i want to modify Vago "Item reward for pvp/pk kill.":
// Give x y for a pvp kill
addItem("Loot", x, y, this, true);
sendMessage("You won y x for a pvp kill!");
i want that y would be the amount of targetPlayer pvps so that if killed player has 10 pvps, killer would get 10 y, but it seems that i cant get targetPlayer pvps as a var.. or can i?
This update resaves 25_25 from the original (with sounds)
(without the cave below)
Some emitter fixes (removed waterfalls with high-poly meshes)
The geodata is old, but it works
Everything else is unchanged
Download
P.S. The effect files are taken from the high client for Interlude, so if you're experiencing critical skills, use the default ones for your Version.
GX-Ext Which file of the svn files should i edit to make blow skills to have 100% chance so i can add the settings in the IlExt.ini? because when im changing it from the skilldata.txt it just helps
Question
estaz
Hello,
i want to modify Vago "Item reward for pvp/pk kill.":
// Give x y for a pvp kill addItem("Loot", x, y, this, true); sendMessage("You won y x for a pvp kill!");i want that y would be the amount of targetPlayer pvps so that if killed player has 10 pvps, killer would get 10 y, but it seems that i cant get targetPlayer pvps as a var.. or can i?
4 answers to this question
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