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[Freya] Ctf Fully Configurable!


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Copy and past the code:

 

### Eclipse Workspace Patch 1.0
#P L2J_Server
Index: java/com/l2jserver/gameserver/network/SystemMessageId.java
===================================================================
--- java/com/l2jserver/gameserver/network/SystemMessageId.java	(revision 4668)
+++ java/com/l2jserver/gameserver/network/SystemMessageId.java	(working copy)
@@ -14693,6 +14693,12 @@
	public static final SystemMessageId THOMAS_D_TURKEY_DISAPPEARED;

	/**
+	 * ID: 6506<br>
+	 * Message: You cannot mount a Steed while holding a flag!
+	 */	
+	public static SystemMessageId YOU_CANNOT_MOUNT_A_STEED_WHILE_HOLDING_A_FLAG = null;
+	
+	/**
	 * Array containing all SystemMessageIds<br>
	 * Important: Always initialize with a length of the highest SystemMessageId + 1!!!
	 */
@@ -17116,6 +17122,7 @@
		THOMAS_D_TURKEY_APPEARED = new SystemMessageId(6503);
		THOMAS_D_TURKEY_DEFETED = new SystemMessageId(6504);
		THOMAS_D_TURKEY_DISAPPEARED = new SystemMessageId(6505);
+		YOU_CANNOT_MOUNT_A_STEED_WHILE_HOLDING_A_FLAG = new SystemMessageId(6506);

		buildFastLookupTable();
	}

 

Save the code as: fixforctf.diff

Open Eclipse

Right Click on L2J_Server - Team - Apply Patch

Select the archive you created

Next, Next, Guess, Finish

And problem resolved.

If the problem still there, put the mouse cursor on the error and click on the first fast fix.

Thats all.

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Erro Again !!

 

I Remove

sendPacket(new SystemMessage(SystemMessageId.YOU_CANNOT_MOUNT_A_STEED_WHILE_HOLDING_A_FLAG));

 

is ADD

sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_CANNOT_MOUNT_A_STEED_WHILE_HOLDING_A_FLAG));

 

Is Compiled

 

have a problem?

 

Only way they thought

 

 

You used the patch and guide i put avobe?

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Yes, e erro ! ((

 

 

sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_CANNOT_MOUNT_A_STEED_WHILE_HOLDING_A_FLAG));

Have problem ?

 

Put the mouse ON the error and put the FIRST option who will appear on a box. Thats all.

That will make SystemMessageId.java Public.

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Open notepad

Copy and past the code:

 

### Eclipse Workspace Patch 1.0
#P L2J_Server
Index: java/com/l2jserver/gameserver/network/SystemMessageId.java
===================================================================
--- java/com/l2jserver/gameserver/network/SystemMessageId.java	(revision 4668)
+++ java/com/l2jserver/gameserver/network/SystemMessageId.java	(working copy)
@@ -14693,6 +14693,12 @@
	public static final SystemMessageId THOMAS_D_TURKEY_DISAPPEARED;

	/**
+	 * ID: 6506<br>
+	 * Message: You cannot mount a Steed while holding a flag!
+	 */	
+	public static SystemMessageId YOU_CANNOT_MOUNT_A_STEED_WHILE_HOLDING_A_FLAG = null;
+	
+	/**
	 * Array containing all SystemMessageIds<br>
	 * Important: Always initialize with a length of the highest SystemMessageId + 1!!!
	 */
@@ -17116,6 +17122,7 @@
		THOMAS_D_TURKEY_APPEARED = new SystemMessageId(6503);
		THOMAS_D_TURKEY_DEFETED = new SystemMessageId(6504);
		THOMAS_D_TURKEY_DISAPPEARED = new SystemMessageId(6505);
+		YOU_CANNOT_MOUNT_A_STEED_WHILE_HOLDING_A_FLAG = new SystemMessageId(6506);

		buildFastLookupTable();
	}

 

Save the code as: fixforctf.diff

Open Eclipse

Right Click on L2J_Server - Team - Apply Patch

Select the archive you created

Next, Next, Guess, Finish

And problem resolved.

If the problem still there, put the mouse cursor on the error and click on the first fast fix.

Thats all.

 

thx guy!

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I have an error in this part

 

 

PcInstance

 

public boolean checkPvpSkill(L2Object target, L2Skill skill)

{

// Add and Modified by CTF Event

if (_inEventCTF && CTF._started)

return true;

else

return checkPvpSkill(target, skill, false);

 

}

 

and solved it  ;D

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I have an error in this part

 

 

PcInstance

 

public boolean checkPvpSkill(L2Object target, L2Skill skill)

{

// Add and Modified by CTF Event

if (_inEventCTF && CTF._started)

return true;

else

return checkPvpSkill(target, skill, false);

 

}

 

and solved it  ;D

 

You have to import CTF.java from java/com/l2jserver/gameserver/model/entity/CTF.java

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I have another problem if I can help

 

thump_6638021error-ctf.png

 

thump_6638026error-ctf-2.png

 

The second error is common, thats an error from unequip an item but dont press atention to that.

The first error, is a screen message you need to create on SystemMessageId.java

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any suggestions on how to solve?

 

I dont do nothing for the second error because doesnt affect nothing ingame.

And if you want to solve it, you must ask to another person who knows more about java than me hehe.

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The group currently on selection isn't linkable. */ private static String getTypesFrame(String groupType, String schemeName) { final StringBuilder sb = new StringBuilder(500); sb.append("<table>"); int count = 0; for (String type : BufferManager.getInstance().getSkillTypes()) { if (count == 0) sb.append("<tr>"); if (groupType.equalsIgnoreCase(type)) StringUtil.append(sb, "<td width=65>", type, "</td>"); else StringUtil.append(sb, "<td width=65><a action=\"bypass npc_%objectId%_editschemes ", type, " ", schemeName, " 1\">", type, "</a></td>"); count++; if (count == 4) { sb.append("</tr>"); count = 0; } } if (!sb.toString().endsWith("</tr>")) sb.append("</tr>"); sb.append("</table>"); return sb.toString(); } /** * @param list : A {@link List} of skill ids. * @return a global fee for all skills contained in the {@link List}. */ private static int getFee(ArrayList<Integer> list) { if (Config.PBUFFER_STATIC_BUFF_COST > 0) return list.size() * Config.PBUFFER_STATIC_BUFF_COST; int fee = 0; for (int sk : list) fee += BufferManager.getInstance().getAvailableBuff(sk).getPrice(); return fee; } private void autoBuffFunction(Player player, String bufflist) { ArrayList<L2Skill> skills_to_buff = new ArrayList<>(); List<Integer> list = null; if (bufflist.equalsIgnoreCase("fighter")) list = Config.PFIGHTER_SKILL_LIST; else if (bufflist.equalsIgnoreCase("mage")) list = Config.PMAGE_SKILL_LIST; if (list != null) { for (int skillId : list) { L2Skill skill = SkillTable.getInstance().getInfo(skillId, SkillTable.getInstance().getMaxLevel(skillId)); if (skill != null) skills_to_buff.add(skill); } for (L2Skill sk : skills_to_buff) sk.getEffects(player, player); player.updateEffectIcons(); list = null; } skills_to_buff.clear(); showMainWindow(player); } }  
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