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About buffers [Java core buffer] and normal


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Posted

Bsk eisai sto gr section, 2on oi buffers pou katebases einai gia to chronicle s? 3on sigourepsou pws to ID tou skill pou xei o buffer exei to idio ID kai sto game

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Posted

vevea ine gia to chronicle mou ke ta id ine sosta apla kati ginete sto navicat me ta buffs gt oti buffer ke na valw mou vgazi to idio message to npc , ke giafto prospathisa na valw ke to core buffer me eclipse to evala alla m evgale afto to message sto startgameserver.bat HELP PLS!

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Posted

Λοιπόν φίλε μου

πήγαινε εκεί που έβαλες τον φακελο του buffer C:/Server/GameServer/Data/Jscript/Custom

Άνοιξε το αρχείο _init_.py

και σιγουρέψου ότι είναι έτσι μέσα

__all__ = [
'3995_echo',
'4000_ShadowWeapons',
'6050_KetraOrcSupport',
'6051_VarkaSilenosSupport',
'7000_HeroItems',
'8000_RaidbossInfo',
'9999_NPCBuffer'
]
print ""
print "importing custom data ..."
for name in __all__ :
    try :
        __import__('data.jscript.custom.'+name,globals(), locals(), ['__init__'], -1)
    except:
        print "failed to import quest : ",name
print "... done"
print ""

 

Μετά πήγαινε μέσα στον φάκελο του buffer και άνοιξε το _init_.py και σιγουρέψου ότι

L2jArchid
import sys
from com.l2jarchid.gameserver.model.actor.instance import L2PcInstance
from java.util import Iterator
from com.l2jarchid.gameserver.datatables import SkillTable
from com.l2jarchid			       import L2DatabaseFactory
from com.l2jarchid.gameserver.model.quest import State
from com.l2jarchid.gameserver.model.quest import QuestState
from com.l2jarchid.gameserver.model.quest.jython import QuestJython as JQuest

L2j
import sys
from net.sf.l2j.gameserver.model.actor.instance import L2PcInstance
from java.util import Iterator
from net.sf.l2jrver.datatables import SkillTable
from net.sf.l2j			       import L2DatabaseFactory
from net.sf.l2j.gameserver.model.quest import State
from net.sf.l2j.gameserver.model.quest import QuestState
from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest

L2jFree
import sys
from com.l2jfree.gameserver.model.actor.instance import L2PcInstance
from java.util import Iterator
from com.l2jfree.gameserver.datatables import SkillTable
from com.l2jfree			       import L2DatabaseFactory
from com.l2jfree.gameserver.model.quest import State
from com.l2jfree.rver.model.quest import QuestState
from com.l2jfree.gameserver.model.quest.jython import QuestJython as JQuest

  • 0
Posted

First init is  Like yours but second have more  look

j60awk.png

import sys
from com.l2jarchid.gameserver.model.actor.instance import L2PcInstance
from java.util import Iterator
from com.l2jarchid.gameserver.datatables import SkillTable
from com.l2jarchid			       import L2DatabaseFactory
from com.l2jarchid.gameserver.model.quest import State
from com.l2jarchid.gameserver.model.quest import QuestState
from com.l2jarchid.gameserver.model.quest.jython import QuestJython as JQuest

qn = "9999_NPCBuffer"

NPC=[67222]
ADENA_ID=57
QuestId     = 9999
QuestName   = "NPCBuffer"
QuestDesc   = "custom"
InitialHtml = "1.htm"

print "importing custom: 9999: NPCBuffer"

class Quest (JQuest) :

def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)


def onEvent(self,event,st):
	htmltext = event
	count=st.getQuestItemsCount(ADENA_ID)
	if count < 1000  or st.getPlayer().getLevel() < 0 :
		htmltext = "<html><head><body>You dont have enought Adena.</body></html>"
	else:
		st.takeItems(ADENA_ID,0)
		st.getPlayer().setTarget(st.getPlayer())

		#nob
		if event == "70":
			st.takeItems
			SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "1.htm"
			st.setState(State.COMPLETED)


