Jump to content

Recommended Posts

Posted

Hello guys i don't know if everybody already have it so.. this java fix be the trade in game retail

 

"IF i put 1 db in trade it remove auto from my bag and stay just in trade window...

 

sorry for my bad english and for my bad and first topic ^^

 

 

In net.sf.l2j.gameserver.clientpackets; ---> AddTradeItem.java

 

find -> import net.sf.l2j.gameserver.serverpackets.TradeOwnAdd;

 

after  import net.sf.l2j.gameserver.serverpackets.TradeOwnAdd;

 

--> +import net.sf.l2j.gameserver.serverpackets.TradeUpdate;

 

find -> player.sendPacket(new TradeOwnAdd(item));

 

after  player.sendPacket(new TradeOwnAdd(item));

 

+player.sendPacket(new TradeUpdate(trade, player));

 

 

 

Create TradeUpdate.java file in net.sf.l2j.gameserver.serverpackets; or network.serverpackets;  

 

package net.sf.l2j.gameserver.serverpackets;

 

import net.sf.l2j.gameserver.model.L2ItemInstance;

import net.sf.l2j.gameserver.model.TradeList;

import net.sf.l2j.gameserver.model.TradeList.TradeItem;

import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;

 

public class TradeUpdate extends L2GameServerPacket

{

   private static final String _S__74_TRADEUPDATE = " 74 TradeUpdate";

   private final L2ItemInstance[] _items;

   private final TradeItem[] _trade_items;

 

   public TradeUpdate(final TradeList trade, final L2PcInstance activeChar)

   {

       _items = activeChar.getInventory().getItems();

       _trade_items = trade.getItems();

   }

 

   private int getItemCount(final int objectId)

   {

       for (final L2ItemInstance item : _items)

           if (item.getObjectId() == objectId)

               return item.getCount();

       return 0;

   }

 

   @Override

   public String getType()

   {

       return _S__74_TRADEUPDATE;

   }

 

   @Override

   protected final void writeImpl()

   {

       writeC(0x74);

 

       writeH(_trade_items.length);

       for (final TradeItem _item : _trade_items)

       {

           int _aveable_count = getItemCount(_item.getObjectId())

                   - _item.getCount();

           boolean _stackable = _item.getItem().isStackable();

           if (_aveable_count == 0)

           {

               _aveable_count = 1;

               _stackable = false;

           }

           writeH(_stackable ? 3 : 2);

           writeH(_item.getItem().getType1()); // item type1

           writeD(_item.getObjectId());

           writeD(_item.getItem().getItemId());

           writeD(_aveable_count);

           writeH(_item.getItem().getType2()); // item type2

           writeH(0x00); // ?

           writeD(_item.getItem().getBodyPart()); // rev 415  slot    0006-lr.ear  0008-neck  0030-lr.finger  0040-head  0080-??  0100-l.hand  0200-gloves  0400-chest  0800-pants  1000-feet  2000-??  4000-r.hand  8000-r.hand

           writeH(_item.getEnchant()); // enchant level

           writeH(0x00); // ?

           writeH(0x00);

       }

   }

}

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • IMPORTANT INFO: In a few days, I will switch to completely new code, written from scratch with a new download system, patch building and management system. The Updater will become true 2026 code with "foolproof systems". I'm going to create a Discord server for customers to request new ideas and features. FIRST CUSTOMERS ARE ALREADY USING THE NEW UPDATER ON LIVE SERVERS! Watch this topic for upcoming info because the new updater is around the corner! Yes, you can still use self-update on the previous updater! No, the new updater won't be compatible with the old patch system! A new build is required, but players who already have game files won't have to download the entire patch again! New templates and updates to existing templates are coming soon! Sneak peek:  
    • i used guytis IL project and source. i found in his project there are 3 Client version source... 1,CliExt_H5   --->this one cant be compiled in VS2005,i did know why..is it for H5 client? 2,CliExtNew  --->this one is IL version ,but when i compiled it and use it.player cant login game,MD5Checksum wrong.i check the source code,but not found any hints. 3,L2Server    --->this one for HB client?im not sure...   so my question is what are the differences between these three versions of cliext.dll?how can i fix the issue of the MD5Checksum not matching problem?   01/29/2026 21:04:11.366, [CCliExt::HandleCheckSum] Invalid Checksum[1130415144] vs [-721420287] packet[dd] len[29] sum[2698] key[30] HWID[] Account[]! 01/29/2026 21:04:11.366, SocketLimiter::UserSocketBadunknownprotocol 11111111111 01/29/2026 21:04:11.366, [usersocket]unknown protocol from ip[113.137.149.115]!      
    • ## [1.4.1] - 2026-01-29   ### ✨ New Features - **Short Description**: Server owners can add a short tagline (up to 240 characters) on the server info page, under the "Online" status. It appears in the server list (By Votes) for VIP, Gold VIP, and Pinned servers so players see a brief summary at a glance.   ### 🔄 Improvements - **Server Info Page**: Description field is limited to 3000 characters with a character counter; the textarea is vertically resizable. A second **Save Changes** button was added at the bottom (after the description) for easier saving. - **Server Name**: In My Servers → Edit, the server name is read-only and can no longer be changed (avoids accidental changes and naming conflicts). - **Server Rows (By Votes)**: Short descriptions wrap correctly and no longer affect row height; long text is clipped to two lines so the list stays tidy and consistent.   ---
    • @Celestine  sorry for mu question , and post it's to old but i want to ask  ?   do you have uncrypted interface x dat of this interface? i want to add custom autofarm button but when i open it with xdat say file seems  to be  encrypted. thanks!
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..