Jump to content

Recommended Posts

Posted

www.l2prodigy.com is back!

 

with all new features just waiting to be discovered by players!

 

Check out L2Prodigy out now and be amazed on what it offers. Don't forget to tell your friends and foes!

 

Here are the features that L2Prodigy offers.

 

 

CHRONICLE - Full Gracia Final (CT 2.3):

Our server now uses the Gracia Final client and our files are based on retail files with modifcations and tweaks.

 

SERVER DESCRIPTION - Overall insight:

We are a PvP focused server with end-game PvE activities to acquire high-end items. All players start Level 20, with 2.5 million adena and full D-Grade gear, ready to go. Basic gear is easily obtainable but as you progress into the game, better gear becomes harder to obtain. One of our zones are specifically made to provide players with intense, almost endless PvP. Some of Noblesse & Subclass items are available in the shops, but not all of them.

 

RATES - Experience: 35x, SP 35x, Boosted Areas: 100x, Adena: 100x, Drops: 15x, Spoil: 15x.

 

CUSTOM AREAS - We have three Custom Zones: Dragon Valley Caves (Lv. 55~75), Chromatic Highlands (Lv. 75~85) and Steel Citadel (Lv. 85+). Dragon Valley Caves is suitable for mid-level farming. Chromatic highlands are more PvE end-game focused and Steel Citadel focus towards PvP. Both areas have custom raid bosses with custom drops. They also drop all the materials and items needed for high-level Armors & Weapons and are spoilable by dwarves. When you die in Chromatic Highlands you are sent directly to Mithril Shopping Zone and when you die in Steel Citadel you are only brought outside of the zone's walls, which estimulates PvP as much as possible.

 

NPC BUFFERS - All towns have NPC Buffers which are able to provide players with almost all important buffs, dances and songs. High-level specific buffs can only be obtained by players and AIOs.

 

CLASS MASTER - In Mithril Shopping Zone an Occupation Manager is available for all your class change needs.

 

GLOBAL GATEKEEPER - All towns have a Global Gatekeeper capable of porting players to all important places.

 

GM SHOPS - Mithril Shopping Zone has many custom shops to provide players all sorts of items, ranging from Armors, Weapons and Misc. Items such as clan leveling items, soulshots, potions and so on.

 

BUFF SETTINGS - Normal buffs (Prophet/SE/EE), Dances & Songs last 2 hours, Prophecies/CoV last 20 minutes (1 hour in AIOs) and Cat/Seraphim last 4 minutes.

 

SKILLS - Skills are automatically learned as you level up, so there is no need to buy spellbooks and manually acquire them. They are exactly as retail. Tweaks can occur to improve overall gameplay and any possible changes will be posted in the website/forums.

 

SPECIAL ABILITIES - You can add Special Abilities (SA's) to your weapons at the Blacksmith of Mammon. They essentially require Ancient Adena & Gemstones. When you add SAs to weapons, your previous enchants will remain.

 

SEALSTONES / ANCIENT ADENA - One can acquire Sealstones by killing monsters at DVC (Dragon Valley Caves), Chromatic Highlands or Steel Citadel. These can be converted in Mithril Shopping Zone at the Stones Exchanger for Ancient Adena.

 

SERVER SPECS - Our hardware as of now is the following:

 

Quad Intel Xeon ~2.83ghz.

12GB DDR III RAM

2x 500GB SATA II HDDs and 1x WD Velociraptor 74gb.

2GBit backbone dedicated connection.

 

CASTLE SIEGES - Castle Sieges in normal situations will occur twice a week - one at Saturday & Sunday, usually at 20:00 GMT +1. Any changes to that will be announced previously.

 

RAID BOSSES:

 

All Noblesse-Related bosses (Cabrio, Golkonda, Barakiel, etc): 6 hours spawn, 2 hour random spawn.

Baium: 7 days (168h), 1h random respawn.

Zaken: 2 days (48h), 2h random respawn.

Valakas: 13 days (312h), 2h random respawn

Antharas: 11 days (264h), 2h random respawn.

Queen Ant: 2 days (48h), 2h random respawn.

