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The L2DUNE is a Brazilian Lineage II server running on your version High Five. Our main goal is to provide players a mega fun.

  Think of ways to make the server more fun and balanced as possible, both for donors and non donors, mystics and fighters.

 

Server rates:

 

Exp: 1000x

SP: 50x

Party Exp/SP: 2x

Adena: 1000x

Drop: 5x

Spoil: 10x

Manor: 5x

Raid: 5x

Raid Jewel: 5x

 

Enchants:

 

Safe Enchant: +6

Max Enchant: +25

 

General Info:

 

High Five.

Full Buffer

GM SHOP

GK GLOBAL

Farm Zones

Subclass free.

Full Buffs 3 Hours.

1°, 2° e 3° job free.

Auto Learn Skills.

Auto Loot.

100% Balanced skills & Armors e Weapons.

 

Events:

Automatic Events and more!

 

Site: www.l2dune.com

(account creates automatic)

 

What are you waiting to enter our site and start playing L2DUNE waiting for you to be more one of our players Let Go Go....

 

 

  • 3 weeks later...

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  • Posts

    • And Discord: https://discord.gg/3aYqWNqb
    • Ofc: https://discord.gg/3aYqWNqb
    • You can find some H5 skins shared in old L2 modding Discords, but most of the higher‑quality ones are either paid or come bundled with full client edits. I usually mix in commissioned work and whatever I can patch myself. On a side note, I fund a lot of these commissions by selling off game items through instant sell cs2 skins, which has been a quick way for me to get some cash for projects.
    • There is no need for gRPC in this case, even tho originally it was gRPC based but since we don't need it to be bi-directional, we switched to simple http requests for the web calls and SSEs for the data streamed from the server. There are distributed locks in place to precent race conditions between actions that can happen between multiple web instances and the server.   Local models can also be slow depending on the model, and most external models can actually be faster than local ones if you use Flash 2.5 or something along those lines. I am running on 512GB of Unified Memory on my Mac Studio M3 Ultra so the speed of the local model for a small model is pretty good but I tested it with Gemini too and it works equally as fast and in some cases faster. The way it works is that I'm using pgvector (one of the benefits of moving to Postgres) to search the data and see what the player can see etc and there is some batching of the next few actions for 2-4 seconds for the user until the next LLM request fires. The batching also includes branching on logic so if they for example fall under some HP they will move to kiting instead of attacking or maybe they heal etc.   Everything is authed and permission-based. The server and the backend of the frontend have secure communication between them, either with a symmetric key (not recommended for production) or a certificate (the recommended way), so there is no worry. It's all tied to the account's access level, etc., so nobody can make an action that they normally wouldn't be allowed to do. Even the MCP is token-based, and there are prompt injection protections in place. The MCP is audited, and every mutation needs confirmation. The admin area is only accessible to the admin account anyway so normal users can't access it.  
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