperty("ColorForAmount3", "00FF00"));
    			NAME_COLOR_FOR_PVP_AMOUNT4 = Integer.decode("0x" + L2JModSettings.getProperty("ColorForAmount4", "00FF00"));
    			NAME_COLOR_FOR_PVP_AMOUNT5 = Integer.decode("0x" + L2JModSettings.getProperty("ColorForAmount4", "00FF00"));
    			// PvP Name Color System configs - End
    			
    			// PK Title Color System configs - Start
    			PK_COLOR_SYSTEM_ENABLED = Boolean.parseBoolean(L2JModSettings.getProperty("EnablePkColorSystem", "false"));
    			PK_AMOUNT1 = Integer.parseInt(L2JModSettings.getProperty("PkAmount1", "500"));
    			PK_AMOUNT2 = Integer.parseInt(L2JModSettings.getProperty("PkAmount2", "1000"));
    			PK_AMOUNT3 = Integer.parseInt(L2JModSettings.getProperty("PkAmount3", "1500"));
    			PK_AMOUNT4 = Integer.parseInt(L2JModSettings.getProperty("PkAmount4", "2500"));
    			PK_AMOUNT5 = Integer.parseInt(L2JModSettings.getProperty("PkAmount5", "5000"));
    			TITLE_COLOR_FOR_PK_AMOUNT1 = Integer.decode("0x" + L2JModSettings.getProperty("TitleForAmount1", "00FF00"));
    			TITLE_COLOR_FOR_PK_AMOUNT2 = Integer.decode("0x" + L2JModSettings.getProperty("TitleForAmount2", "00FF00"));
    			TITLE_COLOR_FOR_PK_AMOUNT3 = Integer.decode("0x" + L2JModSettings.getProperty("TitleForAmount3", "00FF00"));
    			TITLE_COLOR_FOR_PK_AMOUNT4 = Integer.decode("0x" + L2JModSettings.getProperty("TitleForAmount4", "00FF00"));
    			TITLE_COLOR_FOR_PK_AMOUNT5 = Integer.decode("0x" + L2JModSettings.getProperty("TitleForAmount5", "00FF00"));
    			//PK Title Color System configs - End

______________________________________________

sto java Index: /java/net/sf/l2j/gameserver/clientpackets/EnterWorld.java

8a vris tin grami 177  loadTutorial(activeChar);

ke 8a valis java code

_____________________________________________

        // =================================================================================
        // Color System checks - Start =====================================================
        // Check if the custom PvP and PK color systems are enabled and if so ==============
        // check the character's counters and apply any color changes that must be done. ===
        if (activeChar.getPvpKills()>=(Config.PVP_AMOUNT1) && (Config.PVP_COLOR_SYSTEM_ENABLED)) activeChar.updatePvPColor(activeChar.getPvpKills());
        if (activeChar.getPkKills()>=(Config.PK_AMOUNT1) && (Config.PK_COLOR_SYSTEM_ENABLED)) activeChar.updatePkColor(activeChar.getPkKills());
        // Color System checks - End =======================================================
        // =================================================================================

________________________________________________

stin grami 3660 DuelManager.getInstance().broadcastToOppositTeam(this, update);

        }

}

8a valis to java code

__________________________________________

// Custom PVP Color System - Start
public void updatePvPColor(int pvpKillAmount)
{
	if (Config.PVP_COLOR_SYSTEM_ENABLED)
	{
		//Check if the character has GM access and if so, let them be.
		if (isGM())
			return;
		{
			if ((pvpKillAmount >= (Config.PVP_AMOUNT1)) && (pvpKillAmount <= (Config.PVP_AMOUNT2)))
			{
				getAppearance().setNameColor(Config.NAME_COLOR_FOR_PVP_AMOUNT1);
		}
			else if ((pvpKillAmount >= (Config.PVP_AMOUNT2)) && (pvpKillAmount <= (Config.PVP_AMOUNT3)))
			{
				getAppearance().setNameColor(Config.NAME_COLOR_FOR_PVP_AMOUNT2);
			}
			else if ((pvpKillAmount >= (Config.PVP_AMOUNT3)) && (pvpKillAmount <= (Config.PVP_AMOUNT4)))
			{
				getAppearance().setNameColor(Config.NAME_COLOR_FOR_PVP_AMOUNT3);
			}
			else if ((pvpKillAmount >= (Config.PVP_AMOUNT4)) && (pvpKillAmount <= (Config.PVP_AMOUNT5)))
			{
				getAppearance().setNameColor(Config.NAME_COLOR_FOR_PVP_AMOUNT4);
			}
			else if (pvpKillAmount >= (Config.PVP_AMOUNT5))
			{
				getAppearance().setNameColor(Config.NAME_COLOR_FOR_PVP_AMOUNT5);				}
		}
	}
}
//Custom PVP Color System - End

