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[HELP]DeathMatch
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TELEGRAM SEO TRAINING (Bot Ranking in Search) I teach a complete system for ranking Telegram bots at the top of search results by keywords and countries. The method works for services, shops, crypto projects, and any type of Telegram bot. You can also direct the traffic to your groups, channels, websites, or sales funnels. ⸻ Countries I work with USA, Israel, Russia, India, Turkey, China, Ukraine, Uzbekistan. If you need another country — message me, we’ll find a solution. ⸻ ️ Results First search results appear in 2–3 days. ⸻ What’s included in the training • how the Telegram search algorithm works and key ranking factors • keyword research for your country and niche • bot optimization: description, settings, greeting text • fixing and maintaining positions • specific promotion nuances for different countries ⸻ What you will receive • a complete system for ranking bots in search • understanding how to work with keywords, traffic, and positions • a skill you can use to promote your own projects or earn from clients ⸻ Who this training is for • beginners with zero experience — I explain everything from scratch • those who don’t have a bot — I provide a ready one for practice • anyone who wants to learn promotion and earn from this service ⸻ Why learn from me • doing Telegram SEO since 2021 • over 1000 successful orders • my own panel SMMTG.PRO and private databases • experience working with markets of Russia, Uzbekistan, Ukraine, Israel, USA, Turkey, China, India, Vietnam, Europe, and more ⸻ For pricing — message me t.me/smmtg_link
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Hey everyone, I was wondering if anyone knows where the client loads all the .dat files. Is there some kind of manifest or list you can specify which dat files the client loads?
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By L2Haruna-Network · Posted
🔥 Welcome to Lineage 2 Haruna x3 – True Classic Interlude Experience 🔥 At Haruna x3, we’re bringing back the true essence of Interlude – slow, meaningful progression where every level matters, every item has value, and PvP is real. We’re not about fast servers, pay-to-win advantages, or fake populations. Our goal is simple: create a fair, stable, and long-term server where players can enjoy real competition, strategic clan warfare, and the thrill of open-world PvP. 💎 What Makes Haruna x3 Special? x3 Rates – Perfect for steady, rewarding progression Classic Interlude Mechanics – Relive the nostalgia of Interlude Stable & Lag-Free Gameplay – Optimized for thousands of players online Fair & Balanced – No pay-to-win, every victory is earned PvP & Clan Warfare Focused – Every battle counts 🌟 Quality of Life Features to Enhance Your Experience We keep the classic feel while adding features that make the game more convenient and enjoyable, including: Shift + Click to view monster droplists Free item mail and buy/sell via Adena Daily login rewards & Stream Rewards ALT+K Skill Panel & Alt+Click buffs removal Offline shop system Captcha for security Donate Coins currency (cannot be traded, dropped, or destroyed) Classic P110 client – no custom interface 🏰 Our Philosophy We believe Lineage 2 is about the journey, not just the destination. Haruna x3 is designed for months and years of growth, not weeks. We provide a community-driven environment where honest gameplay, fair competition, and strategic teamwork are at the forefront. 🌍 Join Our Community Whether you’re a veteran of Interlude or a returning player seeking a true classic experience, Haruna x3 offers a place to fight, trade, and grow alongside dedicated players. Step into the world of Haruna x3 – where every decision matters, every fight counts, and every victory is yours to earn. Discord: https://discord.gg/7DDC9Dsxnh Website : www.l2haruna.com -
No, the real purpose is cheating and custom development for games. I'm building a custom AI moderator specially for checking illegal activity and flag current topica.
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Kantik
Hi could someone help me please.
DM I have works flawlessly but I need to edit it but will not do it alone. I need to neportovaly players but gave up to me apart. He did not get to reward only one player but the first 10 and that has always shown that html tech players and their 10 points. That's it.
Thank you all.
