Jump to content

[Exploit + guide]Lets hack: Unsanitized input tutorial + Kick from com Channel.


Recommended Posts

Posted

About four years ago i knew absolutelly nothing about l2j and exploits. I was a typical player ( noob ) that was surfing around maxcheaters ( maxbastards then ) for exploits without understanding anything. What i always wondered, was how do exploits work and why there is no serious guide in mxc explaining it. But i made a promise to myself, to get to know everything that there is to it. So with some delay i think i pretty much got there ;) This guide aims to show you how the sanitization of input when not done creates exploits. Since i did the same with race condition exploits in another topic ill do the same here for the shake of illumination :) The guide will be followed by an exploit i just found out that works both in freya and in interlude ( checked in brazil and l2jserver freya ). Unless im wrong it is not re-shared since its not fixed anywhere.

 

Unsanitized input:

 

The client gives you limmited interaction with the server. You cant try attack players that you dont "see" and so on. Packet hacking software ( like phx ) allow you to erase this limmit by giving you full payload crafting ability. The server must check itself everything the client sends. Never to trust the client data. But since developers are humans themselves, they cant check everything. Thats how those exploits exist. But enough with the bla bla. Lets look at an example:

 

Kick parties from their command channels:

 

Look at the following code. It is a packet send from the client to the server.

 

 

        @Override

protected void readImpl()

{

_name = readS(); This is executed first, it reads the character name you give from the client ( or .... the phx ;) )

}

 

 

@Override

protected void runImpl() <-- Then it calles the runImplementation to actually try to do what you told it to.

{

L2PcInstance target = L2World.getInstance().getPlayer(_name); <-- The player i want to kick from my commandChannel.

L2PcInstance activeChar = getClient().getActiveChar(); <-- My character.

 

if (target != null && target.isInParty() && activeChar.isInParty() && activeChar.getParty().isInCommandChannel()

&& target.getParty().isInCommandChannel()

&& activeChar.getParty().getCommandChannel().getChannelLeader().equals(activeChar)) <-- Here is the big deal. This line checks some conditions to dissallow you to do what is considered illegal. So what does it do. It says: if i am in party and if my target is in party, if i have command channel and if he has command channel and if i am the leader of my command channel, procceed with doing what you want to do. Wait a minute !! It didnt check if our command channels are the same did it ? It took the player from the "world" and didnt check if he is in my command channel. In other words, you can kick someones party from his command channel just by filling in his name and being the leader of a command channel yourself.

 

                {

if (activeChar.equals(target))

return;

 

target.getParty().getCommandChannel().removeParty(target.getParty()); <--Here the target's party gets removed from his command channel.

 

SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.DISMISSED_FROM_COMMAND_CHANNEL);

target.getParty().broadcastToPartyMembers(sm);

 

// check if CC has not been canceled

if (activeChar.getParty().isInCommandChannel())

{

sm = SystemMessage.getSystemMessage(SystemMessageId.C1_PARTY_DISMISSED_FROM_COMMAND_CHANNEL);

sm.addString(target.getParty().getLeader().getName());

activeChar.getParty().getCommandChannel().broadcastToChannelMembers(sm);

}

}

else

{

activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.TARGET_CANT_FOUND));

}

}

 

 

As you can see a simple check ( command channels are the same ) missing gives you the ability to mess up an enemy ally command channel when they are sieging or raiding. Simple missing checks like that lead to exploits. To execute the exploit, you simply grab the OustFromCC packet and change the hex representing the name with the name you want. Voila ;)

 

 

Posted

Timestamp:

04/17/11 16:08:41 (less than one hour ago)

Author:

UnAfraid

Message:

BETA: Exploit fix for removing party from channel that's not in yours! (thanks Nik and JIV)

 

 

A dawn, l2j spies everywhere :) You guys are fast :)

Posted

Timestamp:

04/17/11 16:08:41 (less than one hour ago)

Author:

UnAfraid

Message:

BETA: Exploit fix for removing party from channel that's not in yours! (thanks Nik and JIV)

 

 

A dawn, l2j spies everywhere :) You guys are fast :)

fixed y on freya, not but not interlude :)

