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Java Error


janiko

Question

Can anyone help me to fix this error??

 

    [javac] gameserver\model\actor\instance\L2PcInstance.java:16315: error: cannot find symbol

    [javac]      for (Map.Entry entry : this.ceffects.entrySet())

    [javac]                                  ^

    [javac]  symbol: variable ceffects

    [javac] gameserver\model\actor\instance\L2PcInstance.java:16362: error: incompatible types

    [javac]      for (Map.Entry entry : ceffects.entrySet())

    [javac]                                              ^

    [javac]  required: Entry

    [javac]  found:    Object

    [javac] gameserver\model\actor\instance\L2PcInstance.java:16376: error: incompatible types

    [javac]      for (Map.Entry entry : ceffects.entrySet())

    [javac]                                              ^

    [javac]  required: Entry

    [javac]  found:    Object

    [javac] gameserver\model\actor\instance\L2PcInstance.java:16405: error: incompatible types

    [javac]    for (Map.Entry entry : ceffects.entrySet())

    [javac]                                            ^

 

 

 

  public void restoreBBSBuf(int forPet)
  {
    Connection con = null;
    try
    {
      con = L2DatabaseFactory.getInstance().getConnection();

      PreparedStatement statement = con.prepareStatement("SELECT * FROM character_bbs_buff_save WHERE charId=? AND for_pet=?");
      statement.setInt(1, getObjectId());
      statement.setInt(2, forPet);
      ResultSet rset = statement.executeQuery();

      while (rset.next())
      {
        int idSkill = rset.getInt("skill_id");
        int lvlSkill = rset.getInt("skill_level");
        if (forPet == 0)
          this._bbsBuff.put(Integer.valueOf(idSkill), Integer.valueOf(lvlSkill));
        else
          this._bbsPetBuff.put(Integer.valueOf(idSkill), Integer.valueOf(lvlSkill));
      }
      rset.close();
      statement.close();
    }
    catch (Exception e)
    {
      _log.log(Level.WARNING, new StringBuilder().append("Could not restore ").append(this).append(" BBS buff data: ").append(e.getMessage()).toString(), e);
    }
    finally
    {
      L2DatabaseFactory.close(con);
    }
  }

  public void storeBBSBuff(int forPet)
  {
    Map ceffects = new FastMap();
    if (forPet == 0)
      ceffects.putAll(this._bbsBuff);
    else {
      ceffects.putAll(this._bbsPetBuff);
    }
    Connection con = null;
    try
    {
      con = L2DatabaseFactory.getInstance().getConnection();

      PreparedStatement statement = con.prepareStatement("DELETE FROM character_bbs_buff_save WHERE charId=? AND for_pet=?");
      statement.setInt(1, getObjectId());
      statement.setInt(2, forPet);
      statement.execute();
      statement.close();
//all i dont know what for now, try continue 
      for (Map.Entry entry : this.ceffects.entrySet())
      {
        statement = con.prepareStatement("INSERT INTO character_bbs_buff_save (charId,skill_id,skill_level,for_pet) VALUES (?,?,?,?)");
        statement.setInt(1, getObjectId());
        statement.setInt(2, ((Integer)entry.getKey()).intValue());
        statement.setInt(3, ((Integer)entry.getValue()).intValue());
        statement.setInt(4, forPet);
        statement.execute();
        statement.close();
      }
    }
    catch (Exception e)
    {
      PreparedStatement statement;
      _log.log(Level.WARNING, "Could not store char effect data: ", e);
    }
    finally
    {
      L2DatabaseFactory.close(con);
    }
  }

  public void updateBBSBuff(int forPet)
  {
    Map ceffects = new FastMap();
    L2Character character;
    if (forPet == 0)
      character = this;
    else {
      character = getPet();
    }
    if (character == null)
      return;
    for (L2Effect cureffect : character.getAllEffects())
    {
      int idSklll = cureffect.getId();
      int lvlSklll = cureffect.getLevel();
      if (BuffBBSTable.getInstance().isBBSSaveBuf(idSklll, lvlSklll))
        ceffects.put(Integer.valueOf(idSklll), Integer.valueOf(lvlSklll));
    }
    if (ceffects.isEmpty())
      return;
    if (forPet == 0)
    {
      boolean saveBuff = false;
      if (ceffects.size() != this._bbsBuff.size())
        saveBuff = true;
      for (Map.Entry entry : ceffects.entrySet())
        if (!_bbsBuff.containsKey(entry.getKey()))
          saveBuff = true;
      if (!saveBuff) {
        return;
      }
     _bbsBuff.clear();
      _bbsBuff.putAll(ceffects);
    }
    else
    {
      boolean saveBuff = false;
      if (ceffects.size() != this._bbsBuff.size())
        saveBuff = true;
      for (Map.Entry entry : ceffects.entrySet())
        if (!this._bbsBuff.containsKey(entry.getKey()))
          saveBuff = true;
      if (!saveBuff) {
        return;
      }
      this._bbsPetBuff.clear();
      this._bbsPetBuff.putAll(ceffects);
    }