Orfen: 36 hours, 1h random respawn.

Core: 36 hours, 1h random respawn.

 

 

OFFLINE SHOPS - All players start with an Offline Shop Activation Token. When right-clicked after setting up a buy/sell private shop, the client is closed and that character is logged back in immedietely with the shop, a yellow name and a sleep effect over their head. When all items are purchased and the shop is closed, the client is automatically logged off.

 

CUSTOM ITEMS:

 

Dynasty / Dynasty Upgrades / Vesper - These armors aren't exactly custom, the stats are just like in retail but they're crafted at the Epic Lord. In order to make Dynasty Upgrades or Vesper Armors you need the previous items equivalent to those (e.g: Vesper Breastplate requires Dynasty breastplate and other materials/items).

 

Note: When crafted, previous enchants will remain.

 

Epic Shirts - Three pieces of clothing that can increase P.Def and/or M.Def.

 

Epic Cloaks - P.Def/M.Def. Boost aswell as +HP/+MP/+CP.

 

 

OLYMPIAD HERO SYSTEM - Our Olympiad system is monthly and works like retail.

 

ENCHANT RATES - Our enchant rate is 40% for both Fighter & Mage Weapons and Armors/Jewels.

 

Guest
This topic is now closed to further replies.


  • Posts

    • A question: I’ve had two servers that were downgraded from C6 to C4, and both would lag for players when they changed subclass, and almost every time the L2 server would crash. They say it’s a problem with the C5 skills that were added. Has anyone experienced this issue? The server would run fine without errors until people started changing classes. Has anyone gone through this and knows the solution to the problem?
    • L2jBayev Chronicle 3: Rise of Darkness – AiEngine Edition In short: this is a C3 build with a full-fledged AI engine, live mercenaries, a built-in quiz, a “personal account” in the Community Board, and server logic neatly distributed across thread pools. The project is about a living world without lags : bots farm, communicate, gather parties, teleport along routes, and the server remains cold and stable.   What's inside (the most delicious) 1) Full-fledged AI engine for characters Behavior types: farming ( FarmAI ), combat ( CombatAI ), party logic ( PartyAI ), trading/walking ( TraderAI / WalkerAI ), support roles (healer, etc.). Class profiles: for mages/archers/daggers, etc., “smart” skill rotations, distance control, sleep/save skills, healing, loot pickup, etc. are implemented (see examples of classes like SpellSingerAI , NecromancerAI , etc.). Self-healing and teleports: when dying, the bot goes through a sequence of steps without sleep()- via AITaskSequence + AITeleportToLocTask , searches for the nearest gatekeeper and teleports via TeleportationManager with routes depending on the level. Auto-support: auto-nipples, arrows/bones, smart auto-proceduring of buffs and auto-banks CP/HP/MP with thresholds - all sewn into the auxiliary EtcPlayersAi . Chat context: ChatManagerAi processes mentions, makes responses with delays (anti-flood), supports party chat and “human” reaction. Understanding: ChatManagerAi system  processes the dialogue, bots remember your aggression and insults, they start to respond less often to modern users, stop accepting or inviting to a group (party) and when it goes beyond the peak they will simply merge you, and every time they see you on the PC, there is an opportunity to measure more often, communicate respectfully and beautifully, in general, a “human” reaction. Why a player/admin needs this: bots actually “live”, farm and interact, and don’t just stand on macros. This is a great background for online and PvE action.   2) Mercenaries (Mercenary system) Full-fledged companion character : L2MercenaryInstance with its own MercenaryAI (movement, attack, support, consumables, shots). Behavior modes: DEFENDER / SUPPORT / PASSIVE - switchable to suit your playing style. Progress and trust: the mercenary's trust/exp/level grows , skills are learned according to the MercenarySkillTree (conditions are based on the trust or level of the owner). Templates and equipment: via MercenaryTemplateTable and spawner - model/weapon/type are selected. Social: MercenarySpeechManager - a set of speeches; the mercenary "comes to life" in the chat. Premium Link: Premium account owners give the mercenary additional trust (faster progress). Why: This is not a dummy pet, but a playful companion with modes, training and “character”.   