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Posted

Avaible Commands:

 

rcon.Start

/rcon.password <Rcon password of the server>

/rcon.challenge <Ip From Server> <Port From Server>

/rcon.logs To see server logs

/rcon <Rcon Command>

/rcon.steamid < lookup for user with steam id >

/rcon.Help For Help

 

Sorry for the doublepost but the code is too big

First part:

on *:load:{

 echo -s mIRCon

 echo -s mirc rcon for half-life servers (with cs scorebot)

 echo -s -

 echo -s usage:

 echo -s -

 echo -s 1: select rcon console from the popups menu

 echo -s 2: type /rcon.password RCONPASSWORDHERE

 echo -s 3: type /rcon.challenge IPHERE PORTHERE

 echo -s 4: If you want to see the logs, type /rcon.logs

 echo -s 5: type /rcon COMMANDHERE

 echo -s -

 echo -s You can also lookup steamids using /rcon.steamid STEAMID

 echo -s example: /rcon.steamid 12345

 echo -s -

 echo -s troubleshooting:

 echo -s -

 echo -s check for any error messages in the rcon window

 echo -s If you try to access a server with the wrong information too many times you could be IP banned.

 echo -s type /rcon.help for more information

 set %rcon.says 0

 set %rcon.scorebot 0

 set %rcon.myip $ip

}



on *:unload:{

 unset %rcon.*

}



menu status,channel,query,menubar,@rcon {

 -

 mIRCon

 .RCON Console:{

   if (!$window(@rcon)) {

     window -e @rcon

     aline @rcon mirc rcon for half-life servers

     aline @rcon -

     aline @rcon usage:

     aline @rcon -

     aline @rcon 1: type /rcon.password RCON PASS

     aline @rcon 2: type /rcon.challenge IP PORT

     aline @rcon 3: If you want to see the logs, type /rcon.logs

     aline @rcon 4: type /rcon kick
     aline @rcon -

     aline @rcon You can also lookup steamids using /rcon.steamid STEAMID

     aline @rcon example: /rcon.steamid 12345

     aline @rcon -

     aline @rcon troubleshooting:

     aline @rcon -

     aline @rcon check for any error messages in this window

     aline @rcon If you try to access a server with the wrong information too many times you could be IP banned.

     aline @rcon type /rcon.help for more information

     aline @rcon ------------------------------------------------------------------------------------------------

   }

   else {

     echo -a The RCON window is already open!

   }

 }

 .Scorebot

 ..$iif(%rcon.says == 1,Turn say's/say_team's off,Turn say's/say_team's on):$iif(%rcon.says == 1,set %rcon.says 0,set %rcon.says 1)

 ..$iif(%rcon.scorebot == 1, Stop, Start) Scorebot:$iif(%rcon.scorebot == 1, stopscorebot, scorebot)

 -

}



alias rcon.help {

 aline -p @rcon *** HELP ------------

 aline -p @rcon -

 aline -p @rcon /rcon.password

 aline -p @rcon By typing this, it will save your rcon password.

 aline -p @rcon FORMAT: /rcon.password rconpassword

 aline -p @rcon -

 aline -p @rcon /rcon.challenge

 aline -p @rcon In order to use rcon commands, you need a number sent from the server, the challenge number. An IP is required, if no port is given then the default port of 27015 is used.

 aline -p @rcon FORMAT: /rcon.password serverip serverport

 aline -p @rcon -

 aline -p @rcon /rcon.logs

 aline -p @rcon After you did /rcon.challenge and /rcon.password, you can see the live logs of the server by typing this.

 aline -p @rcon -

 aline -p @rcon /rcon

 aline -p @rcon You can perform any rcon command by using this, you must do /rcon.challenge and /rcon.password before doing this. Too many bad attempts may result in your ip getting banned from the server.

 aline -p @rcon FORMAT: /rcon commandhere

 aline -p @rcon -

 aline -p @rcon *** HELP ------------

}


alias rcon.start
if (!$window(@rcon)) {

     window -e @rcon

     aline @rcon mirc rcon for half-life servers

     aline @rcon -

     aline @rcon usage:

     aline @rcon -

     aline @rcon 1: type /rcon.password RCON PASS

     aline @rcon 2: type /rcon.challenge IP PORT

     aline @rcon 3: If you want to see the logs, type /rcon.logs

     aline @rcon 4: type /rcon kick
     aline @rcon -

     aline @rcon You can also lookup steamids using /rcon.steamid STEAMID

     aline @rcon example: /rcon.steamid 12345

     aline @rcon -

     aline @rcon troubleshooting:

     aline @rcon -

     aline @rcon check for any error messages in this window

     aline @rcon If you try to access a server with the wrong information too many times you could be IP banned.

     aline @rcon type /rcon.help for more information

     aline @rcon 
   }

   else {

     echo -a The RCON window is already open!