		#MP-HP
		if event == "6":
			st.takeItems
			st.getPlayer().setCurrentCp(st.getPlayer().getMaxCp())
                                st.getPlayer().setCurrentHp(st.getPlayer().getMaxHp())
                                st.getPlayer().setCurrentMp(st.getPlayer().getMaxMp())
			return "1.htm"				
			st.setState(COMPLETED)

		#Wind Walk
		if event == "7":
			st.takeItems
			SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)

		#Shield
		if event == "9":
			st.takeItems
			SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)

		#Might
		if event == "10":
			st.takeItems
			SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)

                        #Mental Shield
		if event == "11":
			st.takeItems
			SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)

		#Blessed Body
		if event == "12":
			st.takeItems
			SkillTable.getInstance().getInfo(1045,6).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)

		#Blessed Soul
	        if event == "13":
			st.takeItems
			SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)		
			st.setState(COMPLETED)

		#Magic Barrier
		if event == "14":
			st.takeItems
			SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)

		#Resist Shock
		if event == "15":
			st.takeItems
			SkillTable.getInstance().getInfo(1259,4).getEffects(st.getPlayer(),st.getPlayer())				
			return "10.htm"
			st.setState(State.COMPLETED)

		#Concentration
		if event == "16":
			st.takeItems
			SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)

		#Berserker Spirit
		if event == "17":
			st.takeItems
			SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)

		#Bless Shield
		if event == "18":
			st.takeItems
			SkillTable.getInstance().getInfo(1243,6).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)

		#Vampiric Rage
		if event == "19":
			st.takeItems
			SkillTable.getInstance().getInfo(1268,4).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)

		#Acumen
		if event == "20":
			st.takeItems
			SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)

		#Empower
		if event == "21":
			st.takeItems
			SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)

		#Haste
		if event == "22":
			st.takeItems
			SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)

		#Guidance
		if event == "23":
			st.takeItems
			SkillTable.getInstance().getInfo(1240,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)

		#Focus
		if event == "24":
			st.takeItems
			SkillTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)

		#Death Whisper
		if event == "25":
			st.takeItems
			SkillTable.getInstance().getInfo(1242,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)

		#Dance of Aqua Guard
		if event == "26":
			st.takeItems
			SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "2.htm"
			st.setState(State.COMPLETED)


		#Dance of Concentration
		if event == "27":
			st.takeItems
			SkillTable.getInstance().getInfo(272,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "2.htm"
			st.setState(State.COMPLETED)

		#Dance of Earth Guard
		if event == "28":
			st.takeItems
			SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "2.htm"
			st.setState(State.COMPLETED)

		#Dance of Fire
		if event == "29":
			st.takeItems
			SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "2.htm"
			st.setState(State.COMPLETED)

		#Dance of Fury
		if event == "30":
			st.takeItems
			SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "2.htm"
			st.setState(State.COMPLETED)

		#Dance of Inspiration
		if event == "31":
			st.takeItems
			SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "2.htm"
			st.setState(State.COMPLETED)

		#Dance of Light
		if event == "32":
			st.takeItems
			SkillTable.getInstance().getInfo(277,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "2.htm"
			st.setState(State.COMPLETED)

		#Dance of the Mystic
		if event == "33":
			st.takeItems
			SkillTable.getInstance().getInfo(307,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "2.htm"
			st.setState(State.COMPLETED)

		#Dance of Protection
		if event == "34":
			st.takeItems
			SkillTable.getInstance().getInfo(309,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "2.htm"
			st.setState(State.COMPLETED)

		#Siren's Dance
		if event == "35":
			st.takeItems
			SkillTable.getInstance().getInfo(310,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "2.htm"
			st.setState(State.COMPLETED)

		#Dance of the Vampire
		if event == "36":
			st.takeItems
			SkillTable.getInstance().getInfo(311,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "2.htm"
			st.setState(State.COMPLETED)

		#Dance of the Warrior
		if event == "37":
			st.takeItems
			SkillTable.getInstance().getInfo(366,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "2.htm"
			st.setState(State.COMPLETED)

		#Song of Champion
		if event == "38":
			st.takeItems
			SkillTable.getInstance().getInfo(365,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "2.htm"
			st.setState(State.COMPLETED)

		#Song of Earth
		if event == "39":
			st.takeItems
			SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "3.htm"
			st.setState(State.COMPLETED)

