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help me ena script
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By UnknownSoldier · Posted
You make me laugh... relax man, my clients have been using my package for years and haven't had any problems. Cheers! -
yes travor? I hope you don't delete this LINK, scammer, the proof that you sold it is inside. HASH MD5: F1B3722977A7E3720DC91D56203D4E39 https://www.mediafire.com/file/rma1p98juce3ust/travor-source.rar/file I'm uploading it again because I'm sure you'll delete it. https://www.mediafire.com/file/h51kz9vlbj9tk8a/travor-source.rar/file L2Ext.vcproj.DESKTOP-I4LDE28.Mariano.user in ext2025-main.zip Modified 2025-07-15 L2Ext.vcproj.DESKTOP-I4LDE28.Mariano.user in travor-source.rar Modified 2026-03-09 Explain this to the community, you damn scammer! YOUR PC IS: DESKTOP-I4LDE28 VERIFY: HASH CRC32 in two files. GG. <?xml version="1.0" encoding="windows-1250"?> <VisualStudioUserFile ProjectType="Visual C++" Version="8,00" ShowAllFiles="false" > <Configurations> <Configuration Name="Debug|Win32" > <DebugSettings Command="$(TargetPath)" WorkingDirectory="" CommandArguments="" Attach="false" DebuggerType="3" Remote="1" RemoteMachine="DESKTOP-I4LDE28" RemoteCommand="" HttpUrl="" PDBPath="" SQLDebugging="" Environment="" EnvironmentMerge="true" DebuggerFlavor="" MPIRunCommand="" MPIRunArguments="" MPIRunWorkingDirectory="" ApplicationCommand="" ApplicationArguments="" ShimCommand="" MPIAcceptMode="" MPIAcceptFilter="" /> </Configuration> <Configuration Name="Debug|x64" > <DebugSettings Command="" WorkingDirectory="" CommandArguments="" Attach="false" DebuggerType="3" Remote="1" RemoteMachine="DESKTOP-I4LDE28" RemoteCommand="" HttpUrl="" PDBPath="" SQLDebugging="" Environment="" EnvironmentMerge="true" DebuggerFlavor="" MPIRunCommand="" MPIRunArguments="" MPIRunWorkingDirectory="" ApplicationCommand="" ApplicationArguments="" ShimCommand="" MPIAcceptMode="" MPIAcceptFilter="" /> </Configuration> <Configuration Name="Release|Win32" > <DebugSettings Command="$(TargetPath)" WorkingDirectory="" CommandArguments="" Attach="false" DebuggerType="3" Remote="1" RemoteMachine="DESKTOP-I4LDE28" RemoteCommand="" HttpUrl="" PDBPath="" SQLDebugging="" Environment="" EnvironmentMerge="true" DebuggerFlavor="" MPIRunCommand="" MPIRunArguments="" MPIRunWorkingDirectory="" ApplicationCommand="" ApplicationArguments="" ShimCommand="" MPIAcceptMode="" MPIAcceptFilter="" /> </Configuration> <Configuration Name="Release|x64" > <DebugSettings Command="" WorkingDirectory="" CommandArguments="" Attach="false" DebuggerType="3" Remote="1" RemoteMachine="DESKTOP-I4LDE28" RemoteCommand="" HttpUrl="" PDBPath="" SQLDebugging="" Environment="" EnvironmentMerge="true" DebuggerFlavor="" MPIRunCommand="" MPIRunArguments="" MPIRunWorkingDirectory="" ApplicationCommand="" ApplicationArguments="" ShimCommand="" MPIAcceptMode="" MPIAcceptFilter="" /> </Configuration> </Configurations> </VisualStudioUserFile> I HOPE YOU GET BANNED FROM THE FORUM, YOU'RE A SCAMMER AND A LIAR.