   }

 }
}


alias rcon.password {

 if ($window(@rcon)) {

   if (!$1) {

     aline @rcon You need to enter an rcon password.

     aline @rcon The format is: /rcon.password password

     halt

   }

   set %rcon.password $1-

   aline @rcon the rcon password has been saved as " $+ $1- $+ "

   else {

     echo -a The RCON window is not open! Select it from the popup menu.

   }

 }

}



alias rcon.challenge {

 if ($window(@rcon)) {

   if (!$1) {

     aline @rcon You need to enter an ip address

     aline @rcon The format is: /rcon.challenge 123.456.789.012 27015

     aline @rcon the first set of numbers is the ip, the second set of numbers is the port

     halt

   }

   if (!$2) {

     set %rcon.ip $1

     set %rcon.port 27015

   }

   else {

     set %rcon.ip $1

     set %rcon.port $2

   }

   sockudp -kn rcon.cmd %rcon.ip %rcon.port challenge rcon

 }

 else {

   echo -a The RCON window is not open! Select it from the popup menu.

 }

}



alias rcon.logs {

 if ($window(@rcon)) {

   if ((!%rcon.ip) || (!%rcon.port) || (!%rcon.challengenumber) || (!%rcon.password)) {
     #
     aline @rcon some vital components are missing, please make sure the ip, port, challenegenumber, and rcon password all exist.

   }

   else {

     ; enable server log stuff

     sockudp -kn rcon.cmd %rcon.ip %rcon.port rcon %rcon.challengenumber " $+ %rcon.password $+ " mp_logmessages 1

     sockudp -kn rcon.cmd %rcon.ip %rcon.port rcon %rcon.challengenumber " $+ %rcon.password $+ " mp_logfile 1

     sockudp -kn rcon.cmd %rcon.ip %rcon.port rcon %rcon.challengenumber " $+ %rcon.password $+ " mp_logdetail 0

     ; enable logging

     sockudp -kn rcon.cmd %rcon.ip %rcon.port rcon %rcon.challengenumber " $+ %rcon.password $+ " log on

     ; set log address

     set %rcon.myip $ip

     sockudp -k rcon 7130 %rcon.ip %rcon.port rcon %rcon.challengenumber " $+ %rcon.password $+ " logaddress_add %rcon.myip 7130

   }

 }

 else {

   echo -a The RCON window is not open! Select it from the popup menu.

 }

}



alias rcon {

 if ($window(@rcon)) {

   if ((!%rcon.ip) || (!%rcon.port) || (!%rcon.challengenumber) || (!%rcon.password)) {

     aline @rcon some vital components are missing, please make sure the ip, port, challenegenumber, and rcon password all exist.

   }

   else {

     sockudp -kn rcon.cmd %rcon.ip %rcon.port rcon %rcon.challengenumber " $+ %rcon.password $+ " $1-

   }

 }

 else {

   echo -a The RCON window is not open! Select it from the popup menu.

 }

}



alias scorebot {

 if ($window(@rcon)) {

   if ((!%rcon.ip) || (!%rcon.port) || (!%rcon.challengenumber) || (!%rcon.password)) {

     aline @rcon some vital components are missing, please make sure the ip, port, challenegenumber, and rcon password all exist.

   }

   else {

     set %rcon.scorebotchan $input(What channel do you want the scorebot in?,ey)

     if (%rcon.scorebotchan == $null) {

       set %rcon.scorebot 0

       echo -a *** You must provide a channel name!

     }

     else {

       if ($left(%rcon.scorebotchan,1) != $chr(35)) {

         set %rcon.scorebot $chr(35) $+ %rcon.scorebot

       }

       if ($me ison %rcon.scorebotchan) {

         set %rcon.scorebot 1



       }

       else {

         join %rcon.scorebotchan



         set %rcon.scorebot 1

       }     

     }

   }

 }

 else {

   echo -a The RCON window is not open! Select it from the popup menu, then run the scorebot.

 }

}



alias stopscorebot {

 if (%rcon.scorebot == 1) {

   set %rcon.scorebot 0

   if (%rcon.scorebotchan) {

     if ($me ison %rcon.scorebotchan) {



       unset %rcon.scorebotchan

     }

     else {

       unset %rcon.scorebotchan

     }

   }

 }

 else {

   echo -a *** The scorebot is not running!