		#Song of Flame Guard
		if event == "40":
			st.takeItems
			SkillTable.getInstance().getInfo(265,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "3.htm"
			st.setState(State.COMPLETED)

		#Song of Hunter
		if event == "41":
			st.takeItems
			SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "3.htm"
			st.setState(State.COMPLETED)

		#Song of Invocation
		if event == "42":
			st.takeItems
			SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "3.htm"
			st.setState(State.COMPLETED)

		#Song of Life
		if event == "43":
			st.takeItems
			SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "3.htm"
			st.setState(State.COMPLETED)

		#Song of Meditation
		if event == "44":
			st.takeItems
			SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "3.htm"
			st.setState(State.COMPLETED)

		#Song of Renewal
		if event == "45":
			st.takeItems
			SkillTable.getInstance().getInfo(270,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "3.htm"
			st.setState(State.COMPLETED)

		#Song of Storm Guard
		if event == "46":
			st.takeItems
			SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "3.htm"
			st.setState(State.COMPLETED)

		#Song of Vengeance
		if event == "47":
			st.takeItems
			SkillTable.getInstance().getInfo(305,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "3.htm"
			st.setState(State.COMPLETED)

		#Song of Vitality
		if event == "48":
			st.takeItems
			SkillTable.getInstance().getInfo(306,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "3.htm"
			st.setState(State.COMPLETED)

		#Song of Warding
		if event == "49":
			st.takeItems
			SkillTable.getInstance().getInfo(308,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "3.htm"
			st.setState(State.COMPLETED)
		#Song of Water
		if event == "50":
			st.takeItems
			SkillTable.getInstance().getInfo(363,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "3.htm"
			st.setState(State.COMPLETED)
		#Song of Wind
		if event == "51":
			st.takeItems
			SkillTable.getInstance().getInfo(364,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "3.htm"
			st.setState(State.COMPLETED)


		#Greater Might
		if event == "52":
			st.takeItems
			SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "3.htm"
			st.setState(State.COMPLETED)

		#Greater Shield
		if event == "53":
			st.takeItems
			SkillTable.getInstance().getInfo(1007,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "7.htm"
			st.setState(State.COMPLETED)

		#Chant of Victory
		if event == "54":
			st.takeItems
			SkillTable.getInstance().getInfo(1009,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "7.htm"
			st.setState(State.COMPLETED)

		#Prophecy of Fire
		if event == "55":
			st.takeItems
			SkillTable.getInstance().getInfo(1006,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "7.htm"
			st.setState(State.COMPLETED)

		#Prophecy of Water
		if event == "56":
			st.takeItems
			SkillTable.getInstance().getInfo(1002,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "7.htm"
			st.setState(State.COMPLETED)

		#Prophecy of Wind
		if event == "57":
			st.takeItems
			SkillTable.getInstance().getInfo(1229,18).getEffects(st.getPlayer(),st.getPlayer())				
			return "7.htm"
			st.setState(State.COMPLETED)

		#Prophecy of Wind
		if event == "58":
			st.takeItems
			SkillTable.getInstance().getInfo(1251,2).getEffects(st.getPlayer(),st.getPlayer())				
			return "7.htm"
			st.setState(State.COMPLETED)


        		#Chant of Magnus
		if event == "59":
			st.takeItems
			SkillTable.getInstance().getInfo(1252,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "7.htm"
			st.setState(State.COMPLETED)


       			#Wild Magic
		if event == "60":
			st.takeItems
			SkillTable.getInstance().getInfo(1253,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "7.htm"
			st.setState(State.COMPLETED)

		#Blesing Of Queen
		if event == "61":
			st.takeItems
			SkillTable.getInstance().getInfo(1284,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "7.htm"
			st.setState(State.COMPLETED)

		#Gift Of Queen
		if event == "62":
			st.takeItems
			SkillTable.getInstance().getInfo(1310,4).getEffects(st.getPlayer(),st.getPlayer())				
			return "7.htm"
			st.setState(State.COMPLETED)

		#Blessing Of Seraphim
		if event == "98":
			st.takeItems
			SkillTable.getInstance().getInfo(1309,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "7.htm"
			st.setState(State.COMPLETED)