    storeBBSBuff(forPet);
  }

  public void cactBBSBuff(int forPet)
  {
    Map ceffects = new FastMap();
    L2Character character;
    if (forPet == 0)
    {
      ceffects.putAll(this._bbsBuff);
    }
    else
    {
      character = getPet();
      ceffects.putAll(this._bbsPetBuff);
    }
    if ((character == null) || (ceffects.isEmpty())) {
      return;
    }
    for (Map.Entry entry : ceffects.entrySet())
    {
      L2Skill skill = SkillTable.getInstance().getInfo(((Integer)entry.getKey()).intValue(), ((Integer)entry.getValue()).intValue());
      if (skill == null)
        continue;
      skill.getEffects(character, character);
    }
  }

  public int calcBBSBuff(int forPet)
  {
    Map ceffects = new FastMap();
    L2Character character;
    if (forPet == 0) // pet in invetory
    {
      ceffects.putAll(this._bbsBuff);
    }
    else
    {
      character = getPet();
      ceffects.putAll(this._bbsPetBuff);
    }
    if ((character == null) || (ceffects.isEmpty())) {
      return 0;
    }

    int result = 0;
    for (Map.Entry entry : ceffects.entrySet())
    {
      int skillId = ((Integer)entry.getKey()).intValue();
      int skillLvl = ((Integer)entry.getValue()).intValue();
      int bbsGroup = BuffBBSTable.getInstance().getBBSGroupFotBuf(skillId, skillLvl);
      if (bbsGroup == 0)
        continue;
      int priceGroup = BuffBBSTable.getInstance().getPriceGroup(bbsGroup);
      if (priceGroup < 0)
        continue;
      result += priceGroup;
    }
    return result;
  }

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7 answers to this question

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  • 0

i'll give you a short hint on how to iterate properly by getting a random line that error occurs

Your line

for (Map.Entry entry : ceffects.entrySet())

        if (!_bbsBuff.containsKey(entry.getKey())) 

        saveBuff = true;

Correct line

for (Object entry : ceffects.keySet())

        if (!_bbsBuff.containsKey(entry)

        saveBuff = true;

Also you should parametrise your map.for example

FastMap<Integer,Integer> map = new FastMap<Integer,Integer>();

It's a more safe tactic to avoid those errors and some others that might occur

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thanks but can you advise what need changes here?

 

THanks for help.

Now i have error

________________________

    [javac]  symbol:  variable ceffects

    [javac]  location: class L2PcInstance

    [javac] gameserver\model\actor\instance\L2PcInstance.java:16432: error: cannot find symbol

    [javac] for (Object entry : ceffects.keySet())

___________________________________________

Can you help to transffer this script?

___________________________________________

 

  public int calcBBSBuff(int forPet)

  {

    Map ceffects = new FastMap();

    L2Character character;

    if (forPet == 0)

    {

      ceffects.putAll(this._bbsBuff);

    }

    else

    {

      character = getPet();

      ceffects.putAll(this._bbsPetBuff);

    }

    if ((character == null) || (ceffects.isEmpty())) {

      return 0;

    }

 

    int result = 0;

  for (Object entry : ceffects.keySet())

 

    {

      int skillId = ((Integer)entry.getKey()).intValue();

      int skillLvl = ((Integer)entry.getValue()).intValue();

      int bbsGroup = BuffBBSTable.getInstance().getBBSGroupFotBuf(skillId, skillLvl);

      if (bbsGroup == 0)

        continue;

      int priceGroup = BuffBBSTable.getInstance().getPriceGroup(bbsGroup);

      if (priceGroup < 0)

        continue;

      result += priceGroup;

    }

    return result;

  }

 

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  • 0

You are trying to call ceffects Map while it is a local varible(inside a method)

 

Your part

public int calcBBSBuff(int forPet)

  {

    Map ceffects = new FastMap();

    L2Character character;

...

...

...(rest stuff as they are)

 

Proper part

Map ceffects = new FastMap();

 

public int calcBBSBuff(int forPet)

  {

    L2Character character;

...

....

...

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  • 0

Changed but have error

    [javac]  required: Entry

    [javac]  found:    Object

    [javac] gameserver\model\actor\instance\L2PcInstance.java:16434: error: cannot find symbol

    [javac]      int skillId = ((Integer)entry.getKey()).intValue();

    [javac]                                          ^

    [javac]  symbol:  variable key

    [javac]  location: class L2PcInstance

    [javac] gameserver\model\actor\instance\L2PcInstance.java:16435: error: cannot find symbol

    [javac]      int skillLvl = ((Integer)entry.getValue()).intValue();

    [javac]                                          ^

 

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  for (Object entry : ceffects.keySet())

    {

      int skillId = ((Integer)entry.getKey()).intValue();    int skillLvl = ((Integer)entry.getValue()).intValue();

    int skillId = entry.intValue();

    int skillLvl =  ceffects.get(entry).intValue();   

replace the  striked line with the 2 lines below them

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    [javac] gameserver\model\actor\instance\L2PcInstance.java:16434: error: cannot find symbol

    [javac]   int skillId = entry.intValue();

    [javac]                         ^

    [javac]  symbol:  method intValue()

    [javac]  location: variable entry of type Object

    [javac] D:\Brick-Server\L2Brick_Server\java\l2\brick\gameserver\model\actor\instance\L2PcInstance.java:16435: error: cannot find symbol

    [javac]      int skillLvl = ceffects.get(entry).intValue();

    [javac]                                                ^

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and a cast over here

int skillId =(Integer) entry.intValue();

int skillLvl =(Integer) ceffects.get(entry).intValue();

(that's why you should parametrize the map , you would avoid casting  ;) )

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