 }

}



on *:udpread:rcon.cmd:{

 if ($window(@rcon)) {

   if ($sockerr > 0) {

     return

   }

   :nextread

   sockread -f %rcon.cmd

   if ($sockbr == 0) {

     return

   }

Posted

Second part:

 }

    if (%rcon.cmd == $null) {

      goto nextread

    }

    else {

      if ($gettok(%rcon.cmd,1,32) == challenge) {

        set %rcon.challengenumber $gettok(%rcon.cmd,3,32)

      }

      if ($left(%rcon.cmd,5) == l) {

        %rcon.cmd = $remove(%rcon.cmd,$left(%rcon.cmd,5))

        if (%rcon.cmd == $null) {

        }

      }

    } 

    if (%rcon.cmd == $null) {

      goto nextread

    }

    if (map isin %rcon.cmd) { set %map $gettok(%rcon.cmd,3,32) }

    if (players isin %rcon.cmd) { set %players $gettok(%rcon.cmd,3,32) }

    if (sv_password isin %rcon.cmd) { set %password $gettok(%rcon.cmd,3,32) | msg #gatherfreaks [ip: $+ %rcon.ip : %rcon.port $+ ][Players: $+ %players $+ /12][Map: $+ %map $+ ][Password: $+ %password $+ ] }

    goto nextread

  }

}



on *:udpread:rcon:{

  if ($sockerr > 0) {

    return

  }

  :nextread

  sockread -f %rcon.data

  if ($sockbr == 0) {

    return

  }

  if (%rcon.data == $null) {

    goto nextread

  }

  else {

    if (*"*from*"*"* iswm %rcon.data) {

      %rcon.data = $null

    }

    if ($gettok(%rcon.data,1,32) == challenge) {

      set %rcon.challengenumber $gettok(%rcon.data,3,32)

    }

    if ($left(%rcon.data,5) == l) {

      %rcon.data = $remove(%rcon.data,$left(%rcon.data,5))

      if ((*sv_* !iswm %rcon.data) || (*mp_* !iswm %rcon.data)) {

        %rcon.data = $gettok(%rcon.data,6- $+ $numtok(%rcon.data,32),32)

        if (*"* iswm %rcon.data) {

          %rcon.data = $remove(%rcon.data,")

        }

        if (*<* iswm %rcon.data) {

          %rcon.data = $remove(%rcon.data,$gettok(%rcon.data,3,60))

          %rcon.data = $remove(%rcon.data,$gettok(%rcon.data,2,60))

          %rcon.data = $replace(%rcon.data,<<,)

        }

        if (World triggered Restart_Round_* iswm %rcon.data) {

          %rcon.data = $replace(%rcon.data,World triggered Restart_Round_,3Restart Round $+ $chr(32))

          %rcon.data = $replace(%rcon.data,second,$+ $chr(32) $+ second)

          %rcon.data = $remove(%rcon.data,_)

        }

        if (*<TERRORIST>* iswm %rcon.data) {

          %rcon.data = $replace(%rcon.data,<TERRORIST>,<T>)

        }

        if (*> with * iswm %rcon.data) {

          %rcon.data = $replace(%rcon.data,> with,> 3with)

        }

        if (*> killed* iswm %rcon.data) {

          %rcon.data = $remove(%rcon.data,$gettok(%rcon.data,-2,60))

          %rcon.data = $remove(%rcon.data,$gettok(%rcon.data,-2,60))

          %rcon.data = $remove(%rcon.data,<<)

          %rcon.data = $replace(%rcon.data,killed,3killed)

          if (*<CT* iswm $gettok(%rcon.data,-2,62)) {

            %rcon.death = $gettok(%rcon.data,-2,62)

            %rcon.death2 = 12 $gettok(%rcon.death,2-,32)

            %rcon.data = $replace(%rcon.data,$gettok(%rcon.data,-2,62),$chr(32) $+ 3killed $+ $chr(32) $+ %rcon.death2)

          }

          if (*<T* iswm $gettok(%rcon.data,-2,62)) {

            %rcon.death = $gettok(%rcon.data,-2,62)

            %rcon.death2 = 4 $gettok(%rcon.death,2-,32)

            %rcon.data = $replace(%rcon.data,$gettok(%rcon.data,-2,62),$chr(32) $+ 3killed $+ $chr(32) $+ %rcon.death2)

          }

          if (*<CT* iswm $gettok(%rcon.data,1,62)) {

            %rcon.data = $replace(%rcon.data,$gettok(%rcon.data,1,60),12 $gettok(%rcon.data,1,60))
            #
          }

          if (*<T* iswm $gettok(%rcon.data,1,62)) {

            %rcon.data = $replace(%rcon.data,$gettok(%rcon.data,1,60),4 $gettok(%rcon.data,1,60))

          }

        }

        if (*connected, address* iswm %rcon.data) {

          %rcon.data = $replace(%rcon.data,connected $+ $chr(44) address $gettok(%rcon.data,-1,32),connected)

          %rcon.data = $replace(%rcon.data,<>,)

        }

        if (*<> disconnected iswm %rcon.data) {

          %rcon.data = $remove(%rcon.data,<>,)

