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Lineage2 Interlude L2OFF!

Rates 8x

 

Start - 27.5.2011 18:00

 

www.l2.czechgamers.net

 

Czechgamers Interlude 8x server info

 

Rates

 

Adena/SealStones: 8x

EX/SP: 8x Party EXP bonus: *1.4                        

Drop/spoil: 8x

 

DB's: 1x chance / 1x amount

RB's: 2x chance / 1x amount

 

Quest rates:

 

Exploration of Giant’s Cave, Part I

Ancient Parchment – >2x chance, 4x amount Mysterious Book -> 2x chance

 

Exploration of Giant’s Cave, Part II

Ancient Titan Book -> 2x chance, 4x amount

 

Supplier of Regeants

Reagent Pouch -> 2x chance, 4x amount

Reagent Box -> 2x chance, 4x amount

Wyrm’s Blood -> 2x chance, 4x amount

Lava Stone -> 2x chance, 4x amount

Moonstone Shard -> 2x chance, 1x amount

Rotten Bone Piece -> 2x chance, 1x amount

Demon’s Blood -> 2x chance, 5x amount

Volcanic Ash -> 2x chance, 1x amount

Quicksilver -> 2x chance, 1x amount

 

Legacy of Insolence:

Ancient Red Papyrus -> 2x chance, 4x amount

Ancient Blue Papyrus -> 2x chance, 4x amount

Ancient Black Papyrus -> 2x chance, 4x amount

Ancient White Papyrus -> 2x chance, 4x amount

 

Alliance with Ketra Orcs

Ketra’s Badge – Soldier -> 2x chance, 2x amount

Ketra’s Badge – Captain -> 2x chance, 2x amount

Ketra’s Badge – General -> 2x chance, 2x amount

Molar Of Ketra Orc -> 2x chance, 4x amount

 

Alliance with Varka Silenos

Varka’s Badge – Soldier-> 2x chance, 2x amount

Varka’s Badge – Captain-> 2x chance, 2x amount

Varka’s Badge – General-> 2x chance, 2x amount

Varka’s Mane-> 2x chance, 4x amount

 

In Search of Fragments of Dimension

Dimensional Fragment -> 1x chance, 5x amount

 

Yoke of the Past

Scroll Of Ancient Magic -> 1x chance, 5x amount

 

Whisper of Dreams, Part I,II:

Cave Beast Tooth -> 2x chance, 4x amount

Death Wave Light -> 2x chance, 4x amount

Karik Horn -> 2x chance, 4x amount

Cave Howler Skull -> 2x chance, 4x amount

Sealed Mysterious Stone -> 2x amount

 

Guardians of the Holy Grail

Monk’s Scripture -> 2x chance, 4x amount

 

Seekers of the Holy Grail

Pagan’s Totem -> 2x chance, 4x amount

 

Relics of the Old Empire

Broken Relic Part -> 2x chance, 2x amount

 

Gather the Flames

Torch -> 2x chance, 2x amount

 

Egg delivery

Recipe: Sealed Tateossian Ring/Earring/Necklace(70%) -> 2x chance

 

Delivery of Special liquor

Recipe: Sealed Tateossian Ring/Earring/Necklace(70%) -> 2x chance

 

Zero Hour

Stakato Fang -> 4x amount

                   

Spawn of Champions:

5 hours

 

Another Features:

2 Olympiad period per month! (15. every month and 1st)

Posted

Freya ended after 4 months, it was a bad project.

Interlude is what is the best software available.

 

Antharas, Baium, Valakas, Frintezza the Functional

Posted

Freya ended after 4 months, it was a bad project.

Interlude is what is the best software available.

 

Antharas, Baium, Valakas, Frintezza the Functional

yeh because freya suxxxx, IL 4EVER

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
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