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Posted

Server START today at 20h GMT+2. (2011.06.06)

# Interlude Client

# SP - x75

# Party Exp - x1.5.

# Adena - x75

# Drop - x35

# Spoil - x35

# Quest Reward x10

# Quest Drop x20

# RaidBoss Drop x15

# Enchant Max = +16 .

# Enchant Safe = +3 .

# Simple Enchant Rates = 58% .

# Bessed Enchant Rates = 68% .

# Auto TvT Event

# Sub class no quest .

# Max sub class = 3 .

# Home town Giran .

# Hero changes every Sunday 12.00 AM .

# Olympiad start 18:00 end 00:00 .

# Classes balance .

# Full working interlude skills.

# Full working quest.

# GM-shop for B grade, with the material recipes.

# Buff Slots 28 + 4 .

# Working Fort, Clan Hall.

# Castle siege.

# Npc Mammonn .

# Olympiad working retail.

# Working raid/grand boss.

# Working cursed weapon.

# Offline shop .

# Various updates, bug management.

# Anti-DDoS protection.

# Working Wedding .

# Duel system .

# Npc Buffer,time Buff 2 Hour

# Npc Gk to Catacomb and Nekropol

Posted

the start day was delayed for over 24hrs now, admins are totally inexperienced. this server already lost over 50% of its community because of the epic fail start (i was reading forums on their site)

 

i personally will try this serv, but if ill see less than 300 online i wont even bother playing there

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  • Posts

    • I didn't use AI for this, I used untitledui, they have ready templates and blocks. And no, it's not shadcn, untitledui has their own design system.   For example, for the hero I used an iteration of this https://www.untitledui.com/react/marketing/hero-header-sections/hero-abstract-angles-04
    • A misaligned badge or a heavy shadow is not evidence of AI. If anything, small inconsistencies are usually proof of years of manual modifications layered over an old codebase. AI-generated UIs tend to be overly clean, symmetrical, and generic because models optimize for visual patterns, not long-term product evolution. What you’re calling “AI design” is actually a very common style in older gaming communities: strong gradients, metallic buttons, glow effects, dense information blocks, and high visual emphasis on rankings/votes/sponsors.    Also, good UI is contextual. A toplist platform for MMORPG servers is optimized differently than a modern SaaS dashboard or a portfolio site. Here, visibility, CTR, sponsor highlighting, fast scanning, and information density matter more than minimalist whitespace trends from Dribbble. And honestly, if the UI was actually generated by AI, it probably would’ve looked more modern and generic — not like a platform that clearly evolved piece by piece over many years 😄   The funny thing is that a lot of these new “AI web designers” can’t even write 20 lines of CSS by hand without ChatGPT holding their hand 😄    They see a shadow, a gradient, or a rounded border and instantly scream “AI-generated” because their entire understanding of design now comes from prompting tools instead of actually building interfaces from scratch. And honestly, @Elfo was right — your own website looks far more AI-generated you built it with Tailwind/shadcn-style aesthetics and probably Next.js ,m i right friend? you built it with Tailwind/shadcn-style aesthetics...  You literally scanned the entire site just to find a tiny shadow behind a button as “proof” 😂 Real developers know the difference between a handcrafted project that evolved over many years, and a generic AI-generated template pumped out in 30 seconds.       Anyway, no hard feelings. Different tastes, different opinions 🙂
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