/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.model.entity; /** * * @author SqueezeD Edited By KantikSGC * */ import java.sql.Connection; import java.sql.PreparedStatement; import java.sql.ResultSet; import java.sql.SQLException; import java.util.Vector; import javolution.text.TextBuilder; import java.util.logging.Logger; import com.l2jserver.Config; import com.l2jserver.L2DatabaseFactory; import com.l2jserver.gameserver.Announcements; import com.l2jserver.gameserver.ThreadPoolManager; import com.l2jserver.gameserver.datatables.NpcTable; import com.l2jserver.gameserver.datatables.SpawnTable; import com.l2jserver.gameserver.model.L2Effect; import com.l2jserver.gameserver.model.L2Party; import com.l2jserver.gameserver.model.L2Spawn; import com.l2jserver.gameserver.model.actor.L2Summon; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.actor.instance.L2PetInstance; import com.l2jserver.gameserver.network.serverpackets.ActionFailed; import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse; import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage; import com.l2jserver.gameserver.network.serverpackets.StatusUpdate; import com.l2jserver.gameserver.templates.chars.L2NpcTemplate; public class DM { private final static Logger _log = Logger.getLogger(DM.class.getName()); public static String _eventName = new String(), _eventDesc = new String(), _joiningLocationName = new String(); public static Vector<String> _savePlayers = new Vector<String>(); public static Vector<L2PcInstance> _players = new Vector<L2PcInstance>(); public static boolean _joining = false, _teleport = false, _started = false, _sitForced = false; public static L2Spawn _npcSpawn; public static L2PcInstance _topPlayer; public static int _npcId = 0, _npcX = 0, _npcY = 0, _npcZ = 0, _rewardId = 0, _rewardAmount = 0, _topKills = 0, _minlvl = 0, _maxlvl = 0, _playerColors = 0, _playerX = 0, _playerY = 0, _playerZ = 0; public static void setNpcPos(L2PcInstance activeChar) { _npcX = activeChar.getX(); _npcY = activeChar.getY(); _npcZ = activeChar.getZ(); } public static boolean checkMaxLevel(int maxlvl) { if (_minlvl >= maxlvl) return false; return true; } public static boolean checkMinLevel(int minlvl) { if (_maxlvl <= minlvl) return false; return true; } public static void setPlayersPos(L2PcInstance activeChar) { _playerX = activeChar.getX(); _playerY = activeChar.getY(); _playerZ = activeChar.getZ(); } public static boolean checkPlayerOk() { if (_started || _teleport || _joining) return false; return true; } public static void startJoin(L2PcInstance activeChar) { if (!startJoinOk()) { if (!Config.DEBUG) _log.fine("DM Engine[startJoin(" + activeChar.getName() + ")]: startJoinOk() = false"); return; } _joining = true; spawnEventNpc(activeChar); Announcements.getInstance().announceToAll(_eventName + "(DM): Joinable in " + _joiningLocationName + "!"); } private static boolean startJoinOk() { if (_started || _teleport || _joining || _eventName.equals("") || _joiningLocationName.equals("") || _eventDesc.equals("") || _npcId == 0 || _npcX == 0 || _npcY == 0 || _npcZ == 0 || _rewardId == 0 || _rewardAmount == 0 || _playerX == 0 || _playerY == 0 || _playerZ == 0) return false; return true; } private static void spawnEventNpc(L2PcInstance activeChar) { L2NpcTemplate tmpl = NpcTable.getInstance().getTemplate(_npcId); try { _npcSpawn = new L2Spawn(tmpl); _npcSpawn.setLocx(_npcX); _npcSpawn.setLocy(_npcY); _npcSpawn.setLocz(_npcZ); _npcSpawn.setAmount(1); _npcSpawn.setHeading(activeChar.getHeading()); _npcSpawn.setRespawnDelay(1); SpawnTable.getInstance().addNewSpawn(_npcSpawn, false); _npcSpawn.init(); _npcSpawn.getLastSpawn().getStatus().setCurrentHp(999999999); _npcSpawn.getLastSpawn().setTitle(_eventName); _npcSpawn.getLastSpawn()._isEventMobDM = true; _npcSpawn.getLastSpawn().isAggressive(); _npcSpawn.getLastSpawn().decayMe(); _npcSpawn.getLastSpawn().spawnMe(_npcSpawn.getLastSpawn().getX(), _npcSpawn.getLastSpawn().getY(), _npcSpawn.getLastSpawn().getZ()); _npcSpawn.getLastSpawn().broadcastPacket(new MagicSkillUse(_npcSpawn.getLastSpawn(), _npcSpawn.getLastSpawn(), 1034, 1, 1, 1)); } catch (Exception e) { _log.warning("DM Engine[spawnEventNpc(" + activeChar.getName() + ")]: exception: " + e.getMessage()); } } public static void teleportStart() { if (!