        }

        if (*<T> disconnected iswm %rcon.data) {

          %rcon.data = $remove(%rcon.data,<T>,)

        }

        if (*<CT> disconnected iswm %rcon.data) {

          %rcon.data = $remove(%rcon.data,<CT>,)

        }

        if (*STEAM USERID validated iswm %rcon.data) {

          %rcon.data = $null

        }

        if (*entered the game iswm %rcon.data) {

          %rcon.data = $null

        }

        if (*Spawned_With_The_Bomb* iswm %rcon.data) {

          %rcon.data = $remove(%rcon.data,triggered)

          %rcon.data = $replace(%rcon.data,Spawned_With_The_Bomb,3Spawned with the Bomb)

          %rcon.data = $replace(%rcon.data,$gettok(%rcon.data,1,62),4 $gettok(%rcon.data,1,62))

        }

        if (*triggered Dropped_The_Bomb iswm %rcon.data) {

          %rcon.data = $replace(%rcon.data,triggered Dropped_The_Bomb,3Dropped the Bomb)

          %rcon.data = $replace(%rcon.data,$gettok(%rcon.data,1,62),4 $gettok(%rcon.data,1,62))

        }

        if (*triggered Got_The_Bomb iswm %rcon.data) {

          %rcon.data = $replace(%rcon.data,triggered Got_The_Bomb,3Got the Bomb)

          %rcon.data = $replace(%rcon.data,$gettok(%rcon.data,1,62),4 $gettok(%rcon.data,1,62))

        }

        if (*triggered Planted_The_Bomb iswm %rcon.data) {

          %rcon.data = $replace(%rcon.data,triggered Planted_The_Bomb,3Planted the Bomb!)

          %rcon.data = $replace(%rcon.data,$gettok(%rcon.data,1,62),4 $gettok(%rcon.data,1,62))

        }

        if (Team TERRORIST triggered Target_Bombed* iswm %rcon.data) {

          %rcon.data = $replace(%rcon.data,Team TERRORIST triggered Target_Bombed,*** 4Terrorists WIN! 3(Target Bombed))

        }

        if (*triggered Begin_Bomb_Defuse_Without_Kit iswm %rcon.data) {

          %rcon.data = $replace(%rcon.data,triggered Begin_Bomb_Defuse_Without_Kit,3starts defusing without a kit)

          %rcon.data = $replace(%rcon.data,$gettok(%rcon.data,1,62),12 $gettok(%rcon.data,1,62))

        }

        if (*triggered Begin_Bomb_Defuse_With_Kit iswm %rcon.data) {

          %rcon.data = $replace(%rcon.data,triggered Begin_Bomb_Defuse_With_Kit,3starts defusing with a kit)

          %rcon.data = $replace(%rcon.data,$gettok(%rcon.data,1,62),12 $gettok(%rcon.data,1,62))

        }

        if (*triggered Defused_The_Bomb iswm %rcon.data) {

          %rcon.data = $replace(%rcon.data,triggered Defused_The_Bomb,3defused the bomb)

          %rcon.data = $replace(%rcon.data,$gettok(%rcon.data,1,62),12 $gettok(%rcon.data,1,62))

        }

        if (Team CT triggered Bomb_Defused* iswm %rcon.data) {

          %rcon.data = $replace(%rcon.data,Team CT triggered Bomb_Defused,12CTs WIN! 3(Bomb Defused))

        }

        if (*committed suicide with world iswm %rcon.data) {

          %rcon.data = $replace(%rcon.data,committed suicide with world,3committed suicide)

          if (*<CT iswm $gettok(%rcon.data,1,62)) {

            %rcon.data = $replace(%rcon.data,$gettok(%rcon.data,1,62),12 $gettok(%rcon.data,1,62))

          }

          if (*<T iswm $gettok(%rcon.data,1,62)) {

            %rcon.data = $replace(%rcon.data,$gettok(%rcon.data,1,62),4 $gettok(%rcon.data,1,62))

          }

        }

        if (*committed suicide with grenade iswm %rcon.data) {

          %rcon.data = $replace(%rcon.data,committed suicide with grenade,3committed suicide with grenade)

          if (*<CT iswm $gettok(%rcon.data,1,62)) {

            %rcon.data = $replace(%rcon.data,$gettok(%rcon.data,1,62),12 $gettok(%rcon.data,1,62))

          }

          if (*<T iswm $gettok(%rcon.data,1,62)) {

            %rcon.data = $replace(%rcon.data,$gettok(%rcon.data,1,62),4 $gettok(%rcon.data,1,62))

          }

        }

        if (*joined team CT iswm %rcon.data) {

          %rcon.data = $remove(%rcon.data,<>)

