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Set Character Noblesse In Charactercreate.java


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Ok well as the title says I am trying to set characters noblesse from the moment they are created.

 

I don't want to just do a simple enterworld check so I am trying to set them noblesse from creation.

 

Here is what I have coded so far:

In charactercreate.java:

//SWS FACTION MOD
	if (Config.FACTION_SYSTEM_NEW_CHAR_NOBLE)
	{
		newChar.setNoble(true);
	}

 

So its just a simple config check and execute parameter. About as simple as code gets.

 

So i went ingame to test if it worked and it set my character noblesse. I checked from the database there is a 1 in the noblesse column

 

But i got this error at gameserver when i created the new character:

storeSkill() couldn't store new skill. It's null type.

 

Here is my whole charactercreate.java:

/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package net.sf.l2j.gameserver.network.clientpackets;

import java.util.logging.Logger;
import java.util.regex.Matcher;
import java.util.regex.Pattern;
import java.util.regex.PatternSyntaxException;

import net.sf.l2j.Config;
import net.sf.l2j.gameserver.datatables.CharNameTable;
import net.sf.l2j.gameserver.datatables.CharTemplateTable;
import net.sf.l2j.gameserver.datatables.SkillTable;
import net.sf.l2j.gameserver.datatables.SkillTreeTable;
import net.sf.l2j.gameserver.idfactory.IdFactory;
import net.sf.l2j.gameserver.model.L2ItemInstance;
import net.sf.l2j.gameserver.model.L2ShortCut;
import net.sf.l2j.gameserver.model.L2SkillLearn;
import net.sf.l2j.gameserver.model.L2World;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.network.L2GameClient;
import net.sf.l2j.gameserver.network.serverpackets.CharCreateFail;
import net.sf.l2j.gameserver.network.serverpackets.CharCreateOk;
import net.sf.l2j.gameserver.network.serverpackets.CharSelectInfo;
import net.sf.l2j.gameserver.templates.chars.L2PcTemplate;
import net.sf.l2j.gameserver.templates.item.L2Item;
import net.sf.l2j.gameserver.util.Util;

public final class CharacterCreate extends L2GameClientPacket
{
private static final String _C__0B_CHARACTERCREATE = "[C] 0B CharacterCreate";
private static Logger _log = Logger.getLogger(CharacterCreate.class.getName());

// cSdddddddddddd
private String _name;
    //private int _race;
private byte _sex;
private int _classId;
//private int _int;
//private int _str;
//private int _con;
//private int _men;
//private int _dex;
//private int _wit;
private byte _hairStyle;
private byte _hairColor;
private byte _face;

@Override
protected void readImpl()
{
	_name      = readS();
	/*_race      = */readD();
	_sex       = (byte)readD();
	_classId   = readD();
	/*_int       = */readD();
	/*_str       = */readD();
	/*_con       = */readD();
	/*_men       = */readD();
	/*_dex       = */readD();
	/*_wit       = */readD();
	_hairStyle = (byte)readD();
	_hairColor = (byte)readD();
	_face      = (byte)readD();
}

@Override
protected void runImpl()
{
	if ((_name.length() < 1) || (_name.length() > 16) || !Util.isAlphaNumeric(_name) || !isValidName(_name))
	{
		if (Config.DEBUG)
			_log.fine("Character Creation Failure: name " + _name + " is invalid. Creation have failed.");

		sendPacket(new CharCreateFail(CharCreateFail.REASON_16_ENG_CHARS));
		return;
	}

	if (_face > 2 || _face < 0)
	{
		_log.warning("Character Creation Failure: Character face " + _face + " is invalid. Possible client hack: "+getClient());

		sendPacket(new CharCreateFail(CharCreateFail.REASON_CREATION_FAILED));
		return;
	}

	if (_hairStyle < 0 || (_sex == 0 && _hairStyle > 4) || (_sex != 0 && _hairStyle > 6))
	{
		_log.warning("Character Creation Failure: Character hair style " + _hairStyle + " is invalid. Possible client hack: "+getClient());

		sendPacket(new CharCreateFail(CharCreateFail.REASON_CREATION_FAILED));
		return;
	}

	if (_hairColor > 3 || _hairColor < 0)
	{
		_log.warning("Character Creation Failure: Character hair color " + _hairColor + " is invalid. Possible client hack: "+getClient());

		sendPacket(new CharCreateFail(CharCreateFail.REASON_CREATION_FAILED));
		return;
	}

	L2PcInstance newChar = null;
	L2PcTemplate template = null;

