giedriukas123 Posted June 14, 2011 Posted June 14, 2011 Hello all i tryed to fix this problem in spawn list be making npc heading same as char but it doesn't work... The problem is that npc looks always to left side as you see in pic.... Is there anyone can help? Here is the code....Maybe there something wrong? Index: java/net/sf/l2j/gameserver/serverpackets/MxCPolyInfo.java =================================================================== --- java/net/sf/l2j/gameserver/serverpackets/MxCPolyInfo.java (revision 0) +++ java/net/sf/l2j/gameserver/serverpackets/MxCPolyInfo.java (revision 0) @@ -0,0 +1,158 @@ +/* + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2, or (at your option) + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA + * 02111-1307, USA. + * + * http://www.gnu.org/copyleft/gpl.html + */ +package net.sf.l2j.gameserver.serverpackets; + +import net.sf.l2j.gameserver.model.actor.instance.L2NpcInstance; + +/** + * + * @author Velvet + */ +public class MxCPolyInfo extends L2GameServerPacket +{ + private L2NpcInstance _activeChar; + private int _x, _y, _z, _heading; + private int _runSpd, _walkSpd, _swimRunSpd, _swimWalkSpd, _flRunSpd, _flWalkSpd, _flyRunSpd, _flyWalkSpd; + private float _moveMultiplier; + private int _maxCp; + + public MxCPolyInfo(L2NpcInstance cha) + { + _activeChar = cha; + _x = _activeChar.getX(); + _y = _activeChar.getY(); + _z = _activeChar.getZ(); + _heading = _activeChar.getHeading(); + _moveMultiplier = _activeChar.getMovementSpeedMultiplier(); + _runSpd = (int) (_activeChar.getRunSpeed() / _moveMultiplier); + _walkSpd = (int) (_activeChar.getWalkSpeed() / _moveMultiplier); + _swimRunSpd = _flRunSpd = _flyRunSpd = _runSpd; + _swimWalkSpd = _flWalkSpd = _flyWalkSpd = _walkSpd; + _maxCp = _activeChar.getMaxCp(); + } + + @Override + protected final void writeImpl() + { + writeC(0x03); + writeD(_x); + writeD(_y); + writeD(_z); + writeD(_heading); + writeD(_activeChar.getObjectId()); + writeS(_activeChar.getMxcPoly().getName()); + writeD(_activeChar.getMxcPoly().getRace().ordinal()); + writeD(_activeChar.getMxcPoly().getSex()); + writeD(_activeChar.getMxcPoly().getClassId()); + writeD(_activeChar.getMxcPoly().getHats()); + writeD(_activeChar.getMxcPoly().getHead()); + writeD(_activeChar.getMxcPoly().getWeaponIdRH()); + writeD(_activeChar.getMxcPoly().getWeaponIdLH()); + writeD(_activeChar.getMxcPoly().getGloves()); + writeD(_activeChar.getMxcPoly().getChest()); + writeD(_activeChar.getMxcPoly().getLegs()); + writeD(_activeChar.getMxcPoly().getFeet()); + writeD(_activeChar.getMxcPoly().getHats()); + writeD(_activeChar.getMxcPoly().getWeaponIdRH()); + writeD(_activeChar.getMxcPoly().getHats()); + writeD(_activeChar.getMxcPoly().getFaces()); + write('H', 0, 24); + writeD(_activeChar.getMxcPoly().getPvpFlag()); + writeD(_activeChar.getMxcPoly().getKarma()); + writeD(_activeChar.getMAtkSpd()); + writeD(_activeChar.getPAtkSpd()); + writeD(_activeChar.getMxcPoly().getPvpFlag()); + writeD(_activeChar.getMxcPoly().getKarma()); + writeD(_runSpd); + writeD(_walkSpd); + writeD(_swimRunSpd); + writeD(_swimWalkSpd); + writeD(_flRunSpd); + writeD(_flWalkSpd); + writeD(_flyRunSpd); + writeD(_flyWalkSpd); + writeF(_activeChar.getMovementSpeedMultiplier()); + writeF(_activeChar.getAttackSpeedMultiplier()); + writeF(_activeChar.getCollisionRadius()); + writeF(_activeChar.getCollisionHeight()); + writeD(_activeChar.getMxcPoly().getHair()); + writeD(_activeChar.getMxcPoly().getHairColor()); + writeD(_activeChar.getMxcPoly().getFace()); + writeS(_activeChar.getMxcPoly().getTitle()); + writeD(_activeChar.getMxcPoly().getClan() != null ? _activeChar.getMxcPoly().getClan().getClanId() : 0); + writeD(_activeChar.getMxcPoly().getClan() != null ? _activeChar.getMxcPoly().getClan().getCrestId() : 0); + writeD(_activeChar.getMxcPoly().getClan() != null ? _activeChar.getMxcPoly().getClan().getAllyId() : 0); + writeD(_activeChar.getMxcPoly().getClan() != null ? _activeChar.getMxcPoly().getClan().getAllyCrestId() : 0); + writeD(0); + writeC(1); + writeC(_activeChar.isRunning() ? 1 : 0); + writeC(_activeChar.isInCombat() ? 1 : 0); + writeC(_activeChar.isAlikeDead() ? 1 : 0); + write('C',0,3); + writeH(0); + writeC(0x00); + writeD(_activeChar.getAbnormalEffect()); + writeC(0); + writeH(_activeChar.getMxcPoly().getRecom()); + writeD(_activeChar.getMxcPoly().getClassId()); + writeD(_maxCp); + writeD((int) _activeChar.getCurrentCp()); + writeC(_activeChar.getMxcPoly().getWeaponIdEnc()); + writeC(0x00); + writeD(_activeChar.getMxcPoly().getClan() != null ? _activeChar.getMxcPoly().getClan().getCrestLargeId() : 0); + writeC(0); + writeC(_activeChar.getMxcPoly().getIsHero()); + writeC(0); + write('D',0,3); + writeD(_activeChar.getMxcPoly().getNameColor()); + writeD(0x00); + writeD(_activeChar.getMxcPoly().getPledge()); + writeD(0x00); + writeD(_activeChar.getMxcPoly().getTitleColor()); + writeD(0x00); + } + + private final void write(char type, int value, int times) + { + for (int i = 0; i < times; i++) + { + switch (type) + { + case 'C': + writeC(value); + break; + case 'D': + writeD(value); + break; + case 'F': + writeF(value); + break; + case 'H': + writeH(value); + break; + } + } + } + + @Override + public String getType() + { + return "MxCOlyInfo: 0x03"; + } +} Quote
0 giedriukas123 Posted June 15, 2011 Author Posted June 15, 2011 noone ? ppl so sad nowdays to help others.... :) Quote
Question
giedriukas123
Hello all i tryed to fix this problem in spawn list be making npc heading same as char but it doesn't work...
The problem is that npc looks always to left side as you see in pic....
Is there anyone can help?
Here is the code....Maybe there something wrong?
1 answer to this question
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