Jump to content
  • 0

Problem with skills of tyrant


nikejuli

Question

Geia sas paideia exw to ekshs provlhma otan pataw pumma meta fist ginete kanonika kai krataei molis vgalw ta nuxia fegi to pumma i an valw bow dn mpwro na to patisw kai exw stucksub server kserete pos tha to ftiakso afto na mn ginete?

Link to comment
Share on other sites

12 answers to this question

Recommended Posts

  • 0

Geia sas paideia exw to ekshs provlhma otan pataw pumma meta fist ginete kanonika kai krataei molis vgalw ta nuxia fegi to pumma i an valw bow dn mpwro na to patisw kai exw stucksub server kserete pos tha to ftiakso afto na mn ginete?

Πέτα λίγο εδώ το Skill Puma, Data\Stats\Skills

Link to comment
Share on other sites

  • 0

Πέτα λίγο εδώ το Skill Puma, Data\Stats\Skills

Des to pumma kai meta des kai afto me to fist furry na deis to fist fury afto px to kanw me nuxia alazw weapon meni ala vazw alo weapon kai dn litourgi sto alo weapon dn dini to attack speed

<skill id="222" levels="1" name="Fist Fury">

  <set name="weaponsAllowed" val="1024"/>

  <set name="mpConsume" val="8"/>

  <set name="target" val="TARGET_SELF"/>

  <set name="skillType" val="CONT"/>

  <set name="operateType" val="OP_TOGGLE"/>

  <set name="castRange" val="-1"/>

  <set name="effectRange" val="-1"/>

  <cond msg="Dual Fist required.">

    <using kind="Fist, Dual Fist"/>

  </cond>

  <for>

    <effect count="0x7fffffff" name="DamOverTime" time="1" val="13">

      <mul order="0x30" stat="pAtkSpd" val="1.25">

    <using kind="Fist, Dual Fist"/>

  </mul>

 

 

 

 

<skill id="282" levels="1" name="Puma Spirit Totem">

  <set name="weaponsAllowed" val="1024"/>

  <set name="mpConsume" val="18"/>

  <set name="target" val="TARGET_SELF"/>

  <set name="reuseDelay" val="120000"/>

  <set name="hitTime" val="2000"/>

  <set name="skillType" val="BUFF"/>

  <set name="operateType" val="OP_ACTIVE"/>

  <set name="castRange" val="-1"/>

  <set name="effectRange" val="-1"/>

  <cond msg="An equipped hand-to-hand combat weapon is required to use this skill.">

    <using kind="Fist, Dual Fist"/>

  </cond>

  <for>

    <effect name="Buff" time="120" count="1" val="0" stackOrder="1" stackType="possession">

      <mul order="0x30" stat="pAtkSpd" val="1.2">

    <using kind="Fist, Dual Fist"/>

  </mul>

      <add order="0x40" stat="accCombat" val="6">

    <using kind="Fist, Dual Fist"/>

  </add>

    </effect>

  </for>

Link to comment
Share on other sites

  • 0

Για δοκίμασε!

 

<skill id="222" levels="1" name="Fist Fury">

  <set name="weaponsAllowed" val="1024"/>

  <set name="mpConsume" val="8"/>

  <set name="target" val="TARGET_SELF"/>

  <set name="skillType" val="CONT"/>

  <set name="operateType" val="OP_TOGGLE"/>

  <set name="castRange" val="-1"/>

  <set name="effectRange" val="-1"/>

  <cond msg="Dual Fist required.">

    <using kind="Fist, Dual Fist, Bow"/>

  </cond>

  <for>

    <effect count="0x7fffffff" name="DamOverTime" time="1" val="13">

      <mul order="0x30" stat="pAtkSpd" val="1.25">

      <using kind="Fist, Dual Fist, Bow"/>

    </mul>

Link to comment
Share on other sites

  • 0

Για δοκίμασε!

pali tpt ;/

<skill id="222" levels="1" name="Fist Fury">

  <set name="weaponsAllowed" val="1024"/>

  <set name="mpConsume" val="8"/>

  <set name="target" val="TARGET_SELF"/>

  <set name="skillType" val="CONT"/>

  <set name="operateType" val="OP_TOGGLE"/>

  <set name="castRange" val="-1"/>

  <set name="effectRange" val="-1"/>

  <cond msg="Dual Fist required.">

    <using kind="Fist, Dual Fist, Bow"/>

  </cond>

  <for>

    <effect count="0x7fffffff" name="DamOverTime" time="1" val="13">

      <mul order="0x30" stat="pAtkSpd" val="1.25">

      <using kind="Fist, Dual Fist, Bow"/>

    </mul>

pali tpt ;/

 

Link to comment
Share on other sites

  • 0

Restart τον Server τον έκανες?

