Jump to content

[Share]Custom Shop [Epic Armor,Wings,Magic Cup,Potions,Scrolls,Clan Eggs.] IL


Recommended Posts

Posted

Γεια σας, παιδια ειπα να κανω ενα Custom Shop για τα newbies μεσα εχει [Epic Armor,Wings,Potions,Scrolls,Clan Eggs,Magic Cup] [updated]

η Epic Armor μαζι με τα wings ειναι αυτη στις παρακατω photos :

 

εδω ειναι η light

epicarmorwings.jpg


epicarmorwings2.jpg


εδω ειναι η heavy

epicarmorheavy1.jpg


epicarmorheavy2.jpg


και εδω θα δουμε την robe :P

robearmor1.jpg


robearmor2.jpg


Τωρα θα δουμε τα magic cup στις παρακατω photos

Παρακατω Βλεπεται το Μπλε Cup Αναβοσβηνει δεν ειναι μονο μπλε Αναβοσβήνει κιολας

magiccupblue.jpg


Παρακατω Βλεπεται το Κοκκινο Cup επισης και αυτο Αναβοσβηνει δεν ειναι μονο κοκκινο

magiccupred.jpg

 

Τελειοσαμε Με Τις photo απο τα custom


Τωρα Θα Δουμε photos απο το Custom Shop :D

customshop1.jpg


customshop2.jpg


Τελιοσαμε Και Με το Shop.

 

ΟΙ Τιμες Στα Multisell ειναι Οτι ναναι μπορειται να τα fix μονοι σας τα στατ επισεις πιστευω πως αυτα τα 3 θα σας βοηθησουν.

Για τα στατ

Για τα στατ ακομη ενα λινκ

εδω για τα  multisells

 

κατεβασμα Media fire

κατεβασμα 4Shared

 

Λοιπον Credits Για το Shop [FULL] : Εγω

Credits Για τα Wings : Εγω

Credits Για τιν Epic [systextures]->CriticalError | Epic system/stats-> Εγω

Credits Για το Κοκκινο Magic Cup : Εγω

Credits Για το Μπλε : The 17 Heroes | Addapt : Εγω

Credits Για τα button κοκκινο + μπλε Kenrix from l2jfrozen

Τελος Ελπιζω Να αξιζε τον κοπο.

αα, και ξεχασα να σας πω πως μεσα εχει sql για το L2JFrozen.

Update->Οκ παιδια τα εχω Φτιαξει Ολα δεν υπαρχει κανενα Error Ποια. 18/9/2011

 

Εφτιαξα και Το Λινκ Για τα multisells

 

Κομπλε ειναι τα Magic Hat!

 

Κομπλε ειναι και το sql τις αρμορ! για το L2JFrozen!

 

[move]Ευχαριστω πολυ![/move]

 

 

Posted

ti den sou doulepse ola douleuoun ta exo Dokimasei!

Please mn spam xwris na eic sigouros!

to dokimasa kai den doulepse se l2j server c6

ta sql ta ebgaze error

oxi se ola kai tin armor pou tin perase

erixne critical error

Posted

to dokimasa kai den doulepse se l2j server c6

ta sql ta ebgaze error

oxi se ola kai tin armor pou tin perase

erixne critical error

Dn 3erw egw exo Dokimasei L2JFrozen Work 100% auta critical error pu les einai tis plakas...

Oso gia ta sql 8a ta dw ;)

Posted

Dn 3erw egw exo Dokimasei L2JFrozen Work 100% auta critical error pu les einai tis plakas...

Oso gia ta sql 8a ta dw ;)

EGw se l2 dot kai doulebe kala kai frozen  tha to baloume malon :D

Posted

EGw se l2 dot kai doulebe kala kai frozen  tha to baloume malon :D

fail φιλε χρησιμοποιεις l2jdot?FAIL!!!

 

@Mele , Ωραιο Share φιλε συνεχισε  να κανεις share χρησιμα πραγματα σαν και αυτο εδω.

Posted

@Mele , Ωραιο Share φιλε συνεχισε  να κανεις share χρησιμα πραγματα σαν και αυτο εδω.

[move]Ευχαριστω, Για τα καλα σου λογια![/move]

