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Posted

Welcome To L][ M1 INTERLUDE CUSTOM PVP  

 

 

We want to announce that a new interlude PVP server is live from 13 April 2011. If you want a quality server without bugs, errors, free play and a lot of fun then L2 M1 is what you search for ! L2 M1 has a very stable build with daily updates and backups, so wipes will not be necessary.

 

L2 M1 Features

 

------------------------------------------------

Server Info:

| Rates: x3000 XP x3000 SP x1 ADENA

| Normal scrolls Enchant Rate: 75%

| Blessed Scrolls Enchant Rate: 100%

| Safe enchant +5

| Max enchant +20

| Enchant colors for every enchant from 0 to +20

| Karma Drop Rate: 50% after 100 pks

| PvP Flag Time: 1 min

 

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Server Features

 

| Custom Gm Shop (all items you need )

| Custom NPC Buffer (one for all buffs) - buff duration 3 hours , no buffs limit

| Custom GateKeeper (all zones + farm zones + safe farm zones)

| Custom NPC Wedding (check Giran)

| Custom NPC Clan Level*Rep (You can buy clan level 8 and 30kk rep points with vote coins)

| Custom NPC Special items (Custom Armors,Weapons,Tatoo,RB Jew,Blesseds,Clan Eggs,Carradine Letter,ETC)

| Working Nobles Class (custom noblesse system - Caradine Giran)

| Working OLYMPIAD (18:00-24:00,Custom battle time,more fights !)

| C1/C2/C3/C4/C5/Interlude features and stats working 99%

| C1/C2/C3/C4/C5/Interlude areas working 99%

| Stable Build 100% Uptime (we dont have in mind to wipe it - daily backups)

 

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Special Features

 

| Custom Items with nice stats that maintain the class balance

| Anti-hack/cheats protections

| Daily cool and fun events :

-TVTStartTime=20:00;16:00;23:00;

-CTFStartTime=18:00;21:00;

-DMStartTime=22:00;17:00;

-Reward 1 LS

| Custom Vote Reward System -> 10 Vote = 5 Vote Coins (You can buy LS,TATOO,BOOK OF GIANTS,Clan Rep*LVL,ETC)

| Boss jwls in Custom Shop

| Special PvP Zone (Drop 30 COL,Respawn Full HP,Respawn Full Buffs)

| Special Farm Zone (Drop 20 COL,3 different SPOTS same Place)

| Special Safe Farm Zone (Drop 10 COL)

| Regeneration 100% (mana,cp,hp)

| Farming and PvP Areas at GK

| New system for PvP Combat

| Subclass system : 5 non-stackable subclasses available for one char

| Unstuck interval is 8 seconds

| No karma guards in farm zones

| 1 Safe Zones for starters

| Spawn protection 10 seconds

| No penalty for clan/ally

| Clan war can be declared with at least 5 members

 

Contact: l2_m1@yahoo.com

 

 

ore features you will discover in game - "Join us today, because tomorrow, will be to late" ! The 1st Lineage II Server special created for PvP Combat Mode with No Rules This server will bring a true revolution in Lineage 2 gaming, with one of the best dedicated teams available running it for you.

www.lineage2m1.srw.ro

Posted

yep and hosted on a pc wich i don't use ...but it has 3gb RAM 3ghz duo core and a good internet connection :) in time i'll buy a better one :)

Posted

yep and hosted on a pc wich i don't use ...but it has 3gb RAM 3ghz duo core and a good internet connection :) in time i'll buy a better one :)

I think that these features are same with the NCSoft's official servers.
Posted

i don't think so :)

Why do you say this? For me looks the same. I will suggest at the NCSoft forums community leave the official servers and join here.
Posted

sure after you realised what stupid thing u said ...nice pretext ..

 

you are free to go ;) bb ..

Ok hide now in your cave like romanian boy.
Posted

yep and hosted on a pc wich i don't use ...but it has 3gb RAM 3ghz duo core and a good internet connection :) in time i'll buy a better one :)

you should buy a domain anyway gl with your server

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
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