0 mcbigmac Posted July 6, 2011 Posted July 6, 2011 .....and your asking in a l2off forum with compiled executables as base platform for devs with MANAGED code experience? You sure you know what you want or why you want it? Quote
0 Simmo Posted July 6, 2011 Posted July 6, 2011 .....and your asking in a l2off forum with compiled executables as base platform for devs with MANAGED code experience? You sure you know what you want or why you want it? Attempt at a get-rich-quick scheme ofc, it's pretty obvious he wants to find someone to make an extender for him so he can be the next Mon3yBR Quote
0 SoRa Posted July 6, 2011 Author Posted July 6, 2011 no i don't need to make somesort of extender to make money like that dude i want someone who knows more about l2programing than i do so i can learn and start developing a custom chronicle. Quote
0 mcbigmac Posted July 6, 2011 Posted July 6, 2011 no i don't need to make somesort of extender to make money like that dude i want someone who knows more about l2programing than i do so i can learn and start developing a custom chronicle. Well then your not looking for a .NET developer or any other Runtime/Managed code developer. ...but why listen to me, your an expert on software and applications programming. Quote
0 SoRa Posted July 7, 2011 Author Posted July 7, 2011 i was looking for a lineage2 developer not an and developer, if you can help me and explaining to me how the lineage2 client side and server side work i will greatful , i want to know how the server comunicates with the client and how can i track down the packets transmited and received when the player is online:D, and where is this on the client side:) in engine.dll, core.dll or what part. Quote
0 Simmo Posted July 10, 2011 Posted July 10, 2011 i was looking for a lineage2 developer not an and developer, if you can help me and explaining to me how the lineage2 client side and server side work i will greatful , i want to know how the server comunicates with the client and how can i track down the packets transmited and received when the player is online:D, and where is this on the client side:) in engine.dll, core.dll or what part. Use a packet sniffer ... duh, l2phx has one. Quote
0 mcbigmac Posted July 12, 2011 Posted July 12, 2011 http://www.wireshark.org/ That's not really going to help without having the keys to decrypt data. It'll be useless. Quote
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SoRa
I am looking for lineage developers in C#.
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