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Hello guys i don't know if everybody already have it so.. this java fix be the trade in game retail

 

"IF i put 1 db in trade it remove auto from my bag and stay just in trade window...

 

sorry for my bad english and for my bad and first topic ^^

 

 

In net.sf.l2j.gameserver.clientpackets; ---> AddTradeItem.java

 

find -> import net.sf.l2j.gameserver.serverpackets.TradeOwnAdd;

 

after  import net.sf.l2j.gameserver.serverpackets.TradeOwnAdd;

 

--> +import net.sf.l2j.gameserver.serverpackets.TradeUpdate;

 

find -> player.sendPacket(new TradeOwnAdd(item));

 

after  player.sendPacket(new TradeOwnAdd(item));

 

+player.sendPacket(new TradeUpdate(trade, player));

 

 

 

Create TradeUpdate.java file in net.sf.l2j.gameserver.serverpackets; or network.serverpackets;  

 

package net.sf.l2j.gameserver.serverpackets;

 

import net.sf.l2j.gameserver.model.L2ItemInstance;

import net.sf.l2j.gameserver.model.TradeList;

import net.sf.l2j.gameserver.model.TradeList.TradeItem;

import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;

 

public class TradeUpdate extends L2GameServerPacket

{

   private static final String _S__74_TRADEUPDATE = " 74 TradeUpdate";

   private final L2ItemInstance[] _items;

   private final TradeItem[] _trade_items;

 

   public TradeUpdate(final TradeList trade, final L2PcInstance activeChar)

   {

       _items = activeChar.getInventory().getItems();

       _trade_items = trade.getItems();

   }

 

   private int getItemCount(final int objectId)

   {

       for (final L2ItemInstance item : _items)

           if (item.getObjectId() == objectId)

               return item.getCount();

       return 0;

   }

 

   @Override

   public String getType()

   {

       return _S__74_TRADEUPDATE;

   }

 

   @Override

   protected final void writeImpl()

   {

       writeC(0x74);

 

       writeH(_trade_items.length);

       for (final TradeItem _item : _trade_items)

       {

           int _aveable_count = getItemCount(_item.getObjectId())

                   - _item.getCount();

           boolean _stackable = _item.getItem().isStackable();

           if (_aveable_count == 0)

           {

               _aveable_count = 1;

               _stackable = false;

           }

           writeH(_stackable ? 3 : 2);

           writeH(_item.getItem().getType1()); // item type1

           writeD(_item.getObjectId());

           writeD(_item.getItem().getItemId());

           writeD(_aveable_count);

           writeH(_item.getItem().getType2()); // item type2

           writeH(0x00); // ?

           writeD(_item.getItem().getBodyPart()); // rev 415  slot    0006-lr.ear  0008-neck  0030-lr.finger  0040-head  0080-??  0100-l.hand  0200-gloves  0400-chest  0800-pants  1000-feet  2000-??  4000-r.hand  8000-r.hand

           writeH(_item.getEnchant()); // enchant level

           writeH(0x00); // ?

           writeH(0x00);

       }

   }

}

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