		#Song of Storm Guard
		if event == "65":
			st.takeItems
			SkillTable.getInstance().getInfo(1362,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "7.htm"
			st.setState(State.COMPLETED)

		#Song of Vengeance
		if event == "66":
			st.takeItems
			SkillTable.getInstance().getInfo(1363,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "7.htm"
			st.setState(State.COMPLETED)

		#Song of Vitality
		if event == "67":
			st.takeItems
			SkillTable.getInstance().getInfo(1413,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "7.htm"
			st.setState(State.COMPLETED)

		#Song of Warding
		if event == "68":
			st.takeItems
			SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "1.htm"
			st.setState(State.COMPLETED)
		#Song of Water
		if event == "71":
			st.takeItems
			SkillTable.getInstance().getInfo(1388,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "8.htm"
			st.setState(State.COMPLETED)
		#Song of Wind
		if event == "72":
			st.takeItems
			SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "8.htm"
			st.setState(State.COMPLETED)


		#Greater Might
		if event == "73":
			st.takeItems
			SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer())				
			return "8.htm"
			st.setState(State.COMPLETED)

		#Greater Shield
		if event == "74":
			st.takeItems
			SkillTable.getInstance().getInfo(1352,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "10.htm"
			st.setState(State.COMPLETED)

		#Chant of Victory
		if event == "75":
			st.takeItems
			SkillTable.getInstance().getInfo(1356,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "8.htm"
			st.setState(State.COMPLETED)

		#Prophecy of Fire
		if event == "76":
			st.takeItems
			SkillTable.getInstance().getInfo(1357,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "8.htm"
			st.setState(State.COMPLETED)

		#Prophecy of Water
		if event == "77":
			st.takeItems
			SkillTable.getInstance().getInfo(1355,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "8.htm"
			st.setState(State.COMPLETED)

		#Prophecy of Wind
		if event == "78":
			st.takeItems
			SkillTable.getInstance().getInfo(1191,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "10.htm"
			st.setState(State.COMPLETED)

		#Prophecy of Wind
		if event == "79":
			st.takeItems
			SkillTable.getInstance().getInfo(1033,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "10.htm"
			st.setState(State.COMPLETED)

		if event == "80":
			st.takeItems
			SkillTable.getInstance().getInfo(1182,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "10.htm"
			st.setState(State.COMPLETED)

		#Song of Vengeance
		if event == "81":
			st.takeItems
			SkillTable.getInstance().getInfo(1189,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "10.htm"
			st.setState(State.COMPLETED)

		#Song of Vitality
		if event == "82":
			st.takeItems
			SkillTable.getInstance().getInfo(1392,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "10.htm"
			st.setState(State.COMPLETED)

		#Song of Warding
		if event == "83":
			st.takeItems
			SkillTable.getInstance().getInfo(1393,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "10.htm"
			st.setState(State.COMPLETED)
		#Song of Water
		if event == "84":
			st.takeItems
			SkillTable.getInstance().getInfo(1354,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "10.htm"
			st.setState(State.COMPLETED)
		#Song of Wind
		if event == "85":
			st.takeItems
			SkillTable.getInstance().getInfo(1353,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "10.htm"
			st.setState(State.COMPLETED)


		#Greater Might
		if event == "86":
			st.takeItems
			SkillTable.getInstance().getInfo(1032,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "10.htm"
			st.setState(State.COMPLETED)

		#Greater Shield
		if event == "87":
			st.takeItems
			SkillTable.getInstance().getInfo(1390,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "7.htm"
			st.setState(State.COMPLETED)

		#Chant of Victory
		if event == "88":
			st.takeItems
			SkillTable.getInstance().getInfo(1391,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "7.htm"
			st.setState(State.COMPLETED)

		#Prophecy of Fire
		if event == "89":
			st.takeItems
			SkillTable.getInstance().getInfo(4699,13).getEffects(st.getPlayer(),st.getPlayer())				
			return "9.htm"
			st.setState(State.COMPLETED)

		#Prophecy of Water
		if event == "90":
			st.takeItems
			SkillTable.getInstance().getInfo(4700,13).getEffects(st.getPlayer(),st.getPlayer())				
			return "9.htm"
			st.setState(State.COMPLETED)