          %rcon.data = $replace(%rcon.data,joined team CT,joined team 12CT)

          if (*<CT iswm $gettok(%rcon.data,1,62)) {

            %rcon.data = $replace(%rcon.data,$gettok(%rcon.data,1,62),12 $gettok(%rcon.data,1,62))

          }

          if (*<T iswm $gettok(%rcon.data,1,62)) {

            %rcon.data = $replace(%rcon.data,$gettok(%rcon.data,1,62),4 $gettok(%rcon.data,1,62))

          }

        }
        #
        if (*joined team TERRORIST iswm %rcon.data) {

          %rcon.data = $remove(%rcon.data,<>)

          %rcon.data = $replace(%rcon.data,joined team TERRORIST,joined team 4T)

          if (*<CT iswm $gettok(%rcon.data,1,62)) {

            %rcon.data = $replace(%rcon.data,$gettok(%rcon.data,1,62),12 $gettok(%rcon.data,1,62))

          }

          if (*<T iswm $gettok(%rcon.data,1,62)) {

            %rcon.data = $replace(%rcon.data,$gettok(%rcon.data,1,62),4 $gettok(%rcon.data,1,62))

          }

        }

        if (Team TERRORIST triggered Terrorists_Win* iswm %rcon.data) {

          %rcon.data = *** 4Ts WIN! 3(Eliminated Opponents) $gettok(%rcon.data,5-,32)

        }

        if (Team CT triggered CTs_Win* iswm %rcon.data) {

          %rcon.data = *** 12CTs WIN! 3(Eliminated Opponents) $gettok(%rcon.data,5-,32)

        }

        if (World triggered Round_Draw* iswm %rcon.data) {

          %rcon.data = *** 3Round Draw! $gettok(%rcon.data,4-,32)

        }

        if (Team CT scored* iswm %rcon.data) {

          %rcon.data = 12CT: $gettok(%rcon.data,4,32)

        }

        if (Team TERRORIST scored* iswm %rcon.data) {

          %rcon.data = 4T: $gettok(%rcon.data,4,32)

        }

        if (%rcon.data == World triggered Game_Commencing) {

          %rcon.data = $null

        }

        if (%rcon.data == World triggered Round_Start) {

          %rcon.data = $null

        }

        if (%rcon.data == World triggered Round_End) {

          %rcon.data = $null

        }

        if (Rcon: rcon* iswm %rcon.data) {

          %rcon.data = $null

        }

        if (Bad Rcon: rcon* iswm %rcon.data) {

          %rcon.data = $null

        }

        if (Server cvar* iswm %rcon.data) {

          %rcon.data = $null

        }

        if (Log file* iswm %rcon.data) {

          %rcon.data = $null

        }

        if (*say* iswm %rcon.data) {

          if (%rcon.says == 1) {

            if (*say_team* !iswm %rcon.data) {

              %rcon.data = $replace(%rcon.data,say,says:)

              if (*<CT iswm $gettok(%rcon.data,1,62)) {

                %rcon.data = $replace(%rcon.data,$gettok(%rcon.data,1,62),12 $gettok(%rcon.data,1,62))

              }

              if (*<T iswm $gettok(%rcon.data,1,62)) {

                %rcon.data = $replace(%rcon.data,$gettok(%rcon.data,1,62),4 $gettok(%rcon.data,1,62))

              }

            }

            else {

              %rcon.data = $replace(%rcon.data,say_team,says (TEAM):)

              if (*<CT iswm $gettok(%rcon.data,1,62)) {

                %rcon.data = $replace(%rcon.data,$gettok(%rcon.data,1,62),12 $gettok(%rcon.data,1,62))

              }

              if (*<T iswm $gettok(%rcon.data,1,62)) {

                %rcon.data = $replace(%rcon.data,$gettok(%rcon.data,1,62),4 $gettok(%rcon.data,1,62))

              }

            }

          }

          else {

            %rcon.data = $null

          }

        }

        if (*<T>* iswm %rcon.data) {

          %rcon.data = $replace(%rcon.data,<T>,4<T>)

        }

        if (*<CT>* iswm %rcon.data) {

          %rcon.data = $replace(%rcon.data,<CT>,12<CT>)

        }

        if (* $chr(40) $+ CT* iswm %rcon.data) {

          %rcon.data = $replace(%rcon.data,$chr(40) $+ CT,12 $+ $chr(40) $+ CT)

        }

        if (* $chr(40) $+ T* iswm %rcon.data) {

          %rcon.data = $replace(%rcon.data,$chr(40) $+ T,4 $+ $chr(40) $+ T)

        }

        if (Team CT triggered Target_Saved* iswm %rcon.data) {

          %rcon.data = *** 12CTs WIN! 3(Target Saved) $gettok(%rcon.data,5-,32)