	/*
	 * DrHouse: Since checks for duplicate names are done using SQL, lock must be held until data is written to DB as well.
	 */
	synchronized (CharNameTable.getInstance())
	{
        if (CharNameTable.getInstance().accountCharNumber(getClient().getAccountName()) >= 7)
        {
            if (Config.DEBUG)
                _log.fine("Max number of characters reached. Creation failed.");
            
			sendPacket(new CharCreateFail(CharCreateFail.REASON_TOO_MANY_CHARACTERS));
            return;
        }
        else if (CharNameTable.getInstance().doesCharNameExist(_name))
		{
			if (Config.DEBUG)
				_log.fine("Character Creation Failure: "+ _name + " already exists. Creation have failed.");

			sendPacket(new CharCreateFail(CharCreateFail.REASON_NAME_ALREADY_EXISTS));
			return;
		}

		template = CharTemplateTable.getInstance().getTemplate(_classId);
		if (template == null || template.classBaseLevel > 1)
		{
			sendPacket(new CharCreateFail(CharCreateFail.REASON_CREATION_FAILED));
			return;
		}

		int objectId = IdFactory.getInstance().getNextId();
		newChar = L2PcInstance.create(objectId, template, getClient().getAccountName(), _name, _hairStyle, _hairColor, _face, _sex!=0);
	}

	newChar.setCurrentHp(template.baseHpMax);
	newChar.setCurrentCp(template.baseCpMax);
	newChar.setCurrentMp(template.baseMpMax);

	// send acknowledgement
	sendPacket(new CharCreateOk());
	initNewChar(getClient(), newChar);
}

    private boolean isValidName(String text)
    {
	boolean result = true;
	String test = text;
	Pattern pattern;
	try
	{
		pattern = Pattern.compile(Config.CNAME_TEMPLATE);
	}
	catch (PatternSyntaxException e) // case of illegal pattern
	{
		_log.warning("ERROR : Character name pattern of config is wrong!");
		pattern = Pattern.compile(".*");
	}
	Matcher regexp = pattern.matcher(test);
	if (!regexp.matches())
		result = false;

	return result;
    }

private void initNewChar(L2GameClient client, L2PcInstance newChar)
{
	if (Config.DEBUG)
		_log.fine("Character init start");

	L2World.getInstance().storeObject(newChar);
	L2PcTemplate template = newChar.getTemplate();

	newChar.addAdena("Init", Config.STARTING_ADENA, null, false);
	//SWS FACTION MOD
	if (Config.FACTION_SYSTEM_NEW_CHAR_ALLOW_ALT_SPAWN)
	{
		newChar.setXYZInvisible(Config.FACTION_SYSTEM_NEW_CHAR_SPAWN_X, Config.FACTION_SYSTEM_NEW_CHAR_SPAWN_Y , Config.FACTION_SYSTEM_NEW_CHAR_SPAWN_Z);
	}
	//SWS FACTION MOD
	if (Config.FACTION_SYSTEM_ENABLE_NEW_CHAR_TITLE)
	{
		newChar.setTitle(Config.FACTION_SYSTEM_SET_NEW_CHAR_TITLE);
	}
	//SWS FACTION MOD
	if (Config.FACTION_SYSTEM_NEW_CHAR_NOBLE)
	{
		newChar.setNoble(true);
	}
	//SWS FACTION MOD
	if (Config.FACTION_SYSTEM_ENABLE_SET_NEW_CHAR_LEVEL)
	{
		newChar.getStat().addLevel((byte)(Config.FACTION_SYSTEM_SET_NEW_CHAR_LEVEL-1));
	}


	newChar.registerShortCut(new L2ShortCut(0,0,3,2,-1,1)); 	// attack shortcut
	newChar.registerShortCut(new L2ShortCut(3,0,3,5,-1,1)); 	// take shortcut
	newChar.registerShortCut(new L2ShortCut(10,0,3,0,-1,1)); 	// sit shortcut

	L2Item[] items = template.getItems();
	for (int i = 0; i < items.length; i++)
	{
		L2ItemInstance item = newChar.getInventory().addItem("Init", items[i].getItemId(), 1, newChar, null);
		// tutbook shortcut
		if (item.getItemId()==5588)
		    newChar.registerShortCut(new L2ShortCut(11,0,1,item.getObjectId(),-1,1));

		if (item.isEquipable())
		{
			if (newChar.getActiveWeaponItem() == null || !(item.getItem().getType2() != L2Item.TYPE2_WEAPON))
				newChar.getInventory().equipItemAndRecord(item);
		}
	}

	for (L2SkillLearn skill : SkillTreeTable.getInstance().getAvailableSkills(newChar, newChar.getClassId()))
	{
		newChar.addSkill(SkillTable.getInstance().getInfo(skill.getId(), skill.getLevel()), true);
		if (skill.getId() == 1001 || skill.getId() == 1177)
		    newChar.registerShortCut(new L2ShortCut(1,0,2,skill.getId(),1,1));

		if (skill.getId()==1216)
		    newChar.registerShortCut(new L2ShortCut(10,0,2,skill.getId(),1,1));

		if (Config.DEBUG)
			_log.fine("adding starter skill:" + skill.getId()+ " / "+ skill.getLevel());
	}

	newChar.setOnlineStatus(true, false);
	newChar.deleteMe();

	CharSelectInfo cl =	new CharSelectInfo(client.getAccountName(), client.getSessionId().playOkID1);
	client.getConnection().sendPacket(cl);
        client.setCharSelection(cl.getCharInfo());
        
        if (Config.DEBUG)
        	_log.fine("Character init end");
}

@Override
public String getType()
{
	return _C__0B_CHARACTERCREATE;
}
}

 

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