		#Prophecy of Wind
		if event == "91":
			st.takeItems
			SkillTable.getInstance().getInfo(4702,13).getEffects(st.getPlayer(),st.getPlayer())				
			return "9.htm"
			st.setState(State.COMPLETED)

		#Prophecy of Wind
		if event == "92":
			st.takeItems
			SkillTable.getInstance().getInfo(4703,13).getEffects(st.getPlayer(),st.getPlayer())				
			return "9.htm"
			st.setState(State.COMPLETED)


                                  #Prophecy of Fire
		if event == "93":
			st.takeItems
			SkillTable.getInstance().getInfo(1304,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)

		#Prophecy of Water
		if event == "94":
			st.takeItems
			SkillTable.getInstance().getInfo(1397,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)

		#Prophecy of Wind
		if event == "95":
			st.takeItems
			SkillTable.getInstance().getInfo(1044,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)

		#Prophecy of Wind
		if event == "96":
			st.takeItems
			SkillTable.getInstance().getInfo(1087,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)

		#Prophecy of Wind
		if event == "64":
			st.takeItems
			SkillTable.getInstance().getInfo(1308,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "7.htm"
			st.setState(State.COMPLETED)


		#Cancellation
		if event == "99":
			st.takeItems
			SkillTable.getInstance().getInfo(1087,3).getEffects(st.getPlayer(),st.getPlayer())
			st.getPlayer().stopAllEffects()
			return "1.htm"
			st.setState(State.COMPLETED)

		#CPHEAL
		if event == "69":
			st.takeItems(ADENA_ID,1000)
			st.getPlayer().restoreCP()
			return "1.htm"		
			st.setState(COMPLETED)


		if htmltext != event:
			st.setState(COMPLETED)
			st.exitQuest(1)
	return htmltext


def onTalk (self,npc,player):
   st = player.getQuestState(qn)
   htmltext = "<html><head><body>I have nothing to say to you</body></html>"
   st.setState(STARTED)
   return InitialHtml

QUEST       = Quest(QuestId,str(QuestId) + "_" + QuestName,QuestDesc)
CREATED=State('Start',QUEST)
STARTED=State('Started',QUEST)
COMPLETED=State('Completed',QUEST)

QUEST.setInitialState(CREATED)

for npcId in NPC:
QUEST.addStartNpc(npcId)
QUEST.addTalkId(npcId)

__all__ = [
'3995_echo',
'4000_ShadowWeapons',
'7000_HeroItems',
'8000_RaidbossInfo',
'6050_KetraOrcSupport',
'6051_VarkaSilenosSupport',
'9999_NPCBuffer',

]
print ""
print "importing custom data ..."
for name in __all__ :
    try :
        __import__('data.jscript.custom.'+name,globals(), locals(), ['__init__'], -1)
    except:
        print "failed to import quest : ",name
print "... done"
print ""

  • 0
Guest Elfocrash
Posted

Logiko einai na mhn paizei.anoi3e to _init_.py ths buffer, kai vale

 

import sys
from net.sf.l2j.gameserver.model.actor.instance import L2PcInstance
from java.util import Iterator
from net.sf.l2j.gameserver.datatables import SkillTable
from net.sf.l2j			       import L2DatabaseFactory
from net.sf.l2j.gameserver.model.quest import State
from net.sf.l2j.gameserver.model.quest import QuestState
from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest

 

anti gia

 

import sys
from com.l2jarchid.gameserver.model.actor.instance import L2PcInstance
from java.util import Iterator
from com.l2jarchid.gameserver.datatables import SkillTable
from com.l2jarchid			       import L2DatabaseFactory
from com.l2jarchid.gameserver.model.quest import State
from com.l2jarchid.gameserver.model.quest import QuestState
from com.l2jarchid.gameserver.model.quest.jython import QuestJython as JQuest

 

kai tha eisai ok.pes mou an doulepse

  • 0
Posted

Works, sefxaristo poli , exw alo ena problima me to na kanw online ton server mou Tsekare to topic m ta exw ola para poli analitika (se parakalw)kapio mikro problima prepei na iparxi pou den to exw proseksi safto to section ine to topic m : http://maxcheaters.com/forum/index.php?topic=218261.0

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