_joining || _started || _teleport) return; _joining = false; Announcements.getInstance().announceToAll(_eventName + "(DM): Teleport to team spot in 20 seconds!"); setUserData(); ThreadPoolManager.getInstance().scheduleGeneral(new Runnable() { public void run() { DM.sit(); for (L2PcInstance player : DM._players) { if (player != null) { if (Config.DM_ON_START_UNSUMMON_PET) { //Remove Summon's buffs if (player.getPet() != null) { L2Summon summon = player.getPet(); for (L2Effect e : summon.getAllEffects()) e.exit(); if (summon instanceof L2PetInstance) summon.unSummon(player); } } if (Config.DM_ON_START_REMOVE_ALL_EFFECTS) { for (L2Effect e : player.getAllEffects()) { if (e != null) e.exit(); } } // Remove player from his party if (player.getParty() != null) { L2Party party = player.getParty(); party.removePartyMember(player); } player.teleToLocation(_playerX, _playerY, _playerZ, false); } } } }, 20000); _teleport = true; } public static void startEvent(L2PcInstance activeChar) { if (!startEventOk()) { if (Config.DEBUG) _log.fine("DM Engine[startEvent(" + activeChar.getName() + ")]: startEventOk() = false"); return; } _teleport = false; sit(); Announcements.getInstance().announceToAll(_eventName + "(DM): Started. Go to kill your enemies!"); _started = true; } private static boolean startEventOk() { if (_joining || !_teleport || _started) return false; return true; } public static void setUserData() { for (L2PcInstance player : _players) { player._originalNameColorDM = player.getAppearance().getNameColor(); player._originalKarmaDM = player.getKarma(); player._inEventDM = true; player._countDMkills = 0; player.getAppearance().setNameColor(_playerColors); player.setKarma(0); player.broadcastUserInfo(); } } public static void removeUserData() { for (L2PcInstance player : _players) { player.getAppearance().setNameColor(player._originalNameColorDM); player.setKarma(player._originalKarmaDM); player._inEventDM = false; player._countDMkills = 0; player.broadcastUserInfo(); } } public static void finishEvent(L2PcInstance activeChar) { if (!finishEventOk()) { if (Config.DEBUG) _log.fine("DM Engine[finishEvent(" + activeChar.getName() + ")]: finishEventOk() = false"); return; } _started = false; unspawnEventNpc(); processTopPlayer(); if (_topKills == 0) Announcements.getInstance().announceToAll(_eventName + "(DM): No players win the match(nobody killed)."); else { Announcements.getInstance().announceToAll(_eventName + "(DM): " + _topPlayer.getName() + " wins the match! " + _topKills + " kills."); rewardPlayer(activeChar); } teleportFinish(); } private static boolean finishEventOk() { if (!_started) return false; return true; } public static void processTopPlayer() { for (L2PcInstance player : _players) { if (player._countDMkills > _topKills) { _topPlayer = player; _topKills = player._countDMkills; } } } /** * @param activeChar */ public static void rewardPlayer(L2PcInstance activeChar) { if (_topPlayer != null) { _topPlayer.addItem("DM Event: " + _eventName, _rewardId, _rewardAmount, _topPlayer, true); StatusUpdate su = new StatusUpdate(_topPlayer.getObjectId()); su.addAttribute(StatusUpdate.CUR_LOAD, _topPlayer.getCurrentLoad()); _topPlayer.sendPacket(su); NpcHtmlMessage nhm = new NpcHtmlMessage(5); TextBuilder replyMSG = new TextBuilder(""); replyMSG.append("<html><body>You won the event. Look in your inventory for the reward.