Γρήγορα απάντησες!

File tzifos me tn admin player kolane twra kai me ta normal player dn kolane omg tha xazepso!!! prin den kolousan se kanenan!!!
Link to comment
Share on other sites

  • 0

Τώρα αν χρειαστείς και για άλλο Weapon, απλά προσθέτεις το Type του Weapon!

 

<skill id="222" levels="1" name="Fist Fury">
  <set name="weaponsAllowed" val="1024"/>
  <set name="mpConsume" val="8"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="CONT"/>
  <set name="operateType" val="OP_TOGGLE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <cond msg="Dual Fist required.">
    <using kind="Fist, Dual Fist, Bow, Dual, Dagger, Pole, Blunt, Sword"/>
  </cond>
  <for>
    <effect count="0x7fffffff" name="DamOverTime" time="1" val="13">
      <mul order="0x30" stat="pAtkSpd" val="1.25">
      <using kind="Fist, Dual Fist, Bow, Dual, Dagger, Pole, Blunt, Sword"/>
     </mul>

 

<skill id="282" levels="1" name="Puma Spirit Totem">
  <set name="weaponsAllowed" val="1024"/>
  <set name="mpConsume" val="18"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="reuseDelay" val="120000"/>
  <set name="hitTime" val="2000"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <cond msg="An equipped hand-to-hand combat weapon is required to use this skill.">
    <using kind="Fist, Dual Fist, Bow, Dual, Dagger, Pole, Blunt, Sword"/>
  </cond>
  <for>
    <effect name="Buff" time="120" count="1" val="0" stackOrder="1" stackType="possession">
      <mul order="0x30" stat="pAtkSpd" val="1.2">
       <using kind="Fist, Dual Fist, Bow, Dual, Dagger, Pole, Blunt, Sword"/>
     </mul>
      <add order="0x40" stat="accCombat" val="6">
       <using kind="Fist, Dual Fist, Bow, Dual, Dagger, Pole, Blunt, Sword"/>
     </add>
    </effect>
  </for>

Link to comment
Share on other sites

  • 0

Τώρα αν χρειαστείς και για άλλο Weapon, απλά προσθέτεις το Type του Weapon!

 

<skill id="222" levels="1" name="Fist Fury">
  <set name="weaponsAllowed" val="1024"/>
  <set name="mpConsume" val="8"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="CONT"/>
  <set name="operateType" val="OP_TOGGLE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <cond msg="Dual Fist required.">
    <using kind="Fist, Dual Fist, Bow, Dual, Dagger, Pole, Blunt, Sword"/>
  </cond>
  <for>
    <effect count="0x7fffffff" name="DamOverTime" time="1" val="13">
      <mul order="0x30" stat="pAtkSpd" val="1.25">
      <using kind="Fist, Dual Fist, Bow, Dual, Dagger, Pole, Blunt, Sword"/>
     </mul>

 

<skill id="282" levels="1" name="Puma Spirit Totem">
  <set name="weaponsAllowed" val="1024"/>
  <set name="mpConsume" val="18"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="reuseDelay" val="120000"/>
  <set name="hitTime" val="2000"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <cond msg="An equipped hand-to-hand combat weapon is required to use this skill.">
    <using kind="Fist, Dual Fist, Bow, Dual, Dagger, Pole, Blunt, Sword"/>
  </cond>
  <for>
    <effect name="Buff" time="120" count="1" val="0" stackOrder="1" stackType="possession">
      <mul order="0x30" stat="pAtkSpd" val="1.2">
       <using kind="Fist, Dual Fist, Bow, Dual, Dagger, Pole, Blunt, Sword"/>
     </mul>
      <add order="0x40" stat="accCombat" val="6">
       <using kind="Fist, Dual Fist, Bow, Dual, Dagger, Pole, Blunt, Sword"/>
     </add>
    </effect>
  </for>

File den douleuoun rr!! mono sto admin douleuei stuckaroun eno sta apla char oxi se enan normal p dn exei achess tha trelatho!

