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hi mages exw enan server freya... 8elw na tn anoiksw online kai etc akolou8isa kapoia guide... eftiaxa ta panta... kai to ipconfig moy... alla kati trexei... pisteuete oti exw kanei kapoio la8os sto ipconfig? an nai diafwtiste me :)

 

<?xml version="1.0" encoding="UTF-8"?>

<!-- Externalhost here (Internet IP) or Localhost IP for local test -->

<gameserver address="edw h no-ip">

  <!-- Localhost here -->

  <define subnet="127.0.0.0/8" address="127.0.0.1" />

  <!-- Internalhosts here (LANs IPs) -->

  <define subnet="10.0.0.0/8" address="10.0.0.0" />

  <define subnet="172.16.0.0/19" address="172.16.0.0" />

  <define subnet="192.168.0.0/16" address=" 192.168.1.1" />--> k edw i localhost

</gameserver>

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Posted

LoginserverHostname = *

LoginHostname = *

GameserverHostname = *

InternalHostname = *

 

Εάν τα βάλεις έτσι και εξακολουθεί να υπάρχει το Problem πές μας ..

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Posted

exw anoiksei port k exw firewall locked... ta config t server k to login server einai etc..

login

Bind ip of the LoginServer, use * to bind on all available IPs

# Default: *

LoginserverHostname = *

# Default: 2106

LoginserverPort = 2106

 

# The address on which login will listen for GameServers, use * to bind on all available IPs

# Default: *

LoginHostname = *

 

# The port on which login will listen for GameServers

# Default: 9014

LoginPort = 9014

 

# The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)

# Default: 15

IpUpdateTime = 15

 

server

#

# Note: External/Internal address definitions was moved to the ipconfig.xml

#

 

# Where's the Login server this gameserver should connect to

# Default: 127.0.0.1

LoginHost = 127.0.0.1

 

# TCP port the login server listen to for gameserver connection requests

# Default: 9014

LoginPort = 9014

 

# Bind address for gameserver. You should not need to change it in most cases.

# Default: * (0.0.0.0)

GameserverHostname = *

 

# Default: 7777

GameserverPort = 7777

 

t na einai la8os?

  • 0
Posted

σιγουρεψου για τα port Και το τειχος προστασιας / firewall αμα το μπλοκαρουν οι υρες που πρεπει να ανοιξεις ειναι 2106,7777,9014 σε Tcp

  • 0
Posted

File Ring  to Freya  den einai san to  interlude.

File mou exeis kanei kati lathos 100%

 

1: port = des ama einai open 100%

2:Firewall = locked giati  den  afinei na mpeni kaneis

3: antivirus = mporeis na sou  blokari  tin ip

  • 0
Posted

oxi file egw mporw na logarw... oi alloi den mporoune...

sto ini xrhsimopoiw 127.00.1, alla oi alloi den mporoune na logaroune :/ kolane sto login..

την no-ip βάλε και δώσε τους το l2.ini με 127.0.0.1 είναι λογικό να μην μπορούν

  • 0
Posted

<?xml version="1.0" encoding="UTF-8"?>

<!-- Externalhost here (Internet IP) or Localhost IP for local test -->

<gameserver address="edo tha balis to ip sou i no-ip" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ipconfig.xsd">

<!-- Localhost here -->

<define subnet="127.0.0.0/8" address="127.0.0.1" />

<!-- Internalhosts here (LANs IPs) -->

<define subnet="10.0.0.0/8" address="10.0.0.0" />

<define subnet="172.16.0.0/19" address="172.16.0.0" />

<define subnet="192.168.0.0/16" address="192.168.0.0" />

</gameserver>

  • 0
Posted

<?xml version="1.0" encoding="UTF-8"?>

<!-- Externalhost here (Internet IP) or Localhost IP for local test -->

<gameserver address="edo tha balis to ip sou i no-ip" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ipconfig.xsd">

<!-- Localhost here -->

<define subnet="127.0.0.0/8" address="127.0.0.1" />

<!-- Internalhosts here (LANs IPs) -->

<define subnet="10.0.0.0/8" address="10.0.0.0" />

<define subnet="172.16.0.0/19" address="172.16.0.0" />

<define subnet="192.168.0.0/16" address="192.168.0.0" />

</gameserver>

 

den t ktlva ayto file....:/ mporeis na m t exhghseis ligo?

oso gia ta parapanw exw anoiksei ports... exw apernergopoihmeno firewall :/ checkara me port checker k m leei on... alla akoma dn mporoun na logaroyn alloi

 

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  • Posts

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    • For others that would like to understand in more details:   The login server also uses a protocol (sent by the server to the client in the very first packet). For instance, the C4 client (the one I'm developing my emulator for) expects the protocol number `50721` (or `0xc621`) which works as follow (from what I've gathered): Preamble: L2 packets are divided into two parts: size and payload; As mentioned, every packet starts with two bytes containing the whole packet size (thus including those two bytes, e.g. a packet of size 15 will have the number `15` written onto its first two bytes and a following payload of 13 bytes); For login server, first byte of the payload is the opcode (game server must deal with variable-sized opcodes); Next bytes are the packet content; Before sending the packet, its buffer size (minus the initial two bytes) is padded to 8 bytes (required by upcoming Blowfish encoding); A checksum of the packet is appended at the end, then the payload is again padded to 8 bytes; If the opcode is not `0` (also written as `0x00`), then the payload is encoded by Blowfish; Packet is sent over the network. You can have a look at my implementation (in C++) here (do note I'm assuming little-endian).   In this protocol, the auth packet (`0x00`) sent back by the client is RSA encrypted using the RSA modulus sent in the first server packet, inserted right after the protocol number.  
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