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Posted

Kai fisika, o filos sou pou kanei "rompa" servers einai tetios kompartsos pou anti na enimerosei tous admin gia to security risk pou ixan , eipe na to peksei ntais kai na xalasei ton sever.

 

 

Ti paparas, pes tou na prospathisei an einai magas na ftiaksei diko tou server kai na afisei tis malakies. Otan ftaneis se tetio epipedo na diabazeis bypass messages kai na ta pirazeis, den akthese na xalas server ektos an eisai zoo.

Posted

Kai fisika, o filos sou pou kanei "rompa" servers einai tetios kompartsos pou anti na enimerosei tous admin gia to security risk pou ixan , eipe na to peksei ntais kai na xalasei ton sever.

 

 

Ti paparas, pes tou na prospathisei an einai magas na ftiaksei diko tou server kai na afisei tis malakies. Otan ftaneis se tetio epipedo na diabazeis bypass messages kai na ta pirazeis, den akthese na xalas server ektos an eisai zoo.

ΜΑΧCHEATERS

Posted

Kai fisika, o filos sou pou kanei "rompa" servers einai tetios kompartsos pou anti na enimerosei tous admin gia to security risk pou ixan , eipe na to peksei ntais kai na xalasei ton sever.

 

 

Ti paparas, pes tou na prospathisei an einai magas na ftiaksei diko tou server kai na afisei tis malakies. Otan ftaneis se tetio epipedo na diabazeis bypass messages kai na ta pirazeis, den akthese na xalas server ektos an eisai zoo.

 

 

read your message :S

Posted

kai xarikes gia auto p ekanes re kolozwo s ekane kati t palikari kai tou t ekanes auto blaka 3ereis t problhmata exei o ka8enas kai tou kanes esu auto?

kai giati einai nooboserver re anaphra plasmata gia peite m?

Posted

kai xarikes gia auto p ekanes re kolozwo s ekane kati t palikari kai tou t ekanes auto blaka 3ereis t problhmata exei o ka8enas kai tou kanes esu auto?

kai giati einai nooboserver re anaphra plasmata gia peite m?

katarxas prosexe pws brizeis 2ron den eu8inomai egw pou eixe aferesi ta protectiosn apo to bypass wste na mporei kapios na xrisimipioi command kai na perni to html bypass apo admin command.. arga i grigora kapios 8a to ebriske etixe na eimai egw.. to la8os einai diko tou oxi diko mou :)

 

Posted

kai xarikes gia auto p ekanes re kolozwo s ekane kati t palikari kai tou t ekanes auto blaka 3ereis t problhmata exei o ka8enas kai tou kanes esu auto?

kai giati einai nooboserver re anaphra plasmata gia peite m?

ΜΑΧCHEATERS

Posted

exei diafora na koroideueis agorines.

 

 

exeis kamia sxesi esi me auton ton server posi parapligiki servers iparxoune sta topsites k etc. einai mia alli koubenta pou kalitera min tin anixoume

Posted

Βλέποντας posts όπως

 

kai xarikes gia auto p ekanes re kolozwo s ekane kati t palikari kai tou t ekanes auto blaka 3ereis t problhmata exei o ka8enas kai tou kanes esu auto?

kai giati einai nooboserver re anaphra plasmata gia peite m?

 

Kai fisika, o filos sou pou kanei "rompa" servers einai tetios kompartsos pou anti na enimerosei tous admin gia to security risk pou ixan , eipe na to peksei ntais kai na xalasei ton sever.

 

 

Ti paparas, pes tou na prospathisei an einai magas na ftiaksei diko tou server kai na afisei tis malakies. Otan ftaneis se tetio epipedo na diabazeis bypass messages kai na ta pirazeis, den akthese na xalas server ektos an eisai zoo.

 

Νιώθω πως φαληρίσαμε ως MaxCheaters ~_~

Posted

Βλέποντας posts όπως

 

Νιώθω πως φαληρίσαμε ως MaxCheaters ~_~

to na vriskese sto maxcheaters dn simeni pos mporeis na pezeis me ta provlimata t allou

mporei na ixe ri3i oti leuta ixe masi gia tn srv k esei na tn katastrepsis

tote esei o idios ftes gia auto p 9a gini

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    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
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