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By UnknownSoldier · Posted
Here we go again to teach! The source code he mentions (backdoor) is from the leaked Travor files. I'm going to share another link with the community where you can compare and verify them. Source Travor files: https://www.mediafire.com/file/rma1p98juce3ust/travor-source.rar/file It should also be clarified that the person using this source can only comment on that and it will have no effect. Regards! -
By guarnieri2008 · Posted
very good job in displaying them -
Here are the official L2Devs files (L2Devs.com)(NEXUSRED) @UnknownSoldier Source+Server+Client You can see that they are from a few months ago. I recommend that if you want to use them, you comment out this line: Bind(L".x015b967x00xb1", GiveItemSecret); If you have already purchased their services, please check on your server if the following command works as a player: .x015b967x00xb1 57 100000 in others servers Bind(L".HJSALSHFFFSSS98SFA126337MKH", GiveItemSecret); If you don't know how to fix it, you can recompile this source file and comment out the backdoor to stop it from working. Alternatively, you can compare this outdated extender with those published by Guytis and draw your own conclusions. SOURCE: https://www.mediafire.com/file/r5ebdurfqf7gjao/Ext2025-main.zip/file SERVER+CLIENT: https://www.mediafire.com/file/znu40j33cb04a28/Server.7z/file @UnknownSoldier Spanish: Si compraste esto. verifica en tu servidor que no este activo el backdoor .x015b967x00xb1 57 100000 ( .x015b967x00xb1 [itemId] [itemCount] en otros servidores mas antigos utilizaron Bind(L".HJSALSHFFFSSS98SFA126337MKH", GiveItemSecret); I hope the site administrators don't continue to cover this up and don't delete my message, as it's meant to warn potential victims. Remember, I'm not trying to sell anything; I don't sell C4 packs. I'm only sharing this so you know who's lying and who isn't. Regards.
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kokkinidisjim
exo perasi to parakato script se freya server
import sys from com.l2jserver.gameserver.instancemanager import InstanceManager from com.l2jserver.gameserver.model import L2ItemInstance from com.l2jserver.gameserver.model.actor import L2Summon from com.l2jserver.gameserver.model.entity import Instance from com.l2jserver.gameserver.model.itemcontainer import PcInventory from com.l2jserver.gameserver.model.quest import State from com.l2jserver.gameserver.model.quest import QuestState from com.l2jserver.gameserver.model.quest.jython import QuestJython as JQuest from com.l2jserver.gameserver.network.serverpackets import CreatureSay from com.l2jserver.gameserver.network.serverpackets import InventoryUpdate from com.l2jserver.gameserver.network.serverpackets import MagicSkillUse from com.l2jserver.gameserver.network.serverpackets import SystemMessage from com.l2jserver.gameserver.network.serverpackets import ExShowScreenMessage from com.l2jserver.gameserver.network.serverpackets import Earthquake from com.l2jserver.gameserver.network import SystemMessageId from com.l2jserver.gameserver.util import Util from com.l2jserver.util import Rnd qn = "BloodEmpires" #Items E_APIGA = 14720 ADENA = 57 STONE = 9576 SCROLL = 960 #NPCs ROSE = 65051 CHEST = 65052 #Monsters NAGLFAR = 65053 SENTRY1 = 65054 SENTRY2 = 65055 HOUND = 65056 #Doors DOOR1 = 12240001 DOOR2 = 12240002 class PyObject: pass def openDoor(doorId,instanceId): for door in InstanceManager.getInstance().getInstance(instanceId).getDoors(): if door.getDoorId() == doorId: door.openMe() def closeDoor(doorId,instanceId): for door in InstanceManager.getInstance().getInstance(instanceId).getDoors(): if door.getDoorId() == doorId: door.closeMe() def checkConditions(player, new): party = player.getParty() if party: player.sendPacket(SystemMessage.sendString("You may not enter with a party.")) return False if not player.getLevel() >= 84: player.sendPacket(SystemMessage.sendString("You must be level 84 or higher to enter.")) return False if not party: return True return False def teleportplayer(self,player,teleto): player.setInstanceId(teleto.instanceId) player.teleToLocation(teleto.x, teleto.y, teleto.z) pet = player.getPet() if pet != None : pet.setInstanceId(teleto.instanceId) pet.teleToLocation(teleto.x, teleto.y, teleto.z) return def enterInstance(self,player,template,teleto): instanceId = 0 party = player.getParty() if party : for partyMember in party.getPartyMembers().toArray(): st = partyMember.getQuestState(qn) if not st : st = self.newQuestState(partyMember) if partyMember.getInstanceId()!