        }       

      }

      if (%rcon.data == $null) {

        goto nextread

      }

    }

  }

  if (%rcon.scorebot == 1) {

    if (%rcon.data != $null) {

      msg %rcon.scorebotchan %rcon.data

    }

  }

  if (%rcon.data != $null) {

    aline -p @rcon %rcon.data

  }

  goto nextread

}



on *:sockwrite:rcon:{

  if ($sockerr) {

    aline @rcon $sock().wserr

  }

}



on *:close:@rcon:{

  if (%rcon.scorebot == 1) {

    set %rcon.scorebot 0

  }

  set %rcon.myip $ip

  sockclose rcon.cmd

  sockudp -n rcon.cmd %rcon.ip %rcon.port rcon %rcon.challengenumber " $+ %rcon.password $+ " log off

  sockudp -n rcon 7130 %rcon.ip %rcon.port rcon %rcon.challengenumber " $+ %rcon.password $+ " logaddress_del %rcon.myip 7130

  sockclose rcon

  sockclose rcon.cmd

}



;; Original author: Parasite-FT-, #script (irc.gamesnet.net)

;; Modified by Byte to use a website which gave explicit permission to use it

;; Modified again by `fo-Psycho, #faceoff (irc.gamesnet.net) for SteamID comptibility.

;; Modified again by Parasite-FT-, just when you thought it was modified enough

;; Modified a tiny bit by bunkahumpa to suit steamid lookup needs for mIRCon



;; Open steamID connection / returns information about a socket

; usage: /steamID <nick> <target> <steamID>

; usage: $steamID(<socket name>,[item]).target|.id|.ticks

alias steamID {

  if ($isid) {

    if ($2) return $hget($sockname,$2)

    var %proptoks = target id ticks

    return $gettok($sock($1).mark,$findtok(%proptoks,$prop,1,32),32)

  }

  sockclose $+(steamid.,$1)

  sockopen $+(steamid.,$1) steamid.elite-pimps.com 80

  ; store sockmark as <target> <steamID> <ticks>

  sockmark $+(steamid.,$1) $2 $3 $ticks

}



;; Sends data to the user or channel

; usage: /steamID.send <socket name> <text>

alias steamID.send {

  if ($window(@rcon)) {

    aline -p @rcon $2-

  }

  else {

    echo -a The RCON Window is not open!

  }

}



;; Filters out html tags

; usage: $nohtml(<html text>)

alias nohtml {

  var %tmp, %ignore = $regsub($1-,/(<[^>]+>)/g,$chr(32),%tmp)

  return %tmp

}



;; [sTEAMID] ------- Sockopen event

on *:sockopen:steamid.*:{

  sockwrite -n $sockname GET /?action=search&type=single&key=steamid&query= $+ $steamid($sockname).id $+ &game=&league=&div=&output=xml HTTP/1.1

  sockwrite -n $sockname Host: steamid.elite-pimps.com

  sockwrite -n $sockname Connection: close

  sockwrite -n $sockname User-Agent: ircscripting.net steamID



}



;; [sTEAMID] ------- Sockread event

on *:sockread:steamid.*:{

  if ($sockerr > 0) return

  sockread %temp

  if (%temp == <disabled> ) steamID.send $sockname Error, Source DB has been disabled, please contact %owner

  elseif (%temp == </results> ) {

    if ($steamid($sockname,total) > 2) steamID.send $sockname (only 3 results shown, http://steamid.elite-pimps.com/?actio...ey=steamid&query= $+ $steamid($sockname).id $+ &game=&league=&div=)

    else steamID.send $sockname $iif(!$steamID($sockname,total),0,$steamID($sockname,total)) $iif($steamID($sockname,total) != 0,results,result) found. [#elite-pimps]

    if ($hget($sockname)) hfree $sockname

    sockclose $sockname

  }

  elseif (<*>*<*> iswm %temp) {

    var %regex = $regex($sockname,%temp,m~ < ( [^>]+ ) > ~x)

    hadd -m $sockname $regml($sockname,1) $nohtml(%temp)

  }

  elseif (%temp == </result>) {

    if ($steamid($sockname,total) > 2) return

    hinc $sockname total

    var %return STEAMID: $steamid($sockname).id  Alias: $steamid($sockname,player_alias) Team: $steamid($sockname,team_name) Channel: $steamid($sockname,team_irc) Game: $steamid($sockname,team_game) League: $steamid($sockname,team_league) $+ - $+ $steamid($sockname,team_division) Ban Status: $steamid($sockname,ban_status)

    steamID.send $sockname %return

  }

}



alias rcon.steamid {

  if ($window(@rcon)) {

    if (!$1) {

      aline @rcon A steamid is required.

    }

    else {

      steamID $me $me $1

    }

  }

  else {

    echo -a The RCON Window is not open!

  }

}



on *:TEXT:!servers*:#:{

  rcon status

  rcon sv_password

}
;==============
;==============
;==============

Credits:

Hawkee

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Remove: -old antibot system and kept only one as main. -old vote system. -   Revision 572: 2022-01-08 fix -Elroki , ToIVortex , Pagan , Oracle teleporters. -shop distance(sell-buy) bug, thanks to exclusive for report. -Monster Derby Track teleport. thanks to lorka for report. -MissQueen multisell coupon. thanks to lorka for report. -Olympiad spectator error thanks to magister for report. -Quest ShowResult replace objId instead name. -html over 200++ corrections typo - bypass. -(Custom config) DAGGERS-ARCHERS wear HEAVY-LIGHT on use item unequip equipped item if config is false , to avoid stuck , thanks to exclusive for report. -Npe on connection close , thanks to exclusive for report. -Herbs auto destroy , thanks to exclusive for report. Spawn: -Implement L2off spawn data and territory system. -xml spawn list added inside datapack data/xml/spawn. -Sql spawn list has been merged with new spawn system and manage only the custom admin //spawn. -Territory Monsters randomly spawn in their territory. -Shift click on monters -> "visual" will allow you to check their territory. Skill fix: -fixed all chance skills. Optimize: -NpcData.java -PetNameTable -Siege(tasks - sql connection) Implement: -Server-Player Variable -ClientSetTime packet. -AttackDeadTarget packet. -AttackinCoolTime packet. -AttackOutOfRange packet. Rework: -L2BossSpawnInstance Clean up - Delete: -remove L2ProtectorInstance. -remove unused configs. -remove AdminUnblockIp. -remove VipTeleportCmd. -AdminCommands.xml clean up. Organization: -AutoSpawnHandler,L2Spawn,SpawnData,SpawnTerritory moved inside gameserver.model.spawn . Dont forget: to update your databse and use geodata!!! is important for the new spawn system! -   Revision 573-574: 2022-02-04 fix -Herbs auto destroy time (14 seconds) -Clan skills learn npe , thanks to Ziklis for report. -potions visual bug , thanks to Ziklis for report. Optimize: -Quest engine. -Hero engine. -SevenSigns. -Event engine. Implement: -Siegable Clan Halls (from l2j thanks to Zoey76) you can use //siege ingame for test. -Spawn data spawn_bydefault field. -CustomSpawnManager (holds npc spawn data by field "spawn_bydefault" that equals false) Clean up - Delete: -delete:EventStats.java -delete:pmoff - tradeoff handlers and merge in one (.menu voiced) -spawnlist old sql file. -   Revision 575: 2022-05-14 Fix: -Clan Skills , thanks to shush for report. -Olympiad doDie error , thanks to shush and Elliot for report. -backstub 100 % succes if attacker is behind of target. -player siege state status update. -CrownManager unhardcoded checkCrowns. -   Revision 576: 2022-07-21 Fix: -Elven Fortress teleport. thanks to JMD for report. -Traders when geodata enabled. thanks to JMD for report. -Summon Cp Potion(skills store-restore has been fixed) thanks to Noone4 for report. -Elixir reuse time , to Noone4 for report.   - Revision 577: 2022-09-25 Fix: -Drop item location.(items cannot be dropped inside wall etc, geodata must be enabled) -Hero count. Npc -Dark Choir Lancer heigh correction -Dark Choir Captain heigh correction Misc Ai: -Implement NpcWalkerTaskManager(handle npc walker ai). Misc: -isNewBie delete config-sql-getters and now depends on level. -TopRankManager is now available(merged with community board) holding stats for top players pvp-pk etc. -   Revision 578: 2022-11-07 Misc: Sql typo , thanks to noone4. Rework: -Balancer.(also save button added at the bottom) - Revision 579: 2023-03-28 Fix: -Multisell ingredient for clan points, thanks to noone4 for report. -Raid respawn time, thanks to noone4 for report. -Quest delay , thanks to noone4 for report. -Minion respawn task, thanks to noone4 for report. Rework: -Achievement Engine.(rework and optimize). -Couple - Wedding Manager.(rework and optimize). Delete: -WeddingCmd (voiced command) , wedding is now available only on npc manager. Dont forget to update your sql tables and config files.    -   Revision 580: Fix: -Start creatures AI only when they are in active region. -Subclass : In order to change the base class you can only manage it by using the master with the same type, thanks  to noone4 for report. -olympiad check item restriction and unharcoded. -monster properly delete by admin command , thanks to noone4 for report. -Zaken properly attack. thanks to l2valhalla for report. -QueenAnt nurse heal. thanks to l2valhalla for report. -Door region check to avoid stuck while wallking through.thanks to l2valhalla for report. -Rain of Fire (1296) skill radius , thanks to millerose for report. -Frost Wall (1174) skill radius , thanks to millerose for report. -RaidBossSpawnManager calendar replaced with system current time millis. -VIPTvT npe on selectNewVipOfTeam , .thanks to l2valhalla for report. -onActionShift spawn-territory npe. -L2Party properly change party leader. -AutoAttackable class cast exeption. -RequestMagicSkilluse AIOB. -L2StaticObjectInstance npe. Rework: -Project update to java 17.