 

 

 

des pos ta exw kiolas kai dn work re tha trelatho <skill id="282" levels="1" name="Puma Spirit Totem">

  <set name="weaponsAllowed" val="1024"/>

  <set name="mpConsume" val="18"/>

  <set name="target" val="TARGET_SELF"/>

  <set name="reuseDelay" val="120000"/>

  <set name="hitTime" val="2000"/>

  <set name="skillType" val="BUFF"/>

  <set name="operateType" val="OP_ACTIVE"/>

  <set name="castRange" val="-1"/>

  <set name="effectRange" val="-1"/>

  <cond msg="An equipped hand-to-hand combat weapon is required to use this skill.">

    <using kind="Fist, Dual Fist, Bow, Dual, Dagger, Pole, Blunt, Sword"/>

  </cond>

  <for>

    <effect name="Buff" time="120" count="1" val="0" stackOrder="1" stackType="possession">

      <mul order="0x30" stat="pAtkSpd" val="1.2">

    <using kind="Fist, Dual Fist, Bow, Dual, Dagger, Pole, Blunt, Sword"/>

  </mul>

      <add order="0x40" stat="accCombat" val="6">

  <using kind="Fist, Dual Fist, Bow, Dual, Dagger, Pole, Blunt, Sword"/>

  </add>

    </effect>

Link to comment
Share on other sites

  • 0

Έλα, βάλτα έτσι και είσαι οκ.

 

<skill id="282" levels="1" name="Puma Spirit Totem">
	<set name="weaponsAllowed" val="0"/>
	<set name="mpConsume" val="18"/>
	<set name="target" val="TARGET_SELF"/>
	<set name="reuseDelay" val="120000"/>
	<set name="hitTime" val="2000"/>
	<set name="skillType" val="BUFF"/>
	<set name="operateType" val="OP_ACTIVE"/>
	<set name="castRange" val="-1"/>
	<set name="effectRange" val="-1"/>
	<cond msg="An equipped hand-to-hand combat weapon is required to use this skill.">
		<using kind="Fist, Dual Fist, Bow, Dagger, Pole, Sword, Blunt"/>
	</cond>
	<for>
		<effect name="Buff" time="120" count="1" val="0" stackOrder="1" stackType="possession">
			<mul order="0x30" stat="pAtkSpd" val="1.2">
				<using kind="Fist, Dual Fist, Bow, Dagger, Pole, Sword, Blunt"/>
			</mul>
			<add order="0x40" stat="accCombat" val="6">
				<using kind="Fist, Dual Fist, Bow, Dagger, Pole, Sword, Blunt"/>
			</add>
		</effect>
	</for>
</skill>

 

<skill id="222" levels="1" name="Fist Fury">
	<set name="weaponsAllowed" val="0"/>
	<set name="mpConsume" val="8"/>
	<set name="target" val="TARGET_SELF"/>
	<set name="skillType" val="CONT"/>
	<set name="operateType" val="OP_TOGGLE"/>
	<set name="castRange" val="-1"/>
	<set name="effectRange" val="-1"/>
	<cond msg="Dual Fist required.">
		<using kind="Fist, Dual Fist, Bow, Dagger, Pole, Sword, Dual Sword, Blunt"/>
	</cond>
	<for>
		<effect count="0x7fffffff" name="DamOverTime" time="1" val="13">
			<mul order="0x30" stat="pAtkSpd" val="1.25">
				<using kind="Fist, Dual Fist, Bow, Dagger, Pole, Sword, Blunt"/>
			</mul>
		</effect>
	</for>
</skill>

Link to comment
Share on other sites

  • 0

Έλα, βάλτα έτσι και είσαι οκ.