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • https://l2avokado.com/ Hello everyone,   After some time of development, we've decided to open L2Avokado to the public in its current development stage. We're looking for players who enjoy Interlude and would like to help shape the project before its official release.   This isn't a "launch" announcement. Instead, we're inviting the community to log in, explore the server, test the systems we've built, and provide honest feedback. Whether it's bug reports, balance suggestions, progression ideas, or quality-of-life improvements, we'd love to hear them.   Our goal has always been to create an Interlude server that feels familiar while offering a fresh progression experience. We've intentionally avoided custom weapons, armor, and client modifications. Instead, we've focused on redesigning progression through reworked hunting grounds, quests, crafting, and gameplay systems while remaining compatible with a clean Interlude client.   At this stage, the core progression path has been implemented, including the main hunting grounds, quests, custom systems, and events. However, as the project is still under active development, there will inevitably be bugs, balance issues, and areas that require further polishing.   This is exactly why we'd like your help.   We're looking for players who are willing to: Test gameplay and progression. Report bugs and exploits. Suggest balance improvements. Share ideas for new features or quality-of-life changes. Help us build a server that the community genuinely enjoys playing.   The Client and System downloads are already available on our website, so you can jump straight into the game. We're also working on a dedicated launcher that will simplify installation and future updates.   If you're interested in helping develop a unique Interlude project and want your feedback to genuinely influence the direction of the server, we'd love to have you with us.   We look forward to seeing you in-game and hearing your thoughts on Discord. https://l2avokado.com/
    • IAM one of customers of this project. Have anti cheat, have user panel everything is working. Blocking adrenaline trashy plans without any problems.  So just GL for all lin2 project. I get support every time I need it. 
    • La2Tools — Lineage 2 Texture Package Editor La2Tools is a modern tool designed for viewing and editing Lineage 2 client texture packages (.utx / .ugx). It is completely self-contained—no Java installation is required, as everything is already bundled inside. It supports both classic clients (Prelude to Interlude) and modern versions (Kamael+, Essence). Key Features  Package Browser Tabbed Interface: Open and work with multiple packages simultaneously. Dual View Modes: Switch between a tile view with previews and a detailed table view. Organization: Grouping and live filtering by name. UI Themes: Dark and light theme support. Animation Grouping Mode: Condenses frame sequences into a single tile with an animated preview. Split9 Indicators: Textures utilizing Split9 display a blue layout grid directly on the preview (just like in UnrealEd).  Texture Editing UnrealEd-style Property Dialog: Access all categories (Animation, Material, Quality, Split9, Surface, Texture) with editable parameters. Live Preview: Zoom from 25% to 800%, choose backgrounds (checkerboard, black, or white), and view real-time Split9 grid updates. Full-Size Rendering: Previews textures exactly as they appear in-game—rendered via Split9 (9-slice), Stretch, or tiling. Clipboard Actions: Copy, cut, and paste textures between different packages. Batch Adjustments: Copy and paste parameters from one texture to multiple items at once. Animation Creator: Generate animations from selected frames, complete with FPS and looping settings. Management & Compression: Rename with group modification, batch delete, and compress into RGBA8, DXT1, DXT3, or DXT5. "Open In..." Feature: Edit textures or GFX files in any external editor (Photoshop, Paint.NET, GIMP). Once saved, changes are automatically pulled back into the package while preserving all original parameters.  Import & Export Native Formats: Import DDS, TGA, BMP, and GFX directly; PNG, JPG, and GIF are converted automatically. GIF Engine: GIF files are automatically imported as ready-to-use animations (frames + AnimNext chain). Batch Import: Includes custom settings, mipmap generation, Alpha/Masked flags, and Detail Hack. Smart Replace: The "Preserve original texture parameters" option keeps Split9, animations, and clamps intact when overwriting. Mass Export: Export selected items, the current group, or the entire package. Drag & Drop: Drag files into the browser to import, or drag textures out to Windows Explorer to export. 🛠 Package Management Formats Supported: Old (Prelude — Interlude) and New (Kamael+ / Essence). One-Click Conversion: Seamlessly convert package formats between Old ⇄ New. Creation: Build new packages in any supported format from scratch. Encryption: Supports Lineage2Ver121 encryption (toggleable in package settings). Safe Editing: Works on a temporary copy with full undo/redo history (Ctrl+Z / Ctrl+Shift+Z) and a single "Save" button to apply changes. 🖥 System Integration File Associations: Open .utx / .ugx files with a double-click directly from Windows Explorer (registered during installation). Single Instance: Opening a new file adds it as a tab in the already running window. Multilingual UI: Automatically detects system language (supports EN, RU, UK, ES, PT, EL, KO, VI, ZH). Specifications & Requirements Supported Formats Packages: UTX, UGX Textures: RGBA8, DXT1, DXT3, DXT5, G16, P8 Resources: GFX (Scaleform) System Requirements OS: Windows Java: Not required (pre-bundled with the application). Installation & Downloads Run La2Tools-3.0.3_setup.exe — the installer will create shortcuts and register file associations. Alternatively, you can use the portable version.  Download (Installer) |  Download (Portable)
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..