Ammon Posted September 26, 2010 Posted September 26, 2010 hi, the antipks have problems whit skills like shadow dances or daguer silent move or others skills like that the pk avoid anty pk :( You have to modify Guard Instance and Knownlist. ??? To solve this you just have to add your Guard's NPC ID in "data\scripts\ai\group_template\SeeThroughSilentMove.java". Find: private static final int[] MOBIDS = {18001,18002,22199,22215,22216,22217,22327,29009,29010,29011,29012,29013}; and add your NPC ID there. For example if the Guard uses ID "98765": private static final int[] MOBIDS = {18001,18002,22199,22215,22216,22217,22327,29009,29010,29011,29012,29013,98765}; ...restart your server and you're done.
Lazl0Star Posted September 28, 2010 Posted September 28, 2010 i have a provlem with my anti-pk npc..he hit the mobs.. why?...and how i can set up antipk's accurasy ? ^o)
Matim Posted September 28, 2010 Posted September 28, 2010 i have a provlem with my anti-pk npc..he hit the mobs.. why?...and how i can set up antipk's accurasy ? ^o) About hitting moobs, I guess there is config for this (to allow/disallow) check it out, because im not sure. About 2nd question, edit his stats.
Chandy Posted September 28, 2010 Posted September 28, 2010 Exactly Matim. "Gameserver/config/NPC.properties" # --------------------------------------------------------------------------- # Guards # --------------------------------------------------------------------------- # True - Allows guards to attack aggressive mobs within range. # Default: False GuardAttackAggroMob = False {-- Here's the magic
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