(you can download latest jdk version here: https://adoptium.net/temurin/releases/ ) -Remove MysqlConnector and implement MariaDb. -GeoEngine.(currently working only with l2j type , download the new geodata here: https://www.mediafire.com/file/c2tvxwt5bz086jh/geodata.rar/file ) -DoorData. -Geometry algorithm. -SQL account manager. -CustomSpawnManager(Handle npcs-monsters that are not spawned by default via xml spawn.) -L2Skill.java getTargetList rework and cleanup : case TARGET_AURA , case TARGET_AREA , case TARGET_MULTIFACE , case TARGET_PARTY ,  avoid unnecessary - heavy tasks(optimized). -Impement: -Support api for https://l2rankzone.com/ . -Admin Bookmark. -FakePlayer Chat. Organise: -CustomSpawnManager moved inside -> gameserver.model.spawn Delete: -Unused libs.   Revision 581: Fix -Fishing skill list properly show, thanks to ByDenisko for report. -Multisell enchanted items , thanks to ByDenisko for report. -Drop range between mercenary tickets. -Break Duress skill(461) , thanks to DevilMStar for report. -Interact-pickup tickets , thanks to DevilMStar for report. Rework: -refreshExpertisePenalty to avoid unnecessary calculation. -Mercenary tickets. -ClanGate skill handler.   -   Revision 582: Fix: -Siege guard aggro due to the last rework , thanks to ByDenisko for report. -Siege zone , thanks to ByDenisko for report. -Trade npe , thanks to ByDenisko for report. -Olympiad port player back position. -Antharas CCE , thanks to ByDenisko for report. -Interact exception , thanks to ByDenisko for report. -interact-pick up: action denied if the player is dead-fakedeath. (players can still interact with NPCs, but they must be within the designated interaction distance.) Rework: -Skills Array to ConcurrentSkipListMap. -L2AttackableAI think to avoid unnecessary - heavy tasks. Implement: -AutoSaveTaskManager. -AiThinkTaskManager wich handle attackable think. -Check for Event engine to activate-deactivate. -Admin zone cretion. Organization: -Rename gameserver.scrips -> gameserver.scripts   -   Revision:583 Java 21 ,DropItem-protection,ThreadPoolManager,Geongine,AdminTeleport,TopRankmanager Java 21: -The project has transitioned to Java (JDK) 21 for improved performance and features. Fix: -TopRankManager added snap list to avoid empty list while updating. -TopRankManager npe. -BookMark Teleport. -Siege: Allow pray only on the artifact spot. -Olympiad hp npe -Olympiad ip check npe -Olympiad teleport back npe Rework: -Reworked the whole Drop Protection concept and eliminated the need for synchronized methods and multiple tasks for each item.  The process is now centralized under a single manager: DropProtectionManager which centrally manages all items by one task for optimal efficiency. GeoEngine: -Maxiterations are now depends on mapsize and limit them to 13500. ThreadPoolManager: -ThreadPoolManager is now using java virtual pools.   -   Revision:584(latest 24/8/2025) RespawnTaskManager,TradeController,MerchantTaskManager,StatusListenerManager,FollowTaskManager,ItemAutoSaveTaskManager Rework: -Refactored inventory save system for improved efficiency The entire inventory save system has been restructured to eliminate redundancy and enhance performance. Previously, each item triggered its own database save Connection task (e.g., on equip, unequip, drop, add, etc.), resulting in overhead and complexity. Now, a centralized ItemAutoSaveTaskManager handles all pending item saves through a single, unified SQL connection task. -The entire creature respawn system has been restructured to eliminate redundant tasks and improve efficiency. Previously, each creature had its own separate respawn task, leading to potential overhead and complexity. Now, a centralized RespawnTaskManager handles all pending creature respawns through a single task. -TradeController has been restructured to eliminate redundant tasks by using MerchantTaskManager(same optimization as creature spawn) -StatusListenerManager now handles broadcast of statusUpdate(hp) -FollowTaskManager handles all following creatures through a single task. Fix: -clan hall buff support. thanks to Almaz. -Valakas Teleport. thanks to Almaz.  SQL Connection: Update MariaDB connector to 3.5.4          
    • isnt his i also find it on l2ketrawars  https://imgur.com/a/4BMldRQ someone lock the topic ,solved!
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