</body></html>"); nhm.setHtml(replyMSG.toString()); _topPlayer.sendPacket(nhm); // Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the client wait another packet _topPlayer.sendPacket(ActionFailed.STATIC_PACKET); } } public static void abortEvent() { if (!_joining && !_teleport && !_started) return; _joining = false; _teleport = false; _started = false; unspawnEventNpc(); Announcements.getInstance().announceToAll(_eventName + "(DM): Match aborted!"); teleportFinish(); } public static void sit() { if (_sitForced) _sitForced = false; else _sitForced = true; for (L2PcInstance player : _players) { if (player != null) { if (_sitForced) { player.stopMove(null, false); player.abortAttack(); player.abortCast(); if (!player.isSitting()) player.sitDown(); } else { if (player.isSitting()) player.standUp(); } } } } public static void dumpData() { _log.info(""); _log.info(""); if (!_joining && !_teleport && !_started) { _log.info("<<---------------------------------->>"); _log.info(">> DM Engine infos dump (INACTIVE) <<"); _log.info("<<--^----^^-----^----^^------^^----->>"); } else if (_joining && !_teleport && !_started) { _log.info("<<--------------------------------->>"); _log.info(">> DM Engine infos dump (JOINING) <<"); _log.info("<<--^----^^-----^----^^------^----->>"); } else if (!_joining && _teleport && !_started) { _log.info("<<---------------------------------->>"); _log.info(">> DM Engine infos dump (TELEPORT) <<"); _log.info("<<--^----^^-----^----^^------^^----->>"); } else if (!_joining && !_teleport && _started) { _log.info("<<--------------------------------->>"); _log.info(">> DM Engine infos dump (STARTED) <<"); _log.info("<<--^----^^-----^----^^------^----->>"); } _log.info("Name: " + _eventName); _log.info("Desc: " + _eventDesc); _log.info("Join location: " + _joiningLocationName); _log.info("Min lvl: " + _minlvl); _log.info("Max lvl: " + _maxlvl); _log.info(""); _log.info("##################################"); _log.info("# _players(Vector<L2PcInstance>) #"); _log.info("##################################"); _log.info("Total Players : " + _players.size()); for (L2PcInstance player : _players) { if (player != null) _log.info("Name: " + player.getName()+ " kills :" + player._countDMkills); } _log.info(""); _log.info("################################"); _log.info("# _savePlayers(Vector<String>) #"); _log.info("################################"); for (String player : _savePlayers) _log.info("Name: " + player ); _log.info(""); _log.info(""); } public static void loadData() { _eventName = new String(); _eventDesc = new String(); _joiningLocationName = new String(); _savePlayers = new Vector<String>(); _players = new Vector<L2PcInstance>(); _topPlayer = null; _npcSpawn = null; _joining = false; _teleport = false; _started = false; _sitForced = false; _npcId = 0; _npcX = 0; _npcY = 0; _npcZ = 0; _rewardId = 0; _rewardAmount = 0; _topKills = 0; _minlvl = 0; _maxlvl = 0; _playerColors = 0; _playerX = 0; _playerY = 0; _playerZ = 0; Connection con = null; try { PreparedStatement statement; ResultSet rs; con = L2DatabaseFactory.getInstance().getConnection(); statement = con.prepareStatement("Select * from dm"); rs = statement.executeQuery(); while (rs.next()) { _eventName = rs.getString("eventName"); _eventDesc = rs.getString("eventDesc"); _joiningLocationName = rs.getString("joiningLocation"); _minlvl = rs.getInt("minlvl"); _maxlvl = rs.getInt("maxlvl"); _npcId = rs.getInt("npcId"); _npcX = rs.getInt("npcX"); _npcY = rs.getInt("npcY"); _npcZ = rs.getInt("npcZ"); _rewardId = rs.getInt("rewardId"); _rewardAmount = rs.getInt("rewardAmount"); _playerColors = rs.getInt("color"); _playerX = rs.getInt("playerX"); _playerY = rs.getInt("playerY"); _playerZ = rs.getInt("playerZ"); } statement.close(); } catch (Exception e) { _log.warning("Exception: DM.loadData(): " + e.getMessage()); } finally { try { if (con != null) con.close(); } catch (SQLException e) { e.printStackTrace(); } } } public static void saveData() { Connection con = null; try { con = L2DatabaseFactory.getInstance().getConnection(); PreparedStatement statement; statement = con.prepareStatement("Delete from dm"); statement.execute(); statement.close(); statement = con.prepareStatement("INSERT INTO dm (eventName, eventDesc, joiningLocation, minlvl, maxlvl, npcId, npcX, npcY, npcZ, rewardId, rewardAmount, color, playerX, playerY, playerZ ) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)"); statement.setString(1, _eventName); statement.setString(2, _eventDesc); statement.setString(3, _joiningLocationName); statement.setInt(4, _minlvl); statement.setInt(5, _maxlvl); statement.setInt(6, _npcId); statement.setInt(7, _npcX); statement.setInt(8, _npcY); statement.setInt(9, _npcZ); statement.setInt(10, _rewardId); statement.setInt(11, _rewardAmount); statement.setInt(12, _playerColors); statement.setInt(13, _playerX); statement.setInt(14, _playerY); statement.setInt(15, _playerZ); statement.execute(); statement.close(); } catch (Exception e) { _log.warning("Exception: DM.saveData(): " + e.getMessage()); } finally { try { if (con != null) con.close(); } catch (SQLException e) { e.printStackTrace(); } } } public static void showEventHtml(L2PcInstance eventPlayer, String objectId) { try { NpcHtmlMessage adminReply = new NpcHtmlMessage(0); TextBuilder replyMSG = new TextBuilder("<html><head><title>" + _eventName + "</title></head><body>"); replyMSG.append("<center>"); replyMSG.append("<table>"); replyMSG.append("<tr>"); replyMSG.append("<td>Name</td><td><font color=\"00FF00\">" + _eventName + "</font></td>"); replyMSG.append("</tr>"); replyMSG.append("<tr>"); replyMSG.append("<td>Description</td><td><font color=\"00FF00\">" + _eventDesc + "</font></td>"); replyMSG.append("</tr>"); replyMSG.append("<tr>"); replyMSG.append("<td></td><td><button value=\"Join\" action=\"bypass -h npc_" + objectId + "_dmevent_player_join\" width=50 height=15 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>"); if (!_started && !_joining) { replyMSG.append("<tr>"); replyMSG.append("<td></td><td>Wait till the admin/gm start the participation.</td>"); replyMSG.append("</tr>"); } else if (!_started && _joining && eventPlayer.getLevel() >= _minlvl && eventPlayer.getLevel() <= _maxlvl) { if (_players.contains(eventPlayer)) { replyMSG.append("<tr>"); replyMSG.append("<td></td><td>You are already participating!</td>"); replyMSG.append("</tr>"); replyMSG.append("<tr>"); replyMSG.append("<td>Wait till event start or</td>"); replyMSG.append("<td><button value=\"remove\" action=\"bypass -h npc_" + objectId + "_dmevent_player_leave\" width=50 height=15 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"> your participation!</td>"); replyMSG.append("</tr>"); } else { replyMSG.append("<tr>"); replyMSG.append("<td></td><td>You want to participate in the event?</td>"); replyMSG.append("</tr>"); replyMSG.append("<tr>"); replyMSG.append("<td>Admin set min lvl : <font color=\"00FF00\">" + _minlvl + "</font></td>"); replyMSG.append("</tr>"); replyMSG.append("<tr>"); replyMSG.append("<td>Admin set max lvl : <font color=\"00FF00\">" + _maxlvl + "</font></td>"); replyMSG.append("</tr>"); replyMSG.append("<tr>"); replyMSG.append("<td></td><td><button value=\"Join\" action=\"bypass -h npc_" + objectId + "_dmevent_player_join\" width=50 height=15 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>"); } } else if (_started && !