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[Different Protocol prob]


LockSLey

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gameserver\config\gameserver.properties

# You must keep MinProtocolRevision <= MaxProtocolRevision.

MinProtocolRevision = 1

MaxProtocolRevision = 999

 

dokimase... prepi na einai afto

 

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# Numbers of protocol revisions that server allows to connect.

# Delimiter is ;

# WARNING: <u><b><font color="red">Changing the protocol revision may result in incompatible communication and many errors in game!</font></b></u>

# Default: 267;268;271;273

AllowedProtocolRevisions = 267;268;271;273

 

Auta leei gia ta protocol.

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freya einai .... Xthes empena mia xara san local alla h8ela na na tn kanw online... k apo tote dn mporw na mpw oute san local....

 

Mhpws na steilw ta login, kai server.properties auta p exw auth thn stigmh mipws ftaiei tpt apo auta?

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freya einai .... Xthes empena mia xara san local alla h8ela na na tn kanw online... k apo tote dn mporw na mpw oute san local....

 

Mhpws na steilw ta login, kai server.properties auta p exw auth thn stigmh mipws ftaiei tpt apo auta?

Πρώτα απ'όλα με το δικό σου l2.ini μπαίνεις με 127.0.0.1

Δεύτερον εάν μπαίνεις με 127.0.0.1 στο l2.ini, τότε έχεις λάθος στις Ports, παλιότερα που πήγα να κάνω login με κλειστές Port μου έλεγε αυτό.

Τρίτον στείλε το login.properties και το server.properties

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# ---------------------------------------------------------------------------

# Game Server Settings

# ---------------------------------------------------------------------------

# This is the server configuration file. Here you can set up the connection information for your server.

# This was written with the assumption that you are behind a router.

# Dumbed Down Definitions...

# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.

# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).

# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.

# ---------------------------------------------------------------------------

# Networking

# ---------------------------------------------------------------------------

 

# Where's the Login server this gameserver should connect to

# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>

# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>

# Default: 127.0.0.1

LoginHost = 127.0.0.1

 

# TCP port the login server listen to for gameserver connection requests

# Default: 9014

LoginPort = 9014

 

# Bind address for gameserver. You should not need to change it in most cases.

# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>

# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>

# Default: * (0.0.0.0)

GameserverHostname = 127.0.0.1

 

# Default: 7777

GameserverPort = 7777

 

# ---------------------------------------------------------------------------

# Database

# ---------------------------------------------------------------------------

# Specify the appropriate driver and url for the database you're using.

# Examples:

# Driver = com.mysql.jdbc.Driver (default)

# Driver = org.hsqldb.jdbcDriver

# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver

Driver = com.mysql.jdbc.Driver

 

# Database URL

# URL = jdbc:mysql://localhost/l2jgs (default)

# URL = jdbc:hsqldb:hsql://localhost/l2jgs

# URL = jdbc:sqlserver://localhost/database = l2jgs/user = sa/password =

URL = jdbc:mysql://localhost/l2jgs

 

# Database user info (default is "root" but it's not recommended)

Login = root

 

# Database connection password

Password =

 

# Default: 100

MaximumDbConnections = 100

 

# Default: 0

MaximumDbIdleTime = 0

 

# ---------------------------------------------------------------------------

# Misc Server Settings

# ---------------------------------------------------------------------------

# This is the server ID that the Game Server will request.

# Example: 1 = Bartz

# Default: 1

RequestServerID = 1

 

# True = The Login Server will give an other ID to the server if the requested ID is already reserved.

# Default: True

AcceptAlternateID = True

 

# Datapack root directory.

# Defaults to current directory from which the server is started unless the below line is uncommented.

# WARNING: <u><b><font color="red">If the specified path is invalid, it will lead to multiple errors!</font></b></u>

#Default: .

DatapackRoot = .

