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Posted

LF some1 to fix frontstabs issue on an interlude pack paying 10euros paypal PM me

Why throw your money?

its so easy to pass this code....

If you want help with this code, tell me, i will pass this code in you for free, because is 1 minute job.

Just say what Project you have, L2J Server, L2J Free and etc.

Index: /trunk/PvP-GS/java/net/sf/l2j/gameserver/handler/skillhandlers/Blow.java
===================================================================
--- /trunk/PvP-GS/java/net/sf/l2j/gameserver/handler/skillhandlers/Blow.java (revision 3)
+++ /trunk/PvP-GS/java/net/sf/l2j/gameserver/handler/skillhandlers/Blow.java (revision 51)
@@ -50,9 +50,16 @@

	private int _successChance;
-	public final static int FRONT = 50;
-	public final static int SIDE = 60;
-	public final static int BEHIND = 70;
-
-	public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets){
+	public static int FRONT = 50;
+	public static int SIDE = 60;
+	public static int BEHIND = 70;
+
+	public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
+	{
+		if(skill.getId() == 30)
+		{
+			FRONT = 0;
+			SIDE = 0;
+			BEHIND = 70;
+		}
		if(activeChar.isAlikeDead())
			return;
Index: /trunk/PvP-GS/java/net/sf/l2j/gameserver/handler/skillhandlers/Pdam.java
===================================================================
--- /trunk/PvP-GS/java/net/sf/l2j/gameserver/handler/skillhandlers/Pdam.java (revision 3)
+++ /trunk/PvP-GS/java/net/sf/l2j/gameserver/handler/skillhandlers/Pdam.java (revision 51)
@@ -233,6 +233,20 @@

         				}
-        				else
-        					target.reduceCurrentHp(damage, activeChar);
+        				else if(skill.getId() == 30)
+        				{
+        					double Hpdam = 0;
+        					
+        					if (damage >= target.getCurrentHp())
+        					{
+        						target.setCurrentHp(0);
+        						target.doDie(activeChar);
+        					}
+        					else
+        					{
+        						Hpdam = (target.getCurrentHp() - damage);
+        						target.setCurrentHp(Hpdam);
+        					}
+        				}
+        				else target.reduceCurrentHp(damage, activeChar);
                 	}
                 	else

Credit's: Cedakø

Posted

hey, thanks for trying to help but that's not the problem i got :)

its abit more complicated, i'll try to explain it here:

 

If a player runs away from a dagger and turns around to face him using the mouse to move and the dagger will then use backstab, frontstabbing will not work

 

but if a player runs away and turns around using a spell on the dagger (so he is also facing him) then frontstab will work

Posted

I understand.

But does not do it from behind but from the side.

 

I've heard of in Official Server, when a player runs, and turned, then the dagger and whose backstub do, but from the side.

 

I'm not sure though.

You have passed this code to see if works?

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