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Set Character Noblesse In Charactercreate.java
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By L2DamageCom · Posted
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SlyWhiteSheep
Ok well as the title says I am trying to set characters noblesse from the moment they are created.
I don't want to just do a simple enterworld check so I am trying to set them noblesse from creation.
Here is what I have coded so far:
In charactercreate.java:
//SWS FACTION MOD if (Config.FACTION_SYSTEM_NEW_CHAR_NOBLE) { newChar.setNoble(true); }So its just a simple config check and execute parameter. About as simple as code gets.
So i went ingame to test if it worked and it set my character noblesse. I checked from the database there is a 1 in the noblesse column
But i got this error at gameserver when i created the new character:
storeSkill() couldn't store new skill. It's null type.
Here is my whole charactercreate.java:
/* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * * http://www.gnu.org/copyleft/gpl.html */ package net.sf.l2j.gameserver.network.clientpackets; import java.util.logging.Logger; import java.util.regex.Matcher; import java.util.regex.Pattern; import java.util.regex.PatternSyntaxException; import net.sf.l2j.Config; import net.sf.l2j.gameserver.datatables.CharNameTable; import net.sf.l2j.gameserver.datatables.CharTemplateTable; import net.sf.l2j.gameserver.datatables.SkillTable; import net.sf.l2j.gameserver.datatables.SkillTreeTable; import net.sf.l2j.gameserver.idfactory.IdFactory; import net.sf.l2j.gameserver.model.L2ItemInstance; import net.sf.l2j.gameserver.model.L2ShortCut; import net.sf.l2j.gameserver.model.L2SkillLearn; import net.sf.l2j.gameserver.model.L2World; import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; import net.sf.l2j.gameserver.network.L2GameClient; import net.sf.l2j.gameserver.network.serverpackets.CharCreateFail; import net.sf.l2j.gameserver.network.serverpackets.CharCreateOk; import net.sf.l2j.gameserver.network.serverpackets.CharSelectInfo; import net.sf.l2j.gameserver.templates.chars.L2PcTemplate; import net.sf.l2j.gameserver.templates.item.L2Item; import net.sf.l2j.gameserver.util.Util; public final class CharacterCreate extends L2GameClientPacket { private static final String _C__0B_CHARACTERCREATE = "[C] 0B CharacterCreate"; private static Logger _log = Logger.getLogger(CharacterCreate.class.getName()); // cSdddddddddddd private String _name; //private int _race; private byte _sex; private int _classId; //private int _int; //private int _str; //private int _con; //private int _men; //private int _dex; //private int _wit; private byte _hairStyle; private byte _hairColor; private byte _face; @Override protected void readImpl() { _name = readS(); /*_race = */readD(); _sex = (byte)readD(); _classId = readD(); /*_int = */readD(); /*_str = */readD(); /*_con = */readD(); /*_men = */readD(); /*_dex = */readD(); /*_wit = */readD(); _hairStyle = (byte)readD(); _hairColor = (byte)readD(); _face = (byte)readD(); } @Override protected void runImpl() { if ((_name.length() < 1) || (_name.length() > 16) || !Util.isAlphaNumeric(_name) || !isValidName(_name)) { if (Config.DEBUG) _log.fine("Character Creation Failure: name " + _name + " is invalid. Creation have failed."); sendPacket(new CharCreateFail(CharCreateFail.REASON_16_ENG_CHARS)); return; } if (_face > 2 || _face < 0) { _log.warning("Character Creation Failure: Character face " + _face + " is invalid. Possible client hack: "+getClient()); sendPacket(new CharCreateFail(CharCreateFail.REASON_CREATION_FAILED)); return; } if (_hairStyle < 0 || (_sex == 0 && _hairStyle > 4) || (_sex != 0 && _hairStyle > 6)) { _log.warning("Character Creation Failure: Character hair style " + _hairStyle + " is invalid. Possible client hack: "+getClient()); sendPacket(new CharCreateFail(CharCreateFail.REASON_CREATION_FAILED)); return; } if (_hairColor > 3 || _hairColor < 0) { _log.warning("Character Creation Failure: Character hair color " + _hairColor + " is invalid. Possible client hack: "+getClient()); sendPacket(new CharCreateFail(CharCreateFail.REASON_CREATION_FAILED)); return; } L2PcInstance newChar = null; L2PcTemplate template = null; /* * DrHouse: Since checks for duplicate names are done using SQL, lock must be held until data is written to DB as well. */ synchronized (CharNameTable.getInstance()) { if (CharNameTable.getInstance().accountCharNumber(getClient().getAccountName()) >= 7) { if (Config.DEBUG) _log.fine("Max number of characters reached. Creation failed."); sendPacket(new CharCreateFail(CharCreateFail.REASON_TOO_MANY_CHARACTERS)); return; } else if (CharNameTable.getInstance().doesCharNameExist(_name)) { if (Config.DEBUG) _log.fine("Character Creation Failure: "+ _name + " already exists. Creation have failed."); sendPacket(new CharCreateFail(CharCreateFail.REASON_NAME_ALREADY_EXISTS)); return; } template = CharTemplateTable.getInstance().getTemplate(_classId); if (template == null || template.classBaseLevel > 1) { sendPacket(new CharCreateFail(CharCreateFail.REASON_CREATION_FAILED)); return; } int objectId = IdFactory.getInstance().getNextId(); newChar = L2PcInstance.create(objectId, template, getClient().getAccountName(), _name, _hairStyle, _hairColor, _face, _sex!=0); } newChar.setCurrentHp(template.baseHpMax); newChar.setCurrentCp(template.baseCpMax); newChar.setCurrentMp(template.baseMpMax); // send acknowledgement sendPacket(new CharCreateOk()); initNewChar(getClient(), newChar); } private boolean isValidName(String text) { boolean result = true; String test = text; Pattern pattern; try { pattern = Pattern.compile(Config.CNAME_TEMPLATE); } catch (PatternSyntaxException e) // case of illegal pattern { _log.warning("ERROR : Character name pattern of config is wrong!"); pattern = Pattern.compile(".*"); } Matcher regexp = pattern.matcher(test); if (!regexp.matches()) result = false; return result; } private void initNewChar(L2GameClient client, L2PcInstance newChar) { if (Config.DEBUG) _log.fine("Character init start"); L2World.getInstance().storeObject(newChar); L2PcTemplate template = newChar.getTemplate(); newChar.addAdena("Init", Config.STARTING_ADENA, null, false); //SWS FACTION MOD if (Config.FACTION_SYSTEM_NEW_CHAR_ALLOW_ALT_SPAWN) { newChar.setXYZInvisible(Config.FACTION_SYSTEM_NEW_CHAR_SPAWN_X, Config.FACTION_SYSTEM_NEW_CHAR_SPAWN_Y , Config.FACTION_SYSTEM_NEW_CHAR_SPAWN_Z); } //SWS FACTION MOD if (Config.FACTION_SYSTEM_ENABLE_NEW_CHAR_TITLE) { newChar.setTitle(Config.FACTION_SYSTEM_SET_NEW_CHAR_TITLE); } //SWS FACTION MOD if (Config.FACTION_SYSTEM_NEW_CHAR_NOBLE) { newChar.setNoble(true); } //SWS FACTION MOD if (Config.FACTION_SYSTEM_ENABLE_SET_NEW_CHAR_LEVEL) { newChar.getStat().addLevel((byte)(Config.FACTION_SYSTEM_SET_NEW_CHAR_LEVEL-1)); } newChar.registerShortCut(new L2ShortCut(0,0,3,2,-1,1)); // attack shortcut newChar.registerShortCut(new L2ShortCut(3,0,3,5,-1,1)); // take shortcut newChar.registerShortCut(new L2ShortCut(10,0,3,0,-1,1)); // sit shortcut L2Item[] items = template.getItems(); for (int i = 0; i < items.length; i++) { L2ItemInstance item = newChar.getInventory().addItem("Init", items[i].getItemId(), 1, newChar, null); // tutbook shortcut if (item.getItemId()==5588) newChar.registerShortCut(new L2ShortCut(11,0,1,item.getObjectId(),-1,1)); if (item.isEquipable()) { if (newChar.getActiveWeaponItem() == null || !(item.getItem().getType2() != L2Item.TYPE2_WEAPON)) newChar.getInventory().equipItemAndRecord(item); } } for (L2SkillLearn skill : SkillTreeTable.getInstance().getAvailableSkills(newChar, newChar.getClassId())) { newChar.addSkill(SkillTable.getInstance().getInfo(skill.getId(), skill.getLevel()), true); if (skill.getId() == 1001 || skill.getId() == 1177) newChar.registerShortCut(new L2ShortCut(1,0,2,skill.getId(),1,1)); if (skill.getId()==1216) newChar.registerShortCut(new L2ShortCut(10,0,2,skill.getId(),1,1)); if (Config.DEBUG) _log.fine("adding starter skill:" + skill.getId()+ " / "+ skill.getLevel()); } newChar.setOnlineStatus(true, false); newChar.deleteMe(); CharSelectInfo cl = new CharSelectInfo(client.getAccountName(), client.getSessionId().playOkID1); client.getConnection().sendPacket(cl); client.setCharSelection(cl.getCharInfo()); if (Config.DEBUG) _log.fine("Character init end"); } @Override public String getType() { return _C__0B_CHARACTERCREATE; } }2 answers to this question
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