3) Quiz (event viktorina ) Rounds according to schedule: pre-launch with announcements (minutes/seconds before start), registration .reg, auto-opening of the window. Multiple choice questions: question + set of answer buttons; fair processing, timings, question change. Tops and history: results table, statistics, neat UI via HTML assembly. Flexible control: you can start immediately or set a delayed start (notification package 5/2/1 min, etc.). Why: regular activity for players, “social entertainment” module right in the build.   4) Personal account in Community Board KB managers: buff cabinet, teleports, clans/forums/mail/friends, tops (PK/PvP/wealth/players), character repair, viewing skill trees , etc. Premium logic: some services/mail are limited by premium; premium also affects the visual (nickname color) and bonuses (see effect on mercenary). Single sign-on: all in one place, no team chaos. Why: conveniently manage your character and services without going into the console or installing third-party mods.   Why is the system technically valuable? Minimum load and stability Separated thread pools: AI logic, hunting, teleports, chat - on separate onesScheduledExecutorService ( AI_THREAD_POOL , MONSTER_HUNT_POOL , TELEPORT_POOL , CHAT_POOL ). No "freezing": task sequencers (teleport/recovery) work through the scheduler, not Thread.sleep(). Bot limitation: protection against overload via thresholds/counters - “extra” bots do not start. One bot - one sequence: AITaskManager ensures that the character does not have parallel conflicting tasks. Smoothing out peaks: starting tasks with offsets so that there are no simultaneous “ticks” of hundreds of bots. Monitoring/logs: own loggers (separate files for info/errors/processes/chats), CPU load monitoring. Bottom line: the build is designed for “thick online” and mass activities without TPS failures .   Additional Features Auto-alliances for farming: party logic invites suitable players (checking level/equipment/clan flags), there are “human” responses to requests. Sub/class management: out of the box helpers for changing class/subclass, auto-learning of necessary skills and selection of equipment by level. Security/protection: secondary PIN/picture password support (used in KB/voiced commands; optional). Premium accounts: privileges in KB/mail/visual and synergy with mercenary progress. Ready-made services: tops, auctions/mail, teleports from KB, buff rooms, repairs, viewing skill trees, etc.   Who is this build for? Freeshare/project admins who want a living world “from the pack”: bots and mercenaries provide a constant background of activity. Players who value convenience: personal account, premium services, events and a mercenary companion. Developers who want a clean, predictable backend with thread pools and a neat task model without “magic”.   How it differs from standard assemblies Not macros - AI profiles with “brains”: rotations, positioning, healing, decision making. Not a decoration pet - a mercenary with his own modes, progress, skill tree and lines. Not a faceless gamemod - an event quiz with UI, schedule, tops. No chaos in flows - strict pools, planning and task managers designed for online and growth. No separate scripts - a single personal account in KB for most activities.   TL;DR (one paragraph for the project card) AiEngine C3 is a build with live AI, smart bots, mercenaries (modes/progress/skills), built-in quiz, premium logic and a convenient personal account in KB. Under the hood are distributed thread pools and task managers without sleep(), so even with a dense online the server remains stable and responsive.   Additionally add - there is still a lot of interesting things command .assassin or shift+target (order murder), shift+target for admins on AI characters for control, admin panel is completely rewritten, many additional functions, mercenaries change their appearance depending on trust, deepseek and chatGPT system is connected for communication of characters like real players, GPT - for newer java, there is still a very large list of fixes after the last versions, a lot has been fixed, including height coordinates (Z) geo-Squares, pathfinding, visibility through obstacles, fix pet summons, trade packages, shop packages, many effects, quests (including the original ones like nipples, etc.), Ai behavior of NPC and RB monsters, absolutely all epics have been transferred to AiLoader no longer in python scripts. Attention! The server is suitable for both classic mode and PvP format, as well as with various mods. Absolutely everything is configured in the configurations to suit your taste and purposes of use. It is recommended to launch the server through L2ServerControl (simplifies management and control of processes). Download Servers: Chronicle 3 Server Chronicle 4 Test Upgraded Server Full Desc & screens: Post & Screens c3 Post & Desc c4    
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock