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Posted

This Info is for ppl who play still on interliude serwers :]

 

Demonic Sword of Zariche

 

 

 

While everyone is desperately waiting for Fifth Chronicle of Lineage II, Oath of Blood, they are also debating and discussing the effect that the changes will bring. The community gets these few tidbits of information about Chronicle 5 from the very few who can translate the Korean patch notes and inform the rest of us. In Korea, the new Chronicle has already been both tested and implemented into Lineage II, so occasionally we get an interesting story here and there.

 

But for now I want to focus on one particularly interesting addition to Chronicle 5. The update will bear the introduction of a special one-of-a-kind superweapon that appears in only one place at a time per server. The first, is a big two-hander 'Cursed Sword' called Zariche.

 

Zariche, as we learn from the patch notes, is extremely powerful. The weapon will drop randomly by any monster in the game. The drop will be documented in an announcement more so than any event previously. First the physical effect of the sky darkening, and then the ground will shake (probably much like the earthquake that happens when Baium is summoned, but worldwide). And then an announcement will be made regarding the drop and that it is now in the possession of a player....

 

The player that is lucky enough to have this happen to him or her, will get the sword forced on them. It will equip automatically and is unequipable until it's "life" wears out. But here's the fun part - while having the sword the wielder cannot lose experience on death, or drop any items other than the sword upon death. That's even if they do die... as stat's are increased to a rather frightening high. CP, HP, P.atk, M.atk, P.def, and M.def are increased to godlike levels never before seen in Lineage. It makes the user so powerful, that nothing short of an army of other players will be able to bring them down.

 

The sword encourages the player to attack anyone and everyone. Even though karma is maxed, it will go away immediately once the sword has decayed. Plus the sword decays slower if PK's are made more constantly. Undoubtedly the player - if they know what they're doing - will go on a killin spree for both bots and other players.

 

It does has it's disadvantages. The wielder is immediately kicked out of any party, or command channel. Cannot recieve buffs from anyone. Can't join any new parties. Is recognized as an enemy on a siege field by both attackers and defenders. The sword can also not be used in the Olympiad. All of this are weak safeguards to it's ultimate power ... Nothing will truly stop it's devasting power in an experienced high level.

 

This sword will, at the least, bring an interesting new spice to the game. I will encourage PVP on wide scales, because the sword will be of interest to be used for clan purposes in war. Additionally, for those who are more interested in working for the server more than their clan, it can be used as a very good bot clearer tool. Running through catacombs and killing off entire bot parties should require little effort by any person with this sword.

 

 

 

 

 

Here is the information from the Official Korean Site:

 

The cursed sword 'Demonic Sword Zariche'

The Zariche was a weapon of massacre owned by Bremnon, one of the four devil gods and the symbol of jealousy and inferiority.

 

Any monster in the world can drop this item. However, only one can exist per server.

Cannot be traded, dropped or destroyed.

When the Zariche drops, darkness will fall on the whole world for a brief moment, the ground will shake and there will be an announcement as a system message.

The character that picked up the item will immediately become chaotic, and his/her CP and MP will be set to 100%. At this point, the player's Karma will be at Max, and nothing will bring that number down.

The Zariche will auto-equip when picked up. The player cannot unequip the sword at will.

The sword self-destruct itself after a certain amount of time.

It will decay faster if no PKs are committed while it is equipped.

When the owner of the Zariche dies, the item dissappears or drops.

Even if the Zariche's owner no longer logs onto the game, the item will disappear after a certain time.

The owner of the Zariche will receive a periodic system message alerting the owner of how much life the item has left.

 

Fighting and partying

The character with the Zariche will be forced to follow the following:

Cannot attack players under level 20

If a player below level 20 hits a character with the Zariche s/he will be fossilized.

If a player hits the Zariche owner (but not with a physical/magical skill), the player's CP will immediately drop to 0.

Fights between the wielder of Zariche and other players will not result in PK penalties such as XP loss, item drops, increased karma.

The wielder cannot form parties with other players

If a player picks up a Zariche while in a party, s/he will automatically be rejected from the party

The wielder of Zariche cannot use the party matching system nor a raid channel.

The wielder cannot receive outside heals or buffs, nor give them. Self-buffs are allowed.

Pets and summons can be summoned, but the wielder cannot ride any pets.

 

Olympiad and Hero

Characters with the Zariche cannot compete at olympiad.

If a Hero character acquires a Zariche, the hero is able to use hero skills, and will return to normal hero status when the Zariche is gone.

 

Relationship between PvP and Zariche's special qualities

When the wielder of Zariche commits a PK, the Zariche's life decreases but its atk powers are increased.

A character holding the Zariche during a siege will be recognized as an enemy by both the attackers and the defenders.

 

Posted

Blood Sword Akamanah

 

akamanah-2.jpg

 

A new cursed dual sword, Blood Sword Akamanah, has been added.

 

 

 

The item’s creation, expiration, and PvP rules are identical to those for the Demonic Sword Zariche. The Zariche or Akamanah will automatically expire 24 hours after the final PK with the sword. A system message will show the cursed sword’s remaining time by showing how much time has passed since the final PK.

 

When a player that carries the Zariche or Akamanah is killed, the ratio of each sword’s drop and automatic expiration has been changed to 50:50.

 

When a player that carries Zariche and a player that carries Akamanah attack one another, the recipient’s CP is reduced to 0. The same rules also apply in the opposite instance.

 

 

 

When a player that controls Akamanah acquires Zariche, the newly-acquired Zariche automatically disappeared, and the equipped Akamanah's level increases by 1. The same rules also apply in the opposite instance.

 

akamanah.jpg

 

When you acquire a cursed sword (Zariche or Akamanah), two active skills are granted. The bearer of the Zariche or Akamanah gains the skills Void Flow and Void Burst in the active skills list. Once the weapon is equipped, a short refresh time must be observed before the skills are ready for use.

Posted

New Weapons

 

The following A Grade top level weapons have been added. Level 12 Soul Crystals are needed to bestow a special ability on these weapons.

 

Name

P. Atk / M. Atk

Crystal Count

Special Ability / Soul Crystal

 

Sirra's Blade

One-Handed Sword

251 / 121

2824

Haste

(Red)

Health

(Green)

Critical Poison

(Blue)

 

Sword of Ipos

Two-Handed Sword

305 / 121

2824

Focus

(Red)

Haste

(Green)

Health

(Blue)

 

Barakiel’s Axe

One-Handed Blunt

251 / 121

2824

Health

(Red)

Haste

(Green)

Focus

(Blue)

 

Behemoth’s Tuning Fork

Two-Handed Blunt

305 / 121

2824

Focus

(Red)

Health

(Green)

Anger

(Blue)

 

Naga Storm

Dagger

220 / 121

2824

Focus

(Red)

Critical Damage

(Green)

Back Blow

(Blue)

 

Tiphon's Spear

Polearm

251 / 121

2824

Critical Stun

(Red)

Towering Blow

(Green)

Wide Blow

(Blue)

 

Shyeed's Bow

Bow

570 / 133

2824

Cheap Shot

(Red)

Focus

(Green)

Quick Recovery

(Blue)

 

Sobekk's Hurricane

Fist Weapon

305 / 121

2824

Rsk. Haste

(Red)

Haste

(Green)

Critical Drain

(Blue)

 

Themis' Tongue

One-Handed Magic Sword

202 / 161

2824

Mana Up

(Red)

Magic Mental Shield

(Green)

Magic Focus

(Blue)

 

Cabrio’s Hand

One-Handed Magic Blunt

202 / 161

2824

Conversion

(Red)

Mana Up

(Green)

Magic Silence

(Blue)

 

Daimon Crystal

Two-handed Magic Blunt

245 / 161

2824

Mana Up

(Red)

Acumen

(Green)

Magic Mental Shield

(Blue)

 

Damascus * Tallum Blade

Dual Sword

305 / 121

2824

+4 Enchant and 8% Atk. Spd. Increase

 

 

You can obtain weapon components or recipes (60%) by taking on the Primeval Isle quests.

 

Head Accessories

 

accessories.jpg

 

 

New hair accessories have been added: the Eye Patch, Angel Circlet, Demon Circlet, Pirate Hat, Scar, and Butterfly Hairpin.

 

 

New hair accessories can be earned from the Festival of Darkness, Olympiad and certain raid bosses.

 

Other Changes

 

Certain items that cannot be traded or dropped can now be stored in a warehouse.

 

The Elixir of Mental Strength re-use delay has been decreased from 10 to 5 minutes.

 

The re-use delay is now the same for the Elixir of Mental Strength and Elixir of Life of the same grade. For instance, after using an A-Grade Elixir of Life, you cannot use an A Grade Elixir of Mental Strength or an A Grade Elixir of Life for 5 minutes.

 

When you register an elixir item in the shortcut window, the re-use delay mark will appear after its use.

__________________

Posted

Primeval Isle

 

 

The Primeval Isle, an island full of unknown creatures, has been added to the south of Rune Township. It can be reached by ferry from Rune Harbor, or by swimming.

 

 

primeval-1.jpg

 

The island is for hunting by the highest levels of players.

 

Players can take on monsters to increase the level of a Soul Crystal (stage 11 and 12), a clan reputation quest, and a quest to find a new ingredient for an A Grade Weapon. These new quests are described under Quests below.

 

The Boss Monster is a beast known as Sailren. In order to enter Sailren’s lair, you must take on the “Attack Sailren!” quest.

 

You can obtain Blue, Green and Red Primitive Crystals by hunting monsters. Primitive Crystals can be used to add 50,000, 100,000 or 200,000 points to your SP.

 

The Tyrannosaurus can go into a frenzy during battle. Use of the Trap skill during frenzy makes them easier for hunting. This is described below.

 

An NPC located at the Primeval Isle Wharf will revive a dead party member to your location for a fee. He can summon all of your dead party members.

 

Escaping from the Primeval Isle area will lead to the Primeval Isle Wharf.

 

The Primeval Isle Wharf area is a peaceful zone.

 

Trapping System

 

A trap skill that greatly decreases the attack strength of the Primeval Isle’s Tyrannosaurus has been added.

 

primeval-2.jpg

 

Use of this skill requires the Elrokian Trap and Capture Stones.

 

Once you complete the Elrokian Hunters quest, which begins near the Primeval Isle Wharf area, you can obtain the Elrokian Trap as a reward.

 

Capture Stones can be purchased from the NPC who is located on remote island south of the Primeval Isle. (If you accidentally delete the Trap that you obtained from the quest, you can purchase another one from the NPC.)

Posted

New Skills

 

The following new skills have been added, and the following items are required in order to use some of them: Phoenix Blood, Einhasad’s Holy Water, Battle Symbol, and Magic Symbol. These can be purchased from Trader Ralford in the Ivory Tower.

 

Name

Mastery Level

Class

Description

 

Banish Seraph

55

Dark Avenger

Shillien Knight

Frightens an angel, causing it to flee. Lethal strike is possible. Consumes 5 Soul Ores.

 

Shock Stomp

55

Warlord

Puts nearby enemies in a momentary state of shock and cancels their targets with a forceful foot stomp. Can be used while equipped with a spear.

 

Invocation

56

Bishop

Elder

Shillien Elder

Meditate to increase the MP regeneration rate significantly while your body remains immobile. P. Def is significantly decreased and the meditation cancels when attacked.

 

Aura Flash

58

Sorcerer

Spellsinger

Spellhowler

Unleashes an attack on nearby enemies and cancels their targets. Consumes 2 Spirit Ores.

 

Escape Shackle

60

Treasure Hunter

Plains Walker

Abyss Walker

Allows you to escape from a captured state.

 

Break Duress

60

Tyrant

Uses Focus energy to escape from a slow or immobile state. Requires a level 2 Focus Charge.

 

Sonic Move

62

Gladiator

Significantly increases speed by detonating a Sonic Force charge. Requires a level 2 Sonic Force charge. Can be used while equipped with a dual sword.

 

Summon Attract Cubic

62

Temple Knight

Summons an Attract Cubic. Attract Cubics can continuously use hate and hold magic on an enemy. Requires 10 Crystal: D Grade.

 

Celestial Shield

64

Bishop

Temporarily makes the target invincible with holy power.

 

Summon Swoop Cannon

68

Warsmith

Summons Swoop Cannon. Requires 46 Crystal: A-Grade. Consumes 21 Gemstone: B-Grade per minute.

 

Battle Force

77

All Warrior Characters

Delivers your energy to a party member. The delivery is canceled when you incur damage.

 

Spell Force

77

All Wizard Characters

Delivers your magic power to a party member. The delivery is canceled when you incur damage.

 

Braveheart

78

Dreadnought

Duelist

Titan

Fortune Seeker

Maestro

Recovers 1000 CP by increasing your will to fight.

 

Force Meditation

78

Grand Khavatari

Mediate to increase HP/MP regeneration while your body remains immobile. P.Def. is significantly reduced and your meditation is canceled if you sustain damage. Level 3 Focused Force charge required.

 

Pa'agrio’s Emblem

78

Dominator

Increases an ally’s resistance to debuff attacks and attacks that cancel buffs for a set duration of time.

 

Gate Chant

78

Doomcryer

Summons a party member. Consumes 4 Summon Crystals.

 

Inner Rhythm

78

Sword Muse

Spectral Dancer

MP consumption for song/dance is decreased.

 

Knighthood

78

Phoenix Knight

Hell Knight

Eva’s Templar

Shillien Templar

Increases P. Def. when wearing heavy armor. Adds additional shield defense power.

 

Master of Combat

78

Dreadnought

Titan

Grand Khavatari

Fortune Seeker

Maestro

Duelist

Increases the attack strength of a sword, blunt weapon, spear, dual sword, or hand-to-hand combat weapon. Also increases maximum CP.

 

Archery

78

Sagittarius

Moonlight Sentinel

Ghost Sentinel

Increases attack strength and maximum attack range while using a bow.

 

Assassination

78

Adventurer

Wind Rider

Ghost Hunter

Increases attack strength and the rate of deadly attack while using a dagger.

 

Arcane Lore

78

Archmage

Mystic Muse

Storm Screamer

Increases resistance to elemental attacks and increases magic power.

 

Necromancy

78

Soultaker

Increases resistance to dark attacks and increases magic power.

 

Summon Lore

78

Arcana Lord

Elemental Master

Spectral Master

Increases P. Def. when equipped with Robe/Light Armor and increases Casting Speed. Decreases MP consumption for magic skills.

 

Divine Lore

78

Cardinal

Hierophant

Eva’s Saint

Shillien Saint

Dominator

Doomcryer

Decreases MP consumption for magic skills.

 

Song of Silence

79

Sword Muse

Plays a song that temporarily disables all of the enemy's physical and magical skills.

 

Soul of the Phoenix

79

Phoenix Knight

Bestows you with the ability to revive yourself from death, retaining all buffs/debuffs except for Noblesse Blessing and Lucky Charm. Consumes 1 Phoenix Blood.

 

Shield of Revenge

79

Hell Knight

Temporarily reflects damage from a melee physical attack skill back to the enemy.

 

Sonic Barrier

79

Duelist

Uses sonic force to create a temporary protective barrier. Becomes invincible to regular strikes, skills, and buffs/debuffs. Requires a level 5 Sonic Focus charge.

 

Force Barrier

79

Grand Khavatari

Uses spiritual forces to create a temporary protective barrier that is invulnerable to regular strikes, skills, and buffs/debuffs. Requires a level 4 Focused Force charge.

 

Mirage

79

Adventurer

Gives a chance to cancels the target of an enemy that attacks you.

 

Dodge

79

Wind Rider

Temporarily evades a melee physical attack skill.

 

Counter Attack

79

Ghost Hunter

Reflects damage caused by a melee physical attack skill back to the enemy.

 

Summon Feline King

79

Arcana Lord

Summons the Feline King. Requires 2 Crystals: A Grade. Consumes 1 additional crystal at 14 regular intervals. Takes away 10% of earned EXP.

 

Summon Magnus the Unicorn

79

Elemental Master

Summons Magnus the Unicorn. Requires 2 Crystals: A Grade. Consumes 1 additional crystal at 14 regular intervals. Takes away 10% of earned EXP.

 

Summon Spectral Lord

79

Spectral Master

Summons a Spectral Lord. Requires 2 Crystals: A Grade. Consumes 1 additional crystal at 14 regular intervals. Takes away 10% of earned EXP.

 

Cleanse

78

Cardinal

Cancels all of your target's debuffs. Consumes 1 Einhasad’s Holy Water.

 

Salvation

79

Cardinal

Revives a dead character to a recovered state. All buff/debuff effects except Noblesse Blessing and Lucky Charm are retained during death. Consumes 2 Einhasad’s Holy Waters.

 

Mystic Immunity

79

Hierophant

Makes the targeted party member immune to buff/debuff for a set duration of time.

 

Spell Turning

79

Hierophant

Interferes with your opponent's casting by nullifying their magic casting.

 

Magnus’ Chant

79

Doomcryer

Allows the spirit of an ancient magus to possess a party member for a set duration of time. Consumes 40 Spirit Ore.

 

Victories of Pa’agrio

79

Dominator

Allows the spirit of an ancient hero to possess an ally for a set duration of time. Consumes 40 Spirit Ore.

 

Pa'agrio’s Fist

79

Dominator

Increases an ally’s maximum CP and fully restores it. Consumes 20 Spirit Ore.

 

Symbol of Defense

80

Phoenix Knight

Hell Knight

Eva’s Templar

Shillien Templar

Generates a signet that maximizes the defense abilities of those nearby. Applies to all targets within the affected area. The effect disappears if you leave the area. Can be used when Battle Force is level 2 or higher. Consumes 1 Battle Symbol.

 

Symbol of Noise

80

Sword Muse

Spectral Dancer

Generates a signet that cancels singing or dancing abilities nearby. Applies to all targets within the affected area. The effect disappears if you leave the area. Can be used when Battle Force is level 2 or higher. Consumes 1 Battle Symbol.

 

Symbol of Resistance

80

Titan

Fortune Seeker

Generates a signet that maximizes the resistance to abnormal status of those nearby. Applies to all targets within the affected area. The effect disappears if you leave the area. Can be used when Battle Force is level 2 or higher. Consumes 1 Battle Symbol.

 

Symbol of the Fist

80

Dreadnought

Maestro

Generates a signet that maximizes the HP/CP recovery rate of those nearby. Applies to all targets within the affected area. The effect disappears if you leave the area. Can be used when Battle Force is level 2 or higher. Consumes 1 Battle Symbol.

 

Symbol of Energy

80

Duelist

Grand Khavatari

Generates a signet that increases P. Atk. and force of those nearby. Applies to all targets within the affected area. The effect disappears if you leave the area. Can be used when Battle Force is level 2 or higher. Consumes 1 Battle Symbol.

 

Symbol of the Sniper

80

Sagittarius

Moonlight Sentinel

Ghost Sentinel

Generates a signet that maximizes the archery skill of those nearby. Applies to all targets within the affected area. The effect disappears if you leave the area. Can be used when Battle Force is level 2 or higher. Consumes 1 Battle Symbol.

 

Symbol of the Assassin

80

Adventurer

Wind Rider

Ghost Hunter

Generates a signet that maximizes dodge ability and the chance of inflicting a deadly attack. Applies to all targets within the affected area. The effect disappears if you leave the area. Can be used when Battle Force is level 2 or higher. Consumes 1 Battle Symbol.

 

Volcano

80

Archmage

Consecutive strikes inflict a great amount of fire damage. You cannot move while casting the magic. Additional MP is consumed every time the effect is produced. Can be used when Spell Force is level 3 or higher. Consumes 1 Magic Symbol.

Posted

Cyclone

80

Storm Screamer

Consecutive strikes inflict a great amount of wind damage. You cannot move while casting the magic. Additional MP is consumed every time the effect is produced. Can be used when Spell Force is level 3 or higher. Consumes 1 Magic Symbol.

 

Raging Waves

80

Mystic Muse

Consecutive strikes inflict a great amount of water damage. You cannot move while casting the magic. Additional MP is consumed every time the effect is produced. Can be used when Spell Force is level 3 or higher. Consumes 1 Magic Symbol.

 

Gehenna

80

Soultaker

Consecutive strikes inflict a great amount of dark damage. You cannot move while casting the magic. Additional MP is consumed every time the effect is produced. Can be used when Spell Force is level 3 or higher. Consumes 1 Magic Symbol.

 

Day of Doom

80

Soultaker

Generates a signet that produces a strong curse to decrease all abilities. Applies to all targets within the affected area. The effect disappears if you leave the area. Can be used when Spell Force is level 3 or higher. Consumes 1 Magic Symbol.

 

Anti-Summoning Field

80

Arcana Lord

Elemental Master

Spectral Master

Generates a signet that sends a servitor to another dimension at regular intervals. Applies to all servitors in the affected area. Can be used when Spell Force is level 2 or higher. Consumes 1 Magic Symbol.

 

Purification Field

80

Cardinal

Cancels all debuffs of nearby allies. Can be used when Spell Force is level 2 or higher. Consumes 1 Magic Symbol.

 

Miracle

80

Cardinal

Regenerates HP of all nearby allies. Can be used when Spell Force is level 2 or higher. Consumes 1 Magic Symbol.

 

Flames of Invincibility

80

Dominator

Blesses nearby clan and alliance members with fire, making them invincible. Can be used when Spell Force is level 2 or higher. Consumes 1 Magic Symbol.

 

Mass Recharge

80

Eva’s Saint

Shillien Saint

Greatly regenerates MP of party members. Can be used when Spell Force is level 3 or higher. Consumes 1 Magic Symbol.

 

Dispel skills have a chance of nullifying Force Barrier, Sonic Barrier, and Celestial Shield.

 

The re-use time for the following skills is not affected by the caster's Casting Speed: Invocation, Celestial Shield, Salvation, Soul of the Phoenix, Symbol of Defense, Symbol of Noise, Symbol of Resistance, Symbol of Honor, Symbol of Energy, Symbol of the Sniper, Symbol of the Assassin, Volcano, Cyclone, Raging Wages, Day of Doom, Gehenna, Anti-Summoning Field, Purification Field, Miracle, Flames of Invincibility, Mass Recharge.

 

Spellbooks (and one Blueprint) for the following skills can be purchased at the Rune, Goddard or Ivory Tower spellbook shops. Players have a chance to buy them every hour.

 

Spellbook: Celestial Shield

Spellbook: Invocation

Spellbook: Summon Attract Cubic

Spellbook: Aura Flash

Blueprint: Summon Swoop Cannon

 

Swoop Cannon

 

skills-1_000.jpg

 

 

Player characters who reach level 68 of the Warsmith class will gain access to the Swoop Cannon, a new siege summon.

 

 

 

The Swoop Cannon is a siege servitor designed for attack. It cannot be used to defend. It is different from previous siege servitors in that it can use its skill without switching modes.

 

It can be summoned only within the Siege War Zone.

 

46 A Grade Crystals are required for the initial summoning. After it is summoned, B Grade Gemstones are continuously consumed at a rate of 21 per minute.

 

The Swoop Cannon’s attack goes in the direction it is facing, regardless of whether a target has been selected. Its ranged attack fires in a parabolic arc. All players and NPCs who are near where its shots land — allies, enemies and neutral parties alike — will incur damage. When a shot falls on an ordinary field (non-siege zone), battleground, or the border area of an ordinary field, it damages players on the ordinary field and it incurs a PK penalty.

 

Shots cannot damage castle walls, doors, or headquarters.

 

The Swoop Long Shot and Swoop Middle Shot skills cannot be used inside a castle, along the castle wall area, nor outside a battleground.

 

Flash Gunpowder is consumed during attack. Flash Gunpowder can be purchased in the Town of Schuttgart and Rune Township.

 

The Swoop Cannon disappears when it is defeated.

 

Castle-Owning Clan Skills

 

New skills have been added to a circlet that can be equipped by clan members who control a castle, and to a crown that can be equipped by a castle lord.

 

The Lord’s Crown can be obtained from the Chamberlain, and each castle’s circlet can be purchased from the Chamberlain.

 

Also, Academy members have been changed so that they cannot equip a castle circlet.

 

Item

Equip Requirements

Skill

Effect

 

Castle Circlet

Clan member in possession of a castle

Residential Shock Immunity

Increases resistance to stun for a set duration of time

 

The Lord’s Crown

Clan lord in possession of a castle

Clan Gate

Creates a gate for summoning clan members

 

 

Residential Shock Immunity: Greatly but temporarily increases resistance to shock attacks.

 

Clan Gate: Creates a gate for summoning clan members. The caster cannot move while the gate is in effect. The Clan Gate skill is located in the active skill window when the Lord’s Crown is equipped. When the lord’s skill is used, a summoning field is created near the lord, and the lord is put into an immobile state. At that time, a system message stating that a Gate has been created appears to all clan members who are logged on. For 2 minutes, clan members can speak with the Court Magician inside the castle and teleport to the lord’s location.

 

The skill is located in the active skill window when the item is equipped.

 

When ownership of the necessary castle is lost, the item automatically disappears and the skill is also lost.

 

Changes to Existing Skills

 

The power of Stunning Shot has been slightly increased.

 

The requirements for casting Benediction have been changed from HP 25% to MP 25%.

 

Mana Burn and Mana Storm now awaken a target under the Sleep effect.

 

The effects for the following skills have been decreased. (Maximum damage effect during a critical attack)

 

Death Whisper, Dance of Fire, Eye of Pa'agrio, Chant of Rage

Elven Elders and Shillien Elders, classes that possess the Recharge skill, are no longer affected by Recharge.

 

The Wizard class attack spells have been changed to allow the target a chance to defend against the following:

 

Wind Strike, Aqua Swirl, Twister, Blaze, Death Spike, Prominence, Ice Dagger, Hurricane

The Greater Heal skills and Chant of Life/Heart of Pa’agrio magic effects have been changed to permit receiving the effects at the same time. You can now receive both effects at the same time. Also, a continuous heal buff is placed in the buff slot.

 

The location of a healing potion’s effect has been changed from the buff slot to a healing potion slot.

 

A Bishop who has trained level 11 in the Major Heal skill can now use skill enchantment.

 

The fleeing effect of Curse Fear and Horror has been changed to now affect players.

 

The effect of Soulshots on melee attack skills has been greatly increased.

 

The Magical Backfire skill’s effect has been increased.

 

The effects of the following skills have been greatly increased.

 

Whirlwind, Thunder Storm, Hammer Crash, Soul Breaker, Tribunal, Judgment, Armor Crush, Shock Blast

When using a skill after using Soulshot, you can now inflict more damage than before. (Not using a Soulshot has the same effect as before.)

 

Power Strike, Power Shot, Stunning Shot, Stun Attack, Iron Punch, Stunning Fist, Sting, Wild Sweep, Power Smash, Triple Slash, Double Shot, Burst Shot, Spinning Slash, Thunder Storm, Punch of Doom, Poison Blade Dance, Sword Symphony, Fatal Strike, Hammer Crash, Burning Fist, Soul Breaker, Crush of Doom, Strider Siege Assault, Lethal Shot, Sonic Rage, Force Rage, Earthquake, Spoil Crush, Hamstring Shot, Shock Blight, Armor Crush, Evade Shot, Tribunal, Judgment, Psycho Symphony, Demon Blade Dance, Double Sonic Slash, Sonic Blaster, Sonic Storm, Sonic Buster, Triple Sonic Slash

The following skills can now be enchanted:

 

Tribunal, Judgment, Arrest, Shackle, Mass Shackle, Banish Undead, Critical Blow, Mortal Strike, Stealth, Sand Bomb, Mass Curse Fear, Mass Curse Gloom, Trance, Erase, Magical Backfire, Mana Burn, Mana Storm, Turn Undead, Major Heal, Major Group Heal, Summon Swoop Cannon, Shock Stomp, Aura Flash, Banish Holy

The success rates for the following skills have been increased:

 

Seal of Chaos, Seal of Poison, Seal of Winter, Seal of Flame, Seal of Gloom, Seal of Mirage

The effect of the Deflect Arrow skill levels 2, 3 and 4 have been greatly increased.

 

The success rate of the Serenade of Eva skill has been increased, and the re-use delay has been greatly increased.

 

The effects and use requirements for Sonic Buster, Sonic Storm, Force Burst, and Force Storm have been changed. The focus use requirement has been raised by 1.

 

skills-2_000.jpg

 

The character becomes semi-invisible when using the Silent Move, Chameleon Rest, Dance of Shadows, and Stealth skills.

The first two skill levels of Summon Mechanic Golem now require Crystal: D Grade to summon the servitor.

Posted

Weapon Augmentation

 

 

A weapon augmentation system has been added to enable players to add new bonuses to their weapons with the help of a Blacksmith. A Life Stone and Gemstones will be required for each augmentation.

 

Augmentations can also be removed by Blacksmiths for a fee.

 

Augmenting Your Weapon

 

You can augment weapons through the Blacksmith NPC of every village, except in the starting villages for each race and Gludin Village.

 

All weapons that are C Grade through S Grade can be augmented. C Grade and B Grade weapons require Gemstone D, and A Grade and S Grade weapons need Gemstone C.

 

For each item to be augmented, a Life Stone and Gemstones are needed, along with the weapon the player wants to augment. Life Stones can be acquired from hunting monsters. There is a higher chance of obtaining a high-level Life Stone from raid/boss monster rather than from an ordinary monster. A Life Stone shows the level of the character who can use it.

 

For the augmentation order, select the weapon to be augmented, the Life Stone, and Gemstones in the Augment window. Drag and drop the items from the inventory to add them to the Augment window. Click the Augment button.

 

augment-1.jpg

 

Blacksmith NPCs can also remove augmentations, and a fee is assessed during the process.

 

Bonuses Granted

 

The bonus granted during augmentation is random, determined by the levels of the Life Stone and the weapon. The success rate is 100%.

 

The types of bonuses are as follows:

 

Increased basic abilities (STR, CON, INT, MEN)

Increased battle values (P. Atk., P. Def., M. Atk., Accuracy, etc.)

Additional skill (Active, Passive, Chance skill)

The bonus will not take effect when the augmented weapon has a higher grade than the character’s expertise level.

 

When a weapon is augmented, a prefix will be added to the weapon name.

 

Details

 

The augmented weapon cannot be exchanged, dropped, traded, sold, freighted, or deposited in the clan warehouse. However, private warehouse storage is possible. An item that has had its augmentation removed can be transferred normally.

 

Weapons with special abilities or an enchantment can be augmented. It is also possible to add a special ability or to enchant augmented items.

 

Even if you remove a weapon’s augmentation, the special ability or enchant status will not change.

 

When a bonus is added while augmenting with a Life Stone that is above mid-grade, the weapon will glow.

 

augment-2.jpg

 

An augmented weapon cannot be used for crafting dual swords.

 

An augmented weapon cannot be used to trade with the Blacksmith of Mammon.

 

 

 

 

Character Changes

 

 

The amount of experience points reduced upon player character death has been changed. The amount is unchanged for levels 1-75. After level 76, the amount will be reduced as the character's level increases.

 

When a chaotic character dies, their chance of incurring the penalty for death has been greatly increased.

 

The value of the penalty for death (reduced combat capability) has been increased.

 

Chaotic characters can now speak to the NPC Tyra.

 

If the character's weight goes over 80% for the main class or subclass, the subclass cannot be changed.

Posted

Shadow Weapons

 

 

Temporary weapons with short lifespans have been added to increase access to varied weapons.

 

Details

 

A Shadow Weapon has the same abilities and appearance as an ordinary weapon, but it has a limited lifespan.

 

When a Shadow Weapon’s total duration or mana reaches 0, it will be removed from inventory and disappear.

 

The remaining duration or mana is consumed from the time the item is equipped, and the consumption ends when it is no longer equipped.

 

Warning: If the item is equipped and unequipped multiple times, the remaining duration or mana is consumed faster than normal. Logging in and out of the game with the weapon equipped will also decrease its duration.

 

As a short-term item, shadow weapons cannot be moved through trading, drop, or cargo, and it can only be stored in a private warehouse. Short-term items also cannot be enchanted, augmented, given a special ability or crystallized.

 

A weapon that is obtained by using a Shadow Weapon Exchange Coupon has a lower total duration or mana than a Shadow Weapon bought at a weapon shop.

 

Obtaining Shadow Weapons

 

A Shadow Weapon can be formed from various B, C or D Grade weapons.

 

Players who complete a transfer quest will receive an exchange coupon that can be traded for a Shadow Weapon. Players will receive a D Grade Shadow Weapon Exchange Coupon after completing the first class transfer, and a C Grade Shadow Weapon Exchange Coupon after completing the second class transfer.

 

A Shadow Weapon exchange coupon cannot be traded, dropped or sold at a private store. If you take the Shadow Weapon exchange coupon to the grand master class NPC, you can receive a Shadow Weapon as a reward.

 

B and C Grade weapons can be purchased with Adena from the town’s weapon merchant.

 

shadow.jpg

 

Shadow weapons can be purchased by characters that are above level 40, and the weapon item type that can be purchased changes depending on the player’s level.

 

 

 

New Quests

 

The following new quests have been added.

 

Mini Games

 

Quest

Start

Level

Type

Description

Start

NPC

 

A Game of Cards

61

Repeat

A mini card game to be enjoyed as a break from hunting

Town of Aden

Warehouse Chief Klump

 

Seductive Whispers

50

Repeat

A mini card game to be enjoyed as a break from hunting

Town of Aden

Blacksmith Wilbert

 

 

Clan Quests

 

Quest

Start Level

Type

Description

Start

NPC

 

A Clan's Reputation

Clan Level above 5

Repeat

A quest that allows you to raise your clan reputation by capturing the Tyrannosaurus on the Primeval Isle

Rune Township

Grand Magister Valdis

 

 

Siren

 

Quest

Start Level

Type

Description

Start

NPC

 

Meeting the Elroki

75

One-time

Discover the Primeval Isle’s background

Primeval Isle Wharf

Marquez

 

In the Name of Evil – Part 1

76

One-time

Learn about the strange phenomena occurring on the Primeval Isle

Primeval Isle Southern Island

Mushika

 

In the Name of Evil – Part 2

77

One-time

Obtain the Elroki’s spirit in order to protect the Primeval Isle’s peace

Primeval Isle Southern Island

Asamah

 

Attack the Siren

77

Repeat

Complete the Siren quests

Primeval Isle Lost Nest

Shilen's Stone Statue

 

 

Capturing Skill

 

Quest

Start Level

Type

Description

Start

NPC

 

Elrokian Hunters

75

One-time

Learn the natives’ secret capture skill

Primeval Isle Wharf

Marquez

 

 

Other Quests

 

Quest

Start

Level

Type

Description

Start NPC

 

To the Primeval Isle

75

One-time

Find the Primeval Isle

Rune Township Spellbook Seller Anton

 

Rise and Fall of the Elroki Tribe

75

Repeat

Hunt dinosaurs on the Primeval Isle and obtain a new A Grade weapon blade

Primeval Isle Wharf Singsing

 

Defeat the Elrokian Raiders

75

Repeat

Defeat the Elrokians who are raiding the Primeval Isle Wharf’s warehouse and receive a reward from the warehouse owner

Primeval Isle Wharf Dinn

 

A Powerful Primeval Creature

75

Repeat

Hunt dinosaurs on the Primeval Isle and obtain a new A Grade weapon recipe

Primeval Isle Wharf Dinn

 

 

Changes to Existing Quests

 

Enhance Your Weapon

 

Sailren and Tyrannosaurus, monsters that can increase Soul Crystals to stage 11 and 12, have been added. The party member who deals the killing strike has a chance to receive a Soul Crystal.

 

When a character obtains levels 11 to 13 Soul Crystals, a system message announces it to all players within a certain area.

 

Class Transfer Quests

 

You will receive an exchange coupon that can be traded for a Shadow Weapon after completing a transfer quest. You will receive a D-Grade Shadow Weapon Exchange Coupon after completing the first class transfer and a C-Grade Shadow Weapon Exchange Coupon after completing the second class transfer. A Shadow Weapon exchange coupon cannot be traded, dropped or sold at a private store.

 

After completing a transfer quest and certain other quests, the player will strike a victory pose.

 

In the second class transfer quest Testimony of Glory, the location of the quest-related NPC Enku Chief Kepra could overlap, so his location has been changed to the southern coast in the Dion region.

 

In the following third class transfer quests, the Tablet of Vision in the Ketra Orc Outpost has been relocated to the southeast of the outpost:

 

Saga of the Duelist, Dominator, Ghost Hunter, Eva’s Saint, Spectral Master, Hell Knight, Spectral Dancer, Maestro

Repent Your Sins

 

A level 80 character can no longer take on the Repent Your Sins quest, but may switch to a sub-class in order to take on this quest.

 

 

Monsters

 

 

 

[ Raid Boss Monsters | Antharas and Valakas | Other Changes ]

 

Raid Boss Monsters

 

The roaming raid monster Gordon has been added in the Goddard region. When Gordon sees a player that carries a cursed sword (Zariche or Akamanah), it will attack in order to steal the sword.

 

gordon.jpg

 

The appearance and speed of certain raid monsters have been changed.

 

The impact effect has been added to certain raid monsters.

 

If you fail against the Pagan Temple raid boss, the raid boss will now return to its original position.

 

When you open the Gate of Splendor to the raid boss room in the Monastery of Silence, the left and right doors have been changed to open at the same time. The doors also have been changed so that 60 seconds after they open and close, neither will open again for 30 minutes. The Gate of Splendor can no longer be opened using the Unlock skill.

 

The problem of the aggressive raid boss Gigantic Chaos Golem of the Pavel Ruins not attacking when a player passes by has been changed.

 

The forced display before Frintezza that appeared outside the Last Imperial Tomb has been changed.

 

Baium’s inability to kill the player that awakened it has been changed.

 

Raid boss Master Anays of the Monastery of Silence has been changed. If raid boss Master Anays is outside when it receives a player’s attack, it will teleport back into the room. If the raid boss is outside and its subordinate receives an attack while it is also outside, the raid boss will teleport back into the room. When the raid boss is inside the room and its subordinates are outside, if a player attacks a subordinate, the raid boss will remain in the room, and the player will only battle with the subordinates. (Subordinates do not give experience.) If the raid boss is outside when the server goes down, it will teleport back into the room.

 

With the fortress update, the locations of raid bosses Eye of Beleth and Kelbar have been changed, and monsters that used to appear at the fortress’ location have all been removed.

 

Antharas and Valakas

 

The HP, P. Def., and M. Def. of Antharas and Valakas have been decreased.

 

The appearance of the boss land dragon Antharas has been changed. Antharas’ difficulty level and reward will appear in relation to the raid participation members. The reward will increase in relation to Antharas’ difficulty level.

 

Antharas’ subordinate monsters have been added, and the total appearance time is decided in relation to the raid participation members.

 

If you defeat Antharas’ subordinate, you can obtain a useful recovery item for the raid.

 

Other Changes

 

The ordinary monsters in the following hunting grounds have been set at level 80.

 

Pagan Temple, Monastery of Silence, Imperial Cemetery, Forge of the Gods, Dimensional Rift, Ketra/Varka Silenos Stronghold

In hunting grounds that are above level 80, the ordinary monsters have all been changed to level 80. But the monsters’ abilities and rewards remain the same as before, except for treasure chests.

 

Treasure chests can no longer appear in fields near a newly-added fortress. This includes the areas of the Floran Agricultural Area, Dragon Valley, Plunderous Plains, and Hunters Valley.

 

The experience points loss problem when a player character dies above the battlefield after mounting a wyvern has been changed.

 

A problem with the Dark Elf Village Gatekeeper’s social animation has been changed.

 

 

Dueling System

 

[ Dueling Methods | Requirements | Cautions | Ending a Duel Early ]

 

A system that permits Player versus Player duels and party versus party duels outside of the arenas has been added.

 

duel.jpg

 

 

The player can enter duels when they are not in combat.

 

Duels are possible regardless of the level difference between the opponents.

 

There is no penalty (abnormal status or experience points loss) for a defeat.

 

When a duel/party duel ends, the participants’ HP, MP, and CP return to what they were before the duel. All abnormal status magic incurred during the event disappear at the end of the duel.

 

If you click Decline Duel in the Game tab of the Options window, you can automatically decline a challenge.

 

Dueling Methods

 

One-on-One Duels

 

You can request a one-on-one duel by using the /duel command or the Duel icon in the Actions window.

 

You win the duel when your opponent’s HP reaches 1.

 

Each one-on-one duel is 2 minutes long.

 

Party versus Party Duels

 

You can request a party vs. party duel by using the /partyduel command or the Party Duel icon in the Actions window. A party duel challenge must be made by a party leader, but it can be made to any member of the opposing party.

 

When the opposing party accepts a party duel, all party members of both sides are moved to an arena.

 

If you don’t want to receive challenges, the party leader may check Decline Duel in the Game tab of the Options window.

 

Each party vs. party duel is 2 minutes long.

 

During a duel, all escape-related skills and items cannot be used.

 

Requirements

 

If any party member is in any of the following states, that party cannot request or accept party duels.

 

When in combat or duel, or chaotic state

When participating in the Olympiad Games

During private store or private manufacture

When HP/MP is below 50% (including death)

When in a siege (clan or ally participating in a siege)

When the one challenged to a party duel is a member of the challenger's party

When in a zone where restarting is prohibited

When inside a siege war zone

When the challenge requester and recipient are more than a certain distance apart

When there is no empty space in the party-use arena

When the challenge recipient is in an opponent’s hall during a siege

When riding something a strider or wyvern

When in a peace zone or battle zone

Cautions

 

When a party in a command channel requests or accepts a party duel, that party is automatically withdrawn from the command channel.

 

When a party requests or accepts a party duel during party matching, it is removed from party matching.

 

Any trading of a party member is automatically canceled at the time he/she is moved to the party-use arena.

 

When a player attacks an NPC or receives an attack from an NPC during a one-on-one duel, the duel ends, and HP/MP/CP are not restored to their pre-duel levels.

 

Ending a Duel Early

 

Duels can be ended prematurely in one of the following ways:

 

Use of the command /withdraw during the duel

When the distance between players becomes too far during a duel (such that the target window disappears)

When a player moves to an area where a duel is impossible after it begins

When a player attacks another player first during a duel

When a player attacks or receives an attack from an NPC during a one-on-one duel (including skill/magic)

 

 

 

Interface

 

 

Mini-Map

 

If you click the button Enlarge Map from the default map window (Alt + M), you can enlarge the map to the size of the whole screen.

 

A dungeon map containing five dungeons in the beginner’s areas has been added. When you enter each dungeon, a map window will appear and show the dungeon map. These dungeons are the Abandoned Coal Mines, Cave of Trials, Elven Ruins, Elven Fortress, and School of Dark Arts.

 

The mini-map can track the Zariche and Akamanah, and when the two weapons are in the same place, a skull icon will appear on the mini-map.

 

 

 

Party Member Status Window

 

A party window option that enlarges or reduces the party member status window has been added on the window’s left side.

 

party.jpg

 

You can control Party Member View Buffs, View Debuffs and Disable Buff/Debuff by clicking the default party member View Buffs button (Alt + F).

 

Screen Messages

 

The ability to generate screen messages from various channels has been added.

 

Duel messages can be seen through the screen messages.

 

Automatic Targeting Ability

 

When a player isn’t targeting another opponent in the field, if he or she is attacked by an NPC or another player, targeting occurs automatically.

 

When a player is affected by a skill with a target removing effect, the automatic targeting ability ceases to work for about 10 seconds.

 

Additional Changes

 

When a player loses connection with the server, the player will be automatically moved to the login screen. (Previously, the player had to move there manually.)

 

A party matching icon that opens a party matching window has been added below the chatting window’s messenger icon.

 

Players cannot open their inventory while the shop or freight warehouse windows are open.

 

The buff icons for attack speed herb and the casting speed herb now use two different icons and can be differentiated easily.

 

 

 

Changes to Castle Sieges

 

 

If the Seven Signs Seal of Strife is in possession, the abilities of the Nephilim Mercenary are greatly increased.

 

The Wild Hog Cannon’s HP has been increased.

 

The defending side in a siege cannot destroy the castle gates.

 

If the character that summons the Siege Golem does so using the Summon Trance or Gate Chant skills, the siege golem will disappear.

 

 

 

 

 

 

The Seven Signs

 

 

The entrance appearance to the ordinary Seven Signs dungeons (Catacomb of the Apostate, Catacomb of the Heretic, Catacomb of the Forbidden Path) have been changed.

 

When the Seven Signs Seal of Strife is possessed by the Lords of Dawn, the Revolutionaries of Dusk cannot use any siege weapons (Siege Golem, Wild Hog Cannon, Swoop Cannon).

 

If Dusk controls the Seal of Strife or if there is no owner, siege weapons can be used during the siege.

 

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