// Custom Pk Color System - Start
public void updatePkColor(int pkKillAmount)
{
	if (Config.PK_COLOR_SYSTEM_ENABLED)
	{
		//Check if the character has GM access and if so, let them be, like above.
		if (isGM())
			return;
		{
			if ((pkKillAmount >= (Config.PK_AMOUNT1)) && (pkKillAmount <= (Config.PVP_AMOUNT2)))
			{
				getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PK_AMOUNT1);
			}
			else if ((pkKillAmount >= (Config.PK_AMOUNT2)) && (pkKillAmount <= (Config.PVP_AMOUNT3)))
			{
				getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PK_AMOUNT2);
			}
			else if ((pkKillAmount >= (Config.PK_AMOUNT3)) && (pkKillAmount <= (Config.PVP_AMOUNT4)))
			{
				getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PK_AMOUNT3);
			}
			else if ((pkKillAmount >= (Config.PK_AMOUNT4)) && (pkKillAmount <= (Config.PVP_AMOUNT5)))
			{
				getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PK_AMOUNT4);
			}
			else if (pkKillAmount >= (Config.PK_AMOUNT5))
			{
				getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PK_AMOUNT5);
			}
		}
	}
}
//Custom Pk Color System - End

________________________________________________

stin grami 4996          // Add karma to attacker and increase its PK counter

        setPvpKills(getPvpKills() + 1);

8a valis java code

_____________________________________________

      //Update the character's name color if they reached any of the 5 PvP levels.
        updatePvPColor(getPvpKills());
        broadcastUserInfo();

__________________________________

stin grami 5047          setPkKills(getPkKills() + 1);

        setKarma(getKarma() + newKarma)

_________________________________

 
      //Update the character's title color if they reached any of the 5 PK levels.
        updatePkColor(getPkKills());
        broadcastUserInfo();

        _____________________________________

telos

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • DISCORD : utchiha_market telegram : https://t.me/utchiha_market SELLIX STORE : https://utchihamkt.mysellix.io/ Join our server for more products : https://discord.gg/hoodservices https://campsite.bio/utchihaamkt
    • Both "MMO genre" AND "forums" are greatly deprecated those days. MMO genre, except very few games (TESO, WOW, BDO, FF14), is mostly "eaten" by fast paced games (aka games with 15-30min game parties, they are numerous). See Twitch best games, I doubt the top 10 are MMOs. Adding more MMOs categories, while MMOs themselves got less population, isn't a bright idea. Also, in the past, there was multiple games categories - none actually worked out, so far. Forums type were replaced by Discord, mostly. You communicate faster, you got voice, you can group up and it's already thematized (by server, by guild, by game,...)... Unfortunately, there is nothing you can do about. You already did it multiple times without success (3 or 4 times at least ?). It's not due to staff. MMO forum is just "niche" nowadays, while 20 years ago it was "dope" and the thing to do. Your main problem is MxC is a community based on "nothing". It was first cheater dedicated, then mostly L2 development dedicated,... With a mix of random things here and there. The formula is lightly-themed as "community" (that's actually why you still have some ppl posting), and in same time community never was expanded to retain ppl (notably through MxC servers - no matter the game : L2, GTA, Conan Exiles, Lost Ark, whatever else). In the end, you end with "nothing", since people comes and goes (and mostly goes, since MMO isn't a thing anymore), but both MMO genre is greatly endangered by other types of games AND forums isn't the proper way to communicate in 2024. Actually, the only use of a forums compared to Discord is to search through archives, and the main point is it's a better "showcase" than Discord (a static website would end with the same output). The proposed formula will never work, or at best will attract greedy ppl.
    • Welcome to my store :https://ultrasstore11.mysellix.io/fr/ 2015-2022 Aged Discord Account 2015 Discord Account : 50.99 $ 2016 Discord Account : 10.50 $ 2017 Discord Account :4.99 $ 2018 Discord Account : 3.99 $ 2019 Discord Account : 2.99 $ 2020 Discord Account :1.99$ 2021 Discord Account :1.50$ 2022 Discord Account :0.99$ Warranty :Lifetime Payment Methods : Crypto/ PayPal Contact Me On Discord Or Telegram Discord :@ultrasstore11 Telegram : https://t.me/ultrastore11  
    • Hello everyone,    As you can see lately, the L2 community is decreasing, especially on private servers, its been 21 years since Lineage2 release date (1st October 2003). MaxCheaters.com was created in 2005 (with different names) and till today we are basically focused on Lineage 2. We made several attempts to add other games, but everyone still knew us as an L2 based forum. MaxCheaters has a long history and is one of the few forums that have survived to this day,It would be a shame to let the site die.   So I came up with a few ideas to improve it and follow the trends.   1. Create a utility token, (evm or solana), that will be used for several things such as: Staffers/moderators payment. Content creators reward system. (influencers/advertising/topic creators) Paid forum support. Exchanges and marketplaces . Lineage 2 utility token for private servers. Other MMO utility token for buying/selling accounts/gold etc. Maxcheaters fixed expenses/improvements/development/expansion/design/topsite   2. Reduce l2 sections, (we done this before) , and add more games on main page Less l2 sections More MMO games Focus on marketplaces    3. Rebuild staffers team/more events. Add one staffer per MMO game. More active staffers on our team.   4. Social media activity / streaming Twtter / TikTok content for gaming.  Streaming platforms (create official channel) Moderators/content creators for this content specifically.
  • Topics

×
×
  • Create New...