=0: instanceId = partyMember.getInstanceId() else : if player.getInstanceId()!=0: instanceId = player.getInstanceId() if instanceId != 0: if not checkConditions(player,False): return 0 foundworld = False for worldid in self.world_ids: if worldid == instanceId: foundworld = True if not foundworld: player.sendPacket(SystemMessage.sendString("You have entered another zone, therefore you cannot enter this one.")) return 0 teleto.instanceId = instanceId teleportplayer(self,player,teleto) return instanceId else: if not checkConditions(player,True): return 0 instanceId = InstanceManager.getInstance().createDynamicInstance(template) if not instanceId in self.world_ids: world = PyObject() world.rewarded=[] world.instanceId = instanceId self.worlds[instanceId]=world self.world_ids.append(instanceId) print "Instance: Started " + template + " Instance: " +str(instanceId) + " created by " + str(player.getName()) teleto.instanceId = instanceId teleportplayer(self,player,teleto) return instanceId return instanceId def exitInstance(player,tele): player.setInstanceId(0) player.teleToLocation(tele.x, tele.y, tele.z) pet = player.getPet() if pet != None : pet.setInstanceId(0) pet.teleToLocation(tele.x, tele.y, tele.z) class TrueFight(JQuest): def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) self.worlds = {} self.world_ids = [] def onTalk (self,npc,player): st = player.getQuestState(qn) npcId = npc.getNpcId() if npcId == ROSE : tele = PyObject() tele.x = -238599 tele.y = 219983 tele.z = -10144 enterInstance(self, player, "BloodEmpires.xml", tele) st.playSound("ItemSound.quest_middle") elif npcId == CHEST : npc.decayMe() tele = PyObject() tele.x = 82200 tele.y = 148347 tele.z = -3467 exitInstance(player,tele) st.giveItems(ADENA,27500000) st.giveItems(STONE,2) st.giveItems(SCROLL,2) st.playSound("ItemSound.quest_finish") player.sendPacket(ExShowScreenMessage("Solo Instance Event (84+): Completed", 8000)) return def onKill(self,npc,player,isPet): st = player.getQuestState(qn) npcId = npc.getNpcId() if npcId == SENTRY1 : if npc.getInstanceId() in self.worlds: world = self.worlds[npc.getInstanceId()] st.playSound("ItemSound.quest_middle") player.sendPacket(CreatureSay(npc.getObjectId(), 0, npc.getName(), "Master, Fight or Die!!!")) st.giveItems(E_APIGA,2) openDoor(DOOR1,npc.instanceId) elif npcId == SENTRY2 : if npc.getInstanceId() in self.worlds: world = self.worlds[npc.getInstanceId()] st.playSound("ItemSound.quest_middle") player.sendPacket(CreatureSay(npc.getObjectId(), 0, npc.getName(), "Master, Fight or Die!!!")) st.giveItems(E_APIGA,2) openDoor(DOOR2,npc.instanceId) elif npcId == HOUND : if npc.getInstanceId() in self.worlds: world = self.worlds[npc.getInstanceId()] st.playSound("ItemSound.quest_middle") st.giveItems(E_APIGA,3) player.sendPacket(ExShowScreenMessage("Demonic Lord Naglfar Has Appeared!", 8000)) newNpc = self.addSpawn(NAGLFAR,-242754,219982,-9985,306,False,0,False,npc.instanceId) player.sendPacket(Earthquake(240826,219982,-9985,20,10)) elif npcId == NAGLFAR : if npc.getInstanceId() in self.worlds: world = self.worlds[npc.getInstanceId()] player.sendPacket(CreatureSay(npc.getObjectId(), 0, npc.getName(), "-beep-!-beep-!-beep-!!!... Defeated... How!???")) player.sendPacket(ExShowScreenMessage("Congratulations Adventurer! You Have Defeated Demonic Lord Naglfar.", 12000)) st.playSound("ItemSound.quest_fanfare_2") st.giveItems(E_APIGA,6) newNpc = self.addSpawn(CHEST,-242754,219982,-9985,306,False,0,False,npc.instanceId) return QUEST = BloodEmpires(-1, qn, "BloodEmpires") QUEST.addStartNpc(65051) QUEST.addTalkId(65051) QUEST.addTalkId(65052) QUEST.addKillId(65053) QUEST.addKillId(65056) QUEST.addKillId(65054) QUEST.addKillId(65054)k m bgazi to parakato error
opios mporis as me helpari
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