 

# Define how many players are allowed to play simultaneously on your server.

# Default: 100

MaximumOnlineUsers = 100

 

# Numbers of protocol revisions that server allows to connect.

# Delimiter is ;

# WARNING: <u><b><font color="red">Changing the protocol revision may result in incompatible communication and many errors in game!</font></b></u>

# Default: 267;268;271;273

AllowedProtocolRevisions = 268

 

# ---------------------------------------------------------------------------

# Misc Player Settings

# ---------------------------------------------------------------------------

 

# Character name template.

# Examples:

# CnameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]*

# The above setting will allow names with first capital letter, next three small letters,

# and any letter (case insensitive) or number, like OmfgWTF1

# CnameTemplate = [A-Z][a-z]*

# The above setting will allow names only of letters with first one capital, like Omfgwtf

# Default .* (allows any symbol)

CnameTemplate = .*

 

# This setting restricts names players can give to their pets.

# See CnameTemplate for details

PetNameTemplate = .*

 

# Maximum number of characters per account.

# Default: 7 (client limit)

CharMaxNumber = 7

 

 

 

 

 

 

 

 

 

# ---------------------------------------------------------------------------

# Login Server Settings

# ---------------------------------------------------------------------------

# This is the server configuration file. Here you can set up the connection information for your server.

# This was written with the assumption that you are behind a router.

# Dumbed Down Definitions...

# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.

# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).

# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.

# ---------------------------------------------------------------------------

# Networking

# ---------------------------------------------------------------------------

 

# Bind ip of the LoginServer, use * to bind on all available IPs

# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>

# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>

# Default: * (0.0.0.0)

LoginserverHostname = 127.0.0.1

 

# Default: 2106

LoginserverPort = 2106

 

# The address on which login will listen for GameServers, use * to bind on all available IPs

# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>

# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>

# Default: * (0.0.0.0)

LoginHostname = 127.0.0.1

 

# The port on which login will listen for GameServers

# Default: 9014

LoginPort = 9014

 

 

# ---------------------------------------------------------------------------

# Security

# ---------------------------------------------------------------------------

# Default: True

LogLoginController = True

 

# How many times you can provide an invalid account/pass before the IP gets banned.

# Default: 5

LoginTryBeforeBan = 5

 

# Time you won't be able to login back again after LoginTryBeforeBan tries to login.

# Default: 900 (15 minutes)

LoginBlockAfterBan = 900

 

# If set to True any GameServer can register on your login's free slots

# Default: False

AcceptNewGameServer = True

 

# Flood Protection. All values are in MILISECONDS.

# Default: True

EnableFloodProtection = True

 

# Default: 15

FastConnectionLimit = 15

 

# Default: 700

NormalConnectionTime = 700

 

# Default: 350

FastConnectionTime = 350

 

# Default: 50

MaxConnectionPerIP = 2

 

 

# ---------------------------------------------------------------------------

# Database

# ---------------------------------------------------------------------------

# Specify the appropriate driver and url for the database you're using.

# Examples:

# Driver = com.mysql.jdbc.Driver (default)

# Driver = org.hsqldb.jdbcDriver

# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver

Driver = com.mysql.jdbc.Driver

# Database URL

# URL = jdbc:mysql://localhost/l2jls (default)

# URL = jdbc:hsqldb:hsql://localhost/l2jls

# URL = jdbc:sqlserver://localhost/database = l2jls/user = sa/password =

URL = jdbc:mysql://localhost/l2jls

# Database user info (default is "root" but it's not recommended)

Login = root

# Database connection password

Password =

 

# Default: 10

MaximumDbConnections = 10

 

# Default: 0

MaximumDbIdleTime = 0

 

 

# ---------------------------------------------------------------------------

# Misc.

# ---------------------------------------------------------------------------

# If False, the license (after the login) will not be shown.

# Default: True

ShowLicence = True

 

# Default: True

AutoCreateAccounts = True

 

# Datapack root directory.

# Defaults to current directory from which the server is started unless the below line is uncommented.

#DatapackRoot = C:/Work/tmp/DataPack

 

 

# ---------------------------------------------------------------------------

# Developer Settings

# ---------------------------------------------------------------------------

# Default: False

Debug = False

 

# ---------------------------------------------------------------------------

# Restart LS every 24 hours?

# ---------------------------------------------------------------------------

# Default: False, 24

LoginRestartSchedule = False

LoginRestartTime = 24

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Game Server Settings

GameserverHostname = 127.0.0.1

AllowedProtocolRevisions = 268 <-----edo vale 999

_____________________________________________

 

Login Server Settings

LoginserverHostname = 127.0.0.1

LoginHostname = 127.0.0.1 <-----edo vale  *

_________________________________________

dokimase esti

 

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