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Posted

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=-=Our Server is with out Donations=-=

 

 

Rates: xp1000x / sp800x / drop1x /adena2x (all adena is divided by 100/all shops prices too).

Server: Full Official C6 server (retail server) with custom modifications.

Gameplay: No weight limit, Buffs 2 hour, Subclass, No class change quests, increased movement speed on all classes.

 

Scroll Rates

Safe : 6

Max : 30

Normal Scroll Rate : 80%[For Weapon,armor,jewels

Blessed Scroll Rate : 85%[For Weapon,armor,jewels

Crystal Scroll Rate : 90%[For Weapon,armor,jewels

Crystal Scrolls Only From [Event]

Game Info

Exp Zone : Town Of Dion

Farm Zone : Cave Of Trials,Garden of Eva,Elven Fortess,Monastery Of Silence

Pvp&Farm Zone : Primeval Island,Imperial Tomb

Spoil Zone : Pavel Ruins

Party zone : Lost nest

Farm Items : Blood Dragons, Adenas,Book Of Giant,Top Grade Life Stones

Blood Dragon Zone : Cave of Trials-Garden of Eva

Blood Dragon & LS Zone: Monastery of Silence

Blood Dragon & LS & Book of Giants zone : Elven Fortess-Primeval Island,Imperial Tomb

Apella partz zone: Pavel Ruins

LS & BEA & BEWS & Book of giants zone : Lost Nest

Clan Skills Eggs : Normal raid bosses (no Valakas,Baium,Antharas etc.) drop Clan Skill Eggs.

NPC Info

Custom Teleporter(With All The Towns/Zones/Rb's)

Custom Buffer(2h Buffs With Full Buffs/Dance/Songs/Extra)

Custom Gm Shop(With EveryThing You Want)

 

Event info

Gm Events

Auto TvT Event Every 2 Hours

CTF Evet With Votes

 

Custom Weapons,Armor,Sheilds Info

All Custom Weapons,Armor,Sheilds > Like L2 Gold!

 

Dedicated Server

OS Linux: Ubuntu 10.04 64bit Filesystem: ext4 Motherboard: Supermicro X8DTL-iF - Dual 1366-pin LGA Sockets - Intel?® 5500 (Tylersburg) Chipset - Intel ICH10R SATA 3.0Gbps Controller - RAID 0, 1, 10 support (Linux) - LAN - Intel?® 82574L Gigabit Ethernet 2x 1000Mbit + 1x 1000Mbit (Dedicated IPMI) CPU: 2x E5620 Quad Xeon 64bit @ 3Ghz, 12M Cache, 5.86 GT/s Intel?® QPI, Bus Speed 1333Mhz RAM: 16GB DDR3 ECC 1333MHz (3-channel) HDD - 2x WD VelociRaptor 10000RPM (RAID-1) Model: WD1500HLFS *

 

Staff : Owner/Admin/Dev : [Owner]Imitation

 

Supporters : [supporter]Serk,[supporter]Shark

 

Event Masters:[Event]Zorio,[Event]Baz

 

 

 

Server WebSite : http://l2imitation.com/

 

Server Forum : http://l2imitation.com/forum

 

Server Patch  : http://www.4shared.com/file/0XRbvfql/LineageImitation_Patch_V1.html - http://www.megaupload.com/?d=OZ5Y7HX9

 

 

 

Server Have Start [27/6/2011 22:00]

Posted

Nice Server..Good Luck.

I think you should change the Max Enchant to +20 or something,coz with +30 i think it will become star wars

Good website

PPl on?

Posted

so

there are many texture holes and characters fall through them... I mean walking a straight corridor in mos or even running up the stairs in aden... that's an issue here.

 

and another thing, I have to say that there's a lot of farm, really a lot

 

good luck tho, this server is interesting and has good protection

 

+! :)

 

also geodata is tragic like hell

mobs fall under textures when following you, take a train and run 2 rooms, the mobs are gone and won't come back... ;/

Posted

The biggest fail sevrer ever

tyrano Overpowerd giv ppl 8k dmg all is unbalance there.

Server its custom edition to kill a tyrano we need a good party you go with s grades and with out customs lol

so

there are many texture holes and characters fall through them... I mean walking a straight corridor in mos or even running up the stairs in aden... that's an issue here.

 

and another thing, I have to say that there's a lot of farm, really a lot

 

good luck tho, this server is interesting and has good protection

 

+! :)

 

also geodata is tragic like hell

mobs fall under textures when following you, take a train and run 2 rooms, the mobs are gone and won't come back... ;/

dude server 1 hour online i will work at geodata to make it better and about farm its easy u dont have try the Garden of eva!! and others zones!
Posted

and to be honest cut the crap with enchant rates.

 

50% is what I'm guessing, since 100 weapons burned and 1 went to +11...

 

Edit:

 

You should at least balance out super crazy mage damage on this server

And

Post weapon and armor stats somewhere ;/

Posted

server is a failure. people got armor that cost 28k coin and wep that cost 7k. weapon is ok . but armor  needs many hours of farm. so...... what? people stayed online all the night farming for your pro server? tyrano dmg is STUPID.

Posted

server is a failureS

You should at least balance out super crazy mage damage on this server

The biggest fail sevrer ever

is unbalance there.

also geodata is tragic like hell

mobs fall under textures when following you, take a train and run 2 rooms, the mobs are gone and won't come back... ;/

nice feedbacks :)

 

Good luck.

Posted

I don't mean my feedback to be negative, there are things that need some work but server is really good, no BOTS, no HACKS, custom fun zones, it might grow to be very good :) Just it needs some improvement! :)

Posted

and to be honest cut the crap with enchant rates.

 

50% is what I'm guessing, since 100 weapons burned and 1 went to +11...

 

Edit:

 

You should at least balance out super crazy mage damage on this server

And

Post weapon and armor stats somewhere ;/

 

correct !  enchant rate isnt 80%  as i tought  ...  leave it like this just make max +20 safe +3  or smth like that

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
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