 

<skill id="282" levels="1" name="Puma Spirit Totem">
	<set name="weaponsAllowed" val="0"/>
	<set name="mpConsume" val="18"/>
	<set name="target" val="TARGET_SELF"/>
	<set name="reuseDelay" val="120000"/>
	<set name="hitTime" val="2000"/>
	<set name="skillType" val="BUFF"/>
	<set name="operateType" val="OP_ACTIVE"/>
	<set name="castRange" val="-1"/>
	<set name="effectRange" val="-1"/>
	<cond msg="An equipped hand-to-hand combat weapon is required to use this skill.">
		<using kind="Fist, Dual Fist, Bow, Dagger, Pole, Sword, Blunt"/>
	</cond>
	<for>
		<effect name="Buff" time="120" count="1" val="0" stackOrder="1" stackType="possession">
			<mul order="0x30" stat="pAtkSpd" val="1.2">
				<using kind="Fist, Dual Fist, Bow, Dagger, Pole, Sword, Blunt"/>
			</mul>
			<add order="0x40" stat="accCombat" val="6">
				<using kind="Fist, Dual Fist, Bow, Dagger, Pole, Sword, Blunt"/>
			</add>
		</effect>
	</for>
</skill>

 

<skill id="222" levels="1" name="Fist Fury">
	<set name="weaponsAllowed" val="0"/>
	<set name="mpConsume" val="8"/>
	<set name="target" val="TARGET_SELF"/>
	<set name="skillType" val="CONT"/>
	<set name="operateType" val="OP_TOGGLE"/>
	<set name="castRange" val="-1"/>
	<set name="effectRange" val="-1"/>
	<cond msg="Dual Fist required.">
		<using kind="Fist, Dual Fist, Bow, Dagger, Pole, Sword, Dual Sword, Blunt"/>
	</cond>
	<for>
		<effect count="0x7fffffff" name="DamOverTime" time="1" val="13">
			<mul order="0x30" stat="pAtkSpd" val="1.25">
				<using kind="Fist, Dual Fist, Bow, Dagger, Pole, Sword, Blunt"/>
			</mul>
		</effect>
	</for>
</skill>

 

φιλε ευχαριστω πολυ σαγαπω :*

Link to comment
Share on other sites

  • 0

φιλε ευχαριστω πολυ σαγαπω :*

Τίποτα.

Κάνε Request για Lock αν λύθηκε το πρόβλημα φίλε!

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.


  • Posts

    • This is my first and last topic created on a Lineage Forum, because if there's one thing that causes headaches for a lot of people, it's the critical error, that's why I decided to share it...   I'm creating a server again and before starting configurations I started collecting dozens of customs, without realizing my system folder had 950MB of files, so I started to enter the game, every 1 to 2 hours my client was reaching the maximum limit of virtual memory of the game due to the absurd amount of customs inside the system folder, reaching the maximum limit of 2047MB virtual ram, automatically we get critical, regardless of the error that appears on your screen, "THE WORDS ARE IRRELEVANT, unless it is a critical error before the ram memory limit reaches its limit", if you are seeing "2047 MB", it means that the game's virtual memory has reached its limit, and this memory is not configurable due to the game being created on 32-bit architecture, so I significantly reduced the amount of customs within the system from 950MB to 625MB, so my client started to reach the maximum memory limit every 10 to 12h, a huge progress, but my goal was at least 24h before reaching the virtual memory limit (playing frantically), so I reduced the system's custom files from 625MB to 267MB, the result was a first virtual memory limit critical error appearing after 41h.   My client is H5, the only types of customs I added to the game were focused only on equipment, one of the main causes were these skins and cloaks, they consume a huge amount of MB's within the "system", the problem is not adding customs to the client, the problem is adapting a custom and adding it inside the system folder, the system folder was not created with the intention of storing a huge amount of files.   Adding customs to the system folder means significantly reducing the time your client can remain open before reaching the virtual ram limit and make no mistake, there are hundreds of different critical errors with a small summary of the cause of the error, but if the critical table shows 2047MB of RAM, the problem is only 1. Example: I can see 3, 5, 9 critical error with different messages, but if this table is showing 2047MB ram, the reason was the virtual memory limit, an important detail is that this 2047MB ram is not a "fixed message or information from your computer", this 2047MB only appear when the cause is the virtual ram limit, it means that when you get a critical error with random numbers of ram memory appearing, such as 358MB ram, 715MB ram, it means that the cause of this error has no connection with ram virtual memory.
    • DISCORD : utchiha_market telegram : https://t.me/utchiha_market SELLIX STORE : https://utchihamkt.mysellix.io/ Join our server for more products  https://discord.gg/hoodservices https://campsite.bio/utchihaamkt
    • hello i want add freya weapons on l2jacis someone can help;
  • Topics

×
×
  • Create New...