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • ============================================================               CLExt Classic Interlude: v7.80 ============================================================   01. Fixed ValidateLocation handling and player/client position synchronization. 02. Added protection against invalid coordinates and characters falling under the map. 03. Improved XY/Z position and heading validation. 04. Fixed MoveToLocation and MoveToPawn packet conversion and target validation. 05. Fixed TargetSelected, TargetUnselected and MyTargetSelected packet handling. 06. Improved GeoData Z-location handling and disabled unsafe PathNode modifications. 07. Added ExUserInfoInventoryWeight support. 08. Fixed inventory weight and maximum load synchronization. 09. Fixed incorrect 0% inventory weight after character login. 10. Added automatic inventory weight updates after EnterWorld and inventory changes. 11. Added inventory weight packet spam protection and safe weight caching. 12. Fixed BuyList and SellList inventory, slot and weight synchronization. 13. Improved NPC target and Buy/Sell packet validation. 14. Reworked mail attachment inventory and weight validation. 15. Added all-or-nothing mail attachment receiving and safe retry handling. 16. Fixed stackable mail attachment validation and INT_MAX overflow protection. 17. Improved COD Adena validation and post-mail inventory weight refresh. 18. Improved Warehouse Deposit and Withdraw validation. 19. Added protection against malformed warehouse item counts, DBIDs and amounts. 20. Added warehouse INT_MAX, CItem and pSID validation. 21. Improved warehouse anti-dupe protection. 22. Reworked the HTML Cache system for improved stability and memory usage. 23. Added lazy HTML loading instead of loading ~20,000 files during startup. 24. Fixed HTML Cache startup crashes with large HTML collections. 25. Added thread-safe HTML Cache access and Clear/Reload support. 26. Added bad allocation, invalid HTML and oversized HTML protection. 27. Reduced HTML Cache RAM usage, startup allocations and disk I/O. 28. Added HTML Caching ON/OFF with live HTM loading support. 29. Fixed ToggleCachingHook and added VS2005-compatible live HTML handling. 30. Fixed ShortcutInit processing and skill synchronization order. 31. Improved shortcut item validation, augmentation handling and va_list safety. 32. Added LiveMode Ability Point system. 33. Added inventory-item-based Ability Points with configurable pointItemId. 34. Preserved the original level-based Ability Point system as fallback. 35. Fixed incorrect Ability Point display and inventory synchronization. 36. Improved Ability skill learning and point validation. 37. Improved OfflineShopRestore loading and FakePC/DBID handling. 38. Added safer OfflineShopRestore socket limits and batch processing. 39. Prevented thousands of restore sockets from loading simultaneously. 40. Added delayed, non-blocking OfflineShopRestore after server startup. 41. Improved OnEnterWorld initialization order and stability. 42. Improved inventory weight, SkillList and acquired-skill initialization after login. 43. Added VIP integration to the EnterWorld process. 44. Added safe UserExtData initialization without modifying the native User structure. 45. Improved duplicate Bronch Jewel and equipped-slot protection. 46. Improved Bracelet, Belt, Bronch and general UseItem validation. 47. Improved general packet, UserSocket, User, pSD and Creature validation. 48. Added safer INT32/INT64 packet handling and malformed-packet protection. 49. Improved L2Server startup memory usage and lazy resource loading. 50. Reduced unnecessary startup allocations. 51. Improved account-only KeyEngine authentication and remote account validation. 52. Removed account expiration-time requirements. 53. Added updater/restart design without requiring CLExtUpdate.exe. 54. Improved CLIEXT HWID, shared-memory and client/server version validation. 55. Improved ReadFile/WriteFile hooks and MemoryProtector handling. 56. Added UoPilot and Extreme Injector detection handling. 57. Reworked VIP point loading, saving and database synchronization. 58. Fixed VIP Level 0 initialization and first VIP activation. 59. Fixed vip.htm activation after login and from party-shared points. 60. Fixed VIP points being incorrectly reset before successful activation. 61. Improved VIP progression from Level 1 through Level 7. 62. Added proper VIP Level 7 MAX/DONE behavior with no Level 8 requirement. 63. Disabled further VIP point collection after reaching maximum level. 64. Reworked VIP BonusInfo/ReceiveVipInfo packet synchronization. 65. Fixed VIP tier, points, duration and level requirement packet fields. 66. Added VIP duration, tier, point and User validation protections. 67. Added safer 64-bit VIP EXP and party EXP calculations. 68. Preserved subclass maximum EXP protection. 69. Improved ItemDataEx validation during character loading. 70. Fixed augmentation loss during login, relog and server restart. 71. Added safe restoration of augmentation IDs directly from the database. 72. Added CItem, pSID, pExItem and User validation during ItemDataEx loading. 73. Improved Shadow Item mana and item lifetime loading. 74. Preserved item protection timeout data during character loading. 75. Added augmentation loading diagnostics and protected valid augmentation data. 76. Preserved database value 0 for genuinely non-augmented items. 77. Added RaidBoss Status synchronization with the World Map. 78. Fixed alive/dead RaidBoss status updates after spawn and death. 79. Added RaidBossStatus as the source of truth for RaidBoss map packets. 80. Fixed RaidBoss map status synchronization after server/database loading.
    • 🚀 L2AQUILA — GRAND OPENING TOMORROW! Lineage 2 Gracia Final — Like L2 Pride, but fresh. The server you've been waiting for opens tomorrow, Saturday 19/09, 16:00 (Greek time) — No Wipe · 24/7 · Anti-DDoS. ⚔️ What's inside: • EXP 9300x · SP 3000x · Adena 5500x · High drop • Max enchant +20 · Safe +3 · 24 buffs / 3 debuffs • 20 free Custom Coins for every new player on day one! • Custom farming zones (Cave of Trials, Cemetery, Ruins of Despair + more) • PvP Events · Olympiads · Offline Trading · Weddings · Balanced classes • Starter + Dynasty shops in every town — playable from minute one 📥 Download: Client + Patch at https://l2aquila.com/index.html 💬 Discord: discord.gg/5ZyBRvG4k · Facebook: facebook.com/l2aquila Be there at opening hour — bring your squad. See you at the Grand Opening! 🔥
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..