_joining) { replyMSG.append("<tr>"); replyMSG.append("<td></td><td>DM match is in progress.</td>"); replyMSG.append("</tr>"); } else if (eventPlayer.getLevel() >= _minlvl || eventPlayer.getLevel() <= _maxlvl ) { replyMSG.append("<tr>"); replyMSG.append("<td>Your lvl</td><td><font color=\"00FF00\">" + eventPlayer.getLevel() +"</font></td>"); replyMSG.append("</tr>"); replyMSG.append("<tr>"); replyMSG.append("<td>Admin set min lvl</td><td><font color=\"00FF00\">" + _minlvl + "</font></td>"); replyMSG.append("</tr>"); replyMSG.append("<tr>"); replyMSG.append("<td>Admin set max lvl</td><td><font color=\"00FF00\">" + _maxlvl + "</font></td>"); replyMSG.append("</tr>"); replyMSG.append("<tr>"); replyMSG.append("<td></td><td><font color=\"FFFF00\">You can't participate to this event.</font></td>"); replyMSG.append("</tr>"); } replyMSG.append("</table>"); replyMSG.append("</center>"); replyMSG.append("</body></html>"); adminReply.setHtml(replyMSG.toString()); eventPlayer.sendPacket(adminReply); // Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the client wait another packet eventPlayer.sendPacket(ActionFailed.STATIC_PACKET); } catch (Exception e) { _log.warning("DM Engine[showEventHtlm(" + eventPlayer.getName() + ", " + objectId + ")]: exception" + e.getMessage()); } } public static void addPlayer(L2PcInstance player) { if (!addPlayerOk(player)) return; _players.add(player); player._originalNameColorDM = player.getAppearance().getNameColor(); player._originalKarmaDM = player.getKarma(); player._inEventDM = true; player._countDMkills = 0; _savePlayers.add(player.getName()); } public static boolean addPlayerOk(L2PcInstance eventPlayer) { if (eventPlayer._inEventDM) { eventPlayer.sendMessage("You are already participating in the event!"); return false; } return true; } public static synchronized void addDisconnectedPlayer(L2PcInstance player) { if ((_teleport || _started) || _savePlayers.contains(player.getName())) { if (Config.DM_ON_START_REMOVE_ALL_EFFECTS) { for (L2Effect e : player.getAllEffects()) { if (e != null) e.exit(); } } for (L2PcInstance p : _players) { if (p==null) { continue; } //check by name incase player got new objectId else if (p.getName().equals(player.getName())) { player._originalNameColorDM = player.getAppearance().getNameColor(); player._originalKarmaDM = player.getKarma(); player._inEventDM = true; player._countDMkills =p._countDMkills; _players.remove(p); //removing old object id from vector _players.add(player); //adding new objectId to vector break; } } player.getAppearance().setNameColor(_playerColors); player.setKarma(0); player.broadcastUserInfo(); player.teleToLocation(_playerX, _playerY , _playerZ, false); } } public static void removePlayer(L2PcInstance player) { if (player != null) { _players.remove(player); } } public static void cleanDM() { for (L2PcInstance player : _players) { removePlayer(player); } _savePlayers = new Vector<String>(); _topPlayer = null; _npcSpawn = null; _joining = false; _teleport = false; _started = false; _sitForced = false; _topKills = 0; _players = new Vector<L2PcInstance>(); } public static void unspawnEventNpc() { if (_npcSpawn == null) return; _npcSpawn.getLastSpawn().deleteMe(); _npcSpawn.stopRespawn(); SpawnTable.getInstance().deleteSpawn(_npcSpawn, true); } public static void teleportFinish() { Announcements.getInstance().announceToAll(_eventName + "(DM): Teleport back to participation NPC in 20 seconds!"); removeUserData(); ThreadPoolManager.getInstance().scheduleGeneral(new Runnable() { public void run() { for (L2PcInstance player : _players) { if (player != null && player.isOnline()) player.teleToLocation(_npcX, _npcY, _npcZ, false); } cleanDM(); } }, 20000); } }2 answers to this question
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